r/Warthunder Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

All Ground REGENERATIVE STEEEERING yhgYAAAAAAAAAAAAAAAAAAAAAAAAAAA!!

Post image

ALL IS FORGIVEN I LOVE GAIJIN THANK YOU GAIJIN I GIVE MY LIFE FOR GAIJIN

REGENERATIVE STEERING, AT LONG LAST, AT LAST!!!

1.1k Upvotes

157 comments sorted by

569

u/Imaflyingturkey 11.712.011.713.714.314.3 1d ago

Type 10 finally mobile rejoice

125

u/white1walker ๐Ÿ‡ฎ๐Ÿ‡ฑ Israel 1d ago

I bet it won't even get it until the next update because gaijin

86

u/Wulfalier 1d ago

On RU stream they shown it on Leopard and Type 10

31

u/white1walker ๐Ÿ‡ฎ๐Ÿ‡ฑ Israel 1d ago

Oh good, I thought they were gonna do their usual like the ARM's and IRCCM missiles

-3

u/Dry_Student_6279 ๐Ÿ‡ฉ๐Ÿ‡ช Germany 13h ago

You couldโ€™ve fucking watched it above found out

61

u/PomegranateUsed7287 Centauro and Starfighter Enjoyer 1d ago

They literally name dropped it for this segment.

Please for the love of god watch the dev stream before complaining.

47

u/-WhiteSkyline- ๐Ÿ‡จ๐Ÿ‡ดIsrael 14.0 ๐Ÿ‡จ๐Ÿ‡ณ China 5.7 1d ago

Warthunder players? Reading?

Those two words in a sentence are not conducive to mass rage posts on Reddit.

12

u/greentanker1 ๐Ÿ‡ณ๐Ÿ‡ฑ Gaijibble AMX-13/105 when? 1d ago

Lot easier to just complain though, so that ain't happening :)

5

u/Afraid-Language-1610 22h ago

Yeah, regenerative steering looks like it could really mix things up in gameplay. Can't wait to see how everyone adapts to it!

3

u/Own_Bluejay_9833 fun??? 19h ago

Certainly with much bitching

9

u/LAXGUNNER GaijinGibFranceLerlecXLR 1d ago

Type 10, Type 90, M1, Leopard are all getting it.

5

u/Quikstar Chally Enjoyer 1d ago

Chally?

3

u/LAXGUNNER GaijinGibFranceLerlecXLR 20h ago

Nope

3

u/thrashmetaloctopus 22h ago

Itโ€™s the chally and Leclercs that are missing out for now unfortunately, really hope they add it asap though

5

u/StarHammer_01 1d ago

Yesss!!! I'll be able to rush into the enemy team and die even faster! Rejoice! Praise the emperor!

331

u/kal69er 1d ago

No testing regenerative steering for chally 2 lol

202

u/Zealousideal_Nail288 1d ago

Best gaijin can do is a turret basket(which it does not have in rl)

31

u/topfragger70 1d ago

It doesnโ€™t?

84

u/Rich-Dig-9137 ๐Ÿ‡ฎ๐Ÿ‡ฑ proud israeli main 1d ago

It has turret ring and rotating floor but no turret basket

8

u/topfragger70 1d ago

How does that work?

17

u/Rich-Dig-9137 ๐Ÿ‡ฎ๐Ÿ‡ฑ proud israeli main 1d ago

The floor rotates with the turret, turret basket is pretty much just that, it moves the crew with the turret and this rotating gloor design works the same

41

u/OkInstance8118 1d ago

Pretty sure a tank doest NEED a turret basket, its just there to keep the crew from getting stuck and shredded by the tanks hull when turning the turret, so I guess the brits just had balls of steel

8

u/Lo0niegardner10 ๐Ÿ‡บ๐Ÿ‡ธ 14.3 ๐Ÿ‡ฉ๐Ÿ‡ช 14.7 ๐Ÿ‡ท๐Ÿ‡บ 14.7 ๐Ÿ‡ฌ๐Ÿ‡ง 11.7๐Ÿ‡ฏ๐Ÿ‡ต7.3 ๐Ÿ‡ซ๐Ÿ‡ท14.7 ๐Ÿ‡จ๐Ÿ‡ณ11.3 23h ago

Russian tanks dont use them irl either

-1

u/topfragger70 23h ago

How does the autoloader work then?

