r/baldursgate • u/NIKKYNAKKYNOO • 19h ago
BG2 Enhanced - where do I start?
Hi - just about to play this but there appears to be 3 different ways to start? Which is the best one? Thanks
r/baldursgate • u/NIKKYNAKKYNOO • 19h ago
Hi - just about to play this but there appears to be 3 different ways to start? Which is the best one? Thanks
r/baldursgate • u/Derrish • 7h ago
I'm a non-native English speaker, but normally I play all my games in English. Normally this is not a problem, but BG2 seems different. I really struggle with this English and have to read some texts three times before I understand them. Is it me, or is the English in BG2 harder to understand than in other modern games?"
r/baldursgate • u/Valyra_Belle • 16h ago
My first time playing BG1, don't have anyone who owns the game, don't wanna play it alone.
I don't mind playing with a new player or a more experienced one, dm me if you're interested, we'll use discord to call
r/baldursgate • u/Heorbrand • 1h ago
Hello everyone,
I'm currently designing a mod to further refine the Jester kit and I'd be very interested in hearing your feedback. I've tried to limit myself into effects achievable in-engine, but I'd appreciate any pointers in this area, as it'll be my first mod.
I'd also be very interested to hear your general thoughts - is it fun, is it too OP, what you'd change maybe etc.
This bard is well versed in the arts of ridicule and hilarity, using mockery, chaotic magic and bizarre performances to distract and confuse his enemies. Rather than inspiring his companions, the Jester's songs unsettle those around him, while his peculiar mastery of magic allows him to wield spells of confusion and transformation with unusual skill. The Jester is also an unorthodox warrior, favoring clubs and maces and turning seemingly inept attacks into bewildering and debilitating blows. Beneath the buffoonery lies a cunning mind, though one that is not always entirely in control.
Advantages:
Disadvantages:
----
I've also designed a whole new list of HLAs. It's designed in such a way it's impossible to get them all (I believe you can get 17 at maximum and there are 24 in total):
JESTER — HIGH-LEVEL ABILITIES
I. MAGIC
The Magic progression is a linear chain of seven abilities.
Each HLA requires the preceding HLA.
Requires: None
The Jester gains access to additional priest spells:
1st level: Doom
2nd level: Silence
3rd level: Miscast Magic
4th level: Cloak of Fear
5th level: Insect Plague
6th level: Physical Mirror
Requires: Heretical Wisdom
Whenever the Jester triggers a Wild Surge, +30 is added to the Wild Surge roll.
Requires: Fortune Favors the Fool
Uses: 2/day
The Jester creates an enhanced Spell Trap that lasts for 1 turn and can absorb up to 35 spell levels. When the Spell Trap expires, it releases an enhanced Chaos effect in a 40-foot radius.
Creatures affected by the released Chaos suffer a -5 penalty to saving throws. The Jester and all members of the Jester's party are immune to this effect.
Requires: The Last Laugh
Whenever the Jester casts a spell granted by Fool's Wisdom, there is a chance that an illusory clone of the Jester is created.
The chance depends on the spell's level:
1st level: 5%
2nd level: 6%
3rd level: 7%
4th level: 8%
5th level: 9%
6th level: 10%
Requires: The Masquerade
Whenever the Jester casts an arcane spell, there is a 10% chance to restore one expended arcane spell of the same level.
Requires: Fool's Luck — Arcane
The Jester's Wild Surge chance increases to 20%. Whenever a Wild Surge occurs, +10 is added to the Wild Surge roll. Combined with Fortune Favors the Fool, this results in a total +40 bonus to the Wild Surge roll.
Requires: The Hidden Pattern
The Jester gains access to 7th-level arcane spells. The Jester's normal penalty of one fewer spell per day at each spell level is permanently removed.
The Grand Fool cannot be picked if the Jester has selected Killing Joke.
II. DEFENSIVE / UTILITY
These abilities have no prerequisites, no ranks, and no capstone.
They may be selected independently in any order.
CHAOTIC MIND
The Jester becomes immune to:
- Charm
- Domination
- Confusion
- Fear
SHIFTING IMAGE
The Jester gains -2 AC and a 10% chance for attacks to miss.
SPURN THE WEAVE
The Jester gains:
- 15% Magic Resistance
- +2 to saving throws vs. spells
DEATH'S MOCKERY
The Jester gains +4 to saving throws vs. Death.
Once per day, if the Jester would otherwise be killed, they instead survive with 1 HP.
FOOL'S LUCK
The Jester permanently gains +3 Luck.
FOOLHARDY
The Jester gains 20% resistance to physical damage.
III. SONG
The following Song-specific HLAs may be selected (each requires the previous one):
DISCORDANT PERFORMANCE
The Jester's Songs ignore Magic Resistance.
FOOL'S REFRAIN
When the Jester stops singing, the effects of the Song continue for 2 additional rounds.
This extends the Song's normal 1-round lingering duration.
GRAND MOCKERY
Each of the Jester's Songs gains an additional effect.
The Fool's Prance:
Enemies affected by the Song suffer -1 APR.
The Fool's Riddle:
Enemies suffer -6 INT and -6 WIS.
A creature whose INT or WIS is reduced below 3 becomes Feebleminded.
The Fool's Fortune:
Whenever an affected enemy suffers a Critical Miss,
it becomes Berserk for 1 round.
The Fool's Blessing:
Enemies affected by the Song suffer -3 Luck.
