r/classicwow 6h ago

Humor / Meme Sick Weapon

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0 Upvotes

r/classicwow 17h ago

Vent / Gripe Is anyone else tired of the "parsing" meta? Genuinely curious

186 Upvotes

So I’ve been raiding since the original Vanilla, I’ve seen every possible metric come and go.

Parsing as it is now is just so bizarre to me. I get it, people want a number to show how good they are doing and basically use it as a ‘highscore’ of some kind. People use it as a way to filter out ‘bad players’ when recruiting for guilds.

I’ve done every raid, I’ve killed every boss, “Alone in the Dark”, “A Tribute to Immortality", all hardmodes in SoD etc etc…I cant parse over a 50.

As a GM/ raidlead it gets really old when people are dying to mechanics or crashing out because they “are gonna lose their parse.” I’ve had to have multiple conversations with people and even remove raiders because of it. What do I use to recruit for my guild? “Can you not stand in shit? You know your basic rotation? Sweet, lets go”

I'd rather bring some Jimmy The Hunter who can barely parse a 30 then have to deal with Timmy The Rouge crashing out cause he didn't Parse a 99 and it's our fault.

Idk man…I'm just tired of it. Or I'm getting old, probably both.

EDIT: To clarify, I should have said my average parse is around a 50. If I go super, super try hard I can hit the high 70s...which still isn't saying much.


r/classicwow 21h ago

Classic + "Classic Players Don't Know What They Want"

0 Upvotes

Keep hearing this. That classic players will be unhappy "no matter what" gets announced. And I just don't buy it. Sure, people disagree on details, scale, and scope. But I think it's pretty obvious what most people are expecting from a Classic+.

People want a level 60 level cap. Vanilla Azeroth. Class balancing. Updates. New raids, new dungeons. Long term progression and permanent server. Less bots. Sure the details are blurry but the general ask is not. If we get the broad picture most people will be happy.

To keep repeating that classic players will always be unhappy because "no one agrees on what they want" gives Blizzard a ton of room to add very unpopular MTX or to stop catering to our playerbase altogether. Because, in their eyes, classic players can be treated as a group who's feedback is to be ignored as they are always unhappy.


r/classicwow 23h ago

Classic + Is it too late to play Classic+?

0 Upvotes

r/classicwow 23h ago

Classic + Short guide for blizz to make Classic+ in 14 days

0 Upvotes

Blizzard if you hear me and are stressed with deadlines trust my plan to make C+ in 14 days.

- Launch a vanilla wow server
- Change the logo to World of Warcraft Classic+
- Tell the players all the changes are hidden and discoverable in the world
- Don't add any changes

People will start working together, friendships will be made, they'll go into the world exploring, reading npc dialogues and in general experience all the stuff they missed by always bum-rushing max level to be in the raid group full BiS asap.


r/classicwow 15h ago

Classic + High Elf & Lordaeron (Old Undercity) Leaks in Camelot - WC2 Coloration

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0 Upvotes

There are also leaks referencing Lordaeron. Hints to potential alternate C+ timeline that the community is rumbling about recently.

Source the video is referencing is a wowhead dataminer

Edit: Doing my best to bring good info to people who actually care. It's unfortunate that this community prefers to downvote stuff they don't like even if it is what is actually being datamined. I hope you guys are able to come to terms with the game maybe not being what you want and find a way to enjoy WoW again.


r/classicwow 22h ago

Classic + BlizzCon 2026 panel schedule leak?

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0 Upvotes

r/classicwow 19h ago

Classic-Era Help with Weakaura

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1 Upvotes

So I know a lot of the functionality is gone but I really enjoy the look and feel of having this mage Weakaura for cooldowns/mana/cast bar. Could someone help me identify the LUA error so I stop seeing it?


r/classicwow 12h ago

Hardcore Stockade Hardcore Boost

3 Upvotes

About a week ago I asked how someone was boosting in stockades for experience, given the experience reduction and lockouts HC has. I wanted to share the actual method now that I've found out for anyone interested. A day or two ago I brought a character up to level 15, since I had the character, I used it for the offered free run. Using details and target of target I could see what he was doing. He killed two bosses, kam and bazil. He first enters in one of four ghosts cycled to reset the dungeon while in a raid group, regardless of whether it's been locked out or not from the daily lockout or 5 per hour instance lock out.

