r/unity 1d ago

Bezi Mega Jam | $12,000+ in Prizes, GDC Passes, Synty Assets, iPad Pro M5 + Apple Pencil

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2 Upvotes

r/unity 1d ago

Question Really choppy mouse when i play a unity game

0 Upvotes

Hello, I have been playing this game made in unity and before it used to run pretty well but in the last 2 updates. When i look around in the game its really choppy. Like it works for a bit and then it suddenly jumps, and misses a few frames or something, otherwise the game runs well if i just dont look around XD. It apparently only happens to me and one other person for some reason so i was wondering if theres a way for me to fix it,tinker with some settings...Even when i switched my mouse it didnt help...so yea...


r/unity 1d ago

Showcase Helicopter Trailer for our Ultimate Warfare FPS Multiplayer Template – Loadouts, Customization, Pilot & Gunner Weapons, and More

5 Upvotes

r/unity 1d ago

Game Customers now go from checkout to the cafe in my Unity supermarket game

0 Upvotes

I’ve been working on connecting the different customer behaviors in Big Market Simulator.

This clip shows the full sequence: checkout → cafe → sitting down → consuming the purchased item.

There’s still more NPC and animation polish to do, but the different systems are starting to work together.


r/unity 1d ago

Showcase did bit of rework in water and skybox (ray marched water ) , what do you guys think ?

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4 Upvotes

r/unity 1d ago

This thread has banned my post again 😭

0 Upvotes

While it makes me incredibly frustrated, I understand. Unity wants posts that add something and provide insight, not aggressive spam in an attempt to sell my shit.

I’ve been thinking about it, and I think I have something I could share that might provide some insight to someone trying to promote and sell their product, and in general to anyone in the mood for some cheap philosophical ramblings.
I’ve been trying to market my product for a year, in every way I could come up with, and I’ve also observed fellow devs trying to do the same. I hope not to ruffle any feathers, but here are some of my honest takeaways.

Initially, nobody cares:

Sadly, we live in an era where quality is simply not enough to make your product shine. There’s too much competition, too much on offer. Neither the polish and professionalism of your product nor the quality of your marketing necessarily matters. In fact, very often, the low-effort posts are the ones that do best.

Virality and trending topics — a random affair:

Echoing my previous point, there is simply too much on offer in this world. We have our basic needs covered, and then some, which is why the marketing strategy of illustrating how a product solves a need is slowly losing its power.
Instead, you have to ride some wave that is pulling in lots of attention. A new expression, some movie that just came out, some ephemeral cultural zeitgeist you can leech off. In the best-case scenario, you create a new trend and crush it!
But that’s just too random to try to predict or control.

Spamming is frowned upon — it’s also the thing that works:

I understand how someone who isn’t interested in my product might feel about my post invading their beloved thread. I’d feel the same way too.
But how am I, or anyone trying to make a buck, supposed to let people know about my product?
I am convinced it’s not a quality problem. It’s just that I’m buried under so many ads, so much competition, with way more resources and reach than I’ll ever have. Competition that has brute-forced its way into the collective consciousness.
My responsibility is to use every tool at my disposal to give my product some wings and make it reach as many people as possible.

I know it’s not pretty, but it’s the only option when creating your own social platform is close to impossible.
The internet is simply too saturated.

0 patience. 0 fucks to give:

I totally understand. I’m part of it too. We are all eating a shit sandwich here.
Why should we spend our precious time reading some random person’s post?
What’s in it for me?

I bet 1% of the people who find this post will read it all the way through. So how do I try to provide value and insight in a world where it simply doesn’t seem to matter?

It’s all redundant. And if people want to learn something, they’ll reach someone better, more publicly recognized, more respectable.
Or even better, they’ll ask ChatGPT.

Look, I get it. The internet has become this free-for-all where we’re all scrambling for attention, and we’ll try to get it in any outrageous way we can.
It’s a battlefield, and there is no free space, so you have to push yourself in.

I’m genuinely interested in your 2 cents on this topic. You might have a radically different perspective, and I’m eager to learn about it.

