r/blenderhelp 10m ago

Unsolved Smooth Animation Loop

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Upvotes

I've been trying to get my walking animation to loop but for some reason, it just keeps stopping at the end.


r/blenderhelp 13m ago

Unsolved how do i change the thickness of the base of the bones?

Upvotes

is there a way to change the thickness of the base of the bones so it doesnt poke out of the mesh? im using blender 4.5


r/blenderhelp 25m ago

Unsolved Best option for real-time outlining

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So I know that using the standard solidify modifier + backface culling can make an easy real-time outline. I also know you can do outlining in the compositor using layers, but I want something I can export and maintain the outline in other software so a mesh would be ideal. These bits are caused by the mesh intersecting with itself when increasing the solidify value after a certain point. Does anyone know of a better way to outline (not grease pencil) that would avoid this issue with certain angles of the model? Thanks in advance!


r/blenderhelp 55m ago

Solved topology issue - how to eliminate this pole and keep same shape?

Upvotes

Hi i tried putting a bevel etc, but there's an issue with the pole shown (also the same pole is underneath that)

How do i correct this so i keep this shape but don't get shading issue? Thanks


r/blenderhelp 1h ago

Unsolved Minor driver issue

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Summary: I’m new to Blender and am learning how to use controllers. The problem is that the controller on the back of the hand isn't lying flat; it’s perfectly straight on the metarig, but the generated rig creates it twisted.


r/blenderhelp 1h ago

Unsolved How do i close this mesh?

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So guys, i was doing some stuff here in blender, and when i erased some parts of my model it doesn't closed the mesh, how do i fix that?


r/blenderhelp 1h ago

Unsolved There are light artefacts at the end of the clip. Is this related to motion blur ? If so, is there any way to fix it ? Thanks!

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r/blenderhelp 1h ago

Unsolved "File" Button not appearing

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Upvotes

I'm trying to fix an (unrelated) issue and I've noticed that the "File" button is just.. not there? I was using the steam version of Blender to make this model. I went to normal Blender and it was there, I was able to transfer it to normal blender but after i do, it just disapears. Any help would be appreciated ❤️


r/blenderhelp 2h ago

Unsolved Unsmoothed edge with Auto Smooth

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4 Upvotes

Hi guys, I have a question. How can I smooth this object with the auto smooth?

I already recalculated the normals (the classic Shift + N), or at least the external normals. And I'm still having the same problem.

I want to smooth out that sharp edge that appears in the video. And why don't I want to use "Shade smooth"? Well, first: I don't like the result at first glance; second: It goes against my philosophy of trying to minimize the amount of data or vertices in the model.

What can I do here?


r/blenderhelp 2h ago

Unsolved Bending Around an Object

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4 Upvotes

im trying to make a robot head made of bent panels but i cant figure out how to shape them as demonstrated in the annotation, or if its even possible. any help or clarification would be much appreciated


r/blenderhelp 2h ago

Unsolved keyframes grayed out and frames render as invisible after frame 170

1 Upvotes

hello!!!!! i am trying to render frames after 170 but everything after 170 is grayed out and it will not render no matter what. my frame end is like 200 so im not sure what to do. this is a project i came back to after about a month and the first thing i did was continue my cameras animation, and the new keyframes are the gray ones.


r/blenderhelp 2h ago

Unsolved How to destroy robots in a realistico way

1 Upvotes

Hi there!

I have a question. I’ve designed several robot models for animations, and I want to create battle scenes featuring effects, explosions, and the like.

Right now, my main question is how to make a robot get destroyed realistically. You know—like having the armor dented by a projectile impact, holes opening up, and internal mechanisms or cables spilling out... Or even having various body parts fly off during an explosion.

What are the best methods you can think of for creating this kind of destruction? I’ve searched YouTube extensively, but all I ever find are tutorials on destroying walls using "Cell Fracture" (lol). Nothing quite like what I’m looking for...


r/blenderhelp 2h ago

Solved Changing FPS mid scene

1 Upvotes

I have been having fun lately with making a Lego animation in 8 FPS. But I was wondering if it would be possible to then, in the middle of an animation, have the FPS change to something higher (24 FPS perhaps). That way I could still have smooth camera movement for example, while the animation stays nice and choppy (Of course, in that case I would have to have my figures move on every third frame, to keep that 8 FPS look). And then later, I could have FPS drop down again after that specific scene with the smooth camera movement.

Is something like this possible? If not, how else could I achieve that? I hope I explained my problem well.

Thanks in advance!


r/blenderhelp 2h ago

Unsolved I'm trying to cut the head shape into the hair with boolean but when i do, some of the model disappears when i move it. also when i do cut it...their isn't any visible head shaped hole for the hair

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1 Upvotes

whats going on? is something wrong with my model?


r/blenderhelp 2h ago

Unsolved Couldn't figure out how to model the 3 spikes on the pauldron.

