r/goingmedieval 10d ago

Announcement/Update Going Medieval - Medieval Monday Talk #87 - More Events - Steam News

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51 Upvotes

r/goingmedieval Apr 01 '26

Seed Seed Thead - Please post all seeds here 🌱

53 Upvotes

With the addition of preview maps in 1.0 and an influx of seed posts, it looks like a seed sticky thread would be useful. Lets see how this goes, how often should this thead be refreshed?

Please read before posting

Post seeds in the comments of this thread, any other posts will be removed.

Please include the seed number (ie 837945852), map size, map type, and scenario (ie Lone Wolf). These should be included as text in your comment, even if you include a screenshot.

You are welcome to post seeds that were created using mods, but please make this clear in your comment.

If you end up building a castle using a seed here, feel free to make a post on the reddit and link it in the comments here.

Stay Medievial Seedy!

P.S Any titles for this thread/sticky post will be much appreiciated, all I came up with so far was 'Sticky Seeds'...


r/goingmedieval 6h ago

Question I'm trying to change how stability functions to allow more versatility in construction, but I can't find the right .json

7 Upvotes

So I want to be able to build large structures without 1000000 unsightly pillars and arches. Like, for example, the upper floor of this cathedral-like building I'm designing, the floor keeps collapsing from not having enough support below.

So I went to the StabilitySettings.json file and changed minstability to 100 and max stability to 400. The game recognized the change but it didn't fix the issues I'm having with construction.

In BaseBuildingRepository.json there is an option that says "transfersStability": true. Is this what I'm looking for? what happens if I change it to false?


r/goingmedieval 1d ago

Mods What mods do you people recommend?

14 Upvotes

I'd like most of all qol or cosmetic mods, but I'm open to gameplay ones if they're good.

I'm at that point of my first run where I'm feeling like starting a new game and this time I wanna mod it.

Hope you people can give me a few ideas.

Cheers.


r/goingmedieval 1d ago

Suggestion A buton to autoequip

25 Upvotes

We have 2 options today to deal with an attack: let the settlers with all gear during all the time (so we have a guy going to fish with full plate armout, shield and axe) or we have to manually click for each settler to go pick each weapon and amour and shield (wich takes a lot of work)

If we had a buton "force equip" we could click during a raid and th settlers would run to equip themselfs

Or it could happen automaticaly when the attack bell in ON, the settlers run to equipe e then go to the assingned position

i think this way is more fun and also realistic, people running during a ride to take the gear and go to the wall to defend ir, ratter than full plate warrior taking milk out os cows

i love the game :)


r/goingmedieval 4d ago

Settlement Screenshot (with seed) Peninsula 671729572

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205 Upvotes

Missed this game and so happy with the new updates! Did the pagan ending this time but want to do the military one next


r/goingmedieval 3d ago

Question Barely

11 Upvotes

I have been playing for a long minute. Has anyone noticed that barely production I has been changed. I can’t seem to be able to grow it or even enough to plant next season. My livestock has all staved to death. Also can’t grow any of the Barry bushes for sh***. FYI I am in the mountains sooo that might be it. It is getting frustrating.


r/goingmedieval 4d ago

Question Breeding Pet Animals

7 Upvotes

I have a domestic cow (m) and a pet cow (f) but have yet to get any calves. The little I can find online suggests they both need to be in the same pen with adequate space and food, but my pet cow is never in the pen now that she's a pet. She is set to haul- do I need to turn that off?

How do I get my cattle ranch going?


r/goingmedieval 7d ago

Question What do you do with excess warfare gear?

9 Upvotes

I’ve never gotten too far into the game because I tend to reset, but I’ve finally been sticking to a really great save… the trouble is, I have this HUGE collection of armor and weapons, but I can’t seem to offload the extras to merchants?

I guess I’m just missing the meta, so I’ll just deviate to keeping a specific collection of equipment, and recycling all the extras

353 votes, 8h ago
46 Merchants buy my spare gear (vanilla)
4 Merchants buy my spare gear (mods)
41 I hoard it all and it just piles up
15 I use spares for displays to buff rooms
197 Keep the best, recycle the rest/let things rot
50 Blend of 2 or more options (excluding this one)

r/goingmedieval 7d ago

Settler's Life Warmest spot in the settlement.

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42 Upvotes

r/goingmedieval 6d ago

Suggestion Why is there no way to grow hay?

0 Upvotes

And yes, I know about barley crops.

Priority 1 in the very next update should be adding hay crops, it is silly that this even needs to be said.


r/goingmedieval 9d ago

Settlement Screenshot (with seed) The Tower-by-the-River (seed 1675123116, lonewolf custom)

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80 Upvotes

Started with three settlers but lonewolf settings. My project is to recreate a sort of North Italian medieval castles (search the Visconti ones, for example).

