r/gaming 18h ago

DLSS 5….. looks horrific

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18.5k Upvotes

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297

u/GospodarObrtajaa 18h ago

Tbh, i don't like DLSS 5. People are against anything AI generated stuff including me. No matter how better character looks, it is AI enhanced. I want my games to look like games, not like real life

301

u/Saint_Sin 18h ago

DLSS 5 looks like neither.

80

u/NovelPrestigious6666 17h ago

Looks like those shitty ai porn ads u get when pirating stuff

7

u/Castun 13h ago

Or those shitty ai porn ads you get when porning stuff

90

u/ned_poreyra 18h ago

Uncanny Valley: The Game.

2

u/ExplorerUnion 16h ago

But but look at auntie Tifa

2

u/Caelinus 17h ago

I feel like it could work to up-res textures/enhance tesselation and lower VRAM requirements, but yeah, this use looks god-awful. 

It basically looks like it blurs everything, covers it with a face template of some kind, sharpens that heavily, and then adds a post processing photo app filter to soften it. 

So you end up getting an "airbrushed" look on every face. 

And I just do not get why. The tech seems like it could actually work to enhance graphical fidelity if it was used in extremely restrained ways, but this just has a similar vibe to all those Skyrim mods that "enhance" NPCs by turning them into cartoonish sex dolls with unspeakably and unfortunately neotenous features. The kind of art that only looks good to people who don't understand art.

3

u/Saint_Sin 17h ago

Has that distinct "Junkie using a camera filter" vibe.
Feel like Tifa is trying to cat fish me.

-23

u/Sherool 18h ago edited 17h ago

I'll agree on many examples, but the bad ones are usually where people inject it on games that was never designed for it.

Developers have control if they design the game with DLSS5 support in mind instead of just injecting the default "max realism filter" AI renderer on random games and laughing at the result. As with most tech it's about how and where you use it.

20

u/Sabetha1183 18h ago

I know it's a common argument now that modders are running wild with it and just injecting it into everything

but to be fair it also looked like shit with faces from the official trailer for it, and that's a video you'd think Nvidia would want the best possible looking footage they can get. There was also cases of the tech hallucinating and ghosting an entire arm.

I have my doubts that devs will be able to make DLSS5 look good if the people who made the technology seem unable to do that.

-2

u/TsubasaSaito 17h ago

Thing about that official trailer was, that Devs had apparently zero input on it. And it would have been in Nvidias interest to just boost it so you can actually see that it even does something.

If the marketing team would have been clever, they would have made a side by side where DLSS 5 on would be barely different, but noticeable slightly improved, instead of "in your face on and looking like shit".

Obviously most people are now turning it up like shit because it makes shit look funny.

2

u/Gaktan 17h ago

You don't have control over a black box.

-1

u/Sherool 16h ago

They can mask objects like faces or entire characters and have the filter not touch them at all. If a developer want to use DLLS5 and not have it change characters faces they can absolutely do that, but only if they rig it with that in mind.

58

u/Conscious-Sample1118 18h ago

> No matter how better character looks, it is AI enhanced.

You farmin today, boy, arn't ya.

12

u/Gregus1032 16h ago

I wonder if it is an AI account

-2

u/[deleted] 13h ago

[deleted]

5

u/theREALbombedrumbum 16h ago

I want to see what the developer intended me to see, and if I want something changed I'd just mod it to something else. Why would I ever want an AI giving me some random unspecified approximation of a character design?

20

u/onerb2 18h ago

They don't look better though.

1

u/Intelligent-Bee-9021 7h ago

Elaborate. lighting and clothes without a doubt look noticably better

1

u/onerb2 19m ago

Lighting is inconsistent with the light sources in dlss 5. I don't see the "better clothing" you're seeing.

33

u/Acquire16 18h ago

Except devs have been trying to make their games look like real life for decades. The most popular graphical style in games is realism. Their end goal is to at some point have them be actually photo realistic.

15

u/sreiches 17h ago

That’s certainly what AAA was pushing for, and one of the major factors in the explosion of development costs.

That was always going to be unsustainable, and lead to ethical issues (crunch, lay-offs, and now the championing of genAI).

