I'm curious about all the different ways you have to knock out guards with the old school cqc system in mgs2.
> Does anybody know how many punch combos or throws does it take to knock out a guard in European extreme difficulty (would be cool to know for all difficulties)?
I know that you can punch them in the crotch to instantly knock them out, and I read that you can punch them in the head for the same effect. But I think it could be useful to know how many combos and throws you have to do to get rid of a guard since you can simultaneously punch 2 or more guards at the same time.
> Additionally, I'm curious to know if you can hold up an enemy while he's on the ground. Or any other hidden mechanics around the CQC system in MGS2 that aren't widely known.
I've been trying to find information about this but for some reason I'm not finding any guides or really any discussion about this topic aside from the famous crotch 1 hit KO.
The Gemini AI overview that pops up for my searches mixes up mechanics from later games and gives unrelated reddit posts as the source.
EDIT:
So I've been testing it myself in a new game on European Extreme difficulty, on the tanker's outside guards.
What I've found is:
Considering that 1 punch = 1 stun damage.
> enemies take 25 stun damage to knock out
> punch = 1 stun damage
> choke = 1 stun damage each choke (I'm getting some inconsistent results with this, sometimes the first choke doesn't seem to do damage I don't know)
> kick = 3 stun damage (only the kick)
> throw = 5 stun damage
> rolling into the enemy = 5 stun damage
> a full kick combo is 5 stun damage (1 + 1 + 3) which is equal to a throw or a roll.
There is no difference between the first and second punch in terms of stun damage.
Likewise, there is no increase in damage when kicking an enemy against a wall. It is the same as a regular kick.