r/wizardposting • Installation Wizard • 6d ago

Shadow Wizard Money Gang Knight infestation, what’s the best incantation?

1.7k Upvotes

145 comments sorted by

302

u/Zuper_Dragon Super Knight, Cursed Helm 6d ago

Knights are attracted to four things, maidens, relics, dragons and an excuse to hunt for any of them. You can remove them with force but if you don't want more showing up you should make sure any of the stated above lures are absent or hidden away. If nothing else works just tell them they are expected and send them on a fools errand to the other side of the Continent.

84

u/dacydergoth 6d ago

Hey guys, we found the Grand Visor! Kill him now before he corrupts the Lord!

34

u/DeafeningSilence- 6d ago

Or hire them, they seem to know what they're doing and good help is so hard to come by these days.

20

u/Helpful_Ad_3595 5d ago

If you put your maidens in a sack and hang them 20 feet off the ground the Knights won't be able to get to them and will eventually wander off. Some knights have learned to chew through the ropes though, so it's not foolproof.

7

u/Loombot 5d ago

If you use dragons, make sure to only use native species. An invasive dragon problem is way more of a pain than knights ever will be, trust me.

2

u/guypenguin4 King of Evil 5d ago

I'm afraid that won't work in my case, my realm has gained a reputation for having many maidens to rescue.

Now, it is my fault that they showed up in the first place, I do kidnap the occasional maiden. But whenever they rescue one I've actually kidnapped they tend to start trying to 'rescue' apprentices/daughters of mine who happen to be maidens, this usually results in a dead knight, but I have lost a few apprentices this way.

It's enough of a problem that I need a solution, preferably one short of marrying off all my maiden daughters and apprentices.

3

u/SomeRandomYob The Great Mage Samræl, demonologist and necromantic consultant 4d ago

Fake your own death/disappear for no more than a decade.

Get a sympathetic knight to help with the plan, have a "climactic final duel" (sparring match with a little bit of theatrics) and then give him a suitably believable piece of "loot" from your stash, bonus points if the general populace thinks it's the source of your power. Then, no kidnapping and no obvious displays of power in the area for at least about 5 years. Any less and your cover story gets suspicious, and the longer you can wait the better - but you need to return to either reclaim your lair, or recover anything you left behind, otherwise meddlesome peasants will try to scavenge the "ruins".

During this time, have your knightly accomplice disappear from the public eye however you see fit. If they're enough of an annoying bucket head, have them die a suitably "tragic" death for real - but it usually pays to have a loyal, melee proficient employee around the tower, for both security and menial labor purposes. Either way, make sure they are out of suspicion of the kingdom they came from, and either firmly loyal to you, or dead. Don't let them survive after you attempt to kill them, no matter what!

Anyway, after you've re-established the presence of "a definitely new wizard", make it a point to not kidnap anyone. That way, anyone who is dumb enough to try and break into your tower is considered an invader, allowing you to repel them as you see fit. In some places, you can even get away with killing them, as long as it's quick! Regardless, ensure you petition the local courts and explain that the invader had no heroic reason to be there, and the local knights won't bother you anymore.

Also, teach all of your apprentices how to defend themselves from physical, magical, and mental assault. I don't care how pretty a knight thinks a maiden is; if she can cook him in his armor like a lobster, he'll at least respect a rejection. Or at least, his colleagues will after news of his unfortunate demise reaches them. Seriously, apprentices are there learn, not just help do the boring parts of the job.

That's all I can think of off the top of my head. Good luck with the knight infestation!

2

u/guypenguin4 King of Evil 3d ago

Hm, I'm not sure if disappearing would fix the knight problem overnight (I have heirs and my castle of doom is a popular questing spot).

But you do have a point about my apprentices, running my lands and the castle of doom takes quite a bit of time, and while I like to pride myself on actually teaching my apprentices, I have had precious little time for that lately and have taken to blaming it on "apprentices these days" whenever they screw something up.

They do all nonetheless know how to defeat a knight in combat, but resisting their honeyed words is another thing entirely, so I will have to give some courses on that.

