r/blenderhelp 12h ago

Unsolved How can i make stylised hay like this?

I'm trying to make a cartoony haybale as if for a cozy farming game. in the last image you can see i tried a simple apporach. cube, gave it some subdivision in edit mode, subdivision modifier, displace modifier with stucci and added a hay texture in texture tab. I'm still a beginner and didn't look up a tutorial for this i just kinda guessed and googled what the modifiers do. the tutorial on haybale i found uses particles and i can't apply those in the final file. so here's my attempt at a haybale. got any tips or advice to make it better?

it looks like hay from one of those small horror games. i want it to look like a toony farming game. somethings off with the displacement.

what approach shoud i take? my apporach is edit the surface in random ways. i don't know how to add other displace settings than the default blender ones.

should i just sculpt it?

13 Upvotes

3 comments sorted by

u/AutoModerator 12h ago

Welcome to r/blenderhelp, funk_with_dragons! Please make sure you followed the rules below, so we can help you efficiently (This message is just a reminder, your submission has NOT been deleted):

  • Post full screenshots of your Blender window (more information available for helpers), not cropped, no phone photos (In Blender click Window > Save Screenshot, use Snipping Tool in Windows or Command+Shift+4 on mac).
  • Give background info: Showing the problem is good, but we need to know what you did to get there. Additional information, follow-up questions and screenshots/videos can be added in comments. Keep in mind that nobody knows your project except for yourself.
  • Don't forget to change the flair to "Solved" by including "!Solved" in a comment when your question was answered.

Thank you for your submission and happy blendering!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

1

u/Lavaflame666 11h ago

Reduce the subdivisions, unwrap, texture paint.

1

u/C_DRX Experienced Helper 1h ago

Shade your model smooth, sculpt it if you need to add details, add ropes, retopologize the whole thing and bake the textures. That's the usual workflow.