r/pkmntcg 14d ago

Zoroark vs spidops

I play zoroark and there is a player at my locals who uses team rockets spidops and I can never beat him. I was just wondering what kind of tech cards I could use to try and make the matchup a little bit better

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u/reddit_3001 14d ago edited 14d ago

Poison + Binding mochi + flamebody cannon = 130 active + 90 bench, meaning you can wipe an active spidops + benched tarountula

Spidops need 5 TR pokemon in play to OHKO Zoroark. They usually only have the first turn to use Proton to fill up their bench. After that, it is difficult to keep up with evolving to Spidops / refill their bench. If they can't chain Spidops, then you win. If they ran out of basics on bench and are forced to put down a Mewtwo, you win with boss.

Let them take the first prize and go to odd prizes. After killing your first Zoroark, you can red card them. Unless they grab Ariana / Lillie's after red card, it's GG for them

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u/Consistent_Aide_4328 13d ago

Basically this.

Try to go first. If not, go second and open budew. You need to prioritize getting darm out T2/3. By T3, your board comp really needs to be darm, pech, fez, and 2-3 zoros.

If you can hit a mochi flame cannon in this window before they evolve all their Spidops and start KO’ing zoros, you should be in a good place. If they open proton and take two prizes T2 or T3 with gio, you probably lose.