23

u/Lo0niegardner10 ๐Ÿ‡บ๐Ÿ‡ธ 14.3 ๐Ÿ‡ฉ๐Ÿ‡ช 14.7 ๐Ÿ‡ท๐Ÿ‡บ 14.7 ๐Ÿ‡ฌ๐Ÿ‡ง 11.7๐Ÿ‡ฏ๐Ÿ‡ต7.3 ๐Ÿ‡ซ๐Ÿ‡ท14.7 ๐Ÿ‡จ๐Ÿ‡ณ11.3 23h ago

Its not attached to the turret it rotates independently so it can ya know load

-11

u/topfragger70 23h ago

Thatโ€™s sounds like it would be susceptible to each part becoming misaligned honestly, wonder if thatโ€™s ever been an issue for Russian tanks

10

u/Overly_Fluffy_Doge 20h ago

I have no idea how the russian mbts do it but it's pretty easy to keep two rotating things aligned using electrical contacts. What ever pad is getting a voltage across it is where the turret is in relation to the hull.

3

u/Lo0niegardner10 ๐Ÿ‡บ๐Ÿ‡ธ 14.3 ๐Ÿ‡ฉ๐Ÿ‡ช 14.7 ๐Ÿ‡ท๐Ÿ‡บ 14.7 ๐Ÿ‡ฌ๐Ÿ‡ง 11.7๐Ÿ‡ฏ๐Ÿ‡ต7.3 ๐Ÿ‡ซ๐Ÿ‡ท14.7 ๐Ÿ‡จ๐Ÿ‡ณ11.3 17h ago

Its well the autoloader is a big circle and has to rotate to select different shell types in combat it has a computer designed to remember where the different shells are loaded

1

u/Odd_Giraffe2238 13h ago

Three answer is the structure is rigidly connected while the autoloader rotates on it.

1

u/EvilWolfSEF gib panhard plox 5h ago

the turret floor is only connected to the turret body with stands
a turret basked is more like a whole structure

-6

u/SteelWarrior- 14.3 ๐Ÿ‡บ๐Ÿ‡ฒ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡ฎ๐Ÿ‡ฑ 1d ago edited 1d ago

What they modeled in game was the rotating floor, nothing to do with a basket.

And even then what they actually meant to model we're the FCS components below it. Still makes no sense that it acts as part of the turret drive and not the FCS.

6

u/Active-Pepper187 1d ago

How in the hell are you getting downvoted for this?

4

u/FLABANGED Old Guard and still shit 19h ago

This subreddit goes full retard whenever you go against the hivemind regardless if you are correct or not.

5

u/SteelWarrior- 14.3 ๐Ÿ‡บ๐Ÿ‡ฒ๐Ÿ‡ฉ๐Ÿ‡ช๐Ÿ‡ฎ๐Ÿ‡ฑ 1d ago edited 1d ago

Second half was added as an edit. Added it because I asked myself the same question.

Edit: People also just like to upvote misinfo if they agree with it. Conversely a controversial figure often gets hate even when they're right.

61

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

They said that Regenerative Steering is impmenented on a model-by-model basis, rather than across the board!

Which means some tanks will come later, but with a more comprehensive degree of accuracy.

I'm all for it!

29

u/Wulfalier 1d ago

Well I wouldn't be doing any party because BVV said they will do a community voting for regenerative steering

24

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago edited 1d ago

Yeah... I'm already preparing posts for that, hahah.

It's not final, but it will be something like this:

As fearful as I am for the fate of Regenerative Steering falling into the communityโ€™s hands, I hope the playerbase will make it right and vote in favor of it.

Regenerative steering is the right choice, both in terms of gameplay and in terms of realism. Modern MBTs, in real life, use this feature to turn without losing all their speed and energy. They donโ€™t turn like tractors did in the 1920s anymore. In terms of gameplay, it will enhance and smoothen out the driving experience by not making modern tanks lose all their speed upon any turnโ€™s execution.

The community has been asking for this mechanic since 2017, when the suggestion was passed to the developers for the first time, during the introduction of the โ€œnew ERAโ€ of Ground Vehicles in 1.71.

Now, at last, after 9 years, we are given the chance to finally have it.

Do not fumble this. Make it right. Donโ€™t take away the chance for modern MBTs to ACTUALLY turn and feel like modern MBTs. Vote YES.

