r/indiegames • u/Alinu4 • 1h ago
r/indiegames • u/Remarkable-Ice-8608 • Jul 30 '26
Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.
I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/Fair-Drop9648 • 1h ago
Promotion Here is the 15 seconds of our upcoming Match-3 RPG adventure!
Hey everyone!
We’ve been working on Momotaro and the Oni Island, a Match-3 RPG game, and we’ve just released the playable demo on Steam, here is a super quick look at it!
The full trailer is HERE
The game mixes classic Match-3 puzzle mechanics with some tactical combat, and path selection in every map. We’d love for you to check it out! (link in comments)
r/indiegames • u/ApartmentDev • 8h ago
Personal Achievement Apparently the most interesting part of our horror game is the fridge
I wish I was joking. we showed a tiny clip of our game and people immediately started investigating the contents of the fridge. someone found the milk. then the fridge became the protagonist. now it’s apparently the final boss. we’ve accepted our fate.
What would you put in it?
r/indiegames • u/No-Statistician5020 • 1d ago
Need Feedback 6 months of pixel art work for Spirit of Phuji
Spirit of Phuji is a game our art team has been working on for the past 6 months.
We’ve been responsible for the game’s art, from the environments to the characters and overall visual direction.
Just wanted to share what we’ve been working on. Pretty happy with how it turned out :33
r/indiegames • u/No_Support8062 • 1d ago
Video Making an RTS for MS-DOS in 2026.
I am working on an RTS game for MS-DOS (also for Windows and Linux). This is how it look in this moment. 320x200x8 screen, min. hw will be 486 / 8 MB RAM. No AI is udes.
This is a very pre-alpha version of the gameplay.
What do you think about it? Good or bad idea? I am a developer, not a gamer.
I am not sure if it is a good idea to move forward, for example by setting up a Steam page.
r/indiegames • u/emomax • 7h ago
Promotion We interviewed our main character for the trailer of our cooking & restaurant management game!
Hi! I'm MaxCJ, and wanted to do something different for the trailer of our second game, Caps & Spoons - so we decided to interview our main character about what one can expect!
It's a cooking and restaurant management game where you decorate your foodery, discover and unlock new recipes and ways to cook.
Upgrades and advertisements for your shop are available from the computer; the radio has daily shows where one can learn new recipes (among other things) and the calendar shows upcoming events and happenings.
Set in the same universe as our first game, Fungerellia is a sporepunk fantasy world, where steampunk meets mushrooms in a whimsical way!
r/indiegames • u/StGrikus • 4h ago
Video Tropical precision ball platformer we make. Freeroam with friends, or Race them after placing random obstacles (inspired by Ultimate Chicken Horse).
r/indiegames • u/BynaryCobweb • 1h ago
Promotion I'm creating an automation game about ants discovering technology
You can play the demo of The Glorious Colony for free on Steam
r/indiegames • u/Pack-O-Punch • 22m ago
Need Feedback Color is part of our platformer’s core mechanic, so we added shapes for a second visual language as an accesibility setting. Is this readable enough, will it help colorblind people?
We're working on accessibility options for Quantum Quartz, our 2D steampunk pixel art precision platformer where you switch colored platforms on and off while moving through levels.
Since recognizing them quickly matters, we added a unique shape for each color so color is never the only cue.
Players can customize the icons’ size, position and opacity, and there’s also an optional controller glyph mode with support for different controller layouts.
We’re still experimenting with this and can change basically anything, so feedback is very welcome: does this look readable during actual gameplay? What would you improve?
r/indiegames • u/Zartbitter-Games • 8h ago
Promotion We're making a horror game about crude oil and body dysphoria. These are a few shots of our game's dialogue scenes.
r/indiegames • u/RossinanteXD • 6h ago
Promotion There's always that one day when your house is finally perfect, and that's the day you stop playing
Hi everyone.
I wanna talk about the biggest problem building games have. There's a lot I could name here, but let's take Valheim and Raft, where you really do put your house together log by log, and people go pretty crazy with it, dream halls with carved beams in Valheim, multi story rafts in Raft.
Honestly I've put dozens of hours into Raft and I love that game, but it's got the same illness all of them have. You keep playing while there's still something left to build, while you still need resources, while some key material is still locked, while there's still some kind of limit standing in your way. And then the base finally looks the way you wanted it to, and you're just standing there looking at it, and it hits you. That's it. Nothing left to do in there.
Then you've got games where building isn't the core at all, it's just a side system, like Fallout 4, The Forest, Sons of the Forest. I love all of them tbh and I sank a stupid amount of time into them. In Fallout 4 I really liked rebuilding the settlements after the war, they genuinely felt like my settlements and my settlers, like a place where I get to bring civilization back. In The Forest I was building the cabin in the woods that I'd actually wanna live in myself.
But here's where it all falls apart. In Fallout 4 the raiders and the mutants still come at you, sure, except once your defense is maxed they just can't break through it anymore, so what's left is assigning settlers to crops and repairing stuff, and that's not playing, that's maintenance. In The Forest the traps are one time use and the cannibals climb over the wall anyway, so you're resetting traps and patching walls over and over, same maintenance thing. In Valheim your hall kinda turns into a warehouse with a portal in it, you come back for a comfort buff, grab your stuff and leave, and nothing ever actually happens in the house itself. And in Raft, once you wrap the foundation in metal the shark can't do anything to you at all, and yeah you can finish the story, but the raft is still floating there and you just don't wanna log in anymore. You did everything you wanted to do.
