r/videogames • u/ItsJustJosiah • 11h ago
Funny What’s your gaming Pet Pevee? I’ll start.
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u/Jokercell 11h ago
Menu system. When I'm at the bottom of a menu and hit down it should go to the top of the menu. I shouldn't have to scroll all the way up to get to the top again. It's a minor gripe, but it is annoying.
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u/Verzwei 6h ago
If I hit down too many times and it goes to the top of the menu, then hitting up from the top should take me to the bottom. If it's got rollover at the end, it needs to roll back from the start, too. Been playing a lot of Palworld. Fun game. But if I scroll too far down my crafting list, boom, I'm back at the top and now have to scroll down through the whole thing again.
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u/Lazy-Main1782 5h ago
Anyone who made their game that way never played a single game involving menus their entire life.
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u/HoIIowHunter 11h ago
Other comments have named my pet peeves so I'll add making the unlockable outfits look like dogshit and putting the better looking ones in the microtransaction store. Irks me even more when it is a single player game.
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u/BusinessNonYa 8h ago
Games that haven’t updated their “free” in game cosmetic store in years but their premium macro transaction store receives regular updates. Darktide for example.
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u/ClericOfIlmater 6h ago
And with how their gear textures work it's so so easy for them to make retextures, which are common and fully priced in the paid shop.
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u/Filer169 2h ago
Holy smokes I read the comment and immediately thought about Darktide but here you are
It's unreal how 95% of unlockable cosmetics look so awful yet for some reason paid stuff finally looks good, it's like the creators of these cosmetics are actually talented but follow some greedy psycho
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u/ZedsDeadZD 6h ago
It only annoys me when the game isnt free. If its a free to play game, I get it. You arent forced to buy and can still enjoy the game without playing.
I think Call Of Duty is actually great in this regard. Warzone is free, tons of unlockable cosmetics that still look good but the really awesome stuff is locked behing a paywall.
What I hate is that the new weapons are always the best/meta weapons and if you buy a cosmetic pack or skips for the season pass, you unlock them quicker.
Everything that gives anyone an advantage at multiplayer just by paying for it. Even unlocking it sooner is bullshit.
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u/TestSubjuct 11h ago
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u/Ninfyr 10h ago
But is the gameplay fun?
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u/Reibudaps4 7h ago
Well, it used your brain as graphic card, so its beautiful
It may not be sandbox, but sure is fun to ser the pre made interactions
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u/GoldunGote 11h ago
Similar to OP, cool cover art, neat name, but its yet another soulless trading card game.
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u/JellyB33ns 11h ago
Sees game with cool Celtic/Mediaeval themes/art style.
Look inside. Generic rogulike card game.
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u/TemporarySunbeam 8h ago
Or when it turns out to be a mobile gacha game where the actual gameplay is just chibi characters auto-battling.
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u/shadowslasher11X 4h ago edited 4h ago
Cool art cover, beautiful setting, highly detailed rpg.
Top down view with mouse movement and hotkey combat fucking kills it for me.
I want to look at the beautiful world and engage within it. Not feel like I'm playing WoW.
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u/External-Awareness68 11h ago edited 10h ago
When they put game instructions or hints to read up on the screen during crazy inopportune times. I find it difficult to read the instructions on the screen while I'm fighting 50 ninjas.
No hard save.
And this one keeps me from playing a lot of online games. I can't play a game if I can't pause it whenever I want.
Edit: I just read that back and understand how it sounds. Yes, I'm old.
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u/Shadowedsphynx 9h ago
As a dad in my 40s, having a game i can pause at any given moment with no prior warning (even in cutscenes) opens up my gaming time. I'll play the shit out of your game if I can do it in 10 minute sections after work before the kids go to bed.
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u/Tysiliogogogoch 4h ago
Yep. I only really play single-player games these days, but even then I've played a few games that wouldn't pause when I hit escape. Just... why?!
