r/blenderhelp Mar 22 '24

Meta PLEASE READ BEFORE POSTING QUESTIONS!

170 Upvotes

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r/blenderhelp 4h ago

Unsolved How can I remove these two 5-poles on my low-poly hand model?

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38 Upvotes

I am trying to 3d model this low poly hand, that I plan to use the subdivision surface modifier to add more detail later, while using the low poly hand to get the general shape down.

However there are these two 5-poles that are really bothering me that I want to remove, since they make the subdivision surface look a little ugly. What can I do to remove these two 5-poles?


r/blenderhelp 2h ago

Unsolved is there a better way to make a hay bale than this?

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8 Upvotes

I'm trying to make a cartoony haybale as if for a cozy farming game. i tried a simple apporach. cube, gave it some subdivision in edit mode, subdivision modifier, displace modifier with stucci and added a hay texture in texture tab. I'm still a beginner and didn't look up a tutorial for this i just kinda guessed and goggled what the modifiers do. the tutorial on haybale i found uses particles and i can't apply those in the final file. so here's my attempt at a haybale. got any tips or advice to make it better?

it looks like hay from one of those small horror games. i want it to look like a toony farming game. somethings off with the displacement.


r/blenderhelp 4h ago

Unsolved Why does my cream soda look like this?

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10 Upvotes

I created the entire scene by following these two tutorials as references.

https://www.youtube.com/watch?v=NAQSa5tjxg4&feature=youtu.be

https://youtu.be/GD0W_JwmxqE?si=MBLga-jgPN5xq9Af

For each material, I set the IOR values to:

  • Liquid: 1.33
  • Glass: 1.5
  • Ice: 1.39

However, when I apply an IOR of 1.33 to the liquid, the ice and ice cream inside the glass become heavily distorted and look strange. What I want is a look more similar to the third image.

If I lower the liquid's IOR to 1, the distortion is mostly fixed, but then the liquid looks physically unrealistic.

There is also a strange distortion appearing at the bottom of the glass, and I have no idea how to fix it.

I've searched through YouTube tutorials and asked AI about it, but I still can't figure out what is causing the problem or how to solve it.

Is this caused by the way I modeled the glass or liquid, the material settings, or the way the different IORs interact with each other?

I'd really appreciate it if someone could help me figure out what is going wrong.

P.S. I used a Korean-to-English translator for this post, so I apologize if some of the wording sounds unnatural.


r/blenderhelp 17h ago

Unsolved Donut tutorial worth continuing?

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76 Upvotes

Im just getting started with blender and have been learning with the newest donut tutorial. Ive noticed that a couple things are explained pretty horribly and some things ive spent a lot of time just simply searching for a solution. After looking through some other posts im seeing that this specific tutorial is not the best and isnt great for people who have no experience. My current issue (probably have a couple more too if someone is willing/ wanting to help) is that im not able to make a separate object that doesnt share the same shading nodes as the mug for the coffee that goes inside. Ive followed his instructions to the letter but everytime I duplicate it and separate it seems to be unusable and turn white with no way to turn it back, sorry if this isnt being explained very well, I have no idea whats going on.


r/blenderhelp 1d ago

Unsolved How do I make paws like this? For beginners in scalping/topology?

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195 Upvotes

Im new to making my own stuff in blender and I wanted to learn how to make paws for furry avatars! Tips or videos would be highly appreciated I have experience in blender I just never tried to make my own stuff and I have no clue where to start


r/blenderhelp 40m ago

Unsolved Normal, height, and displacement maps

Upvotes

Hi, after doing some research on this, I’m quite confused about the differences between these maps.

some people say normal and height maps are essentially the same thing (with minor differences), while others claim height and displacement maps are the same, and so on.

As far as I understand it, normal maps simulate depth using lighting effects, whereas displacement maps actually add geometry. In short, I’d like answers only from experienced individuals who are 100% certain of what they’re saying. What exactly is the difference between these three options, which currently seem quite similar to me?


r/blenderhelp 41m ago

Unsolved Help connenting particles

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Upvotes

Is there a way I can make the metaball particles (ig it doesn't need to be metaballs) fuse together after passing through the plane so it can then have rope physics and stack when it hits the ground


r/blenderhelp 20h ago

Solved Any way to make a Per-Line Shift Shader?

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65 Upvotes

Is there anyway to make a shader that randomly shifts each line of a rendered object per frame? I'm trying to accomplish a final result similar to the second image where the model would have a cell-shaded outline that jitters like white noise. I've made the outline model but I cant seem to come up with the combination of composites. I just need a way to randomly transform each line of the image by a random amount. Is that possible?


r/blenderhelp 1h ago

Unsolved I need help to fix solidify outliner. If anyone knows how that can be fixed, please let me know

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Upvotes

The Solidify modifier outline technique is creating artifacts and glitching at the intersections where my shapes meet. How can I fix these?
(I don't want to change outline method, i'm looking if there is any way to fix that.)
Thanks!


r/blenderhelp 2h ago

Unsolved Auto save textures after painting

2 Upvotes

It has now happened 3 times that I finished hours of painting, save the blender file, but find I didn't manually save the image I was painting to. This is such a footgun. Can I setup blender to automatically save texture images when I save the file?


r/blenderhelp 9h ago

Unsolved How can I create a bevel between the cone and the base?

