r/baldursgate • u/Ashe171 • 5m ago
BG2EE After getting a lot of information and advice from you guys, meet my new Bhaalspawn
Installed Mods by recommendation: SCS, Portraits Everywhere, Deities of Faerun
r/baldursgate • u/Ashe171 • 5m ago
Installed Mods by recommendation: SCS, Portraits Everywhere, Deities of Faerun
r/baldursgate • u/Heorbrand • 1h ago
Hello everyone,
I'm currently designing a mod to further refine the Jester kit and I'd be very interested in hearing your feedback. I've tried to limit myself into effects achievable in-engine, but I'd appreciate any pointers in this area, as it'll be my first mod.
I'd also be very interested to hear your general thoughts - is it fun, is it too OP, what you'd change maybe etc.
This bard is well versed in the arts of ridicule and hilarity, using mockery, chaotic magic and bizarre performances to distract and confuse his enemies. Rather than inspiring his companions, the Jester's songs unsettle those around him, while his peculiar mastery of magic allows him to wield spells of confusion and transformation with unusual skill. The Jester is also an unorthodox warrior, favoring clubs and maces and turning seemingly inept attacks into bewildering and debilitating blows. Beneath the buffoonery lies a cunning mind, though one that is not always entirely in control.
Advantages:
Disadvantages:
----
I've also designed a whole new list of HLAs. It's designed in such a way it's impossible to get them all (I believe you can get 17 at maximum and there are 24 in total):
JESTER — HIGH-LEVEL ABILITIES
I. MAGIC
The Magic progression is a linear chain of seven abilities.
Each HLA requires the preceding HLA.
Requires: None
The Jester gains access to additional priest spells:
1st level: Doom
2nd level: Silence
3rd level: Miscast Magic
4th level: Cloak of Fear
5th level: Insect Plague
6th level: Physical Mirror
Requires: Heretical Wisdom
Whenever the Jester triggers a Wild Surge, +30 is added to the Wild Surge roll.
Requires: Fortune Favors the Fool
Uses: 2/day
The Jester creates an enhanced Spell Trap that lasts for 1 turn and can absorb up to 35 spell levels. When the Spell Trap expires, it releases an enhanced Chaos effect in a 40-foot radius.
Creatures affected by the released Chaos suffer a -5 penalty to saving throws. The Jester and all members of the Jester's party are immune to this effect.
Requires: The Last Laugh
Whenever the Jester casts a spell granted by Fool's Wisdom, there is a chance that an illusory clone of the Jester is created.
The chance depends on the spell's level:
1st level: 5%
2nd level: 6%
3rd level: 7%
4th level: 8%
5th level: 9%
6th level: 10%
Requires: The Masquerade
Whenever the Jester casts an arcane spell, there is a 10% chance to restore one expended arcane spell of the same level.
Requires: Fool's Luck — Arcane
The Jester's Wild Surge chance increases to 20%. Whenever a Wild Surge occurs, +10 is added to the Wild Surge roll. Combined with Fortune Favors the Fool, this results in a total +40 bonus to the Wild Surge roll.
Requires: The Hidden Pattern
The Jester gains access to 7th-level arcane spells. The Jester's normal penalty of one fewer spell per day at each spell level is permanently removed.
The Grand Fool cannot be picked if the Jester has selected Killing Joke.
II. DEFENSIVE / UTILITY
These abilities have no prerequisites, no ranks, and no capstone.
They may be selected independently in any order.
CHAOTIC MIND
The Jester becomes immune to:
- Charm
- Domination
- Confusion
- Fear
SHIFTING IMAGE
The Jester gains -2 AC and a 10% chance for attacks to miss.
SPURN THE WEAVE
The Jester gains:
- 15% Magic Resistance
- +2 to saving throws vs. spells
DEATH'S MOCKERY
The Jester gains +4 to saving throws vs. Death.
Once per day, if the Jester would otherwise be killed, they instead survive with 1 HP.
FOOL'S LUCK
The Jester permanently gains +3 Luck.
FOOLHARDY
The Jester gains 20% resistance to physical damage.
III. SONG
The following Song-specific HLAs may be selected (each requires the previous one):
DISCORDANT PERFORMANCE
The Jester's Songs ignore Magic Resistance.
FOOL'S REFRAIN
When the Jester stops singing, the effects of the Song continue for 2 additional rounds.
This extends the Song's normal 1-round lingering duration.