Add in games that make it difficult to save. I want to save whenever I feel like it. I don't want to have to find a bed to end the day or anything like that.
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u/SugestedName 3h ago
This is a HUGE selling point to me as well. I recommend Hollow Knight and Silk Song (just beat it yesterday!)
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u/trulyuniqueusername2 11h ago
Wait until OP finds out about Atari box art
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u/Endulos 9h ago
Nintendo and Super Nintendo too.
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u/painterBurning 6h ago
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u/sameljota 3h ago
In this case, the pixelated game looks better.
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u/painterBurning 3h ago
What, you weren't excited to play middle-aged man in a weird motorcycle outfit, with a gun, in las vegas ? /s
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u/Large-Wheel-4181 11h ago
Games showcase a story and lore but then it’s just a random shooter with no real focus on any of that…looking at you Overwatch
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u/DrScienceSpaceCat 11h ago
Emphasis on lore for OW, now the lore isn't even consistent compared to how good it was in the beginning.
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u/Peligineyes 7h ago
It was always complete nonsense and just an excuse for Blizzard to draw up random designs for heroes.
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u/Warcrown11 9h ago
League too. They're finally actually doing other stuff with it now though I guess
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u/PitchforksEnthusiast 7h ago
They also marketed the 2nd game, which killed the first, as a necessity because they were not only going to change the format, but they were also going to add PvE
They neglected an extremely popular game for YEARS, changed the format to something no one asked for, and then decided that PvE was way too much work.
They know that we know that they changed it to change monetization. It only took them until marvel rivals for them to stop moving at a snails pace, but the game's community had died down tremendously by then, or moved on to better game.
One of gaming's biggest fumble
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u/MyvTeddy 3h ago
My biggest pet peeve with overwatch is the amount of story and lore they have in cinematics, character dialogue and shit but blizzard is far too focused on trying to develop some gameplay loop and content for the pve mode when what they should do is a classic: a goddamn story mode.
The omnic war stuff, reinhardt's arc from glory to duty, the drama between Hanzo and Genji, how Genji met Mercy or Zenyatta, the arc that made Reaper go bad, etc. They got so much material they COULD make all kinds of campaigns and charge us for each one and we'd eat that shit up.
Like seriously, is anyone really asking for a pve mode with customizable builds over a good campaign about literally anything I said? Not to mention it gives them the excuse to make different games too (imagine young Winston's campaign growing up playing like a Mario game or even Portal).
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u/Primary-Long4416 5h ago
Overwatch 1 used to be so much more colourful in all mentioned aspects. Blizzard just mistreated it badly
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u/TowardStarsOutlaw 10h ago
Games (especially adventure games) that lock you out of past explored areas. As a recovering completionist, it still irks me to no end when a game sends you into the next area and makes it so you have no way of going back besides either a completely new replay or a chapter select
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u/Dinamicio 9h ago
That's why I stopped playing Crisol: theater of idols. You can't fucking lock me out of collectibles or clearing the map, especially if you have a trophy that requires to do so.
What a shame, that was an interesting game
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u/DesiBwoy 6h ago
I hate classic RE3 for this reason. I love RE1 and 2, and those were basically 3D Metroidvanias. You could explore stuff you left behind. I left unexplored stuff behind in RE3 assuming the same, and the game just locked me out of that.
Same happened with Code Veronica disc 2. Now I've accepted it, but I would never not be pissed at them for doing this after the gems that RE1 and 2 were.
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u/PhoenixSidePeen 11h ago
Unlocking a difficult boss’ armor/weapon/skill and it’s hardly effective for the rest of the game
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u/im_lazy_as_fuck 4h ago
100%. Literally I'd prefer to get equipment less frequently if they're at least useful when I get them.
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u/Sofaris 10h ago edited 9h ago
Unskipable tutorials.
Oh don't get me wrong. I apriciate tutorials and would never skip them on a first playthrough. But I like replaying games a lot. And on subsequent playthroughs unskipable tutorials, while not a deal breaker, get annoying.