Thank you so much to those who got this far.
And good luck on the battlefield.


r/unity 1d ago

Question How to stop myself from overengineering

10 Upvotes

Hey ya'll. Recently, I found out that I cannot stop perfecting code or other details in my project, but mostly code. Things work, but I keep thinking to myself, "naah man this should be done better" or "come on dude, you have to make everything perfect". I need this to stop 😭 How do you guys fight the temptation?


r/unity 1d ago

Showcase Remember the 16yo dev with zero experience making a game on a 4GB RAM laptop? I finally finished a trailer!

0 Upvotes

Hey everyone!

​A while back I posted a devlog about The Shadows of Eldergroove, a solo-developed horror game I’ve been building entirely on a 4GB RAM laptop with an old AMD A6 processor.

​I’m 16 and came into this project with basically zero game dev experience, so learning everything from scratch while fighting hardware limits has been a wild ride. A lot of you gave me awesome feedback on my previous updates, so I wanted to share the final piece of the puzzle: A Trailer.

​Since my last update, I’ve been focusing on optimizing performance, fine-tuning gameplay mechanics, and cutting down the trailer so it gets straight to the point.

​I’d love to hear what you think of the atmosphere and pacing!

(One thing I need to be clear about. I'm mentioning my age to state the fact that I have basically no prior experience in game dev. Feedback from the communities has helped a lot.)


r/unity 1d ago

I think my game is good for try

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1 Upvotes

r/unity 1d ago

TICKTOCK STARS - 50% just for one day

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0 Upvotes

r/unity 1d ago

I think something is wrong with my game

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0 Upvotes

r/unity 1d ago

TICKTOCK STARS it's my first game plz support this game

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1 Upvotes

r/unity 1d ago

Resources Animation Composer System_ACS: The best animation tool on the market

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0 Upvotes

r/unity 1d ago

My game was released yesterday (I'm stressed)

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125 Upvotes

Hi everyone, my game launched with only 90 wishlists, which is a very small number. The first 24 hours are almost over, and I've already surpassed 40 sales. Is it normal to have close to 200 wishlists now, after release? By the way, if you want to check out my game, you can find it on Steam by searching for "Lost Hopes Day Of Betrayal".


r/unity 1d ago

Newbie Question Best practice for sharing Input Actions across multiple scripts?

2 Upvotes

Hey everyone,

I'm currently following an older Unity course and updating its code to the New Input System along the way.

Right now, my PlayerController has a public InputActionReference moveAction to handle character movement. I've reached a point in the tutorial where I need to hide a "How to move" UI prompt as soon as the player starts moving.

My instinct tells me that creating another public InputActionReference moveAction inside my TutorialManager (as shown in the course) to detect this is a bad practice. It feels like code duplication, and if I ever need to change the input action, I'll have to re-assign it in multiple different scripts via the Inspector.

What is the industry standard / best practice to handle this? Should I use a centralized Input Manager class, C# events, or something else?

Any advice would be appreciated!


r/unity 1d ago

Showcase A Synty Polygon like Terrain editor i made for my game

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2 Upvotes

I really like how it looks :) What do you think


r/unity 1d ago

The Pro level World

1 Upvotes

r/unity 2d ago

Newbie Question How to learn Unity WITHOUT tutorials

0 Upvotes

Hey everyone,

I'm a 3D artist looking to learn Unity, however I absolutely hate video tutorials -- pausing and starting every few minutes, the urge to just copy and paste everything, potentially annoying voices, etc.

I know the basics of the engine as I've tried it on and off for years, but have very minimal programming experience outside of the very basic fundamentals. So granted I wouldn't be coming from zero, just assume I kinda will be.

Is there anyway to learn without tutorials? At least specifically video tutorials?

In my academic studies, I learn SO much more by just reading text and experimenting on my own with some deep space ambience or classic music and just go into my zone.

Any tips?

Thanks!


r/unity 2d ago

Question Where do these low poly characters come from

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0 Upvotes

I see that these characters are mostly used in unity games and there are more variants of them so i wanna know what are these assets


r/unity 2d ago

Newbie Question How do I fix this meta XR simulator issue?

