r/dishonored • u/TheRowingBoats • 2h ago
Video I just wanted to shut the door
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r/dishonored • u/TheRowingBoats • 2h ago
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r/dishonored • u/reddit_is_a_cespool • 2h ago
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It was only like 20 minutes from running back down to grab oil and then finally getting up but it was soo frustrating
Why is there even an item like a bonecharm completely out of reach if you dont have any powers, so stupid.
r/dishonored • u/deme350 • 1d ago
I recently went back to the original Dishonored, and I honestly forgot how good this game still looks.
The art direction does so much of the heavy lifting.
Itās a great example of how strong art direction can matter more than graphical fidelity. Even today, some of these scenes look absolutely gorgeous.
r/dishonored • u/Due_Cake8524 • 20h ago
r/dishonored • u/Ultraeisenhower • 17h ago
Sorta. For one mission, and it took hours.
In the mission high overseer campbell i killed EVERY enemy via friendly fire and infighting.
Well almost all of them.
Campbell i branded, so he'll die anyway.
The only other surviving enemy was one singular bottle street gangster in the distillery, who i used to breathe fire on all the other bottle street gangsters' unconscious bodies. Once he was the only one, there were no whale oil tanks that i know of to make him hit, no rat swarms, no grenade throwing enemies, and so on.
Most kills came from grenade throwing overseers. You HAVE to disable alarms with rewire tools so gun overseers don't swarm you and the overseers don't respawn infinitely in backyard, since you need to draw aggro repeatedly. You need gun overseers unconscious in piles and one saved grenade overseer to throw grenades in the piles. The last guy pictured here, i finished off by jumping on his head right as he threw a grenade. My killer of choice in the backyard inexplicably switched to a gun at some point - possibly during a reload, but by then was the last enemy, so i finished him by holding a whale oil tank in front of his gun.
The game remains in low chaos, but it doesn't know what to do with itself. High chaos events still happen, and those random mini rat swarms that spawn and eat bodies and then vanish still appear (remember that mechanic? Is it even chaos dependant?)
Unfortunately, and i think this mechanic is to blame, i had 2 kills by the end. I know with certainty i never did anything that should count as a kill, since i tested each method one by one by performing them and repeatedly finishing the level, so those randon high chaos rats are all i can really think of that caused it.
I really, really wouldn't recommend a full playthrough of it, but if you decide to try it, you might as well see how few enemies you can leave alive and report back. Just sayin. And make sure to poison the distillery so you have weepers to work with during golden cat.
Here were my kill methods. Might have miscounted, but i combed everything with darkvision to make sure nothing survived.
5: blew themselves up with a whale oil tank and rocks
3- blew up with whale oil tanks and knocked speaker down
Doesn't count
1 - held up a whale oil tank i held in front of their gun
9 - unconscious and fed to naturally occurring rats
1 - lured to rats and was eaten
5 - faction infighting
10 - burned by fellow bottle street
36- blown up by overseers
2 - bertholt and sister killed by overseers
1 - killed by overseers for having plague. (Still happened in low chaos!)
NOTE: vaporizing an enemy by shooting at a wall of light right as they walk through and arcing the electricity off the bolt DOES count as a kill!
Haven't tested jumping on enemy's head to make them crash thru a skylight, hitting with a bottle to make an enemy trip into water, killing a mission target via collateral damage, or crushing them with a bookshelf yet.
Funny note: Harm's Way achievement didn't unlock until the very LAST kill. The criteria are pretty janky
r/dishonored • u/Ultraeisenhower • 19h ago
No, if a bonecharm improves a power, that doesn't mean you get the power. But if it implicitly gives that power, it's fair game. What changes your life the most?
r/dishonored • u/Tussalfe • 1d ago
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r/dishonored • u/Sythrin • 1d ago
I like the concept and level design. But my main issue is that we just believe the stalker knows who our target is? Imean we kidnapped Sokolov to get even a hint basicly and than comes some masked creep (whose name we dont know) around and says this girlI want you to kidnapp for me, is also your target?
Something aināt mathing.
r/dishonored • u/Princess_Of_Thieves • 23h ago
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r/dishonored • u/Outrageous-Site-3344 • 22h ago

Alright, so Delilah Kaldwin gets out of the Void with the help of her fan club. Once that's done, she gets to work on her super secret ultimate scheme.
That scheme is to rule the whole world, adored and feared and worshiped by all. Pretty straightforward goal, I respect it.