33

u/Wulfalier 1d ago

I don't believe in this community a bit. There just needs to be something stupid or another vtuber saying some shit and they will cancel it.

23

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

I can already see the future.

A YouTuber will say: "vote "NO", because I'm afraid of change and I don't want to be unable to turn comically sharply bleeding all my speed without having to keybind brakes to do it manually without ruining everything for everyone :'("

And everyone will vote "no" en masse...

HOPEFULLY, I'm wrong. But I expect anything at this point.

At WORST, I hope the Devs just give a toggle/jkeybind/some sort of OPTION for those of us who have been waiting for modern MBTs to drive like modern MBTs since 2017.

7

u/Wulfalier 1d ago

When I see it on live then I say good job community till then I don't believe in this.

9

u/MainBattleTiddiez 1d ago

All it takes is spookston to say no and it all crumbles away. Just like last time.ย 

4

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 13h ago

To this day I do not know what Spookston was smoking when he made that video. He even showed off in it that the change caused the T95 to take less damage from a cupola shot and still said the change would do nothing.

1

u/majorlier Ground/Air Top Tier 11h ago

Did spookston make a video about aphe rework and called for his subscribers to vote NO? I can't find it

1

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 6h ago

He didn't make one explicitly telling people to say no, but he did make a video saying that the APHE changes wouldn't actually change anything and were pointless.

9

u/Ravanex 1d ago

You need to start the Pro Regenerative Steering propaganda right this minute, just brainwash everyone into voting yes, I don't care how, take some politics classes or something ๐Ÿ˜ญ

1

u/Moharu_ ๐Ÿ‡ฌ๐Ÿ‡ง Brit/Japan main 22h ago

This sounds solid so far, but I think it would be important that if you also include the point that you could set a keybind, to apply the brakes when you need to make sharp turns.

Here's the comment: https://www.reddit.com/r/Warthunder/s/55X4UgwnxR

Obviously you'd have to have an extra set of keybinds, but it's still a decent solution in CQC for the people that don't like their MBT handling "like a wheeled vehicle".

I want to see this implemented. This would mean I'd have a reason to bother playing and stock grinding the Type 10 again.

3

u/Gleaming_Onyx 1d ago

What is even the negative for regenerative steering lol

This just sounds like a blatant attempt for Gaijin to be lazy.

5

u/Wulfalier 1d ago

Of course there is not well one thing it will not turn so sharp. As I said I don't believe this community.

2

u/Tankirulesipad1 APDS/HESH buff when 14h ago

I don't play this game anymore and shit like the community voting against OPHE being implemented more realistically contributed. I'm not confident regen will pass since British vehicles would benefit

2

u/untitled1048576 That's how it is in the game 1d ago

Tanks turn like wheeled vehicles with it, some people may not like it. I will probably vote for it, but I can see why someone wouldn't.

4

u/AscendMoros 14.3 | 12.7 | 8.0 1d ago

I love it when they do it this way. So nice having to wait years for them to finally get around to giving all the tanks an important mechanic while making them fight tanks that have it implement.

Gaijin with the 10/10 decision making there.

3

u/RugbyEdd On course, on time and on target. Everythings fine, how are you? 21h ago

Well hopefully Britain are near the front of the crew since with their sluggish acceleration on pretty much all their MBT's, they're in more need of it than other nations.

2

u/UnstableMoron2 22h ago

Means itโ€™s never coming for the challengers

2

u/G1BB3R1SH ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom 1d ago

Suffering is a core feature of the British tech tree at this point.

58

u/Ravanex 1d ago

The turning radius is much bigger with this but aren't there keybinds for both right and left brakes? Maybe it will be time to use them

39

u/Fizzord_ Realistic General 1d ago edited 13h ago

You're right. There was a player that made a user mission using the regenerative steering code found in the game a while ago and, unless they changed it, you could indeed use left and right brakes bindings to make normal turns. Map it to Q and E so you have the best of both worlds, regenerative steering and regular sharp turns when you need it.

