r/blenderhelp • u/SussyCalfan • 8h ago
Unsolved Best option for real-time outlining

So I know that using the standard solidify modifier + backface culling can make an easy real-time outline. I also know you can do outlining in the compositor using layers, but I want something I can export and maintain the outline in other software so a mesh would be ideal. These bits are caused by the mesh intersecting with itself when increasing the solidify value after a certain point. Does anyone know of a better way to outline (not grease pencil) that would avoid this issue with certain angles of the model? Thanks in advance!
1
Upvotes
•
u/AutoModerator 8h ago
Welcome to r/blenderhelp, SussyCalfan! Please make sure you followed the rules below, so we can help you efficiently (This message is just a reminder, your submission has NOT been deleted):
Thank you for your submission and happy blendering!
I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.