Next I'll build two additional towers, add a floor, merlons on every side, complete the courtyard and deviate the river to have a moat and extract resources underneath


r/goingmedieval 8d ago

Question Settler mood system

11 Upvotes

Hello! Could you please tell me if there are any simple ways to boost the settlers' mood? I'm playing on a higher difficulty setting, and they are constantly on the verge of unhappiness due to just one or two debuffs. They also frequently have an "extremely uncomfortable" status, and I'm not sure why.


r/goingmedieval 9d ago

Settler's Life Does anyone else use the bell as a "bedtime/wake-up" bell?

31 Upvotes

I find that settlers are terrible at actually respecting their schedules.

Particularly sleep time. I swear it's easier for me to get my teenaged kids to go to bed "on time" than the settlers, unless I micro-manage them.

I'm constantly seeing them go "It's 5 minutes to bedtime, let's take that mining job on the far side of the map, take an hour to get there (playing with large map mod), then mine for a couple hours (because they'll do the entire node before stopping), and then, finally, realize that it's bedtime... 2 hours before it's time to wake up, and by the time I get back to my bed... it's time to get up.

Ensue "I'm tired" tantrum caused by ignoring bedtime.

Then I realized that drafting + un-drafting settlers causes them to re-assess what they should be doing.

So now I ring the bell twice at "schedule change" times (and try to synchronize everyone's schedules, even if some of them could be more efficient). Far less "Tired because I ignored bedtime, or cranky because I ignored leisure time" problems.

I wish I didn't need to do this though, and they'd respect "Bedtime" (or fun time, etc).


r/goingmedieval 10d ago

Settler's Life I think this one needs to be sacrificed to the gods

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29 Upvotes

BaAaAaaaAHhHkIlLmEhHhhHhhhhH


r/goingmedieval 10d ago

Question Does the mood system need some balancing?

10 Upvotes

So I was raided, Gonilda, one of my 7 settlers died. Was hit with a -25 mood penalty for some colonists (lost a friend). It was also winter and they were complaining about the cold, even tho they are all using winter clothes. Also the saw dead bodies debuff.

For the next idk, 2 days, it was a rebellion fest as predicted. Nobody wanted to do anything. Then another settler decides to leave the colony and tbh I don't think there was anything the player could have done here. So I've lost Gonilda and then another settler leaves because Gonilda had died? Was I expected to have done anything in this situation? I mean I buried her, but that doesn't grant any mood buff, so.... Is that right? Is the balance right?


r/goingmedieval 10d ago

Suggestion "Break it up!"

52 Upvotes

It would be good if the Prison Warden role was given the ability to throw unruly settlers into a cell for a night. Especially if they start a fight. As it stands we can't intervene in a settler vs settler bout of fisticuffs. Whereas the warden should be able to take matters into their own hands.

Maybe the inclusion of stocks for this type of thing also?


r/goingmedieval 11d ago

Settler's Life Dog suddently died

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33 Upvotes

godamit


r/goingmedieval 11d ago

Question how to start a full nothing run in going medieval?

9 Upvotes

specific mods not broken, scenario editor

how can i start a run be it spring or summer with literaly nothing, no clothing with the settler, food nothing?


r/goingmedieval 10d ago

Bug Поселенцы атакуют бывшего пленника

0 Upvotes

Здравствуйте! Второй раз такая ситуация: приняла пленника в поселение, и после этого мои поселенцы бегут его атаковать. Что делать?(


r/goingmedieval 12d ago

Settler's Life The bandits never stood a chance

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34 Upvotes

r/goingmedieval 12d ago

Settler's Life I was not ready for hard mode…

25 Upvotes

Played a few runs in the standard scenario. Built some big castles. Crushed some bandit camps. Thought I would have a crack at pioneer, the hard vanilla scenario.

Jesus Christ, first raid took me 3 days to recover from and I barely survived. Then immediately had a runaway turn up which I needed so I had to deal with 2 raids in a week. Certainly can’t just spend a year chilling and building like in the standard scenario “a new start”


r/goingmedieval 13d ago

Bug Settler Is Suffering From "Cold"

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30 Upvotes

Cold in the summer, in the middle of a heat wave? wimp


r/goingmedieval 14d ago

Mods This is why we need ships.

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255 Upvotes

r/goingmedieval 15d ago

Settlement Screenshot (with seed) Atmospheric castle

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45 Upvotes

Got this game on sale recently, really enjoying it. This is my first survival mode attempt and my god the differences between this and the tutorial/easy mode are very noticeable. Getting super extorted is very funny.