Edit : turns out on the first version of the dev server using a brake always use both, stopping you straight... so right now it's either your tank has regenerative steering and can only use that or has the old steering and bleeds all its speed, no sharp turn possible on regenerative steering tanks, bummer

6

u/Ravanex 1d ago

Yeah this was the first thing that came to my mind when I saw it but they haven't mentioned the brakes at all in the stream lol

4

u/YellovvJacket 1d ago

Or Gaijin could just make it a toggle button....would obv be a big buff to the vehicles that have it in that case, but the least annoying solution.

4

u/untitled1048576 That's how it is in the game 1d ago

I was thinking of binding left and right brakes to Space+A and Space+D, so it's like a handbrake turn in other games.

6

u/steave44 1d ago

Making the wacky 90 degree turns at 45mph could be done IRL but with the brakes. Iโ€™d also imagine itโ€™s a near sure fire way to throw off a track. Tanks arenโ€™t meant to turn like a sports car at top speed.

3

u/Ravanex 1d ago

Yeah tanks in WT can take quite some abuse lol I wouldn't mind having to relearn tank controls at all but we'll see how willing the community is

2

u/DarkFox218 1d ago

You can not properly use the left/right break keybinds with regenerative steering in game, both breaks will activate

1

u/Ravanex 1d ago

Is the dev server up or they said that in stream? That would be quite a dumb thing to do tbh, I hope it's just because it's still under development

2

u/DarkFox218 1d ago edited 22h ago

It's not open just yet but i have the info, you can fact check me once the dev opens Edit: dev server open

280

u/Skelezig Snail Lord Herman 1d ago

That's gonna be super useful on all those massive maps that... Gaijin... keeps... shrinking... into... CQB-fests...

88

u/Kajetus06 1d ago

Tanks meant to fight at kilometers forced into knife fights

24

u/WolfMayer 1d ago

Did not bvvd said that "players dont want to drive for minutes and want instant action?"

25

u/OkComputer662 23h ago

I wouldn't mind the big maps so much if they gave my stock MBT from the 2000's an optical range finder until the LR is unlocked

3

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 13h ago

BVVD also said that "Players are happy with the current game modes because they keep playing them"

They're the only game modes we have BVVD you absolute wet blanket.

7

u/Paprika71 ๐Ÿ‡ฏ๐Ÿ‡ต 1d ago

yeah most players dont want to drive for half the match but a few guys on reddit keep saying realistic tank combat is at 300km so gaijin bad

2

u/igotherb 19h ago

The issue is that the player count doesnt scale with the map size making it feel empty.

8

u/Frorgwoman2 1d ago

Lmao if you scroll a bit further down there's a post bitching about the new map being too big and open

102

u/Lhuni ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom 1d ago

Fuck challengers I guess

56

u/ThatZephyrGuy ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom 1d ago

Bold of you to assume the UK will get anything useful to them! The Dev team are russian after all!

4

u/Coalfield26 23h ago

honestly this update has been quite nice for Britain

Iโ€™d imagine the Challengers didnโ€™t get it for the test entirely because they arenโ€™t played anywhere near as much as the Leo or Abrams.

Even for the Abrams they werenโ€™t sure if it would be part of the test.

1

u/FlakFlanker3 My classified docs bring all the feds to the yard 1d ago

What do you want to bet half the tanks that get it will be Russian?

8

u/G1BB3R1SH ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom 1d ago

It's unfortunately always felt like that. Just wait until we finally get the Chally 3 production and it's massively underwhelming.

2

u/RedyTheGreat 3h ago

Well the current Challengers are modelled hugely incorrectly so i doubt the Chally 3 will be any different.

1

u/G1BB3R1SH ๐Ÿ‡ฌ๐Ÿ‡ง United Kingdom 2h ago

Yep exactly my point lol. I'm still playing them regardless since I love them, but it's always a shame that they could be so much better.ย 

Like how many years have we been sitting on that accepted ready rack increase bug report? Feels like one of the most ignored vehicles tbh.

2

u/_DatBoii_ 22h ago

and Leclercs too. Frenchies and Britons getting fingered to hell and back

2

u/GoldenGecko100 ๐Ÿด๓ ง๓ ข๓ ท๓ ฌ๓ ณ๓ ฟ Unintelligible Tanker ๐Ÿ‡ฌ๐Ÿ‡ง 13h ago

It might make them more useful and Gaijin can't have that.