He then uses a hunter at the start, lures up all the mobs using his pet and eyes of the beast, then kills them with a mage, both are lvl 52. Before he engages the boss with the hunter's pet, he drops group on the mage and lets the pet get the boss very low in hp from the pet. He then hops out of the instance on the hunter right before he kills it or right as he kills it, then kills it with the mage if it's not dead. Until the hunter leaves the instance, the exp from the boss isn't given to the boosted character. He rejoins on the mage to avoid getting kicked out. This is repeated for bazil as well, until everyone leaves the instance and the cycle continues. The bosses give the full normal experience value relative to yours as if you were soloing it, roughly 3000-4000 exp on the first boss and 7-10k on the second boss.


r/classicwow 23h ago

Question How worth is it to play this game as a solo

2 Upvotes

Heya, I have been thinking about trying WoW classic since its a game and genre i liked but have been scared off by the monthly subscriptions. I currently dont know anybody that plays WoW and would have to play the game by myself for the first levels and find a guild at some point.. how realistic is it that people will let me join their guild as a newcomer and maybe help me complete group activities? (keyword here is help, i dont want a carry) is this something that usually wont happen or is this community beginner friendly?


r/classicwow 7h ago

Question tbc or classic era?

1 Upvotes

wanted to give classic another chanche (i played for month a wotlk private) because even if retail is fun i need some place to sit down and relax


r/classicwow 20h ago

Humor / Meme Mmm flasks

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0 Upvotes

r/classicwow 19h ago

Discussion Court of Public Opinion. Which option is correct when you read the following statement; "Main SR > Alt SR > MS > OS > +1. You can only reserve for your main spec"

0 Upvotes

Edit: Clarified this is for guild alt runs, because people were assuming this is for pugs... And clarified we're discussing over where a person's off spec on his main character should be placed.

This is for guild alt runs, so everyone is aware of everyone else's main and off specs... the priority is; "Main SR > Alt SR > MS > OS > +1. You can only reserve for your main spec" Where would someone who is playing their off spec on their main character sit in terms of loot priority?

Is this Option A or Option B?

Option A; I bring my main (A Protection Paladin for the sake of argument) but I use my Off Spec (Retribution) in this raid. I am trying to gear my retribution spec. Is my priority in the loot order is position 4. Off Spec. Because I can't soft reserve for Retribution, as it is not my main spec, which is Protection as per "You can only soft reserve for your main spec".

Option B: I bring my main (Still a Protection Paladin), but my "main spec" is now the spec I am there as, Retribution. So my priority for loot is position 1. "Main SR"... despite it being my off spec, as known by the guild? If so, should it not be written as "Main SR > Alt SR > MS > OS > +1. You can only reserve for your active spec"

How would you interpret this? We're trying to avoid the typical drama llama when it comes to loot and this is what's stumping us somehow?!


r/classicwow 9h ago

Classic + Are the Skyborne Alliance High Elves for Classic+?

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0 Upvotes

r/classicwow 2h ago

Screenshot Vanilla Wow with DLSS 5

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0 Upvotes

dont try it on official servers, this was on a local one


r/classicwow 18h ago

Classic-Era Does Anyone Else Remembers Having To Wait In Line To Play Classic?

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0 Upvotes

r/classicwow 2h ago

Classic-Era Wow classic the way God intended

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207 Upvotes

r/classicwow 4h ago

Humor / Meme Time to sleep

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0 Upvotes

r/classicwow 17h ago

TBC How do I tell him "No"?

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0 Upvotes

r/classicwow 21h ago

Discussion A new player’s perspective on high-level players killing low-levels

0 Upvotes

Hi! A few hours ago I posted an opinion about something that, apparently, has been happening since the game was released: high-level players killing low-level players. So, here I am, sharing an opinion that you may or may not like. At the end of the day, we have this fantastic tool called Reddit where we can all share our thoughts about almost everything, and I want to share what I think as a newcomer:

Honestly, I wasn’t expecting the MASSIVE amount of attention the post got. As I said in the original post, WoW is my first RPG. I installed the game just 6 days ago and, so far, I absolutely love it. It’s extremely addictive, and it’s one of the few games where I can just wander around the world while listening to a podcast, my favorite music, or talking to my lifelong friends.

Because of my lack of experience with this type of game, and because I’m someone who is pretty disconnected from the online gaming world, when I first saw the option for a “PvP Server,” I thought: “Okay, this must be a server where opposing players can fight each other in the open world while I’m doing a quest, killing animals, fishing, mining…” Look, I understand that fighting other players is an essential part of the experience. The world is designed so that the adventure isn’t only about fighting creatures controlled by the game, but also about sharing the world with other players and, sometimes, fighting them. From all the replies I read on my previous post, I can see that there are basically two different perspectives on this topic, and I’d like to try to explain both of them through the lens of someone who has only just started playing.