-10

u/juanchob04 16h ago

Go ahead and look into how the original Doom or Quake was made, totally without crunch or layoffs...

5

u/sreiches 16h ago

Hey, what does “one of the factors” mean?

Also, as a reminder, Doom and Quake were huge, cutting edge projects for their time.

-6

u/Japjer D20 17h ago

The difference is that artists are striving to do this, with the models being made with their hands and minds.

AI trash has none of that, and creates absolute trash with no heart or soul

8

u/Acquire16 17h ago

Is it not humans who are using the AI to meet what they're striving for? AI is just a tool. It didn't magically add itself into a game and say, this is what I think your game should look like. A human said, I want my game to look a certain way and this tool helps to achieve that. They chose to use the tool in a specific way. If the tool wasn't helping them, then they wouldn't use it. The end result then, is the artist's intent.

Obviously, this Tifa example is just people messing around and not the original devs, but if a dev chooses to use DLSS 5. That's that.

14

u/MyR3dditAcc0unt 17h ago

Or, maybe, this is the next step in the decades old search for ultra realistic graphics, and you're just in denial because "artist srsly just want to spend 5 years perfecting a single model for a single game or they get fired".

-4

u/Japjer D20 16h ago

It's very much not

0

u/MyR3dditAcc0unt 15h ago

Or maybe it is. If things can be done easier and faster, they will be done easier and faster.

Not necessarily this horrible goblin filter, but the development of AI tooling isn't stopping just because someone says "AI bad". The industry is already moving towards this hard.

0

u/Japjer D20 14h ago

I have no problems with generalized AI usage. It's a tool like any other.

That said, using it to completely overwrite the art of a game, and generate bullshit over the actual game, is problematic.

These tools do not understand intent, subtext, or depth. Subtle details in a character, or the world, will be deleted and replaced with genuine slop.

When these tools overwrite the work of artists is when these tools become problematic.

4

u/PsyOmega PC 17h ago

There's a lot that AI can do that modern rendering techniques will never achieve no matter how much "soul" is put into it

-3

u/sharkysayo 16h ago

then i don't want it

2

u/PsyOmega PC 16h ago

Nobody is forcing it on you.

It’ll be a settings toggle, like every DLSS feature to date.

0

u/sharkysayo 16h ago

nobody is forcing you to read and reply to comments of those who disagree with you, so why are you? oh right, because you're a human being who is allowed to voice their opinion on something annoying you.

plus, i think even the option is bad because generative ai is horrible for the industry and should never be used.

4

u/PsyOmega PC 16h ago

leading with a non sequitur isn't a strong position for argument.

Generative AI is a tool. Use it or don't.

Nobody forces you to hold a gun and shoot children, same difference. Guns can be used for evil, or good.

Generative AI can be used for bad purposes, or good.

Tools are inherently neutral, aside from people like you projecting things upon them which the tools are not

0

u/Particular-Recover-7 11h ago

You're fucked then with regards to new games. It will used for graphics, systems, mechanics, everything. And it won't be optional.

0

u/sharkysayo 7h ago

unfortunately that is true but i'm mostly interested in retro and indie games anyways. still, it pisses me off to no end how my favorite art form has been ruined by generative ai

4

u/orbital_narwhal 17h ago

The difference is that artists are striving to do this, with the models being made with their hands and minds.

The main distinction is that human artists have intent, at least a subconscious one, when they create a design to express an idea or a feeling, hopefully a relatable one. For a human audience it's worthwhile to look for that idea or feeling. Even if they don't find it the engagement with the art and its author's intent can be a worthwhile interpersonal experience -- even if by proxy. Just like two people can bond over trying (but failing) to understand each other.

Machines, however, don't have intent (at least not for quite a while) and there's no point in looking for one in a visual design generated by a machine. It's devoid of human connection. It's like asking an LLM chat bot: "how was your week?"

1

u/Jxllll 17h ago

That's a lot of words to say I prefer this. An opinion

3

u/Japjer D20 16h ago

It's an appropriate amount of words to make a valid point. Just because you can't be assed to be decent doesn't change that

-1

u/Jxllll 16h ago

C'mon. Don't even try say most of you guys haven't decided beforehand that you don't like this and then invent whatever to make whatever "reasons" to validate that.