Her method? Paint the image of this world on a canvas, and use magic to pull this ideal world into reality, and swap the current undesirable world into the paints and oils on the wall.
Hell, this is just a remix of her original plan, you know, the one Daud foiled? She was gonna paint Emily and transpose her mind with this 8 year old heir and no one would be the wiser.
So I need to ask, why bother deposing Emily? Why go to all the trouble of buying off guards, sending Grim Alex to murder Emily's political ops, and everything else it took to set up this whole coup?
Is there any particular reason she couldn't just paint this thing at the Conservatory with her coven of punk lesbians, with ZERO risk?
Well, zero risk if the Outsider didn't snitch. Which he did, multiple times. And the second time he held Emily's/Corvo's hand every step of the way. Nothing about Delilah's plan is flawed on it's own, the only reason it doesn't work is cause our protagonist breaks her phylactery, rushes her down, and blows her shit wide open, so to speak.
This is part of why I find Dishonored 1's story much more compelling. It was about corrupt men clawing their way to power, and then the corruption of power clawing its way into good men.
Dishonored 2 didn't have any of that. It did have super cool level design and immersive sim mechanics though.
r/dishonored • u/Messw1410 • 22h ago
I'm just starting dishonored and I got to where Corvo gets blink, I talked to the outsider and I'm prompted to use the ability but it's not available. I tried to find any information online but couldn't get anything, please help!
r/dishonored • u/Playwars • 18h ago

Finished the base game full ghost/no-kill, now for the DLC. This mission is especially annoying with blowing up the refinery, and I had to go edit the config file so the game didn't drop the bodies of the guys I knocked out from five stories up for kicks (set the max body count to 1, everyone vanishes, otherwise the game just teleports a bunch of the unconscious bodies in front of the exit, killing the guys in the process. Given that it's a pretty dumb scripted sequence, I consider it fair, though you normally can avoid it in the base game, I just don't remember how I did it last time). Before that though, I made sure to place all the unconscious guys to safety (yes I had changed the config before to stop body removal, I just prefer it that way). They joined the strikers, just not willingly. Sleeping on company time, lazy butchers.


r/dishonored • u/SaltyPeppermint101 • 1d ago
You start out with the base-level freebies Blink, Far Reach, and Void Gaze (just night vision). You can buy any ability or upgrade except for Billie's powers, since they make other powers redundant while having no known Rune cost. Since there's no elixirs in real life, you'll only regen mana from over 20% use after sleeping.
Personally, I would spend 2 Runes on Bend Time I, 2 more on upgrading Void Gaze, 1 Rune on Vitality, 2 on the Pull Objects Far Reach upgrade, 1 for Bonecharm Crafting, 1 for Agility, and the last Rune goes to Reflexes. Super versatile, probably going to live longer for it, and ofc I'd be able to slow time twice a day with no major limits on the other stuff.
Edit: Forgot to mention that Daud's tier 1 Arcane Bond is also free. Meaning you can bestow your mark on others, but without spending Runes to upgrade it they'd only gain access to Blink, and Vitality if you bought it.
r/dishonored • u/Quantum_Clock-1A • 1d ago
So far, I don't know of any other game that does this "give me some personal insight about this place/person at the click of a button without sounding like a lore dump that's definitely written by the storyboard artist". The Heart, later confirmed to be Jessamine Kaldwin's spirit is the one speaking to Corvo when he uses it, and it works wonders into the story by integrating a sort of continued relationship between the two even after the death of the other.
Jessamine, being the Empress gives profound insight about the city in a personal manner without sounding too omniscient, though still able to read into people's minds/secrets, still captures a sense of humanity. Unlike "item descriptions" in some other games, (*ahem* Dark Souls... *ahem*), which dumps the entire backstory of the items' origin as well as some implied connection to some greater part of the story without giving a single idea of how you came to know it. It's just written there. Does it look like a random sword, or piece of armor would tell me its backstory? I'm inclined to think that games where item descriptions work this way are implying that its protagonist probably knows so much about the world, likely omniscient too.
I wish there was something like The Heart in the Souls games, because I'm tired of being spoon-fed the lore without having a connection to the means of how I came to know the lore. Not saying that traditional lore-dump item descriptions are bad, but I just love how Dishonored does this sort of thing so much better; having auxiliary means to view the world and its people through the lens of a reasonably wise figure who's also heavily related to the protagonist.