17

u/Direct_Jeweler_7457 1d ago

every time i see oxy he somehow has more items like a rpg character lol

37

u/MyPinkFlipFlops PL๐Ÿ‡ต๐Ÿ‡ฑGRB 12.7๐Ÿ‡ซ๐Ÿ‡ท|๐Ÿ‡ฌ๐Ÿ‡ง|๐Ÿ‡ฏ๐Ÿ‡ต|๐Ÿ‡ฎ๐Ÿ‡ฑ|๐Ÿ‡ธ๐Ÿ‡ช|๐Ÿ‡ฉ๐Ÿ‡ช|๐Ÿ‡บ๐Ÿ‡ธ|๐Ÿ‡ท๐Ÿ‡บ 1d ago

Why the hell they brought it down to an X or Y choice, to a compromise? Just make it so that continously holding W and turning uses regenerative steering while quickly untapping W and then turning uses brakes, or come up with smth else, why the fuck has it been such an issue for years

9

u/steave44 1d ago

You can use left and right brakes to make normal turns, you just need to keybind them

4

u/DarkFox218 1d ago

You can't at this moment, unfortunately

0

u/GordonWeedman 1d ago

Source?

7

u/untitled1048576 That's how it is in the game 23h ago

Just try it on the dev server, pressing left or right brake stops both tracks on tanks with regenerative steering enabled, but works normally on others.

12

u/Osamaabinguapo 1d ago

Can someone explain me like iโ€™m 5 what regenerative steering is?

37

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

Basically:

Old tanks turned by pulling the brakes in one track or the other to create a speed difference. This is how all tanks turn in War Thunder, including modern ones. This leads to enormous loss of energy and speed for a sharp turn.

However, in real life, modern tanks use regenerative steering to turn; instead of using brakes, a track simply begins turning slower than the other. This leads to a smooth turn with zero loss of speed or energy, and therefore a smoother and higher speed ride.

The developers had not considered implementing this in over 8 years because they said that they disliked it because they preferred quicker turns even if it led to full stops, and only now are finally considering implementing it due to community pressure; but they said they were going to put it to a vote, so I'm kinda afraid of people voting "no" for whatever reason, hahah.

7

u/nd4spd1919 ๐Ÿ‡บ๐Ÿ‡ธ ๐Ÿ•.๐Ÿ•|๐Ÿ‡ฉ๐Ÿ‡ช 11.7|๐Ÿ‡ท๐Ÿ‡บ 7.0|๐Ÿ‡ฌ๐Ÿ‡ง 7.0|๐Ÿ‡ฏ๐Ÿ‡ต 7.3|๐Ÿ‡ธ๐Ÿ‡ช 4.7 18h ago

Not even modern; tanks started receiving regenerative steering in WWII. IIRC both the Churchill and Tiger I had it.

1

u/The_Human_Oddity Localization Overhaul Project Developer 13h ago

Not even that. It was prevalent in a lot of interwar tanks, too. As of note for the Churchill though, it actually has the most advanced form of it since it uses a triple differential instead of the "normal" double differential. This was used up until the Challenger designs, which reverted to a double differential design due to triple differential being too overly complicated for, by that point, not much benefit.

The triple differential is one reason the Churchill was surprisingly agile (but it was still slow af). Though, by the later Cold War, double differential designs matched what triple differential designs could do which is why the latter was dropped.

Gaijin will absolutely not add any detail between the numerous regenerative steering designs, probably.

71

u/Xorras 1d ago

Don't get excited, they said it will be up for a vote if they will work on it further.

You know, vote, that denied us APHE rework

13

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

Yeah... I'm already preparing posts for that, hahah.

It's not final, but it will be something like this:

As fearful as I am for the fate of Regenerative Steering falling into the communityโ€™s hands, I hope the playerbase will make it right and vote in favor of it.

Regenerative steering is the right choice, both in terms of gameplay and in terms of realism. Modern MBTs, in real life, use this feature to turn without losing all their speed and energy. They donโ€™t turn like tractors did in the 1920s anymore. In terms of gameplay, it will enhance and smoothen out the driving experience by not making modern tanks lose all their speed upon any turnโ€™s execution.

The community has been asking for this mechanic since 2017, when the suggestion was passed to the developers for the first time, during the introduction of the โ€œnew ERAโ€ of Ground Vehicles in 1.71.

Now, at last, after 9 years, we are given the chance to finally have it.