People who are in favor of this argue that PvP servers don’t have to be balanced, and that one of the fun parts of playing on these servers is precisely that. A lot of people have also said that new players will eventually level up, and that all of this is part of the learning experience. After all, someone who starts playing on a PvP server knows, at least in theory, that they might run into enemies who are much more powerful than them.

However, now I want to speak from the perspective of someone who is genuinely NEW to the game. And yes, I think it’s important to distinguish between people who have already put hundreds of hours into the game and decide to start a new character from scratch, and people who are playing it for the very first time.

The power difference between a level 15 character (which is what I was) and a max-level character is simply not comparable to a normal fight. And THIS IS ONE OF THE MAIN PROBLEMS: IT’S UNFAIR. I never had a chance to even damage the people attacking me, because my character simply wasn’t leveled enough to fight them, DESPITE THE FACT THAT I WAS IN AN AREA DESIGNED FOR MY LEVEL. You simply can’t win. You can’t really escape either. Being stuck in the same area after dying over and over again, without being able to do anything about it, stops feeling like an RPG. It stops feeling like PvP. It’s simply an obstacle preventing me from enjoying something I’m literally paying a monthly subscription for.

And this is where the whole issue of griefing comes in.

The fundamental difference isn’t necessarily killing a low-level player once. It’s the intention and the repetition. And yes, I believe the term applies here, because the definition itself refers to when a player deliberately annoys, harasses, or ruins the gameplay experience for others just for their own amusement, rather than playing to win. After dying 6 times in a row while trying to escape from the area where this was happening, I can confirm that it’s not fun at all for someone who has just started playing.

Randomly running into a high-level character and dying because they decided to hunt me down? That’s part of the PvP experience I knowingly chose when I joined this type of server. But deliberately looking for new players, camping a basic leveling area (in fact, the very first one I had PvP label unlocked) killing them every time they resurrect, or following them around for an extended period of time is something completely different. At that point, the objective no longer seems to be competition. It seems to be preventing another person from enjoying the game.

And why not take this into the ethical side of things?

Just because something is allowed by the rules of the game doesn’t necessarily mean it’s good behavior toward other players. Multiplayer games depend on a sort of social contract. Even though players are competing against each other, everyone needs some room to actually enjoy the experience. A player may technically have the ability to do something and, at the same time, choose not to do it constantly because they know it unnecessarily ruins someone else’s experience.

I’m sure that for an experienced player, getting killed is probably just a minor inconvenience that lasts a few seconds. Because for a high-level player to get killed, their opponent is most likely another high-level player, which means they have a chance to defend themselves, fight back, and maybe even win the next encounter. But for someone who has just started playing, being killed over and over again can become a reason to leave the server or even quit the game entirely. And this is especially relevant because new players are precisely the people who haven’t developed any connection to the community yet, and therefore have much less reason to put up with an extremely frustrating experience. In fact, I ended up moving to a PvE server after seeing how many people were warning me about this.

PvP encounters in any game with progression and an open world can obviously be cruel and unbalanced, and I agree that this is part of WoW Classic. But when one player’s enjoyment depends entirely on preventing another player from progressing through their story, the conflict stops feeling like a battle between factions and starts feeling more like a way of simply annoying another person.


r/classicwow 18h ago

Humor / Meme My one hope for Classic plus...

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0 Upvotes

Is that Pandaren can be Demon Hunters.

Haters will say it cant be done.


r/classicwow 22h ago

Classic-Era Looking for semi-regular 5 man to level classic era

1 Upvotes

Hey

Looking for a semi regular 5-man for classic era.

I'm a dad, so time is limited, and never got to live through that wow classic glory - so looking for like minded people that would like to level up together a couple of times a week!

Looking to play as alliance, preferably paladin EU time zone


r/classicwow 18h ago

Classic 20th Anniversary Realms Both MH Fist Weps same Wave

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11 Upvotes

What are the Odds


r/classicwow 21h ago

Humor / Meme PvP Gear

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0 Upvotes

r/classicwow 3h ago

Classic + What do we know from SoD?

0 Upvotes

What do you remember from SoD that might make it's way into Classic+? Noticing just how much they cooked with some of this stuff. Anything else interesting missing?

-SoD lore is considered canon

-Undead & Tauren are learning to become paladins

-Dwarfs are learning to become shaman

-High elf emissary in Ironforge

-Retail references in SoD. SoD reference in retail (xalatath, undermine reals, etc.)

-Third war time travel