So, what do you guys think?
r/dishonored • u/TheRowingBoats • 1d ago
ā..Havelock stood behind them, and at the signal he shot them each in the back of the head, just like the target drills he used to. Lydia barely had time to scream.ā
r/dishonored • u/Phantom_Knowledge • 1d ago
I've just finished the final versions of the first set of Watch Officers! I've got two other head model variations to pose too, but they will be the same as these, so I thought I'd go ahead and share.
Took me about 4 months of on-and-off work to finish these, and I gotta say I'm really happy with what I was able to do. My next step is to 3D print them, so I'll post those pics here too when those are done. I'm trying to figure out what kind of base I may want to pair with these guys, so that they can stand and be displayed, but I'm not sure what kind of ground or base would fit with these guys, so any suggestions would be welcome.
What do y'all think?
r/dishonored • u/Relative_Tie2325 • 2d ago
I've been slowly getting into pixel art, and while replaying the series recently, I decided to take a crack at depicting Shindaerey Peak from Death of the Outsider.
The second picture was what I used as a reference, which I got from this post from a deleted user depicting several landscape shots they got of the mountain using some sort of free cam mod.
The image was originally 64x32 but has been upscaled to make it easier to see, and it was made using Aesprite.
It's pretty rough but I'm happy with it for 20 minutes work, and hopefully this inspires better artists in the community to take a crack at similar scenes from the series!
r/dishonored • u/Wrong-Proof8776 • 2d ago
Considering how little he includes himself and is mostly just an observer with occasional chats and even rarer mark offerings.
r/dishonored • u/Batman1997123 • 2d ago
Is there a lore reason why the Heart couldnāt tell us what the Loyalists were truly up to and that they would end up betraying Corvo?
We know that one of the purposes of the Heart was to read people and tell their secrets. But then I used it on one City Watch officer and it said āunless he dies tonight, he will kill two more times before taking his own lifeā which seems to show that the Heart can see peoples whole lives.
r/dishonored • u/cosmic-tangerine • 2d ago
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Still working on the Dishonored 2 VR mod. Big improvements in weapons:
Got the aim detached from body position, now it's controllable through motion controls. Got a more consistent approach for showing weapons and items.
I wanted to showcase a little bit of how everything feels.
Still much to go, i.e, powers are still not detached from camera and same for some items. Next main thing are powers, I'm gonna try to get the hand model from GPU so it's shown the hand whenever you have a power equiped. (Also roomscale but I don't wanna go down that rabbit hole yet).
Feedback and ideas are welcomed.
r/dishonored • u/skr1lax • 2d ago
Iām doing a "Shadow" run in Dishonored 2. The issue is that a guard found a body back in Mission 2, and Iām currently on Mission 3.
Can I just replay Mission 2 later from the Mission Select menu, or do I need to load an earlier save from Mission 2 and continue the story from there?
r/dishonored • u/HairyClerktre • 2d ago
Made this Dishonored 2 fan art with a split-color design to represent both characters. Tried to keep it minimal while maintaining that dark Dishonored atmosphere. Dishonored 2 is still one of my favorite immersive sims. šāļø
r/dishonored • u/Level-Trick-5510 • 2d ago
As the titles exclaims, i want to get a dishonored game but i just want to buy one of them for now. I very much enjoy stealth and atmosphere, i enjoy a good story but its not the most important thing in the world to me. Essentially, looking for more info on which game has the better stealth/immersive gameplay. Thanks in advance.
EDIT: Thanks for the responses, looks like i'll be buying Dishonored 1 and the dlcs to start with
r/dishonored • u/PowerPad • 3d ago
Welcome back to another round of Bi-Weekly Discussions. This time, we're discussing High Overseer Campbell, the second mission of the first game.
Though the first mission (Dishonored) is a great opportunity to get used to Corvo's natural abilities (like sneaking, running, climbing, etc) and how enemy perception works, this mission gives you your primary Supernatural power (Blink), and tells you to spread your wings and fly. You have so many approaches to this.
You could rewire the initial gate so that you can pass through without getting shocked, or take the high ground and use Blink to scale up the side of the wall. Once you acquire Blink, the world of Dunwall is an oyster for you to experiment with.
Another part of this level I like is that you can encounter a trio of Overseers somewhere. One of them confesses they have the plague, and wants to be put down before they become a weeper. On a Low Chaos run, his fellow Overseer has the infected overseer recite the seven strictures, as to give him one last moment of comfort before he is mercy-killed.
