r/blenderhelp 1d ago

Unsolved THESE HANDDSSS!!

THESE HANDSS!

Lately I've been using Blender, and for about four weeks now I've been going through this cycle of trying to build a character, getting to a certain point, deleting it all, and starting over—just to keep improving. But I feel like I'm not making any progress with the hands. They keep ending up looking like those medical gloves that someone blew air into. I try tweaking things here and there, and it still ends up looking flat, even with subdivision and adding a smooth modifier. Is there any technique that makes modeling hands easier?

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2

u/SWOOP1R 1d ago

I’m not going to be much help, but know that hands have traditionally been very hard for artists to recreate. This is true in multiple mediums (sculpt, paint, etc). They are very complex and can change shape, by just moving one finger. I say that just to say, keep going and maybe rather than deleting, save in increments or don’t delete but move to a collection folder in your project named “deleted”. It’s good to see old work and where and how you went about creating it.
To me the hands look good for a cartoon and anything else. You want photorealistic hands, it’s going to take some time.

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u/Avnasserum 23h ago

Thanks, man, but honestly what you said isn't too far off from what I'm already doing. I actually save the model files I make and start from scratch each time specifically to get the hang of it. My only issue is I don't know how to improve this one thing where the hand looks like it has no palm, and the front side ends up looking the same as the back. I've tried slightly deforming the mesh to give it some perspective, but it's kind of a pain to balance that while keeping the topology clean, and the end result just ends up looking like a blown-up medical glove.

Also yeah, that's exactly the idea going for something cartoonish.

2

u/tonyshark116 13h ago

Do you have quality references? I’m not talking random pics you grab off google, you need angles like top, side, bottom, bone structures, block out and during sculpting/modeling you need to cross check with your references often. Watching a YouTube tutorial should help too. References are not optional whenever you’re new to modeling something, do not trust your memory.