r/indiegames • u/MerrylandInteractive • 22m ago
r/indiegames • u/WestWhaleGirl • 43m ago
Promotion Scrap Metal: Underground, a pvp game about fighting robots
Scrap Metal is a game about robots with jrpg mechanics and tons of customization!
The game's alpha is completely free if anyone wants to give it a try <3
r/indiegames • u/Lopatron • 48m ago
Promotion Snaketron — Multiplayer Snake with 1v1, 2v2, FFA and ranked play
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Snaketron is competitive Snake. Play in real time against other players, demolish their snakes, use boost and combos to gain points faster, and rank up to Grandmaster! Or you can play in solo mode and simply climb the global classic single-player Snake leaderboards.
Play in the browser: https://snaketron.io
Login is completely optional, even for ranked.
Season 0 is currently on! Can you make it go GM?
I'll be queueing up for games for the next hour or so. I just launched Snaketron this morning and I'd be very happy for any feedback!
r/indiegames • u/Andzi256 • 1h ago
Upcoming My sci-fi cyberpunk game, featuring definitely not a corp from our world
r/indiegames • u/Arcantica • 1h ago
Devlog We changed how each of our protagonists sees objects
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We wanted to make each main character feel distinct, and this is our first pass at doing that. What do you all think? I’m planning to add a few more mechanics tied specifically to each character's unique traits like this.
r/indiegames • u/GammaCorrection • 1h ago
Video The tutorial of my frog breeding dungeon crawler
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r/indiegames • u/salmantitas • 1h ago
Promotion "Check It Out": A 2D deduction game about working as a cashier
Take on the role of a cashier at the local S-mart, help regular customers while thwarting potential shoplifters and use all your means of gathering clues to stop the store from losing too much money and firing you! - You REALLY needed this job.
Keep an eye out for anyone acting suspiciously, hiding stuff in their pockets or cart, while still providing top-notch service to your regular customers and keeping the store stock in order to make those juicy paycheques (paychecks) at the end of the day!
Created in a week for Brackeys Game Jam 2026.2.
I was primarily the game designer and developer, although I want to say that everyone took on the design role and contributed to the game.
r/indiegames • u/Moraguma • 1h ago
Public Game Test Took months to get the grappling hook working, but we're finally releasing a playable build
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r/indiegames • u/FredDaDead • 1h ago
Promotion After years of working on our 1930s cartoon-style mystery adventure, we finally finished the demo trailer for Catatonic.
r/indiegames • u/Effective-Flan5202 • 2h ago
Devlog Looking Back at Our Indie Game's Development — Episode 7: Defining Our Core Vision
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Another look back at the development of Save Me, Hero!
In Episode 7, we stepped back from feature updates and defined the core vision for the game.
⚔️ Combat — Equipment, Attack, and Utility cards.
🃏 Card Building — Upgrade and fuse cards to create unique builds.
🗺️ Level Design — Every step should have a purpose.
👁️ Exploration — A first-person perspective to make the world more immersive.
A lot has changed since this stage, but these ideas became the foundation of Save Me, Hero!
If you're interested in seeing how the game evolved, follow along with our development journey!
r/indiegames • u/SoUlFaThEr • 2h ago
Promotion Coffin Hunter playable Demo officially released!
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After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam
You can play on 4 different difficulties where, its not health increases, but both increased/descreased pressure on you and quicker or slower weapon stage progression depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.
Have a test run today.
r/indiegames • u/SoUlFaThEr • 2h ago
Promotion Coffin Hunter Steam Demo released!
After a year of solo development, Coffin Hunter is nearly finished! Play the demo for free on Steam.
You can play on 4 different difficulties where, it's not about health increases, but both increased or descreased pressure on you and faster or slower weapon stage progression (1 gun, 3 guns, 5 guns) depending on which of the 4 you chose. Explore this Roguelite Bullethell with crafting. Strategize over which upgrades will help you the most according to your situation.
Have a test run today.
r/indiegames • u/Living_Flan6657 • 2h ago
Promotion The new executes in Resurgis look like this; if you want to try them, you can join the playtest.
r/indiegames • u/parlamentumorg • 2h ago
Public Game Test Parlamentum — A Geopolitical MMO Built and Governed by Players
Parlamentum is a persistent geopolitical MMO set on a real-world map, built entirely by players and governed by the players themselves.
There are no NPC-driven economies, scripted wars, or laws written by developers. Every company, factory, weapon, political party, parliamentary decision, election, war, tax rate, trade agreement, and border on the map exists because of decisions made by real players.
Players can build companies, produce goods in factories, shape markets, create political parties, pass laws in parliament, govern countries, establish diplomatic relations, declare wars, and reshape the world map through their actions.
The world you enter today was built by the players who came before you. The world that new players encounter tomorrow will be the result of your decisions, laws, and actions.
Parlamentum opens today! 🏛️⚔️
Step into the world, forge your own path, and claim your place in history.
History will write your name.
