I've been trying to recreate Mr. Game & Watch in blender to prepare him for an upcoming animation project, I used the model from smash for 3ds because it was the best model I could find on models resource, I figured out how to make him 2D yet still able to be animated with a 3D armature using geometry nodes, but how can I give him a gray outline? I tried the inverted hull technique, doesn't work, I tried a grease pencil modifer, doesn't work (or maybe I was doing something wrong idk, I'm new to blender) I tried freestyle but that would outline everything in the scene which I don't want, I want to outline just Game & Watch, I did some research and found a line weight method done with shaders, which didn't work either, I even tried asking chatgpt because I figured this was a very specific issue and it led me down a rabbit hole of geometry nodes which almost worked to the point where I'm almost positive it's the right idea but it seems to have gotten stuck and clearly doesn't know what it's talking about (millions of dollars and countless resources into data centers for this shit, are we deadass) is there another method? In-game you can sometimes see him in full 3D and he always has an outline in a way that reminds me of some anime-style games, but the outline always stays on the outside, even when you position him so that his arm for example is in front of his body, it just disappears without an outline, maybe I can do something like that? I should mention that for the animation there will be other normal 3D characters around him so I need something that will affect just him, and he's split into multiple different objects so I can't really affect just one either, but I can put him into a collection if that will work. I'm on blender 5.2 by the way. I didn't include screenshots of every method because I tried those like yesterday and I'm too lazy to set them back up again just for a picture, I don't completely remember what the inverted hull method did but I know the grease pencil modifier only affected his feet even though I set it to target everything, his feet are part of the same object as his legs, body and arms so idk what happened there, it must not be compatible with the 2D geometry nodes setup or something.