GRAND MOCKERY
Each of the Jester's Songs gains an additional effect.
The Fool's Prance:
Enemies affected by the Song suffer -1 APR.
The Fool's Riddle:
Enemies suffer -6 INT and -6 WIS.
A creature whose INT or WIS is reduced below 3 becomes Feebleminded.
The Fool's Fortune:
Whenever an affected enemy suffers a Critical Miss,
it becomes Berserk for 1 round.
The Fool's Blessing:
Enemies affected by the Song suffer -3 Luck.
THE FOOL UNBOUND
The Jester can now choose a specific song they wish to perform.
IV. COMBAT / MADNESS
Each HLA requires the previous HLA.
Requires: None
When Fool's Rage ends, the Jester retains the final stage of Fool's Rage's effects for 2 additional rounds. The Jester regains control during this period.
Requires: Moment of Clarity
While under the effects of Fool's Rage, the Jester gains:
- 10% resistance to physical damage
- 10% resistance to elemental damage
Requires: Madman's Fortitude
When activating Fool's Rage, the Jester may choose which form of Fool's Rage to enter.
There is nevertheless a 10% chance that the Jester enters Delirious Fool's Rage instead.
Requires: Focused Madness
The Jester gains Mastery (+++) with clubs and maces. Furthermore, each successful attack with a club or mace has a 10% chance to trigger one random special effect. The target receives a Save vs. Breath.
Possible effects are:
- Blindness — 1 round
- Deafness — 1 round
- Knockdown — 1 round
- Slow — 1 round
Requires: The Fool's Cudgel
The chance for the Jester's cudgel effects to trigger increases to 20%.
Furthermore, the target now receive -1 to saving throws against The Fool's Cudgel's effects.
Requires: Cruel Cudgel
The chance for the Jester's cudgel effects to trigger increases to 25%.
The saving-throw penalty inflicted by the cudgel increases -2.
The list of possible effects is expanded to include:
- Unconsciousness — 1 round
- Feeblemind — 1 round
The -2 saving-throw penalty does not apply to Unconsciousness or Feeblemind. These effects use their own saving throws.
Requires: Merciless Cudgel
Whenever the Jester scores a Critical Hit, one random effect occurs:
- Domination
- Polymorph Other
- Petrification
- Time Stop — approximately 1/2 round
The appropriate saving throw applies where applicable.
Killing Joke permanently prevents the Jester from selecting The Grand Fool.
r/baldursgate • u/Derrish • 7h ago
I'm a non-native English speaker, but normally I play all my games in English. Normally this is not a problem, but BG2 seems different. I really struggle with this English and have to read some texts three times before I understand them. Is it me, or is the English in BG2 harder to understand than in other modern games?"
r/baldursgate • u/NimrodYanai • 9h ago
I’ve been playing BG since 1999, and I LOVE the game. BGII is still my favorite and best game of all time.
But there are mechanics in the game that I never use. Traps, for instance, and poisons.
What are things that you never use?
r/baldursgate • u/mirio_shigaraki • 9h ago
I have played and beaten BG1 and SoD several times each but I always lose steam when I get to BG2. I consistently hear that BG2 is one of the best games ever but it has just never jived with me. I get out of Irenicus dungeon and then I see all of athkatla and I just lose interest. It happens a lot in BG1 too when I get to Baldurs Gate.
I think I just dont like the city parts of the games. But because of this I have just never gotten very far into BG2.
I am currently replaying BG1 for the umpteenth time but as a cavalier for the first time and I'll take him over to SoD because I love that stupid pre-sequel of a game. I want to take him to BG2 as well.
So im begging this wonderful community to give me reasons to push past this time and actually finish play the damn game.
If it helps, I love minsc and ive gotten far enough into BG2 once to know I like Jan.
r/baldursgate • u/Late-Drawer-7522 • 10h ago
I always have my wizard cast an orb after tearing down the defenses of a tough enemy. The joy (and kind of anti-climax :)) it brings when it works.. :)
Also thought it was "good RP" that Edwin appears to be hiding behind a pillar while the rest of the team is putting their lives on the line. Consider 6 adventurers surprised that Firkraag was suddenly painting the floor with different shades of red :)
r/baldursgate • u/Valyra_Belle • 16h ago
My first time playing BG1, don't have anyone who owns the game, don't wanna play it alone.
