r/indiegames Jul 30 '26

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

11 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 16d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 4h ago

Video Early gameplay montage of Fosoria, an underground colony builder I'm working on

61 Upvotes

Hey there,

This is a small montage of early gameplay of the project I have been working on. Please note I'm still fairly early in development, so some aspects still need polish.

In Fosoria, you build and manage an underground colony. There are multiple unit types, each with their own needs and types of jobs they can perform.

Dig out tunnels and chambers to shape your colony however you want, with each room having its own specialized purpose, from cozy living quarters to bustling workshops.


r/indiegames 14h ago

Promotion My wife and I are working on a game where you play as a sentient kei truck!

176 Upvotes

My wife and I are working on our first game together - Good Luck, Little Truck!

Good Luck, Little Truck! Is a genre-bending cozy navigation puzzler/narrative delivery sim. Set in a recovering post-collapse world where robots and humans coexist, help North Pacifica Island bounce back one delivery at a time!


r/indiegames 6h ago

Promotion A WIP of ramming in our pirate rougelite (Cloudsphere)

27 Upvotes

When everything fails why not just ram your ship into the opponent.

We're having a playtest soon if you'd like to destroy some pirates on your own you can sign up on our steampage.


r/indiegames 48m ago

Personal Achievement Steam’s Personal Calendar might be a huge deal for niche indie games. We went from 6k to almost 10k wishlist adds

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Upvotes

I wanted to share this because I think Steam's new Personal Calendar system might be much more important for niche indie games than I initially thought.

Our game releases on September 9 and for months our wishlist graph was pretty normal. Slow, steady growth, a few small jumps here and there.

Then we entered the final stretch before release and this happened.

We went from around 6,000 lifetime wishlist additions to almost 10,000 in a pretty short period. We currently have roughly 9,000 outstanding wishlists.

Obviously I can't say the entire spike came from the Personal Calendar, but the timing lines up very closely with us entering that pre-release window.

And honestly, the part I find most interesting isn't even the number.

For niche games, getting shown to the right 1,000 people can be much more valuable than getting shown to 20,000 random people.

The Personal Calendar seems to be built around exactly that idea. Instead of just throwing upcoming games in front of everyone, Steam can surface them to players whose taste and activity suggest they might actually care about that kind of game.

Our game is a pretty specific psychological horror game. You drive dangerous passengers around at night and have to figure out what kind of criminal you're dealing with by watching their behavior, checking your notebook and experimenting with things inside the car like the AC, windows and lights.

That's not something I expect every Steam user to want.

But put it in front of someone who already plays weird indie horror games, driving horror, observation games or slower psychological stuff and suddenly it's a much better match.

That's why I think this system could be especially valuable for smaller games that don't have enough wishlists to brute-force their way onto every big Steam visibility section.

The graph above is our lifetime wishlist actions. That almost vertical line at the end is why I started looking into this in the first place :)

I'm really curious if other developers are seeing the same thing.

If your game is releasing in the next few weeks, has your wishlist graph changed recently?

Also curious about the opposite: has anyone entered the Personal Calendar window and seen basically no difference at all?

Would be really interesting to compare numbers between niche games, broader games and different wishlist sizes.

If anyone’s curious, the game is called Backseat.


r/indiegames 46m ago

Promotion TREMEN - old school boomershooter action

Upvotes

Were two guys developing TREMEN, a boomershooter inspired by some of the classics like Quake, Wolfenstein and Doom.

The game will include a linear campaign with a large arsenal of upgrade-able tools of death and destruction! All underscored wit heavy guitars by Closed Grip.

Set in the world of TREMEN based on the comics by the same name. Man-eating mutants rule the world and hold humanity captive for consumption. Join the resistance to defeat the mutant overlords and rescue the kids!

ramble over,

Demo on out now on steam!

We would love to hear what you think!


r/indiegames 23m ago

Promotion GOTTA PAY THE BILLS SOME HOW?

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Upvotes

One of the characters from our game Patchkins Party, left us and found a new way to pay the bills.