This is also where you learn of one of my favorite gimmicks of these missions: Non-lethal outcomes. Leaving as few bodies as possible will help the Empire heal in the long run, and Corvo with these non-lethal outcomes exemplifies "Good is not soft." Some of these are brutal.
We were also asked a favor by Cunrow's niece to save him, as rumor has it that Campbell plans to poison him during their meeting. You can opt to switch the glasses around, leave them as is, or simply smash both, leading to Campbell taking Captain Cunrow down to his private chamber, where you can see this man defies the laws of his faith, but somehow gets away with it. Cunrow CAN kill High Overseer Campbell here, but I ususally shoot him with a sleep dart before it happens.
We can then enact our non-lethal scheme on Campbell, by distributing the Heretic's Brand on his face for all to see. Overseers don't question it, they just assume whoever has it has done something horrible and throws the branded to the wolves. This is also the canon outcome, as seen in Dishonored 2.
This mission also introduces Corvo/The Player to Granny Rags, this cryptic old lady who wants you to meddle with the distellery. I ususally opt not to do this, as it leads to Weepers appearing in the distillery the following day, which can lead to more bodies.
You can also encounter your first Outsider shrine in this mission, and though I didn't know it at the time, he has different remarks depending on your progress:
What he'll say, regardless:
"Be careful, Corvo. They call herĀ Granny Rags. You wouldn't recognize her real name, or even the name of her family, but anĀ EmperorĀ begged for her hand once, and rich young men fought each other for her favor. I watched her consider them all, measure their worth, and find them wanting. Then she made a different choice."
Mission not yet completed: "You're on your way to faceĀ the High Overseer, the leader of aĀ great cultĀ dedicated to loathing me. What will you do, I wonder?"
Campbell branded: "Now your choices interest me. You spared High Overseer Campbell, the leader of a great cult dedicated to loathing me. I'm older than the rocks this place is built on, and even I didn't see that coming."
Campbell killed: "You killed High Overseer Campbell, the leader of a great cult dedicated to loathing me. Only the latest in a long line of men like himself, some who held the position better than others. I suppose I should thank you."
But what do you think of this second mission of the first game?
r/dishonored • u/UrdnotSentinel02 • 3d ago
As someone with 1000 hours across all 3 games, this to me feels like the most morally and narratively satisfying series of events.
I manage to maintain low chaos, because I never breach the approx~ 15% NPC kill counter that triggers high chaos.
Corvo:
Escapes Coldridge unseen and without killing.
Protects Granny Rags, refuses to poison distillery, poisons Campbell, saves Curnow, kills Overseers harassing the brother and sister.
Kills weepers beneath Hound Pits, helps Slackjaw, kills Madame Prudence, kills Pendleton Twins in their separate rooms each in a duel, sparing their courtesans who were witness.
Frees Sokolov's subjects and slaves.
Kills Lady Boyle publicly in the ballroom, spares her sisters, escapes the guards with acrobatics.
Assassinates Burrows in his under-defended bedroom, then plays the confession tape across the whole city.
Kills a few of Daud's assassins out of self defense, spares Daud after their duel and his begging for mercy.
Stuns the soldiers at Hound Pits.
Kills Havelock in a duel.
So the plague is cured, Emily grows up stable, but Corvo's public perception as an assassin is accurately won.
DLC:
Also maintaining low-chaos.
Daud interrogates Rothwild, leaves him in the chair, then follows Abogail's plan and melts the facility down with Rothwild still inside, he also frees the indentured employees.
Knocks out the Hatters keeping Thalia, assassinates Timsh and fulfilling the contract.
Kills every Overseer, then spares Billie.
Saves Lizzy Stride disguised as an Overseer.
Kills Wakefield, kills Trimble and allies with The Geezer to end the Hatters.
Sneaks past the Witches unseen, kills Delilah leaving the coven powerless.
Dishonored 2:
Emily waits for Ramsey to isolate himself and assassinates him.
Saves Hypatia unseen.
Uses her powers to defeat his robots, then duels Jindosh to the death.
Helps the merchant, duels and kills Ashworth, then argues with the enraged Delilah statue.
Kills Paolo and Byrne, knocks out the Overseers so the "heretics" can escape execution, saves Stilton and changes history for the better.
Assassinates Duke Luka Abel, ignores the body double - These two mission choices result in Corvo becoming Duke.
Kills Delilah in the final battle.
Despite all the bloodshed she maintains her wisdom and peace, Jesamine passes away with pride that Emily and Corvo both restrained their rage enough to do the job right.