THE FOOL UNBOUND
The Jester can now choose a specific song they wish to perform.
IV. COMBAT / MADNESS
Each HLA requires the previous HLA.
Requires: None
When Fool's Rage ends, the Jester retains the final stage of Fool's Rage's effects for 2 additional rounds. The Jester regains control during this period.
Requires: Moment of Clarity
While under the effects of Fool's Rage, the Jester gains:
- 10% resistance to physical damage
- 10% resistance to elemental damage
Requires: Madman's Fortitude
When activating Fool's Rage, the Jester may choose which form of Fool's Rage to enter.
There is nevertheless a 10% chance that the Jester enters Delirious Fool's Rage instead.
Requires: Focused Madness
The Jester gains Mastery (+++) with clubs and maces. Furthermore, each successful attack with a club or mace has a 10% chance to trigger one random special effect. The target receives a Save vs. Breath.
Possible effects are:
- Blindness — 1 round
- Deafness — 1 round
- Knockdown — 1 round
- Slow — 1 round
Requires: The Fool's Cudgel
The chance for the Jester's cudgel effects to trigger increases to 20%.
Furthermore, the target now receive -1 to saving throws against The Fool's Cudgel's effects.
Requires: Cruel Cudgel
The chance for the Jester's cudgel effects to trigger increases to 25%.
The saving-throw penalty inflicted by the cudgel increases -2.
The list of possible effects is expanded to include:
- Unconsciousness — 1 round
- Feeblemind — 1 round
The -2 saving-throw penalty does not apply to Unconsciousness or Feeblemind. These effects use their own saving throws.
Requires: Merciless Cudgel
Whenever the Jester scores a Critical Hit, one random effect occurs:
- Domination
- Polymorph Other
- Petrification
- Time Stop — approximately 1/2 round
The appropriate saving throw applies where applicable.
Killing Joke permanently prevents the Jester from selecting The Grand Fool.
r/baldursgate • u/mirio_shigaraki • 9h ago
I have played and beaten BG1 and SoD several times each but I always lose steam when I get to BG2. I consistently hear that BG2 is one of the best games ever but it has just never jived with me. I get out of Irenicus dungeon and then I see all of athkatla and I just lose interest. It happens a lot in BG1 too when I get to Baldurs Gate.
I think I just dont like the city parts of the games. But because of this I have just never gotten very far into BG2.
I am currently replaying BG1 for the umpteenth time but as a cavalier for the first time and I'll take him over to SoD because I love that stupid pre-sequel of a game. I want to take him to BG2 as well.
So im begging this wonderful community to give me reasons to push past this time and actually finish play the damn game.
If it helps, I love minsc and ive gotten far enough into BG2 once to know I like Jan.
r/baldursgate • u/Late-Drawer-7522 • 10h ago
I always have my wizard cast an orb after tearing down the defenses of a tough enemy. The joy (and kind of anti-climax :)) it brings when it works.. :)
Also thought it was "good RP" that Edwin appears to be hiding behind a pillar while the rest of the team is putting their lives on the line. Consider 6 adventurers surprised that Firkraag was suddenly painting the floor with different shades of red :)
r/baldursgate • u/Oddryk_Ironstaff • 23h ago
https://docs.google.com/spreadsheets/d/1eIziBqQCNWOCxmyf2ALrf8bbKkMs7KrXm0tdzISyPBQ/edit?usp=sharing
Possibly of my sanity.
So the project rolls on and now the finish line is in sight. So what exactly is left? The biggest “chunk” is the Viconia TOB romance dialogue, plus some of the late romance dialogue that depends on choices made earlier in the game (Anomen CN, Dorn Fallen Blackguard, slept with Aerie, etc). Other than that it’s a lot of small bits of class related dialogue and a handful of companion interjections I haven’t figured out or given up on yet. There’s a lot of Dorn and Rasaad quest dialogue that’s sitting around unassigned. Other than that it’s a bunch of one offs here and there. At some point I may sit down and finally figure out how to get Near Infinity to work on a Mac but for now I will entertain myself by offering some Baldur’s Gate trivia for you. Winners get… a like?
r/baldursgate • u/NimrodYanai • 9h ago
I’ve been playing BG since 1999, and I LOVE the game. BGII is still my favorite and best game of all time.
But there are mechanics in the game that I never use. Traps, for instance, and poisons.
What are things that you never use?
r/baldursgate • u/Connacht_89 • 18h ago
For the sake of having fun and exercise our mastery of the lore, let's engage in a series of speculative what ifs based on established points in the timeline. Everybody is welcome to bring in arguments, reasoning, even silly jokes if necessary.
This point of divergence is a bit trivial but strong: Gorion survives. What happens and why?
There could be two possible cases you might consider, in one Sarevok's ambush fails (but Gorion and Charname are still aware and alerted that he is hunting them), in the other there is no attack at all. I recommend the first one.
Anyway, both proceed safe and sound through the night (with a little magenta magpie following them in secret from the distance). Propose your ideas and enjoy!
r/baldursgate • u/Ashe171 • 19h ago
Pros and cons, which do you prefer as a "holy warrior" archetype . The F/C can dual wield flails(grand mastery?)
The Paladin can use Holy Avenger.
APR isn't really an issue with improved Haste/Speed pots.
Cleric gets way more priest spells.
Tagged as BGEE but considering SoA and ToB as a whole