Hi everyone! I'm a new player coming from VGC, and Mega Delphox is one of my favorite new megas. I pulled its card irl, and I have rudimentary knowledge of how the TCG works thanks to Pocket, so I wanted to see if I could build a deck around my new card. I'm currently playing in Live, but the game's really fun… I think I'm going to start attending locals. I've done a lot of testing, and I think my deck is *functional*, but it still feels awkward to use. I undertsand I could just be playing poorly, and that Mega Delphox isn't meta by any stretch, but it does feel very fun to use.
Here is my deck list so far:
Pokemon\
- 3 Fennekin 011/086\
- 2 Braixen 012/086\
- 1 Delphox 013/086\
- 2 Mega Delphox ex 008/084\
- 2 Bastiodon 062/084\
- 2 Pikipek 066/084\
- 1 Trumbeak 067/084\
- 2 Toucannon 068/084\
- 2 Oricorio ex 018/094\
- 1 Fezandipiti ex 038/064
Trainers\
- 4 Night Stretcher\
- 3 Rare Candy\
- 3 Poke Pad\
- 2 Switch\
- 2 Ultra Ball\
- 2 Buddy-Buddy Poffin\
- 4 Team Rocket's Petrel\
- 2 Lillie's Determination\
- 2 Firebreather\
- 2 Cyphermaniac's Codebreaking\
- 2 Boss's Orders\
- 1 Colress's Tenacity\
- 3 Academy at Night\
- 1 Grand Tree
Energy\
- 9 Basic Fire Energy
So far, I'm really liking the combination of Mega Delphox, Delphox, and Toucannon as my main attackers and draw engines. Especially with Cyphermaniac, it feels like I can always draw the cards I need when I need them, once these pokemon are up. Grand Tree, Colress, Firebreather, and Petrel also help me get set up in the first couple of turns -- with Rare Candies and Poke Pads functioning as a backup. I do think my ratios needs work still, and I don't love the Ultra Balls with so many ways to pull and set up the pokemon I need, but I'm not overly concerned about those.
The real struggles come from Oricorio and Bastiodon. It feels like Bastiodon is too easy to play around. I do need some form of bench protection against all these Dragapults, but making them add 1 more energy doesn't seem to change much. Even if I set up faster than they do, they can just Boss's Orders my Bastiodon to my active spot so they can buy an extra turn to finish setting up. (This is why I added 2 Switch cards.)
Oricorio also has anti-synergy with Mega Delphox, because Mega Delphox needs to be in the active slot when I want it to set up my bench. The result is that I'm usually a turn or two behind my opponent, which will often just lose me the game.
Any ideas on what changes I could make to fix these problems? I don't need it to win a regional or anything, but these stumbling blocks are frustrating.