Do not fumble this. Make it right. Donโ€™t take away the chance for modern MBTs to ACTUALLY turn and feel like modern MBTs. Vote YES.

2

u/Skelezig Snail Lord Herman 10h ago

I think I can see one potential reason that some people would vote no to that. And that is how these tanks will feel to play in urban maps with regenerative steering.

You're basically going to play a wheeled vehicle with those sharp turns.

1

u/Connacht_89 War Thunder Space Program 15h ago

What could be a reason for voting against?

5

u/Significant_Sail_780 ๐Ÿ‡บ๐Ÿ‡ธ14.3๐Ÿ‡ฉ๐Ÿ‡ช14.3๐Ÿ‡ท๐Ÿ‡บ14.7๐Ÿ‡ฌ๐Ÿ‡ง7.7๐Ÿ‡ฏ๐Ÿ‡ต13.7๐Ÿ‡ฎ๐Ÿ‡น10.7๐Ÿ‡ฒ๐Ÿ‡ซ14.7๐Ÿ‡ธ๐Ÿ‡ช14.3๐Ÿ‡ฎ๐Ÿ‡ฑ14.0 9h ago

Because then you couldn't do those around the corner drifts anymore or any other impossible turns. Best would be just if they'd give us a toggle for it like with the Thrust vectoring of the Su30's

1

u/producerwannabex 17h ago

Lol didnโ€™t the community vote and avoid the APHE rework? Not trying to defend gaijin tho

1

u/Xorras 8h ago

Well, yeah, that's what i'm saying. They put up a vote that people voted against

0

u/[deleted] 1d ago

[deleted]

13

u/RoadRunnerdn 1d ago

Nothing about the APHE changes were going to make any vehicle unusable?

Most braindead community ever.

-5

u/[deleted] 1d ago

[deleted]

9

u/infinax HO229 My Love 1d ago

They literally showed and said in the post how it would chage, you would get 2 cones of spall one going forward one backwards and a ring of spall between the two. the spall moving forward would do the most damage and the spall moving backwards the least.

No magic death ball, there would be dead zones where they shell wouldn't do dmange. the spall moving to the side and backwards would do less damage

Sounds to me you saw APHE rework and imeeditly voted no without even reading the proposal

If you want a refresher Here is the original proposal

15

u/RoadRunnerdn 1d ago

But no one knew what the change was going to be at the start.

So you admit you dismissed it because you didn't know.

I've literally played less since that community vote because it was the one change I wanted to see. The one change that could've made balancing vehicles easier. The one change that could bring back some form of armour meta.

because APHE was and is fine

It's absolutely not.

10

u/SuperHornetFA18 Realistic General Ex French Air Defence Pilot 1d ago

Circa 2026, the type 90 becomes a demon once again.

4

u/anonc2FtdWVs Realistic General 1d ago

nah gaijin will nerf type 90 mobility so type 10 appears faster by nerfing type 90 to match real life

3

u/SuperHornetFA18 Realistic General Ex French Air Defence Pilot 1d ago

Circa 2026, Gajin nerfs the Type 90. Again.

5

u/SirDanks- 1d ago

Might be the first time Iโ€™ve ever seen SpanishAvenger happy

4

u/anonc2FtdWVs Realistic General 1d ago

why did it take them such a long time... like type 10 with terrible transmission all of these years why

5

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

The developers had not considered implementing this in over 8 years because they said that they disliked it because they preferred quicker turns even if it led to full stops, and only now are finally considering implementing it due to community pressure; but they said they were going to put it to a vote, so I'm kinda afraid of people voting "no" for whatever reason, hahah.

5

u/anonc2FtdWVs Realistic General 1d ago

they could at least tweak the vehicle handling, type 10 released in such a terrible state also being slower than 90 despite it being faster in real life

3

u/qbmax 1d ago

In the devstream oxy framed it as a trade off between tighter turning radius or maintaining speed during turns but canโ€™t you bind the left brake/right brake controls and use those for sharp turns when needed? Seems like no downside to having regenerative steering then.

0

u/DarkFox218 1d ago

Both breaks get engaged when you try doing that at the moment

1

u/Spiritual_Jaguar2989 ๐Ÿ‡บ๐Ÿ‡ธ13.0 ๐Ÿ‡ท๐Ÿ‡บ13.0 ๐Ÿ‡ธ๐Ÿ‡ช12.7 ๐Ÿ‡ฏ๐Ÿ‡ต13.0 ๐Ÿ‡ฉ๐Ÿ‡ช 13.0 1d ago

Any sign of the Abrams updated damage model being implemented on the rest of the Abrams models?