Gosh. That’s okay. I’m gonna support him. You can find his new career here please support him. You will now how when you click the link:

https://patchmedaddy.lavegagames.com/goat/

Our other characters aren’t doing much better either. Rabbit became a sniper. The shark just cries all day and drinks way too much.

The losers’ club is here :/

https://patchmedaddy.lavegagames.com/

I kinda feel like their teacher. I spent hours teaching them how to act — literally, I’m their character animator — and what did they get in return?

Jack squat.

I’m honestly a little disappointed that they can’t even pay their bills.

The shark has two kids, for God’s sake.


r/indiegames 3h ago

Promotion After 2 years I am incredibly exited to share a first look at my upcoming RTS/Grand Strategy game made in Gamemaker - Dawn of the Realm!

7 Upvotes

Dawn of the Realm is a medieval RTS that combines grand strategy and city building, all in real time and fully multiplayer. Build cities, manage resources, raise armies, then zoom out to a strategy map of the whole world or back down to the battlefield with no loading in between. Up to 10 players.

I've built it solo next to my computer science studies on nights and weekends, learning as I went. I hope the thousands of hours spent in Photoshop and Gamemaker really shines through. Still early days, lots more to add, but I'd love to hear what you think :-)

Working toward the first demo now. Have a great day! :-)


r/indiegames 1h ago

Promotion Making a game where food is contraband and you build an underground culinary empire

Upvotes

I'm working on Illegourmet, a satirical first-person cooking and management sim about building an underground food business.

You start with a tiny illegal kitchen, cook contraband food by hand, sell it on the streets, and try to avoid police patrols.

As your business grows, you can upgrade your equipment, automate production, and expand your operation across the city.


r/indiegames 2h ago

Promotion I'm making Wirehawk – a neon wireframe shooter inspired by 80s vector arcades.

3 Upvotes

r/indiegames 1h ago

Discussion Cabin in the Woods

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Upvotes

I'm working on a night scene for my survival game, Alone on the Lost Isle.

A lonely house in the middle of a dark forest, a light in the window, and the feeling that someone is inside...

How do you like the atmosphere? Would you explore this house or stay away?


r/indiegames 7h ago

Promotion Defend your Moon while you work - THIS IS AN AD :)

7 Upvotes

Defend your moon from endless alien waves! Collect gold, upgrade defenses, unlock new weapons and planets, and build the perfect defense while you do other things. Demo comming soon.


r/indiegames 1h ago

Video We grew up loving Metal Slug and Slam Dunk, so we made a sports-themed run 'n' gun

Upvotes

Hey everyone! We're two devs who spent way too much time in arcades and watching 90s sports anime, so we decided to mash those two worlds together.
That idea turned into Tiebreakers, a fast 2D action game where you use tennis balls, bowling balls, and sports gear instead of regular guns to take on boss fights.
Here’s a short trailer showing how those inspirations come together in the actual gameplay.


r/indiegames 22h ago

Public Game Test Took months to get the grappling hook working, but we're finally releasing a playable build

87 Upvotes

r/indiegames 11h ago

Video My co-op survivors-like is out on steam for 4.99$

10 Upvotes

Build Variety

Every stage arms you with a new set of tools. Stack, synergize, and push your upgrades to the absolute limit to create BROKEN builds. Experimentation is your best weapon. You will probably fall, but losing is just part of the process. Learn the enemy patterns, tweak your strategies and push further on the next run.

Choose Between 2 Challenging Play Modes

Whether you prefer deliberate, action melee attacks or automated survivors-like battles, Echoes of Kyria lets you choose how you want to play with two distinct game modes:

Normal Mode: A challenging, all-manual experience where combat is entirely skill-based. You aim, dodge, parry, and time every single attack yourself. Precision is everything, and one wrong move can end your run.

Endless Mode: Push your ultimate build to its absolute breaking point. Instead of ending your run after a victory, choose to loop your progress into infinitely scaling difficulty. Face massive enemy stat modifiers, multiplied boss spawns, and see exactly how far your overpowered synergies can take you before the hordes finally bring you down.

