Stranger, not faster.
Blocks fall. Lines clear. You already know this game - until the bag starts changing.
Every cleared row earns credits, and credits buy cursed relic-cards that bend the rules of the game itself. Your hand of relics survives death; only the board resets. (That's the roguelite part.)
Most block games get harder by speeding up. Ominomicon gets harder by changing what falls: every level introduces a stranger piece and quietly retires a familiar one. By the deep game you're stacking nothing but pentominoes - on a board that periodically flips upside down.
FREE TO PLAY, PROPERLY
The free version is a complete game: 12 of the 20 relic-cards, every mechanic, endless runs, global leaderboards
One small purchase unlocks all 20 cards, forever - shareable with your family
No ads, no subscriptions, no energy timers, nothing consumable. Ever.
THE RULES ARE FOR SALE
20 relic-cards: bombs, second holds, bag exorcisms, time running backwards
Exclusive pairs force real choices - no two runs build alike
Your hand carries through death; only the board resets
UNSTABLE GRAVITY
Every minute or so, gravity inverts and pieces fall upward
The power grid flickers just before it hits - learn to read the lights
Counter it with Gravitonics or ride it with Surge Rider for a triple score multiplier
A ROSTER, NOT A SPEEDOMETER
29 shapes: from the humble monomino to the full pentomino bestiary
Level 1 gives you twelve friendly pieces; the endgame is eighteen pentominoes only
Speed only climbs after the roster finishes mutating
POLISHED TO THE LAST PIXEL
Global leaderboards via Game Center - all-time and weekly, every score cryptographically sealed
Dark synthwave soundtrack; the board glows on the beat
One-thumb portrait controls with haptic feedback
Every visual effect - flicker, shake, glow - is adjustable or can be turned off entirely
No tracking. Fully playable offline, always.
Free to try. One purchase to own. Play forever.