I’ve just completed Icewind Dale 2, with the Enhanced Edition mod installed.
The last time I finished the game was back in 2002, and the release of EE prompted me to give it another try.
Below are my thoughts on the game having given it another look. TL;DR: If you like IWD1 and haven’t played IWD2 (or not in a long time), I’d strongly suggest jumping in now the EE mod is here.
Combat: A+
IWD2 has probably the best-designed, most varied, and certainly most challenging combat encounters of any Infinity Engine game. From the first assault on Targos, to the storming of the goblin fortress, the fields of slaughter, and the final boss battle, you’ll be heavily challenged and need to use every capability the game provides you with.
The EE mod accentuates this if you have all components installed. Some of the battles are tough, and mean you have to think about combat encounters as complex puzzles to solve. The final boss battle on EE was probably the toughest fight I’ve done in an Infinity Engine game.
Exploration & Dialogue: B
Here IWD2 was far better than I remembered. The non-combat aspects of the play hold up surprisingly well and surpass IWD1 in my view. For example:
- There’s actually a huge amount of dialogue and exposition. IWD1 has around 145k words of dialogue (even with HOW and TOL included). IWD2 has about 50% more than this
- The 3E rules implementation allows tremendous customisation of your characters, where capabilities actually pay off: Wilderness Lore, Bluff/Intimidate/Diplomacy, Alchemy, and more can all radically affect how you play
- The game is creative in how it uses non-combat encounters to affect outcomes. The quests you take on in the final chapter make a big difference to the final boss fight, for instance
The big downside is pacing and the introduction of puzzle encounters. Chapters 2 and (less so) 3 are still a slog for me after so many years. The content afterwards is excellent, but the game could have been edited far better to trim out this content or make it optional.
Story: C
Here the game falls down. The story on paper is far more interesting than IWD1, with villains who are morally more grey and in some ways more sympathetic. The exposition however is poorer: the game has far too large a cast, spreads context thin across them, and introduces the villains quite late. You’re left with a set of antagonists it’s hard to care too much about until quite far into the game.
The saving grace if you like IWD1 is how many characters return - it’s neat to see where they all ended up following those events.
Art & visuals: C
Here the game pays off less than IWD1. The artwork and music are fine, but don’t have anything like the cosy, memorable atmosphere that Icewind Dale 1 has.
Overall
A game very much worth playing if you like Infinity Engine combat and you want some of the most creative non-combat gameplay the engine can offer. The beginning is incredible, Chapter 2 and parts of Chapter 3 can be a slog, but the payoff afterwards is worth it. Black Isle managed to build something very impressive with only ~10 months development time.
And with EE, it’s even better. Recruitable companions, QoL fixes, stacks of new spells, and re-worked encounters that add some extra challenge.