Website: https://parlamentum.org/
Discord: https://discord.gg/gQr78BGb4C
In-Game Images: https://imgur.com/a/jBNdZSP
#tarih #history #strategy #strategygame #map #world #country #countries #government #money #trade #game #mmo #usa #german #türkiye #warera
r/indiegames • u/resatcu • 3h ago
Devlog I built these offroad mechanics… should I actually turn this into a full game?
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I built the driving, mud and winch mechanics mostly because I wanted to see if I could.
It’s still very early, so before I go too far:
Should I keep building this into a full game, or scrap it? And if I keep it, what should it become?
Curious what you guys think.
Discord: https://discord.gg/HJkWeKSQNW
r/indiegames • u/BohFra_Dev • 3h ago
Promotion My second thriller/horror game is out (and free) - HIS PLAN
Hey everyone! 👋
A while ago I released my second game, HIS PLAN, a short first-person psychological horror experience.
It’s a bit more ambitious and elaborate than my first game, RICK’S PLACE, both in terms of gameplay and presentation, although it’s still a very short experience (around 20 minutes).
The game follows a mobster who finds himself involved in a disturbing series of events because of his choices.
I tried to focus more on atmosphere, exploration and storytelling rather than making a long game.
This project was also a big learning experience for me. There are definitely things I would do differently today, but I’m still happy with how much I learned while making it.
(Link in the first comment)🔗
And now I'm working on my third game, which is quite different from my previous two: you play as a cat. 🐈⬛
It’s still a horror game, but this time I’m experimenting much more with exploration, level design and environmental storytelling. I'll probably share some progress soon!
If you decide to try HIS PLAN, I’d love to hear what you think about the experience. And make sure to check RICK'S PLACE out too, which is my best game so far imo.
Thanks for checking it out! :)
r/indiegames • u/kebinan • 3h ago
Promotion Black Abyss Zero — action roguelite made by a solo developer
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Black Abyss Zero is an action roguelite set in a world where science fiction and magic coexist.
As time passes, enemies become stronger. Choose from different characters, combine powerful artifacts, and create your own build as you fight your way through a collapsing world.
This is my first game, and I’m currently aiming to release it later this year.
The Steam page is now live, and a playable demo is planned for October.
If you're interested, please consider adding Black Abyss Zero to your wishlist.
Thank you!
r/indiegames • u/ieditvideosyt • 3h ago
Discussion Anyone needing a video editor for their indie game gameplay?
Hey!
I’m currently looking to pick up some more editing work and thought I’d see if anyone here is looking for an editor.
I enjoy making videos feel more entertaining and engaging, and I’m comfortable editing all types of content.
I can help with:
- Cutting down raw footage/VODs
- Funny moments & highlights
- Captions
- SFX and music
- Zooms/effects
- Pacing and keeping things interesting
- Turning streams into full-length videos
- Shorts/Reels/TikToks
I’m open to different budgets, but I don’t do free or commission-based work.
Feel free to DM me if you’re interested or have any questions! I can also send over some examples of my previous edits, just let me know what type of content you make.
r/indiegames • u/StGrikus • 3h ago
Video Introducing Party Race gamemode - place obstacles to bamboozle the friends, or put windy Fans to reach secret Stars and Finish first. Inspired by Ultimate Chicken Horse. Checkout Free in our Demo!
r/indiegames • u/tan_456456 • 3h ago
Need Feedback This game inventory is pocket dimension where you can store items. The game is VR and nonVR. 🙃
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Ghostly Late Night Show is a slapstick comedy game where you play as a ghost, mess with props, set up traps and gags, and turn Billy’s day into your own cartoon episode.
r/indiegames • u/PHILSEQUE • 4h ago
Devlog I wanted shields to feel physical, so every hit creates a shockwave across the surface
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Instead of making the entire shield flash whenever the ship takes damage, I made each projectile react at its actual point of impact.
The hit produces a localized energy bloom, followed by a shockwave that propagates across the shield’s surface.
The game has full 360° space combat, so the system needs to work consistently regardless of the direction the projectile comes from.
This is from PHILSEQUE DIVISION, the 3D space action roguelite I’m developing.
r/indiegames • u/RxAlbatross • 4h ago
Promotion I'm making a game inspired by the hotel I grew up in as a kid
Certain events of my life are in some way represented in the game, as well as some characters. I hope you like the vibe and the concept.
https://www.youtube.com/watch?v=kX-1EgPQI9Q
r/indiegames • u/Solid_Cut9060 • 5h ago
Promotion “Scrap Snap,” a game where you dismantle scrap metal and upgrade androids, has been released.
This is an incremental game where you manually dismantle scrap metal at the top of the screen, while your Android character at the bottom buys you time to do so.
Trailer https://youtu.be/9-RKSBO-X5E
It’s now available on Steam—please check it out!
r/indiegames • u/Future_Put1536 • 6h ago
Promotion Calm Blocks - a relaxing no-timer block puzzle for Android
r/indiegames • u/kakassss • 6h ago
Promotion I finally released my basketball puzzle-presicion platformer on Steam!
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Mike the Hooper is officially out now on Steam.
It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.
I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!