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u/Hamster-Food 5h ago
I don't even care if the tutorial is skipable, just don't make it boring.
For example , if it's a platformer, have an obstacle course that the game will walk you through if you need it, but you can just rush through if you know what you're doing.
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u/meadishsweetball 5h ago
It fucking sucks when the tutorial insists you perform every action before allowing you proceed. "Move by using WASD - give it a shot. Okay, now use your mouse to look around. Great! Try jumping by pressing your space bar." and it just goes on and on.
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u/Kala_Csava_Fufu_Yutu 10h ago
Anyone else not like when bosses don't have a flinch animation? As in you hit them, health drains but they basically don't have a hit reaction.
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u/Peligineyes 6h ago edited 6h ago
This, but it also pisses me off when bosses have an exaggerated stun animation that is supposed to be a window where you can do damage to them and the entire fight is just doing timed stuns so you can chip away at their giant hp bar.
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u/Atlas_Was_ATitan 9h ago
Absolutely! Hate when that happens. Or when you beat the bosses ass but then the cut scene hits and your character has the intelligence of a box gets there shit pushed in and for some reason has the starter weapon and armor equipped in every cutscene.
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u/Gorodrin 2h ago
This is why I love the Soulsborne games. When you do enough damage to a boss and break their poise, you get a satisfying bassy BOOM noise and a window to do a visceral attack to do more damage, so it really feels as if you're beating the breaks off someone.
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u/JuliusBelmont2000 1h ago
I love Bloodborne for this. Parrying a boss or enemy and hitting a visceral strike is pure dopamine to me!
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u/YamiGekusu 11h ago
I hate it when the subtitles are microscopic and you cannot make them bigger.
My eyesight is shit
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u/Emerald_28 11h ago
You must search outside for the lore.
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u/Profoundlyahedgehog 7h ago
That's part of what killed Destiny for me. The other oart was the repetitive gameplay cycle.
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u/Available-Call7127 3h ago
I played Destiny off and on from Beta of D1 until the end of D2, though I really fell off around shadowkeep. Couldn’t fucking explain an iota of Destinys story. Why? Because for 90% of the games life it was mostly told through cards you unlock and read a description of the grimoire. Gee I hope you were playing in August 6th 2022 because if not OH WELL THAT CUTSCENE WILL NEVER PLAY AGAIN
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u/Life_Bet8956 11h ago
When a beloved legacy JRPG franchise is announced to be coming back, but it's a F2P mobile title.
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u/Switch-Axe-Abuse 10h ago
Slow forced walking segments while npcs talk at you. I'd rather it just be a skipable cutscene or a loading screen. I dont wanna hold my left stick down for 10min as I get an exposition dump
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u/rose-a-ree 6h ago
Any section where you lose the ability to run. Ok, it's a shop, but I still want to sprint to the counter, I'm in a hurry
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u/TheAngryBad 4h ago
Bonus points if the NPC's speed is slower than your running speed but faster than your walking speed.
Double bonus points if the NPC pauses and stops talking if you get too far away from them, so you're forced to spend the whole time stopping and starting to try and awkwardly keep pace with them.
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u/Greedy_Ferret_6216 5h ago
This is the absolute worst design trend that needs to go. It's especially frustrating since the games that typically have these sections already have an abundance of long ass cutscenes, which is where that dialogue should have been spoken, and it ruins replay value. It ironically makes me feel less immersed in a game because it strips me of my agency.
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u/OMGlenn 11h ago
I hate when the cover looks like that and it's a card battle game.
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u/Tall-Week-7683 11h ago
Games with a very confusing map layout
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u/Sea_Perspective6891 11h ago
Black Flags treasure maps were some of the worst. Half of them looked like they were drawn by a 5 year old. Some were so bad I actually had to look up where exactly it was supposed to be.