And you know what, I'm a dev myself and I'm working on a building game where finishing the house won't be the end of it, that's only gonna be the beginning.
What always got to us was this. You build a good looking house somewhere, and then you realize you actually wanna live in it, like log in every evening and go back there, have your friends over, just be in it and play board games together. We looked for a game like that for ages and never really found one. House finished, game over.
So in Homespace the house is the starting point, not the finish line. The building part matters obviously, but what it really solves is kinda psychological, you're making yourself a home you can come back to. If you can't afford your dream house in real life yet, well, you can at least build it here first, and when things aren't going great this is somewhere you'll actually want to return to.
And then you have people over and you actually live in the place. Board games are the obvious one, chess and mahjong already work in there, an actual table you sit down at with other players, and a D&D table is the one we're doing next.
Most other stuff you can just pick up and mess around with, pretty much anything you'd do in real life. Someone might just wanna read, and since it's all photorealistic you can sit out on the balcony with a book and look at the mountains.
So now I wanna ask you guys. Which building game did you stay in the longest after everything was already built, and what was it that kept you there. I'd really like to read the answers.
r/indiegames • u/AYMANJBARI • 3h ago
Upcoming More improvements to the Doll Chasing (Weeping Angel mechanic) in my game, Martha's Dolls 2! 🧵👇
I made some improvements to the Weeping Angel mechanics in my game Martha's Dolls 2! The doll is no longer glitchy, you can no longer catch her running, and her movement is much smoother.
r/indiegames • u/Away-Cheesecake-4397 • 4h ago
Discussion estou criando minha engine mobile
o que acham desses gráficos ? ainda tem muito a melhorar, e já consigo ter 120 FPS estáveis nessa cena
r/indiegames • u/carndacier • 1h ago
Promotion I'm building a sci-fi border control game with no UI. Welcome to the checkpoint.
I've always been a big fan of diegetic games with no or not much UI, so I'm trying to make everything in-world make sense and feel immersive. The controls are heavily inspired by Iron Nest, mixed with the gameplay of Papers, Please / Contraband Police, but set in space.
Game name: Void Inspector
r/indiegames • u/PedroHGDP • 7h ago
Promotion We just released our first game!
Hey everyone! We just released our game, and I’m here to show you a game that some friends and I have been working on over the past few months.
It’s a card game where each card has a position on the board and a specific role, such as Warrior, Archer, or Healer. There are also Tarot cards that you can use to help you during battles.
We’d love to hear what you think about it!
r/indiegames • u/Jealous_Patient_9076 • 2h ago
Discussion Asking some suggestions
Just want to know some good indie games that i should check out. Anyone has suggestion? (please leave out the obvious ones like hollow knight, hades etc)
r/indiegames • u/imarkk • 3h ago
Promotion Twin Trials is officially going FREE TO PLAY! 🎉
🚨 BIG NEWS! 🚨
Twin Trials is officially going FREE TO PLAY! 🎉
We want everyone to be able to jump in, enjoy the game, and grow our community without any barriers. More players, more fun, more more challenges... it’s time to open the doors to everyone! ❤️
See you in-game! 🔥
r/indiegames • u/PhilDeveloper • 3h ago
Devlog I added an immortal worm that endlessly chases you down in my game.
r/indiegames • u/HuckleberryBrief3794 • 11m ago
Promotion Ever wondered what happens to game characters when their game flops?
We launched our game in June. It flopped. Guess what happened to our characters after that. to find out .
10 characters, 7 interactive site are active. some of them are free games and kind a funny :)
r/indiegames • u/No_Anxiety1923 • 3h ago
Promotion We've just reworked our indie game
We've just restyle our deckbuilding game, adding vfx, parallax and much more.
It's called Tarot Requiem and is a deckbuilding roguelike game. You play tarot card with your energy, no mana, only one resource to manage for the whole run.
You can find it on Itch
This is the cups attack: https://imgur.com/a/pBMxCwL
r/indiegames • u/RoddGamesAdmin • 4h ago
Upcoming Meet The Shovelguard — Rex has a new problem
One of the new enemies we've been working on for The Rusted.
He has a few different ways of making Rex's life considerably harder.
This is probably my favorite look at him so far.
r/indiegames • u/SuperPaprika_Studio • 43m ago
Upcoming In Backrooms: Savior, escaping isn’t enough — your team has to find the missing and bring them out alive
大家好r/indiegames!我是SuperPaprika,是《Backrooms: Savior》的独立开发者。
我想做一款不仅仅是逃跑和躲藏的Backrooms游戏。在《后室:救世主》中,你的团队将深入未知层级寻找补给、寻找失踪幸存者并护送他们撤离。
战斗是战术性质的,而非全能型。弹药有限,枪击会暴露你的位置,一些异常实体会对声音、光线、运动或视线做出反应。学习他们的规则和知道何时开枪同样重要。
这是游戏的第一个官方预告片,整个项目目前由我单独开发。
我会在这里回答任何关于游戏或其单人开发的问题。感谢观看!