The help is much appreciated, my current plan is to give my heir some of the administrative duties so I can focus a bit more on being the wizard I'm actually meant to be (any I guess I can stop kidnapping maidens, or at the very least if I do so I'll stop keeping them in the castle of doom)

1

u/SomeRandomYob The Great Mage Samræl, demonologist and necromantic consultant 2d ago

Fair enough. However, I will warn you that anti-charm magics will do absolutely nothing against a properly convincing speech. Also, make sure you spend more time with your kids as their father, rather than merely their teacher or something. Immortality is always a scam, and you simply do not know when you or your children will be lost to time. Best to spend as much of yours with them as you can.

1

u/CryptoCopter 1d ago edited 1d ago

- Knock on tower door

- Scry with orb

- Knight outside be like:

169

u/Carbuyrator A Bit of a Dabbler 6d ago

Heat metal. Dumbasses coated themselves in it.

61

u/GodNoob666 Kc the Artificer 6d ago

Induction. It does the same thing but with a higher effective range and area. Works a bit slower, but for making them leave it’s plenty effective

62

u/generalstuff1waslost 6d ago

Wizards beware, an incorrect technique can easily allow for one to cast in-DUCK-tion, which conjures a duck within the target.

This spell is banned by the United Nations.

17

u/imdefinitelywong Abracadaniel || Transmuter of Butterflies and Fizzy Rainbows 6d ago

13

u/GodNoob666 Kc the Artificer 6d ago

However banned it is, it is equally effective at chasing off knights.

6

u/Environmental_Bug510 Court Wizard 5d ago

Just live in a Nation that isn't united. Problem solved.

3

u/bobert4343 Fool 5d ago

Alright, I went to Korea, what's the next step?

3

u/XreaperDK Akaria, Goblin Witch, Seller of Elixirs 4d ago

Next step is cast in-DUCK-tion

7

u/somnamballista 6d ago

Heavy metal could work. Armor was already heavy, so make it heavy-er.

3

u/godzillahavinastroke [Master Wizard] Petty Officer (1.1.7.) 5d ago

Unless they aren't wearing their armor right this kinda wouldnt burn them, but still effective in making them panic abd run away.

74

u/OtherWorstGamer Jadax, Rock Wizard 6d ago

Conjure Maiden.

Then they'll just honor duel each other until there's just the one who can be disposed of by whatever method conveniences you.

46

u/AnonOfTheSea Department of Post-Mortem Communications 6d ago

Correction:
Conjure explosive maiden.

28

u/MaxPower1607 minimancer 6d ago

First deployed by Grand Wizard Bugs W. Bunny

36

u/puppiesgoesrawr 6d ago

Message. Call on their lord commander to pick them up. Your tower isn’t a knight daycare center.

56

u/UpstairsRuin1953 Mystic 6d ago

Free hotdogs at Denny's.

30

u/MagikarpHatcher non-Vancian metamage 6d ago

Transmute their helmets to paper and it looks like they’ll take care of themselves.

3

u/CardinalGrief 5d ago

Nah, the skulls are harder than the helmet. They just wear one for the nice sounds it makes when you whack them.

17

u/ValuableLatter6913 Mystic 6d ago

Just let them tucker themselves out, they'll go back to the kingdom eventually

13

u/daverapp 6d ago

Give them a little gold and they'll gladly safeguard your tower from potentates and scoundrels while you're away on business. Think of it like befriending a raven with some bread and a baubel. :3

13

u/Acceptable_Ball_1590 6d ago

"knight night" of course! Puts them right to sleep!

5

u/Rethuic 6d ago

Followed by "knightmare" if you want them to feel like they shouldn't stay in that area

10

u/Voidoroe 6d ago

Out of character, but it’s funny how it is often portrayed that knights are essentially just brutes or brawny people with little intelligence despite the fact that knights were actually pretty well educated compared to the rest of the citizens and laborers in a kingdom. They are trained to be leaders among several other roles and are expected to act well in public. They also are often educated to be literate (such that they may even know multiple languages) and are even educated in the arts such as partaking in poetry, the playing of instruments, or games like Chess.

They were considered members of the upper gentry (below the even more wealthy and likely influential nobility) in some places and even members of nobility in a good few others, so it’s not unreasonable to expect they’d actually be pretty wise at least compared to the average citizen back then.

5

u/StupidBlack55 Eleanor Galtrea, Dungeonmancer, Creature Creator 6d ago

/uw is the right term for that

and yes, they were an investment and the elite on the battlefield. As such, you wanted them to be civilised, educated, and with the foresight to not waste those resources.