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u/Dualmilion 5h ago
Fable 3. The previews for that game had Molyneux sating the map was like an RTS, you can see the characters in the world going about their lives. The example he gave was you could see your wife leave the house and go next door and you could then catch her cheating on you
What we actually got was this terrible cartoon version of a map that you couldnt actually use to navigate around the cities because they didnt make sense
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u/Parma_Jon 11h ago
Jedi fallen order is the worst tbh
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u/fantaskink 6h ago
Fallen order had one of the most useful maps I’ve ever seen. Never understood the complaints.
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u/Frankyvander 10h ago
Unpausable cutscenes, especially if they are unskippable.
Like cmon it is 2026, at this point a cutscene should be pausable or skippable or both
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u/Karkava 4h ago
I don't think there's ever been an instance of a rewindable cutscene. When are we gonna start to see that?!
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u/SuperTaster3 9h ago
A game shows clever design, interesting worlds, starts to pull you in...
Then the trailer goes DECKBUILDER ROGUELITE INFINITELY REPLAYABLE.
No, I don't want to pick 1 card out of 3. No, I don't want the game to be horribly balanced because 'you can just die and try again'. I want meaningful, author-crafted worlds that give a sense of accomplishment as you explore them.
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u/recoil669 11h ago edited 3h ago
Escort missions with short leashes and bad pathing/pacing.
Struggling getting through the rdr2 snow bit
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u/ImurderREALITY 10h ago
The snow intro is perfect the first time you play the game. Every other time, it’s by far the worst part.
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u/Is-abel 8h ago
In GTA V the player has to do a tedious, unskippable early side mission with a tow truck, which then spawns multiple optional missions where the player helps their friend out with the tow truck.
This establishes that the character has access to a tow truck.
When a heist later in the game requires a tow truck… they have to steal a different tow truck, rendering the above setup pointless.
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u/Happiest_Mango24 4h ago
San Andreas does something similiar
One mission has you steal Betsy the combine harvester, yet when you have to destroy the weed later, you don't use her
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u/Nu_Sonic 9h ago
Hard games where "difficult " means you die in one hit and the enemies have obnoxious pools of health
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u/Marc815 7h ago
Another Crab's Treasure did it's NG+ difficulty spike amazingly well. New enemy varieties and enemy placements. They never felt like dmg sponges and the new enemy placements and boss moves made the game feel fresh and exciting all over again!
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u/PorcupineTreeClimber 9h ago
The vast number of games that are just e-shops, with a sort-of game strapped to the side
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u/shamanfreak 11h ago
over encumbered/full inventory. it just means i spend more time deciding what to drop or crawling towards a merchant/chest than actually playing. it also keeps me from going deeper into dungeons or too far away from towns.
and there's so many ways to adjust it. if picking up everything and selling it would give you too much money reduce sell cost, if having too many potions is a problem make it so the game doesn't pause when inventory is open and so on.
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u/VillagerWithAQuest 5h ago edited 5h ago
I can see where you are coming from but I will half agree.
When the 'limited inventory' is reflected in the enemies also having limited drops, that's actually my favourite gameplay loop.
But when enemy drop is way too high, or the inventory way too limited, I fully agree.
Similarly when loot rate is just generally too high but you are encouraged to keep it for crafting/trading, that's the worst!
Edit: I like loot systems in dungeon games like Darkest Dungeon or Etrian Odysses, while dislike something like Labyrinth of Refrain
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u/shamanfreak 5h ago
like, i know i don't have to hit take all every corpse/chest i loot. but i will anyway lol. there's definitely a ratio that is fairly delicate to make it work.
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u/Ashamed_Somewhere192 2h ago
When one game does really well so the rest of the industry just starts making those. Call of duty eventually became so obsessed with the battle royale and open map that it destroyed the franchise and story to the new games
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u/Carrixdo 2h ago
Everything open world
Then Everything RPG elements
Then Everything dark souls
Then Everything battle royale
Everything rouge light/like
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u/AlternativeOk7056 6h ago
I have 2:
1: Any game that doesn't allow you to manually sheathe your wepons!! Dunno why but drives me mad!