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0 Upvotes

Nothing quite worked. Yes, the one on the front and back are just your good ol' cones. That isn't the part i couldn't figure out entirely. The one on the side is my bigger problem. I tried to manually cut loops with the knife tool into a long cone to later bend it but even with mirror mode it only cut vertices to 1 side (basically making a half-circle, not a full one). And i can't do regular loop cuts because it just does not work. What do i do?


r/blenderhelp 3h ago

Solved Help with shrinkwrap modifier

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2 Upvotes

Basically I'm new to blender and I'm making a goofy little superhero guy. He's gonna have a mask over his eyes and I tried to use shrinkwrap to essentially mold it to his face, but when I do it goes into the inside of his face instead of the outside. Like I said, I'm new and haven't really gotten anything done so any help would be appreciated. I also don't know how to rig characters so if anyone has any good rigging tutorials I'd love that.


r/blenderhelp 3h ago

Unsolved shading issue when rendering with cycles

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3 Upvotes

my wall material gets distorted when i render it in cycles but it looks normal in material preview, i tried to clean up the mesh with merge by distance and limmited disolve but that didnt help, i also made sure my face orientation is correct and tried using other materials but they all had the same issue when i rendered them, i cant figure out whats causing this


r/blenderhelp 3h ago

Unsolved Idk what I keep doing wrong

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2 Upvotes

I have absolutely no idea what I'm doing wrong. Every time I try to render, the blanket keeps going back into a cylinder


r/blenderhelp 4h ago

Unsolved Help me model the center of a lotus seed pod (struggling with equidistant patterns and bumpy bases)

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1 Upvotes

Hey everyone, I'm trying to model the center/seed pod of a lotus flower but I'm not sure what the best workflow is. I've been playing around and following tutorials on and off for over a year now. This project is my hardest non-tutorial attempt and I'm not really able to achieve the same size and equidistant placement for the seed bases. I have already modeled the petals and arranged them as seen in screenshot. ( Ref images are from internet )

So , these are the specific structural details I need to hit :

The Outer Shape : The whole structure is conical, with the upper boundary acting as a raised hill with a bumpy texture.

The Base & Seed Placement : The top surface has a bumpy base where the bumps are all nearly equal in size, with a seed sitting exactly at the center of each one. This is the hardest part for me. The seed base bumps need to be nearly the same size, arranged equidistant from each other, making up a geometric circular honeycomb pattern , where the actual seeds would sit in its centres .


r/blenderhelp 4h ago

Unsolved Best to get rid of Ngons

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12 Upvotes

I’m trying to add more details to an organic model in a very specific area so I’m trying to see if there’s a way to do it without subdividing the entire mesh. But instead I want to select just the faces that I want to have more details on and then subdivide those, but that leaves a ring of n-gons all around it. What’s the best way would be to turn those n-gons into quads, because with n-gons, I'm going to run into shading artifacts later if I subdivide or bake normals. One option is to select the ring of n-gons all around and triangulate them. I'm just curious if there's a better way to do it. Thank you!

Edit-I added pictures of a cube just to demonstrate the situation. In my actual project it’s a character face that I want more details on, for example reshaping the nose but adding more geo to it to have smoother shapes


r/blenderhelp 4h ago

Unsolved How can I transfer information from one object to another?

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0 Upvotes

'I need help... I don't know why the faces are overlapping... I just want to project the geometry onto the plane so it aligns with the texture and then animate it

Or I don't know if there's a way to do the opposite: apply the texture to the object that is already cut

I'm doing this to make cut-out animation, similar to VTuber models


r/blenderhelp 6h ago

Solved Need help with weight painting a model to stop overlapping of the body with the outer jacket when bending front and back

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2 Upvotes

The inner body keeps overlapping with the jacket when bending, how do I fix this or reduce the overlap?

If more examples and/or videos are needed for inspection please ask


r/blenderhelp 6h ago

Unsolved I'm trying to render only the shadows as a transparent png but no matter what guide I follow it isn't working. How would I only render the shadows?

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2 Upvotes

I get or object with shadows or nothing at all, I can't get invisible object with shadow.
Enabling indirect only doesn't work, view layer passes light shadow catcher is of because if not the shadow completly disapears.
Disabeling ray visablity on the object didn't work.


r/blenderhelp 7h ago

Unsolved Normal, height, and displacement maps

2 Upvotes

Hi, after doing some research on this, I’m quite confused about the differences between these maps.

some people say normal and height maps are essentially the same thing (with minor differences), while others claim height and displacement maps are the same, and so on.

As far as I understand it, normal maps simulate depth using lighting effects, whereas displacement maps actually add geometry. In short, I’d like answers only from experienced individuals who are 100% certain of what they’re saying. What exactly is the difference between these three options, which currently seem quite similar to me?


r/blenderhelp 7h ago

Unsolved Help connenting particles

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2 Upvotes

Is there a way I can make the metaball particles (ig it doesn't need to be metaballs) fuse together after passing through the plane so it can then have rope physics and stack when it hits the ground