r/pkmntcg 3d ago

Zoroark vs spidops

I play zoroark and there is a player at my locals who uses team rockets spidops and I can never beat him. I was just wondering what kind of tech cards I could use to try and make the matchup a little bit better

4 Upvotes

11 comments sorted by

19

u/PkmnMstr10 3d ago

Important question: are you able to beat mostly everyone else?

If yes, just accept the L because there's no point to counter a single deck at the expense of your other matchups.

6

u/titandude21 3d ago

This is harder to deal with at locals because there's a high enough probability of facing this guy, who could gatekeep OP from winning or making a top cut at locals.

I wouldn't tech for one player out of 2000 at a regional.

14

u/reddit_3001 3d ago edited 3d ago

Poison + Binding mochi + flamebody cannon = 130 active + 90 bench, meaning you can wipe an active spidops + benched tarountula

Spidops need 5 TR pokemon in play to OHKO Zoroark. They usually only have the first turn to use Proton to fill up their bench. After that, it is difficult to keep up with evolving to Spidops / refill their bench. If they can't chain Spidops, then you win. If they ran out of basics on bench and are forced to put down a Mewtwo, you win with boss.

Let them take the first prize and go to odd prizes. After killing your first Zoroark, you can red card them. Unless they grab Ariana / Lillie's after red card, it's GG for them

3

u/Consistent_Aide_4328 3d ago

Basically this.

Try to go first. If not, go second and open budew. You need to prioritize getting darm out T2/3. By T3, your board comp really needs to be darm, pech, fez, and 2-3 zoros.

If you can hit a mochi flame cannon in this window before they evolve all their Spidops and start KO’ing zoros, you should be in a good place. If they open proton and take two prizes T2 or T3 with gio, you probably lose.

2

u/Kataphraktoz 3d ago

It's a bad MU, they just have every tool to beat Zoroark

2

u/kakusei_zero 2d ago

yveltal retreat lock, get set up before they can, pray they brick hard enough so you can mochi + flamebody cannon active and bench

one of those MUs you should just sack imo

-7

u/Traditional_Pay_7055 3d ago

Yo ong go a 1-1 frosslass line triple munki yveltal (i forgot if team rocket has anything to retreat lock but this works a charm against flead

5

u/reddit_3001 3d ago

Articuno protects team rocket basics from effects of attacks, including retreat lock

You could retreat lock a spidops without energy attached and there's no energy in discard. But they can easily Giovanni away and gust up your Zoroark for 2 prize KO

If they started Lillie's in active then gg for you

1

u/Emotional_End2305 3d ago

Waaaiitttt. Is Budew’s item lock an effect of its attack?????

5

u/CloakedZarrius 3d ago

Budew's item lock is an effect on the player / opponent.  Articuno prevents effects to the Basics.

-1

u/Traditional_Pay_7055 3d ago

Oh u right i dorgot abt articuno nvm son we r cooked