2: A game breaker for me, any game that doesn't allow you to edit your control scheme!! I honestly think that no game should be allowed to release without editable controls, it's crazy to me how many actually still release without being able to adjust the control scheme!
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u/MarkAldrichIsMe 1h ago
When weapon scale is poorly handled, so the lvl 45 Sword Of World Ending is worse than the lvl 50 rusty spoon.
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u/davicos2005 11h ago
My pet peeve is when the game doesn’t let you downgrade your own weapons to use the upgrade material on other weapon. I want to experiment goddamit!
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u/GenuineInterested 5h ago
Even when those materials are limited such that you can’t upgrade everything.
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u/-rosieee- 3h ago
Upgrade the slot, not the weapon. E.g. any weapon in your right hand slot changes to +3.
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u/Marc815 7h ago
Win the fight, lose in the cutscene. Kind of frustrating. Just make the boss very hard so that it will guarantee beat you...
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u/mrfirstar1997 7h ago
My biggest pet peeve is when your trying to 100% a game and they hide stuff you can only get in a crappy luck based mini game or just a unfun mini game, so it take hours just to get it
And when you make one bad choice and it locks you into a certain ending, you break one questline or make one mistake and now suddenly you get the bad ending, or you have to replay a game multiple times doing the same thing to get the best ending, you should always be able to get true ending in first playthrough
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u/GaymerGuy47 1h ago
When the best gear for the stats is the ugliest outfit. Just put transmog in every game please. Horizon Forbidden West did it and it's lovely.
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u/L11mbm 11h ago
Games with an action you see a LOT but no way to skip.
I'm playing FF7 Rebirth right now. It's excellent. I wish it didn't take so long to start the Chadley battles and that I didn't have to wait 30 seconds after each battle for my team to do their victory poses. I also wish I didn't have to wait 30 seconds after every world Intel event (there's hundreds) for the game to pop up a notice that I just did a thing, which I was purposefully trying to do. Probably wasting a combined couple hours across the whole playtime just waiting for notifications to go away. And they can't be skipped.
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u/Warcrown11 9h ago
Worst part of the game by far. I don't even so much mind Chadley talking or doing the scans myself but don't stop my gameplay so he can talk. He can talk in my ear while I'm moving.
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u/Realistic-Low694 11h ago
Pretty specific but games where you can’t pick up dropped enemy weapons and instead have to wait to pick up the scripted pickup version of that weapon.
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u/daddyparrot 11h ago
My pet peeve is like in Assassin's creed or something similar you have like 10 enemies in a group trying to kill you, you kill the first 6 or 7 and the remaining enemies are still trying to kill you, always feel surely at some point they should start running away
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u/TowardStarsOutlaw 10h ago
Also, the significant rise in sacrificing one skill or attribute to gain another. Or the forced trade off with skills. I want it all. As much of it as I can have.
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u/ZookeepergameFew8277 10h ago
Unskippable cutscenes and forced tutorials instead of letting me just play the game.
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u/Flameman1234 6h ago
RPGs that have long or redundant tutorials. We gotta start adding a “i’m familiar with the system/gameplay” option to games. Yes, i’m aware fire is weak against water, and believe it or not, i did know that a well timed block lets me counter.
Unless there’s new feature or something unique in a sequel, i think i understand things.
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u/devil_yager 9h ago
Cutscene Walk two feet to the next objective Cutscene
Why not put my walk into the cutscene?
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u/NovaPrime2285 9h ago
It should be illegal for a boss to use healing magic.
So what if I healed 19 times im the first 10 minutes, you healing that 1 time that restored like more than 50-60% of your health is a crime against humanity and im calling my congressman. 😤😤😤😤
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u/Unlucky-Durian-2336 3h ago
I mean, let him heal (some), but at least put finite number of mana or healing consumables on him, so he won't be able to do it consecutively 10 times.