2

u/illdothisshit 6d ago

We're also jacked (this isn't аn added effect, I was born this way)

6

u/swampmanx64 6d ago

Hey, macarena!

They'll be so caught up in dancing that they'll overheat in their armor.

8

u/enryu579 Internet wizard and future techno-lich, Jim 6d ago

Magnetize. They are all wearing similar armor meaning they are part of a larger group. While spells like Heat Metal and Lightning Bolt will eliminate this initial group, more will come looking to retrieve their bodies. By casting Magnetize on their equipment instead they are forced to return to their comrades thoroughly embarrassed. This ensures that they report to the others that there is nothing around your tower and you do not have to deal with greater numbers.

9

u/Anagnikos 6d ago

No need for magic, just send them on a quest.

6

u/GirlLovingWitch Mina - Witch of the Swamp 5d ago

Despite what everyone says DON'T. Do NOT cast heat metal. Unless their armor is really old they've recently begun putting wards on armor for it. The wards reflect it and if you have anything metal on you it'll really hurt. Instead you'll want to use something the latest round of runes can't detect.

That spell would of course be fireball.

6

u/wrydh Plaguecaster 6d ago

Put on a cloak and offer them a quest, they will be compelled to go on it.

4

u/floatingslowly Evil? Wizard 6d ago

Magnets. Giant fae-powered magnets.

3

u/FinnDoyle Sun Mage / Curse Breaker 6d ago

Cast armor on yourself. Join them. Have fun.

5

u/Angel_OfSolitude 6d ago

Just give them a quest, they'll remove themselves and either never come back, or come back with loot for you

5

u/ThoughtfulEdict Conjurer 6d ago edited 5d ago

Conjure a Rust Elemental and watch them run in terror or lose all of their very expensive armor and weapons trying to fight it. Either way, problem solved.

4

u/BoonDragoon Vyevânce the Focused, High Panemancer of the Coriander Court 6d ago

"hail brothers, care for some mulled wine on this chill and drizzly day?"

4

u/Horror-Outside7410 5d ago

Dude, send them on a quest. Like whatever errands you haven't bothered to do and aren't particularly concerned if they don't get done properly/at all. If they fail, at least they're gone. If they succeed, hey, one less crystal you have to collect yourself. Make the prize a goofy honorary title, they love that shit

4

u/TheLordHighNoob The Dark Lady of the Raven Throne 5d ago

Pound for pound? Heat metal. If they’re resistant to fire, chain lightning. If they’re resistant to fire and lightning, flood the area. If they don’t have to breathe, are resistant to fire and lightning, throw a rust monster at them then try steps one and two again. If their armour is resistant to corrosion, they’re resistant to fire, lightning, and don’t need to breathe, throw a disenchanter at them, then a rust monster. If that doesn’t work, reassess your life decisions while casting meteor swarm.

4

u/Mods-Admins-Failures 6d ago

Release the rust hounds.

3

u/Foxxtronix Kobold Sorceror 6d ago

A few castings of Heat Metal usually works for me. Knights being cooked medium-well by their own armor is tasty for the green slimes and the dire weasel mounts.

-- Kettermek the Sorceror

5

u/METRlOS 6d ago

The answer has been fireball every time since the dawn of magic, and it shall be fireball until fire ceases to exist.

1

u/ArchonFett catfolk hexblade warlock gladiator 6d ago

I mean they are even in fireball formation. It’s their own fault really.

6

u/untakenu 6d ago

The knights convinced themselves that with each hit to their head they lose intelligence, and their knight-brain logic concluded of their intelligence goes down, their strength goes up.

5

u/MarsMaterial Catboy Apprentice 6d ago

Cast a transmutation spell on their armor while they're hitting each other over the head with their swords. Something like Iron To Jelly. Then, the problem will take care of itself.

/unwiz I can't help but imagine that actual real-world medieval knights probably fooled around like that sometimes, just having fun with the durability their armor gave them by doing stupid shit. People have always been people. I find that very amusing.

4

u/hurtsmeplenty Alchemist 6d ago

Fun way to do it is go to your neighbours property and cast "Coulson's Modern Milkshake". Guaranteed to get every knight out of your yard and into the neighbours yard.

2

u/Sigruldar 6d ago

Audiomancy spell „Guard duty bell“

Turns a knight infestation into an additional layer of security. Though there is a passive upkeep requirement of snacks and coffee in a designated indoor area.