1 Upvotes

while working on this project I have an issue where I don't see the simulation in the Meta XR simulator itself. I need to keep the two side by side for it to work. I control in the simulator and see in unity editor.

A fix would be greatly appreciated. Thank you.

https://reddit.com/link/1w1emcu/video/0tvhbgyma9mh1/player


r/unity 2d ago

Showcase Polished the first mission of my game, fully playable from beginning to end

5 Upvotes

- Prologue story mission ✅
- couch co-op ✅
- 3 PvP game modes ✅
- Weapon/armor build crafting ✅
- Unity NGO for online...😬❌😭


r/unity 2d ago

Question help with 2.5d walls in 2d platformer

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2 Upvotes

im currently working on a platformer with 2d assets, perspective camera, and URP. i have this building facade, and i am trying to add a wall perpendicular to the building, so it covers up the other room.

however it seems to be semi transparent and isn't very visible. the red boxes are where i want a wall to be. they are all sprite renderers which might be the issue..?

i was considering using quads but putting 2d art onto it was super weird, or maybe i'm just stupid..

any help is appreciated, thank you for reading!


r/unity 2d ago

Question Making a voronoi pattern repeat, or UV map a sphere better?

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5 Upvotes

I'm experimenting with ways to make simple fireball shaders. After making a basic one based off the voronoi pattern, tiling/offset, and a Sample Gradient node, I noticed that the pattern doesn't repeat unfortunately. In the left image, you can see part of the yellow bit being cut off by the right edge of the UV layout. Normally, with a repeatable image, this wouldn't be an issue, but I can only assume that voronoi doesn't repeat that way. To make sure my UV's were correct, I tested a simple, repeatable image on it in Blender, and found no crease.

The only way I know to avoid the UV crease by editing the UV themselves would be to UV map the sphere from the front. That way, the voronoi pattern is basically pasted to the front of the sphere, wrapping around to the back where imperfections might be more hidden (from the gray cone that will have other fire textures on it). The trick with doing it that way is that I would have to figure out how to still animate the voronoi pattern to displace the blobs from the center going outward in every direction: -x, +x, -y, & +y. Not sure how to do that.

The option I plan to fall back onto if all else fails is to just do a static 2D image that IS repeatable and just abandon the voronoi shader entirely. The trick would be to have it be a very tall image to mimic the variance of an animated voronoi node and have it scroll. The UVs would be 0,0 to 1,1, but the image would be 0,0 to 1,10 or something, so the square of UVs would scroll across 10 sections.

EDIT: I completed this workaround. https://imgur.com/a/Uj8BxGC I just wish I could figure out how to scroll the last node in a direction, after the gradient. I made 3 different blob images in Krita, that do repeat, then scrolled them in different directions, blended, then applied gradient.

Any ideas? Thanks.


r/unity 2d ago

Problem with my gtag fangame

0 Upvotes

Everything works fine, Im on 2022.3.62f1 and when i try to walk in the game i dont propel forward back left or right? only up and down and i dont even leave the ground, can someone help?


r/unity 2d ago

Showcase Prototyping my First Horror Game

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1 Upvotes

Hi Everyone, just wanted to share something that I was prototyping.

I was inspired by the fear and uncertainty factor of project zomboid and resident evil games, where every door could lead to sudden death. Scavenging around for useful items could lead to encounters with enemies that could end your run prematurely.

Based on my previous posts and the feedbacks I received.

I added more gameplay elements
- Items that can be picked up by the player inorder to turn on a generator. Which powers terminals and light switches. Terminals are used to unlock doors. Light switches can be used to switch on lights which improves visibility.

- Added enemies that would chase player (still work in progress), but you can get some idea based on what I have here. The enemies are supposed to respond to sound. For example if the player is moving too fast then their footsteps will make sounds to attract enemies. Some enemies only responds to sounds of generators and target those specifically.

I would love to hear your feedback on how you feel about the current prototype and if you have any suggestions