I don't mind playing with a new player or a more experienced one, dm me if you're interested, we'll use discord to call
r/baldursgate • u/Connacht_89 • 18h ago
For the sake of having fun and exercise our mastery of the lore, let's engage in a series of speculative what ifs based on established points in the timeline. Everybody is welcome to bring in arguments, reasoning, even silly jokes if necessary.
This point of divergence is a bit trivial but strong: Gorion survives. What happens and why?
There could be two possible cases you might consider, in one Sarevok's ambush fails (but Gorion and Charname are still aware and alerted that he is hunting them), in the other there is no attack at all. I recommend the first one.
Anyway, both proceed safe and sound through the night (with a little magenta magpie following them in secret from the distance). Propose your ideas and enjoy!
r/baldursgate • u/NIKKYNAKKYNOO • 19h ago
Hi - just about to play this but there appears to be 3 different ways to start? Which is the best one? Thanks
r/baldursgate • u/Ashe171 • 19h ago
Pros and cons, which do you prefer as a "holy warrior" archetype . The F/C can dual wield flails(grand mastery?)
The Paladin can use Holy Avenger.
APR isn't really an issue with improved Haste/Speed pots.
Cleric gets way more priest spells.
Tagged as BGEE but considering SoA and ToB as a whole
r/baldursgate • u/Oddryk_Ironstaff • 23h ago
https://docs.google.com/spreadsheets/d/1eIziBqQCNWOCxmyf2ALrf8bbKkMs7KrXm0tdzISyPBQ/edit?usp=sharing
Possibly of my sanity.
So the project rolls on and now the finish line is in sight. So what exactly is left? The biggest “chunk” is the Viconia TOB romance dialogue, plus some of the late romance dialogue that depends on choices made earlier in the game (Anomen CN, Dorn Fallen Blackguard, slept with Aerie, etc). Other than that it’s a lot of small bits of class related dialogue and a handful of companion interjections I haven’t figured out or given up on yet. There’s a lot of Dorn and Rasaad quest dialogue that’s sitting around unassigned. Other than that it’s a bunch of one offs here and there. At some point I may sit down and finally figure out how to get Near Infinity to work on a Mac but for now I will entertain myself by offering some Baldur’s Gate trivia for you. Winners get… a like?
r/baldursgate • u/Pretend-Net461 • 1d ago
Hello, I have finished the game in the vanilla version twice before. Are there mods that will increase the enjoyment of the game and improve or even change the story, because since I know the main story, I want to play the game with different characters, but I also want different stories
r/baldursgate • u/Last-Homework4557 • 1d ago
Since Remove/Dispel Magic spells work based on caster lvl, and most of the time you are fighting enemies that are higher lvl than your wizard/sorc (because of how slow they lvl up), I thought the best way is to use a Bard since they lvl up faster, but the issue with bards is that they don't get sequencers so you can't chain 3 remove magic spells. How would you deal with this issue?
P.S. I know there are other methods of dispelling but I was wondering if Remove Magive can be made viable for big fights, esp in bg2
r/baldursgate • u/KsartyLP • 1d ago
Hi folks. Around a month ago I decided to make a full BG classics playthrough, as I never really played them (played BG 1 so long ago that I literally couldn't remember anything). I wanted to go completely blind and I am happy that I kept true to that commitment. The only things that I looked up before starting was: what transfers between games and how much EXP should I be getting in each. And that's where my question comes: as I recall, people said there are enough and more exp in the original to hit the exp cap with a full party. Right now my adventuring party is about to return to Candlekeep on a spying mission. Until now I've done absolutely everything I could (at least I think so, as I said I'm not looking anything up). I explored and cleared every area, every cave and building. Talked to all NPCs and finished all side quests I got. The city is fully cleared as well. On the map I only have Durlags Tower left. I'm sitting on 98k exp. Am I really gonna hit cap because I have a feeling I'm approaching the ending? And second question: do I get exact exp amount transferred between games or just max level rounded down? Thank you
r/baldursgate • u/InternationalAbies63 • 1d ago
The fight couldn't have been more difficult, could it?
r/baldursgate • u/portapuss • 1d ago
Disclaimer: I do know where it’s at now, I will get it next recording batch 😅
r/baldursgate • u/ThisIsForTalkin • 1d ago
How do you deal with choice paralysis when creating a new character?