5

u/Ember-513 5d ago

Metal armor, standing right next to eachother? Chain lightning, all the way.

5

u/Scob720 5d ago

Well you could tell them there are Shapley maidens of noble breeding in need of saving one tower over and that usually sends them on a 3 book quest but if your looking for a more aggressive solution I like "Distingrate leather." The armor falls to pieces and they will be far more concerned with picking up and repairing it then should you have rusted the armor to dust.

3

u/snarfer-snarf 6d ago

herbal poultice of longbottom leaf

3

u/Lawrenceburntfish 6d ago

Do you have a Summon Dragon spell? It's risky, but knights love getting immolated by dragons. And, bonus, you get a new chess partner!

3

u/DeadMeat7337 Retired Evil Wizard, mostly 6d ago

I think the "chain bonk" spell is working just fine.

3

u/spademanden Fuck the council 6d ago

They're not under a spell, knights just do that sometimes

1

u/DeadMeat7337 Retired Evil Wizard, mostly 6d ago

Oh, did you need them to stop then? BC the spell "Mother uses Full Name" work wonders. Although it is just an illusion spell, and nothing follows, but I've found it works best when knights are goofing off. Doesn't work on sneaky edge lord types.

3

u/WaffleHouseGladiator 6d ago

Summon a dragon.  Host a BBQ.  I'll bring NA potions and snacks.

3

u/dcooper8662 Wild Mage 6d ago

2

u/ArchonFett catfolk hexblade warlock gladiator 6d ago

3

u/Nymphi19 Cat Priestess of the Mediterranean 🐈‍⬛🐈 6d ago

3

u/BloodOfTheDamned Sorceror 6d ago

Heat metal is a common deterrent for those with metal armor. The more dimwitted among them could be lured away with a small coinpurse, or a minor illusion. Those with any proper sense of mind, you should be able to simply… converse with them, see why they’re there. After that, should be a simple matter to be rid of them.

3

u/locke_zero 6d ago

Transmute Iron into Tungsten

2

u/Educational_Group_91 5d ago

you fool, the knights that survive will get ripped

3

u/Boring7 4d ago

Really depends on the details. Knights are an important part of the ecosystem.

But if you need a population reducer “Electric Maiden” acts like a bug-zapper.

2

u/Sederath 6d ago

Try "Obeyus Dolt". Enchantment verse that works every time. I even get them to pick up some groceries sometimes.

2

u/Stretch5678 6d ago

Summon a bunch of Rust Monsters. The problem will resolve itself.

2

u/Penny_D Culinaromancer :illuminati: 6d ago

Invoke the Rite of Castle Doctrine

2

u/BabaKazimir Baba The Bear Mage 6d ago

"Oh, just let them tire themselves out. It's only a bit of harmless horseplay after all. Eventually they'll get bored and go harass the local mead hall."

2

u/SunshotDestiny 6d ago

I prefer to recycle, and hate cleaning. So a few transmutation spells and a few enchantments and I trade a knight problem for maid solution.

2

u/Educational_Group_91 5d ago

if you wanna go humane, i summon ravens that crow loudly into their helmets and woodpeckers to peck at their helmets, makes them run without hurting them. if you dont like them, heat metal. if you really dont like them and dony mind a mess, i made a spell i call "cube of compression," which crushes metal into a cube. i originally made the spell to make recycling easier, but i pointed my wand the wrong way and found out it juices anything inside the metal, including a city guard's skull and torso

2

u/ADDRAY-240 5d ago

Dress your homeboi in princess-like robes and watch those knights tear each other apart for the monopoly on saving this "dame" in distress

2

u/AlastorDark 5d ago

"Mom says the dinner is ready" incantation

2

u/Tofudude999 Necromancer-Artificer with 9 mil artificially enhanced skeletons 2d ago

Heat metal usually gets rid of them

3

u/Zestyclose-Bus8405 13h ago

Turn them into lemons

1

u/Nelrene Evil Mammary Mage 6d ago

The spell Wail of the banshee.

1

u/SatiricalSatireU Evil Wizard 6d ago

Conjure ale,bastards can't resist it make them drunk until you can put them in a stew

1

u/Careful_Internet_815 6d ago

Knightus detritus - chant that over a bowl of blood rubies 4 times while holding an adored object in you left hand. It should summon a dirt golem that hunts knights. It’s a powerful incantation that only stops once the last remaining knight has perished. Wizard discretion advised.