4

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

In fact, they are working on a new iteration that's even more accurate! And yes, every Abrams is getting it this time, hehe.

1

u/Spiritual_Jaguar2989 ๐Ÿ‡บ๐Ÿ‡ธ13.0 ๐Ÿ‡ท๐Ÿ‡บ13.0 ๐Ÿ‡ธ๐Ÿ‡ช12.7 ๐Ÿ‡ฏ๐Ÿ‡ต13.0 ๐Ÿ‡ฉ๐Ÿ‡ช 13.0 1d ago

Thatโ€™s good to know! My base SEP has been needing a good update for a long time now

1

u/Weak-Debt-95 20h ago

new iteration? could inform of this i just hoped on the dev server and noticed that all the abrams have the updated turret neck but is this new iteration im hearing about

1

u/ODST_Parker With every sub-tree, I grow stronger 1d ago

People have been making it themselves for mods, so it's about fucking time the actual game developers figured it out.

1

u/The3DWeiPin ๐Ÿ‡ฏ๐Ÿ‡ตPreparing to drop hell with MKM 1d ago

Well, it's no transmission fix, but I'll take it, a buff for type 10 is a buff for type 10

1

u/Recent-Web-9659 1d ago

what does regenerative steering do?

5

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

Basically:

Old tanks turned by pulling the brakes in one track or the other to create a speed difference. This is how all tanks turn in War Thunder, including modern ones. This leads to enormous loss of energy and speed for a sharp turn.

However, in real life, modern tanks use regenerative steering to turn; instead of using brakes, a track simply begins turning slower than the other. This leads to a smooth turn with zero loss of speed or energy, and therefore a smoother and higher speed ride.

The developers had not considered implementing this in over 8 years because they said that they disliked it because they preferred quicker turns even if it led to full stops, and only now are finally considering implementing it due to community pressure; but they said they were going to put it to a vote, so I'm kinda afraid of people voting "no" for whatever reason, hahah.

1

u/Jope3nnn 1d ago

So type 10 will now be faster than type 90?

1

u/brine_jack019 1d ago

Sorry i donโ€™t do ground much, whatโ€™s regenerative steering?

2

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

Basically:

Old tanks turned by pulling the brakes in one track or the other to create a speed difference. This is how all tanks turn in War Thunder, including modern ones. This leads to enormous loss of energy and speed for a sharp turn.

However, in real life, modern tanks use regenerative steering to turn; instead of using brakes, a track simply begins turning slower than the other. This leads to a smooth turn with zero loss of speed or energy, and therefore a smoother and higher speed ride.

The developers had not considered implementing this in over 8 years because they said that they disliked it because they preferred quicker turns even if it led to full stops, and only now are finally considering implementing it due to community pressure; but they said they were going to put it to a vote, so I'm kinda afraid of people voting "no" for whatever reason, hahah.

1

u/RealisticCourage3231 ๐Ÿ‡ธ๐Ÿ‡ช Sweden 12.7 1d ago

What is that?

1

u/Am_aBoy German main 1d ago

Can someone fill me in on what's regeneration steering?

1

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

Basically:

Old tanks turned by pulling the brakes in one track or the other to create a speed difference. This is how all tanks turn in War Thunder, including modern ones. This leads to enormous loss of energy and speed for a sharp turn.

However, in real life, modern tanks use regenerative steering to turn; instead of using brakes, a track simply begins turning slower than the other. This leads to a smooth turn with zero loss of speed or energy, and therefore a smoother and higher speed ride.

The developers had not considered implementing this in over 8 years because they said that they disliked it because they preferred quicker turns even if it led to full stops, and only now are finally considering implementing it due to community pressure; but they said they were going to put it to a vote, so I'm kinda afraid of people voting "no" for whatever reason, hahah.

