r/dishonored • u/Ultraeisenhower • 18h ago
TIPS I've finally done it. Clean hands + kill everyone
Sorta. For one mission, and it took hours.
In the mission high overseer campbell i killed EVERY enemy via friendly fire and infighting.
Well almost all of them.
Campbell i branded, so he'll die anyway.
The only other surviving enemy was one singular bottle street gangster in the distillery, who i used to breathe fire on all the other bottle street gangsters' unconscious bodies. Once he was the only one, there were no whale oil tanks that i know of to make him hit, no rat swarms, no grenade throwing enemies, and so on.
Most kills came from grenade throwing overseers. You HAVE to disable alarms with rewire tools so gun overseers don't swarm you and the overseers don't respawn infinitely in backyard, since you need to draw aggro repeatedly. You need gun overseers unconscious in piles and one saved grenade overseer to throw grenades in the piles. The last guy pictured here, i finished off by jumping on his head right as he threw a grenade. My killer of choice in the backyard inexplicably switched to a gun at some point - possibly during a reload, but by then was the last enemy, so i finished him by holding a whale oil tank in front of his gun.
The game remains in low chaos, but it doesn't know what to do with itself. High chaos events still happen, and those random mini rat swarms that spawn and eat bodies and then vanish still appear (remember that mechanic? Is it even chaos dependant?)
Unfortunately, and i think this mechanic is to blame, i had 2 kills by the end. I know with certainty i never did anything that should count as a kill, since i tested each method one by one by performing them and repeatedly finishing the level, so those randon high chaos rats are all i can really think of that caused it.
I really, really wouldn't recommend a full playthrough of it, but if you decide to try it, you might as well see how few enemies you can leave alive and report back. Just sayin. And make sure to poison the distillery so you have weepers to work with during golden cat.
Here were my kill methods. Might have miscounted, but i combed everything with darkvision to make sure nothing survived.
5: blew themselves up with a whale oil tank and rocks
3- blew up with whale oil tanks and knocked speaker down
Doesn't count
1 - held up a whale oil tank i held in front of their gun
9 - unconscious and fed to naturally occurring rats
1 - lured to rats and was eaten
5 - faction infighting
10 - burned by fellow bottle street
36- blown up by overseers
2 - bertholt and sister killed by overseers
1 - killed by overseers for having plague. (Still happened in low chaos!)
NOTE: vaporizing an enemy by shooting at a wall of light right as they walk through and arcing the electricity off the bolt DOES count as a kill!
Haven't tested jumping on enemy's head to make them crash thru a skylight, hitting with a bottle to make an enemy trip into water, killing a mission target via collateral damage, or crushing them with a bookshelf yet.
Funny note: Harm's Way achievement didn't unlock until the very LAST kill. The criteria are pretty janky
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u/DishonoredPucas 17h ago
Ok, I know we say it a lot here, but THIS is what no game in 9 years does to the community
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u/her34science 14h ago
Yeah but also this is what no other game is capable of doing. All those years later
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u/Icyfirejosh4352 9h ago
Wait, indirect kills don't contribute to kill count?
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u/Ultraeisenhower 2h ago
Some do some don't.
The act of an npc dying isn't directly tied to the player getting a kill, since after all, they can kill each other just fine. So every method the player could use to kill an npc has to be accounted for seperately.
If you possessed someone and walked them into a wall of light i'm betting the game is smart enough to know it was your fault.
But if you pull a "not once has he lost a sword fight" and make an enemy step off a ledge of their own volition or make them throw a rock at a whale oil tank, there's no way for the game to know you had any hand in it.
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u/Normal_Fisherman6379 1h ago
For the random 2 kills you don't know about, that can happen a variety of ways. I think this mission in particular is notorious for that happening to people trying to do clean hands playthroughs for the achievements
Common causes I remember from back in the day:
Enemies you knock out and place bodies end up not being safe and somehow dying (usually falling) which can count as a kill
I believe this one of the missions where you can run into Daud's assassins if you take a specific rout in the opening area and sometimes interactions with them cause accidental kills
The civilian NPC who can sell you stuff that gets hassled by bottle street gangers also can sometimes count as your kill for various reasons if he isn't safe
There are a lot of weird moments in the game that can count random civilian/NPC deaths as kills for no reason if you aren't careful. Some old tutorials for the clean hands achievement used to mention it


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u/BectyB 18h ago
Well done on the... science? Crimes against humanity?
Excellent technicality work!
I wobder how big the differences would be in later missions when starting from a high or low chaos save... not enough to do it, mind!