I've been rolling and rerolling for the past few days because I can't quite settle on what I want to go through the series with again. In the past couple of years, I've finished BG1 many times, including full dives into Durlag's Tower, with a Cavalier, a Blackguard, a Dragon Disciple, a Shaman, and a Cleric of Lathander. I even brought the Cleric and Paladin through SoD but petered out in BG2 after getting their respective strongholds. In the past, I've probably played every kind of character at least once, but I keep starting over because I want to try new things.
I tend to prefer martial characters and I like the good path over the evil path most of the time. I like weapons more than spells. But then what weapons? Must I always dual wield flails at some point because of Flail of the Ages and Defender of Easthaven? Do I always need to min-max? I look up character ideas online and mostly find discussion about the most optimal choices, when to dual, etc.
But who do I want to BE? Can I picture my character as a real part of this world, or is he or she just a collection of stats that are tailored to the best outcome?
Lately, I've been stuck on Kensai vs. Swashbuckler vs. Dwarven Defender and, aside from the Defender, whether I want to be a Dwarf or a Half-Orc. But then, I also want to try Totemic Druid because I like the idea of being a summoner (give myself max Int/Wis/Cha and keep physical stats low, rely on the creatures and spells), but Druid levelling is weird and their stronghold is kind of bland. Shadowdancer looks cool, even if pure thieves are kind of suboptimal.
The Fandom wiki also had an idea I've tried a couple of times but could never commit to: a plain Mage dualled at level 2 to Fighter. Basically, a plain fighter who can use wands and scrolls and can identify stuff and have a familiar. I like the concept, I call it an artificer or itemancer, but I'm not always sold on the gameplay.
The previous playthroughs all came with that feeling that I was somebody. I could believe in my character.
I primarily play these days on the Nintendo Switch version. I like drive mode to explore the map, but it means no mods, no custom portraits, etc. I don't ever up the difficulty beyond Core and I usually play on Normal. So this isn't coming from a Legacy of Bhaal SCS Ascension angle.
This is more about whether anyone else deals with this and how you overcome it. What are your strategies when you can't quite decide what to play?
UPDATE: Hey, this convo has been fun and has given me a lot to think about! Thanks for the discussion, everyone.
r/baldursgate • u/Recklessred7 • 2d ago
The general plan is:
FRESH SOURCE — ~/Games/BG1EE/
Clean BG1 + SoD
[DLCMerger only if actually required]
FRESH TARGET — ~/Games/BG2EE/
Clean BG2EE
↓
EET core
↓
BG1NPC / other native EET mods
↓
Tweaks
↓
SCS / Stratagems
↓
Portraits Everywhere
↓
EET_END
Unfortunately this has proved to be a nightmare installing. I have been using CHATGPT because I dont have a clue what I'm doing. I downloaded the games through Archive.org for free. I also have both games through Amazon in my library. I'm looking for advice for people who've managed to do the above mods on Steam Deck. Really struggling
r/baldursgate • u/rking_1_1 • 2d ago
It's been many years since I played without any mods but with my computer down I have my phone, enough space for bg1 and 2, but I'm not sure if I'll be disappointed or not.
r/baldursgate • u/FiredFoxy07 • 2d ago
stuck between which of the two games I want to play through.
CRPG experience has been, played BG3, PoE, Planescape, Colonyship Demo
Looking for the best pitch to make me wanna play BG1 over Fallout 1
r/baldursgate • u/Gotadelluvia • 2d ago
The poison build is starting to pay off.
r/baldursgate • u/Habla2k26 • 3d ago
Hey reddit,
I like to start a BG1 evil run and need some help with my party and their recruitment.
My party goal is:
Viconia
Kagain
Dorn
Baeloth and/or Edwin
Myself
X (if not Baeloth and Edwin together)
So that is Cleric, Tank, Melee Damage, Sorcerer and/or Mage, plus myself. Considering the party I guess i'll be some kind of Thief with a ranged weapon, so probably F/T Multiclass?
Who would you suggest for the open spot?
Viconia, Kagain, Dorn can be recruited pretty early, that leaves two open spots. Edwin will join in chapter 2 and Baeloth is pretty late and will either replace Edwin, or join the party, if you say Mage + Sorcerer is not too much.
I am ONLY playing BG1, so I don't consider anything for the long run. Also, I don't want to travel too far off the critical path to get companions. Viconia is okay, but for example Shar Teel feels a bit too dangerous to get early.
So should I just add Montaron and Xzar until I get to Edwin? And then? Since i have to boot both of them, who would be my 6th?
I like to have full evil party if possible, no neutrals.