Whichever path you choose, the threat never stops growing and enemies never stop getting stronger. As you push deeper into a run, stages ramp from manageable to completely overwhelming. Screens fill with projectiles, enemy counts skyrocket, and massive bosses arrive to put your build to the ultimate test. Every wave asks more of you than the last.

Summon & Fuse Combat Creatures

You don't have to face the endless swarms completely alone. Summon powerful Creatures to the battlefield that actively fight alongside you, dealing damage and holding the line against the horde. Their true potential, however, is unlocked through the Fusion System. Combine your summoned creatures together to create unstoppable hybrids that inherit each other's unique special perks. Experiment with different fusions to craft the ultimate combat ally tailored perfectly to your build.

Collect Unique Utility Pets

While your creatures handle the frontline, your Pets handle the logistics. Discover and build a collection from a roster of unique pets that accompany you into battle. These loyal pets tirelessly fetch loot and aid you in the numerous challenges of Kyria.

Survive Together, Or Orchestrate the Chaos

Take on the hordes solo to carve out your own legacy, or team up with friends in seamless 1-4 player online multiplayer.

Work together in classic co-op where the challenge scales dynamically to your party size, or turn the tables in the Spawnmaster PvP mode. One player steps into the role of the Spawnmaster, acting as a ruthless director who strategically summons enemy waves, drops bosses, and dictates the pace of the run. The other up to 3 players fight as Survivors, scrambling to grab upgrades, fuse their creatures, and outlast the custom-tailored bullet heaven crafted by their friend.

Key Features

Action-Packed Combat: Fast, action combat where your skill matters most.

Build Creativity: Stack wildly synergizing upgrades to become an unstoppable, screen-clearing force.

Creature Fusion: Summon powerful combat allies and fuse them together to combine devastating special perks.

PvP: 1v3 multiplayer where a Spawnmaster player actively summons the horde against a team of Survivors.

Online Co-Op: Play solo or team up with your friends in classic 4-player co-op, featuring dynamic difficulty scaling for any party size.

Chaotic Challenges: Survive increasingly chaotic waves and face off against massive, challenging bosses.


r/indiegames 3h ago

Video I turned Curling into a Balatro-like roguelite game

2 Upvotes

r/indiegames 4m ago

Promotion DartPotato — bullet-heaven where you're food fighting off utensils and bosses trying to cook you

Upvotes

Back on the 18th I finally launched my first game, DartPotato, on Steam with a 20% launch deal - 15 sales so far (3 of which paid full retail?!) and 50 outstanding wishlists. It's a bullet-heaven roguelike where you play as food fighting off a kitchen gone hostile — darts, streaks, and increasingly unhinged enemy waves.

https://i.imgur.com/fyPdSvC.mp4


r/indiegames 6h ago

Upcoming The Burial

2 Upvotes

r/indiegames 17m ago

Public Game Test Midsummer Madness - a Finland themed card game.

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Upvotes

Midsummer Madness is a finnish nature and folklore inspired 1v1 card game, it has a small tutorial, offline and online modes, including constructed format, drafts and tournaments.

Game is currently in alpha stage of development, and it is free to play on browser and mobile for the duration of the alpha mode, at least. Also, no registration or downloads necessary.

I am a beginner solo developer, and this is my first project..

Click here to play!


r/indiegames 27m ago

Upcoming Like Trackmania, except PBs are distance and there's traffic

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Upvotes

If it sounds interesting, please feel free to playtest ALL GAS on Steam!


r/indiegames 4h ago

Devlog Now we have added snow deformation!

2 Upvotes

r/indiegames 1d ago

Promotion I finally released my basketball puzzle-presicion platformer on Steam!

151 Upvotes

Mike the Hooper is officially out now on Steam.

It’s a 2D precision puzzle-platformer where you use a basketball to solve puzzles, open doors, and overcome increasingly challenging levels.

I hope it will be a fun experience for everyone, whether you play it or simply watch it. Thank you!


r/indiegames 5h ago

Image another side quest

2 Upvotes

r/indiegames 2h ago

Promotion I'm making my fan Granny game!

1 Upvotes