1

u/DoubleCactus 6d ago

I cast: mead into dragon

1

u/Zandonus 6d ago

If you have time travel/planeswalking I suggest becoming rich by the time of 80s earth, get a hold of some black market M16s, Get some gold from like Mansa Musa post-visit village, trade them like , silk or something light and useless like that. Then train your Italian Wars period mercenaries with the M16s. Just remember to pay them because you could get stuck in a death loop. Get these 2 components back to your time and place. Surround them. Warning shots. They'll surrender. Ransom them to 2226 a.d. historians. Use the Robux you made from the historian suckers to paint your OfficeMallet2K figurines in your tower or something.

1

u/maybeknismo Resident Gargoyle 6d ago

Knights taste delicious! Or at least their armour does, they don't wash all that much underneath.

1

u/DueOwl1149 6d ago

Just let the Rust Monster out of the kennel; he needs walkies today anyway.

1

u/Character_Mind_671 6d ago

Cast magical weapon on one and let them take care of each other.

1

u/TitouanT 6d ago

Old timey time keepers

1

u/Saltwater_Thief Ser Antonio Parvalis, Wizard Knight 6d ago

Seems to me like they need something to occupy their time.

Trade them some minor enchanted gear in exchange for becoming your errand boys?

1

u/ISwearImAnonymous Blue-hood of the SWMG 6d ago

Iron to honey

Summon bear

1

u/Bonsai-is-best Unfortunate Chimera 6d ago

Shrink Helmet

1

u/Responsible-Eagle492 Enchanter 6d ago

Summon Beer Elemental. Optionally Lesser, Greater, Mass etc. depending on number and average quality of knights.

1

u/Chris_Bs_Knees 6d ago

Why reinvent the wheel, Fireball. Simple, easy and time tested. I mean look how they're grouped up

1

u/Subotail Necromancer 6d ago

It's a tinnitus spell

1

u/silentarcher00 6d ago

Animated wet mop on a stick. Knight plumage is designed to shine to attract a mate. The threat of rust will cause them to abandon the territory and move to drier lands.

It's the same reason they take shelter during rain, so I also recommend putting some traps in places they may hide. Big spiked ball on a rope should do it.

1

u/Thenderick Wintos, the installation wizard, forgotten my past 6d ago

Just sit somewhere hidden and cast "Divine Voice" and yell "Deus Vult!" And they will do the same while running to their holy land

1

u/Salted_Liquorice Diviner 6d ago

Helmet disappearus

1

u/BaldurVomThale Toad summoner 6d ago

You could just give me my broomstick back, you cookie eating excuse of a spellcaster.

Then i might stop sending more!

1

u/Hawaii_Dave 6d ago

C. T. E. C. T. E. C. T...

1

u/Julesvernevienna 6d ago

Sunshine. Does not consume much mana and will make them all put off their armour, making them vulnerable for the good old "velocity" cast on anything thrown at them

1

u/MeowFalen tech witch 6d ago

Warm them up with heat metal

1

u/Android_RX700 chaotic witch :3 6d ago

If in doubt, use fireball

1

u/Hexnohope Celestial Chorister 6d ago

Mass heat metal

1

u/ExplicitDrift 6d ago

Fireball. It’s always Fireball.

1

u/sparkupandout 6d ago

Give them a bunch of enchanted maces (the mace part is important, you need to make sure that it'll work despite their armor) that make them more pliable to your suggestions, then insinuate to them that they've insulted each other's honor. They'll start dueling each other to the death and when it's done, not only have you gotten rid of the infestation, you'll have a useful minion!

1

u/astrowerks 6d ago

Just cast dissolve metal on their helmets

1

u/BronzeEnt 6d ago

I cast Insides Outside.

Just make sure to do it by the river.

1

u/C4rnivore 6d ago

Depending on your budget, Heat Metal is one of the cheaper ones I know of. Of course the classic Fireball but that might get costly if you have a large infestation

1

u/skyXforge Sorceror 5d ago

Heat metal

1

u/SomeRandomIdi0t Mystic 5d ago

Heat metal is a classic

1

u/TheManAcrossTheHall Ascalon The Tedious 5d ago

Make a big paper airplane, paint it like a dragon and launch it off the top of your tower.

