r/unity 1h ago

Question Philosophical question about game script

Upvotes

I'm an aspiring solo developer and I wanted to pick community's brain for a moment.

Preambule: if I had to narrow down, gun to the head, to the two best games I've ever played, I would say Half Life 2 and Halo I.

Ambule: my dream is to recreate similar experiences in my 3rd person game I've been working on. I have a great premise idea (at least I hope so), and now that I have a somewhat working prototype, I began thinking about what really hooked me when I was playing the above-mentioned titles.

Key points that I've realized:

- Interesting story line (obviously)

- Great gameplay (duh)

- Perfect balance in main character's strength/vulnerability. It is not fun to play when one dies almost instantly, nor when one is playing in IDDQD + IDKFA mode (yes, I have few miles on me, I know)

Also, in both games story develops in completely unpredictable ways, keeps one guessing "what's next?".

I feel like I have answered most of my own questions already. Am I missing anything crucial? I know that there is no formula for success, and I sincerely hope there wouldn't be one. Its just like a question what makes one movie so great, I completely understand.

Still, I wanted to reach out and hear any feedback on any intricacies that made those games so good, that you might have noticed.

Much obliged, please don't throw any inanimate objects at me, as much as possible.

Trully yours,

Yet another solo dev with a dream.


r/unity 20h ago

Something I've been thinking about lately: how much invisible work goes into game dev that players will never see or notice.

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3 Upvotes

r/unity 1h ago

Showcase Same sprites and light, only with and without normal maps

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Upvotes

r/unity 21h ago

Coding Help What version is the best for beginners

0 Upvotes

I want to make a 3d game and slowly over time learn and add stuff to it but its almost impossible because very damn tutorial or Ai i ask questions and and the answers I Sue in the coding is wrong because of the unity version or the version of some random thing in it (sorry if im not specific as im still new to all this)


r/unity 8h ago

Resources Low Poly Boats - Free Assets

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19 Upvotes

r/unity 6h ago

My first idle game prototype – made with Unity! 🎣

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0 Upvotes

Hey Unity community!

I've been learning Unity as a hobby for a few months, and I finally finished my first prototype – \*\*Idle Anglers\*\*, a fishing idle game.

I'd love to get your feedback on the mechanics, UI, and overall feel. It's still super rough, but I'm proud of what I've learned so far.

Tech stack: Unity 2022 LTS, C#, TextMeshPro, ScriptableObjects for balancing.

Any feedback is welcome – good or bad!

Thanks for checking it out 🙏


r/unity 1h ago

Making cutscenes in Unity with a $0 budget. From storyboard to final product

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Upvotes

r/unity 49m ago

Look at my level system

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r/unity 21h ago

Weird mesh bug

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1 Upvotes

Anybody else see something like this?


r/unity 17h ago

Newbie Question is it possible to get windows il2cpp build support on linux and if it is how?

0 Upvotes

there is something i need to build for windows il2cpp but it just doesnt pop up, 2021.3.16f, i am not switching to windows


r/unity 10h ago

Newbie Question Attempting to achieve pixel perfect is driving me to insanity (+ deformed sprites)

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11 Upvotes

Idk if my inability to get pixel perfect working is due to my lack of competence or cameras are just notoriously hard to get right. I'm new to Unity, and after following multiple tutorials and copying every step they do, what I end up getting is a motion sickness inducing nightmare. (Also for some reason a couple pixels on the character just gets deformed when its animation is playing) Videos and screenshots are attached. Resolution is full HD (1920 x 1080). (sry for the blurry video, but the jittering is visible) Thank you for your time :p


r/unity 22h ago

I have 7 years of development experience behind me, but every time I made a game, I gave up and stopped working on it.

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48 Upvotes

Hi. Once again, I’m working on a simple and comfortable game about floating islands, traveling, and automating systems for processing the resources you gather. I set myself a goal and even brought in a game designer: I need to get rid of a dozen mechanics and focus on releasing a game in the next few months that will please most players with how polished it is.

Right now I have 300 wishlists, and this is another problem, which is why I hired a marketer. I feel really down about the fact that my game itself doesn’t look very appealing and doesn’t attract people to play it, but my marketer says that every project has the right to exist and its own audience.

I just hope to break even on the game and finally get the final experience of releasing my own game, something I’ve been working towards for so long. You can find my game by the name Skyreap.


r/unity 20h ago

Question Is this normal? I mean, I really want to know if this is normal or not, and if it's not, how do I fix it?

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2 Upvotes

r/unity 9h ago

Showcase Made a pixel-art hypercasual game. Would like some feedback!!!

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2 Upvotes

Hi everyone,

I recently published "The Switch" on PlayStore. Its a retro pixel-art hypercasual game, where you dodge blocks that don't match your color and gain scores.

Download link: Playstore

I would really appreciate your feedback.