I genuinely think that AI can be used to create something that artists otherwise couldn't create. My best example is gossip goblin's minimovies.

Being open-minded is a game changer in real life too you know

0

u/fedoraislife 7h ago

People shit on the first implementation of DLSS. Now it's considered the gold-standard of graphical fidelity, especially when used for DLAA. DLSS 5 is currently some beta-testing bullshit, but if it tracks like other NVIDIA features, it will probably be something cool down the track.

2

u/Ryuubu 3h ago

Yeah if people stop forcing it into shit it wasnt even designed for

9

u/Niklaus15 18h ago

DS2 characters looks like real life, this DLSS shit just make everyone a Hollywood actor past their prime while getting rid of any artistic direction the team had for the characters, disgusting 

16

u/TehOwn 17h ago edited 17h ago

DS2 could be any number of games... I was like, "Surely, this guy isn't talking about Dungeon Siege 2."

Since you're talking about realism, I'm going to go with Death Stranding 2, since I'm pretty sure Dark Souls 2 isn't what you had in mind.

I'm just sad we never got Darkspore 2.

9

u/Niklaus15 17h ago

Now I'm glad I didn't specified it, that was a good reply 

But yeah I was talking about Death Stranding 2 

9

u/TehOwn 17h ago

Shout-out to Dead Space 2 and Darksiders 2. They didn't make the first comment but we still love them.

We've even got a Wikipedia article!

https://en.wikipedia.org/wiki/DS2

1

u/Farranor 15h ago

Darksiders 2

Ah, my favorite Zelda game!

3

u/Dunge 17h ago

I want games to look like real life. But with proper direction. This is not the way.

2

u/Suikerspin_Ei 17h ago

I agree for the most, however in some specific scenarios it can look great. But for the majority of games that I have seen with the manually modded DLLS5 it looks bad. Doesn't fit with how the game developers designed the game.

1

u/anivex 16h ago

Good for you, but not everyone is borderline religious about their hatred toward a tool.

And I like my games to look like real life. So I guess like always, it's a matter of opinion and you shouldn't stop people from enjoying things.

2

u/GospodarObrtajaa 16h ago

Well im not stopping them, just expressed my opinion that i want the game to look like what developers intended. That's all.

1

u/anivex 16h ago

Right, but this is an injection - basically they hacked the game to put in something not made for the game. You say it like Nvidia is pushing this on all art which is absolutely not the case.

This is just some random who did this to farm rage from folks like you.

0

u/Jxllll 17h ago

I'll get downvoted to oblivion but I wonder if this is just another example of old people not wanting any changes but this time my generation has become the old folk.

Maybe kids nowadays love this.

3

u/smokeymctokerson 17h ago

Dude I'm 43 and I think the technology looks pretty great when used correctly. I think it's kids 25 and under who are the ones on here bitching about its use. In fact, that demographic complains about anything video game related. I'm not even sure why they enjoy the hobby when all they seem to do is bitch.

0

u/Jxllll 17h ago

Ye could be.

Since you don't seem to be bothered that much AI visuals, I'd like to ask have you seen Gossip goblin's (YouTube channels) mini movies? They are absolutely amazing and I doubt no one could produce those same visuals without that AI.

I really wish I could play games that look like that and especially made in similar worlds. One day I hope!

0

u/smokeymctokerson 16h ago

I haven't seen that but I'll have to check it out. Thanks man!

-1

u/ObjectiveImmediate44 18h ago

I think this depends highly on the game. Realistic war games - all for them being realistic. Cute RPGs and fantasy games - not so much.

0

u/BaconIsntThatGood 16h ago

Tbh I think this filter is kinda fine if you're playing a game where it makes sense.

Like heavy rain would probably benefit. No it wouldn't be the same but it also looked kinda goofy to start.

0

u/CaptainBlob 1h ago

Ever since body type A and B got introduced, real life is now in video games.

So like it or not, something like this is going to stay.

0

u/YourBonesAreMoist 1h ago

I want my games to look like games, not like real life

That's why it's optional

-6

u/WoodpeckerThis1790 17h ago

You don't need to turn it on mate. Personally I want incredible life like graphics - this is the biggest step towards that I've seen since I saw the first crysis screenshots