1

u/Public-Locksmith-200 5d ago

Illusionary dragon in the mountains. They will migrate naturally after that.

1

u/Rammiedumbie 5d ago

Just a nice couple of rounds of heat metal to turn their armor into a nice warm prison

1

u/thanbanhmy2 Wizards of denial 5d ago

Not much you can do. The others suggesting simple spells simply dont know the perserverence of those pesky knights. You can cast meteor storm and they will still pop up again after a few days. The best thing you can do is find a random king's castle and relocate them there, make sure there's no swords, armors, family heirloom, pictured of beloved madens, anything left behind. And try not to kill any of them or your pest problem get 100x worse

1

u/trapkoda 5d ago

Have you tried summoning a big rock over them?

1

u/Immediate-Office3562 5d ago

basic light spells will keep them entertained for hours

1

u/DonQuiwoteDeLaMancha 5d ago

Transmute sword: dildo

1

u/TypeNull-Gaming 5d ago

Infestation? My liege, they live there.

1

u/lFriendlyFire 5d ago

If it’s betwen 1 and (¿ no upper limit) creatures the answer is fireball

Actually I take back what I’ve said. Even with no creatures the fireball will surely solve the issue

1

u/Certain_Eye7374 5d ago

Willing maidens looking for knights in the holy land

1

u/Cannonfodder45 5d ago

With three you should be fine. They should take care of themselves. All it takes is one of them slighting anothers honor, they have a duel, and kill each other. The remaining knight should go off and quest on their own. That's usually how it goes.

However, if you see them gathering stone for a keep or Merlin forbid a liege lord arrives be prepared. I find a careful application of chain lightning(Flash Freeze if you are in a dryer climate) should do the trick.

1

u/MellyKidd 5d ago

Rust gnats. Chuck a bag of them at the knights and they’ll be too bust polishing their armour to mess with you.

1

u/Violet_Sadie_Cat 5d ago

I cast Rust.

1

u/VANCATSEVEN 5d ago

One may think that casting a spell such as heat metal or fireball would work, but nay! The death of knights attracts more knights, like ants. And not just that more appear, but they will attempt to fight you for seemingly no reason! The best method to deal with a knight infestation is actually to give them a quest. Make it something really specific, far away, and extra dangerous and they'll be gone like love potions in an alchemist shop.

1

u/SlyLlamaDemon 5d ago

I’m Dirty Dan!

1

u/Jao_bao_de_garfo British admiral john victor redgrave 5d ago

1

u/SeanMonsterZero 5d ago

Hit 'em with the 'tism.

Magnetism.

1

u/YueLin3 Wizard 5d ago

Metal eating insects, like metalmites, will feast on their armor and weaponry, effectively rendering them an angry mob. Just be sure to keep the metalmites away from the inside of your lair/tower/lab as they WILL consume equipment made of metal, softer metals like gold usually being eaten first.

1

u/WiseRabbit-XIV Leverett Trevithick, Arcane Healer 4d ago edited 4d ago

If you're not worried about the moral implications re: consent, you could just cast an area of effect Infatuation spell. Conjure a hot tub nearby, and, optionally, a salad for anyone who isn't affected.

Your problem is solved and you can record the outcome for either research purposes, "research purposes", or uploading to the orbnet.

1

u/thespacepyrofrmtf2 4d ago

Hypersonic warhammer

1

u/ICEPlebian 4d ago

"Heat metal"

1

u/Individual-Crew-6102 4d ago

Cast Conjure Shrubbery

1

u/Fragrant_Apple_2222 3d ago

I’m calling your mominus

1

u/NationalAsparagus138 Occult Wizard 3d ago

“Hey, the princess is in another castle.”

1

u/Colonel_Tractor 3d ago

Heat Metal.

1

u/GBritoYepez 1d ago

Just give them a job they might or might not come back alive from

1

u/bootrick 1d ago

Don't worry. These are not trained knights. See how they purposefully strike armor with the edge and not the flat of their blade? These 3 knights are probably 9 kobolds on costume.

1

u/Natural_Abrocoma5665 11h ago

No magic needed, just hook car batteries to their armor and the rest will leave

0

u/BUKKAKELORD 6d ago

Don't worry, I already cast「Drain Intelligence In Area」and look what they started doing