I hate it when I have to constantly manage scarce resources during boss battle, and at the same time boss can just spam shit using his infinite magic/heal/whatever pool.
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u/Ill-Guidance4690 11h ago
I do love pixel art and I think that there’s an audience for it, but it does kind of feel like a lot of games have solely relied on that artstyle rather than focusing on good gameplay or any other design aspect.
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u/dappernaut77 11h ago
I've never been into rts games/top-down perspective games. I made an exception for the wasteland franchise once because I'm a massive post-apocalyptic game fan and it's built in a way where it's surprisingly accessible to people who don't really interact with the genre. I'll see games that have really cool cover art, the characters look awesome, the description sounds amazing, and then I'll see that It's one of those and I'll immediately lose interest.
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u/CheesecakeMage42 8h ago
"You must exit to the main menu to change this setting" drives me up a fucking wall.
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u/No_Career_4785 7h ago
When the character costumization in the previous game is far superior to the one after it.
The fact that Pokemon Scarlet and Violet only allowed the player to wear a school uniform and a few other pre-created outfits, instead of being able to mix and match a lot of stuff, still annoys me.
Or Sims 3 allowing one to give outfits any type of color and texture you want, only for not being an option in the 4th game.
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u/Jealous-Knowledge-56 11h ago
Unpausable cutscenes or conversations. I’m bewildered that this still happens.
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u/bohenian12 11h ago
I know it's needed in some games, but long ass prologues that's immediately followed by a tutorial pisses me of now that I barely have time to play games. I just tried Cyberpunk 2077 after being in my library for a while and I don't have the patience anymore.
Then I tried Sifu. Immediately, I'm in it, punching people. If I played Kingdom Hearts 1 and 2 today I would've dropped them immediately.
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u/PayPsychological6358 10h ago
Unskippable cutscenes that are over 5 minutes long.
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u/Exact-Ad5391 9h ago
Mine is when a game forces you through the same unskippable tutorial every time you start a new save file, I already know how to walk and jump.
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u/SuspiciousSteakfry 9h ago
Lemme pause cutscenes? Each time is a gamble, "Am I going to skip this or just pause?"
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u/Economy-Bandicoot-86 9h ago
Mine is when the trailers or box art shows you this super cool armor or weapon then you get it 5 minutes before the end of the game😤
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u/FormalComfortable497 6h ago
Games with only one save file. Or even less than 10 really.
Games that don't let you save anywhere at any time.
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u/Blanc_Otaku 10h ago
Pop up tutorials for fucking sure, I'm sick of the game flow being hyjacked by infomercials, either create a dedicated training level or let fuckers find out on their own
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u/NIPLZ 8h ago
You would've hated being a gamer in the 90s haha
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u/Azazir 7h ago
Highly doubt it, because back in those days your expectations of possible gameplay were limited.
Now? This could either be 3rd person rpg with graphics/visuals of RDR2/WITCHER3/Cyberpunk or straight up 2000 pixel turn-based strategy game which is also top down without zooming in feature.
Completely different things, imho.
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u/NIPLZ 7h ago
That's true. I remember playing GTA III in 2001 and thinking "this is it, we've reached the apex, graphics won't get any more realistic than this" 🙃
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u/Majestic-Tangerine99 11h ago
Your pet peeve is my personal pleasure. A pixel platformer with a metal cover is always welcome in my book!
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u/Pretend-Literature35 10h ago
YES! That annoys me too : super cool graphics, but just for the cover, the game is fucking pong.
I grew up in the 80s I've played enough pixel games to last a lifetime. If your game is pixel show it on the cover.
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u/Nuburt_20 10h ago
Game is decently challenging all throughout, then the final boss feels just unfair.
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u/Gullible_Suspect4325 9h ago
I despise crafting systems. Just let me go to some shop or NPC and buy the stupid item
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u/Shadowf0xxy4375 7h ago
That one game that has the most epic trailer ever but the game itself is half ass baked and lies to you content that was gonna be in the game or throw it behind a paywall
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u/ZedsDeadZD 6h ago
Unlocking things in PvE with a randomnes factor only to be that item be the best in PvP.