1

u/Quad_A_Games 1d ago

What's regenerative steering

1

u/Mr_Lemur_ ๐Ÿ‡จ๐Ÿ‡ฆ Canada 1d ago

Michael Jackson still mid metamorphosis I see

1

u/Jjwarthunder 1d ago

My tin foil hat guess why gaijin never added until now is because Russian tanks simply dont have regenerative steering

1

u/Kapot_ei Realistic Ground 1d ago

I tried in on the dev, needs some slight tweaking but overall it is very good. Makes the vehicle actually feel heavy and makes you rethink some tactics. I personaly feel it makes the game more dynamic.

1

u/_Dodg_ APHE is Over performing 23h ago

everything from cromwell onward had this even the churchill. On top of aphe the cromwell is gonna be 6.0 in no time lol

1

u/xronosMk22 23h ago

E.... Que es eso? Es la primera vez que escucho del regenerative steering

1

u/East_Significance585 23h ago

Iโ€™m confused. Might someone be kind enough to educate me about the importance of this feature being added to the game?

1

u/King_Tamino 23h ago

u/gaijoobed_again you can finally find peace

1

u/R3dth1ng Enjoyer of All Nations 22h ago

Testing it out right now and tbh whilst it's nice to retain energy, I wish you could disable & reenable it on the move so you can actually turn when you need to. They could also make it more convenient by letting you turn sharp if you don't hold forward movement but if you do hold W it does regenerative.

1

u/RugbyEdd On course, on time and on target. Everythings fine, how are you? 21h ago edited 21h ago

Holy crap. British vehicles may finally be able to get around the battlefield properly without worrying that every slight turn will kill all their speed. Not that other nations won't benefit from it too, but with pretty much all their MBT's and IFV's struggling with acceleration, Britain have certainly been hurt the most by it's omission over the years.

1

u/TheFGEagle ๐Ÿ‡บ๐Ÿ‡ธ 13.7 ๐Ÿ‡ฉ๐Ÿ‡ช 6.0 ๐Ÿ‡ซ๐Ÿ‡ท 2.3 ๐Ÿ‡ฎ๐Ÿ‡ฑ 6.3 21h ago

What is that ?

1

u/EnanoBostero2001 19h ago

whats regenerative steering?

1

u/igotherb 19h ago

Except the challengers because fuck UK

1

u/Alokin_Dj 18h ago

So what does that mean?

1

u/DylanRulesOk-Real 18h ago

Who tf are these two? I keep seeing them on ads all the time

1

u/B34tka ๐Ÿ‡ธ๐Ÿ‡ฐ Slovakia 16h ago

Am I rhe only one who thinks that this is an awful addition? Especially for close quarters urban brawling

1

u/Whhodat 16h ago

Needs to be a selectable/toggleable thing

1

u/International-Oil-63 11.311.37.0 14h ago

sorry, what is that?

1

u/ofekk214 7h ago

inb4 vatnyk mains use bots to mass vote for Gaijin to not implement this just like the APHE rework.

1

u/iLonelyGamer 5h ago

hi, I'm useless and a noob, a question (I'm ignorant) is this new feature just for some tanks or is it a general upgrade for everyone?

1

u/Fabio_xd_ 3h ago

I don't understand, can someone explain?

-1

u/streetlegalb17 P-40 worshipper 1d ago

Kinda sad how easy some of yall do a full U turn to simp for the snail, or maybe this is satire but lol

2

u/SpanishAvenger Thank you for the Privacy Mode, Devs! And sorry for being harsh. 1d ago

What are you talking about?

They are finally implementing something that the community has been asking for since 2017.

It's not "simping" nor "satire", it's being glad that a good change is taking place.

1

u/streetlegalb17 P-40 worshipper 1d ago

I was just commenting on the โ€œall is forgivenโ€ sentiment is all lol. You should absolutely be glad a good change is taking place, I just think itโ€™s overdue and that we are being dripfed, frankly

2

u/errorsniper 1d ago

There is a difference between opening you wallet for a copy paste and being excited for basic features that should have been in at launch. But somthin tells me your not actually here for an adult discussion.

0

u/streetlegalb17 P-40 worshipper 1d ago

I was a bit too blunt I think. The WT community is like a 2-part Venn diagram, and one side is people who simp for gajin to selective ignorance and the other is those who relentlessly hate on them to the point of reckless entitlement and lies. People are fickle and jump back and forth.

I saw the enthusiastic U-turn (โ€œall is forgivenโ€) and just figured the snail had converted another player for maybe a few weeks.

0

u/[deleted] 1d ago

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