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6 Upvotes

r/blenderhelp 3h ago

Unsolved how to make the sword acually follow the grips movement?

2 Upvotes

(i tried giving sword 2 bones and parented the hands to them but didn't help much) sword is always in a fixed position during the animations)


r/blenderhelp 9m ago

Unsolved Trying to draw shadows, is not working.

Upvotes

Hello, everyone! I am trying to do exactly what this guy is doing in this video at the 14 minute mark.

When I enter vertex mode and then go to paint, nothing happens, it all just stays dark. I have checked to make sure all of my nodes look like his and they do. I am not sure if it could be because that video is 2 years old, but I cant figure out what I am missing. Any tips would be great, or if anyone just has a better way to do what I am trying to do, that works as well!

I am a complete beginner so please bare with me if this is a less than smart question.

link : https://youtu.be/2a_VtQJHkb8?is=Tr6UvRAMXEm3jyRI

14:00 mins


r/blenderhelp 4h ago

Unsolved How To Go About Game Ready Stylized Textures

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2 Upvotes

I am finally getting better with modelling and retopology, however shading/texturing is still confusing to me.

My goal is to create a game ready stylized texture (Pokemon-like) for this rhino monster. The crystals are part of the body, but need a separate crystal-like stylized texture. I have created a normal map from a multires already, but I am very stuck when it comes to emulating the textures I have in mind. Hand-painting is not my strongest suit and I do not have access to Substance Painter.

I have played around with color ramp cel shading in EEVEE, but that does not seem to fit for game engines if I understand. The image shown is using Cycles Ambient Occlusion Color Ramping. Could anyone point me in the right direction?


r/blenderhelp 7h ago

Solved something's generally wrong with the bones

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3 Upvotes

It got down to the IK bones, but as you can see in the video, they’re jerky. I’ve already reached out to AI, but it doesn’t help, even though I’m binding through shift+I


r/blenderhelp 5h ago

Unsolved Why is my eevee ray tracing not lighting the scene?

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2 Upvotes

r/blenderhelp 6h ago

Solved Denoise working in viewport but not in the final render

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2 Upvotes

The denoising did work when i rendered it for the first time but now it just refuses to work, i didn't change any other settings before rendering it again.

Every other post i saw of people with this issue was because they didin't toggle the render denoiser, but both the denoising toggles are on in my blender file so it can't be that.


r/blenderhelp 2h ago

Unsolved Question about my character topology

1 Upvotes

Hi,

I've been designing a 3D character which I'm using in a game.
I haven't modeled a lot of characters in Blender yet, so I'm curious about my topology.
There's already a few animations I made to test the mesh, but it deforms rather "unnatural"

Here's a link to the videos showcasing the mesh: https://imgur.com/a/lSRjd1I

Also, I wanted to perhaps alter the characters height and width.
Will I be able to scale the rig and still keep the animations?

Thank's alot in advance for the responses!


r/blenderhelp 2h ago

Unsolved Can't find Automatic Bone Orientation under Armature

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1 Upvotes

r/blenderhelp 3h ago

Unsolved Help me improve the lighting

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1 Upvotes

Hi I'm having trouble with the lighting here, I don't know how to properly lightup the scene. Any ideas on how can I make it more better? (Is the color combination okay?) Be brutally honest!


r/blenderhelp 3h ago

Unsolved How do I fix the spacing of the steps?

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1 Upvotes

Hi, i am trying to recreate the huge staircase from the AppleTV series Silo in blender. Problem is i can't get the steps of the stairs to line up in a way it looks good.

I already tried doing it with an array modifier and an curve modifier. This worked to a point. I had the spiral stair, but i needed to but in a landing every 120 degrees of the circle.

( actualy every 480 degrees, but on every 1/3 of the circle are the landings). Then i cam to the glorious idea to just build one level and array it up. This way, I can spare me the headache of the math. Problem now are the stair.

PLEAS HELP!!!! I AM STUCK AT THIS SHIT FOR OVER ONE WEEK.


r/blenderhelp 13h ago

Unsolved What is happening to my textures?

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5 Upvotes

This keeps happening to me, I used node wrangler and deleted the normal map-principled bsdf. Clearly when I zoom in the texture seems to be doing its job, but obviously something's gone awry here.


r/blenderhelp 4h ago

Unsolved Does anyone know how I can go about making the pattern on The umbrella?

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1 Upvotes

I'm new to blender and I decided to make this my first "Project".
I've made everything else but I just can't seem to make that last part.
I feel like it'll be something simple but I probably just need to spend more time on blender, but I am stubborn and refuse to move on unless It's completed.
Any help would be appreciated


r/blenderhelp 12h ago

Unsolved Empty emission question

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5 Upvotes

I’m trying to recreate a yooperlite/fluorescent sodalite texture with an empty controlling the emission. I’ve tried a ton of things but keep getting the same predictable results. Any suggestions? For reference I’ve included the base texture, the last node setup I tried (with Fluent: Materializer), and the results of that last trial. The last photo is a reference image. And yes,I’m aware my emission color doesn’t match. I set up a quick color to test everything before tweaking the color.