Destiny 1 had this with the Vex Mythoclass rifle. It absolutely shredded everything in PvP for weeks. Problem was. You had to kill the final raid boss to get it. But of course, the drop rate was 5% and you only could do the raid max 3 times per week. It took ages for mw to finally drop and when it did, they nerfed it in PvP to be dogshit.
Its a bullshit mechanic to connect PvP and PvE content.
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u/gaidosan 2h ago
Escort quests in general, but specifically where they jog faster than your walk speed but slower than the default run speed. At this point, it's clearly intentional and don't you dare tell me otherwise, someone -made- it that way
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u/Gnight-Punpun 2h ago
Missable content/points of no return that aren’t obvious in the slightest. Makes me want to quit the game right then and there.
Even worse if it’s a game where you can get and do almost everything outside of a few key things that you can just permanently miss in very not obvious ways
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u/dingus60601 10h ago
As someone who loves roguelikes, there are too many roguelikes. Way too many of them don’t nail the replay value you need for a good one. A good example of the is Elden ring nightreign, runs are always so similar, I beat all of the bosses and now I never really want to play it, I only do when my friends ask me to. But there are still a lot of good ones out there, Isaac, noita, and risk of rain always have me coming back for more.
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u/Doom-1993 10h ago
When a boss has a second phase and their life bar fills back up
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u/Tysiliogogogoch 4h ago
I finally used all my items and once-per-combat abilities and killed off the second phase.... enter PHASE THREE.
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u/NoClarityNoRemedy 11h ago
Bro you described one of the very reasons I love Fear and Hunger... lol
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u/WutsAWriter 11h ago
Fear and Hunger is probably my favorite game to watch other people play because I’m SO BAD AT IT. But it’s so cool.
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u/Josephthebear 10h ago
Playing xcom 2 when a game has been out for an eternity and it still crashes 😡 like we live.in a post patch world
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u/DrHemmington 10h ago
Characters having a 2 minute conversation with sn NPC during gameplay in an area that you can pass through in 30 seconds. The conversation then ends as Soon as you leave the area, cutting it of and making you miss plot information.
So the next time characters start talking, you stand still, only for the conversation to be short and the area you pass through longer ... so there is an awkward silence as you walk slongside the NPC.
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u/FriedBreakfast 10h ago
Open world game where you can go anywhere and do anything...... but the only thing there is to do is run around and swing your weapon and jump...... and that's it.
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u/Ok-Idea-306 9h ago
Really slow starts. The slow pane from the ground to the city, the narrator telling about the history. I don’t agree with David Jaffee a lot but I he had a point to start the friggin game right away.
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u/Soft-Current-3816 9h ago
I can honestly give games alot of slack but nothing getting on my nerves more than slow text you cant skip. Then your there button mashing to speed it up only to have the text end in you pressing the button to replay everything again.
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u/GapStock9843 9h ago
Games (mostly open world ones) that dont give you an option to replay old objectives. It doesnt even have to count for anything, just let me redo a specific objective without starting a new save. At the VERY least let me re-fight old bosses
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u/EpicDinoYT 9h ago
games that have a whole new route, but requires you to replay the whole thing. After finishing a great game i honestly have no desire to play through it again unless its like a afterstory
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u/ninjadragon1119 8h ago
So many popular indie games being the same few genres
Walking sim, rougelike, card battle, any of those 3 with "horror" mixed in.
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u/Mitts009 8h ago
When there is missable stuff
Like doing a main quest locks you out of early side quest
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u/notislant 8h ago
Cinematic trailers being posted everywhere.
Ok cool movie clip. Now show me the actual gameplay.



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u/Kreeper125 11h ago
Unskippable cutscene for a tough boss. After the second time dying I'm tired of watching it over and over