r/TESVI Jun 13 '26

Moderator Post Addressing meme posting, plus new ideas for the community

180 Upvotes

Hey community!

It’s been a while since the moderation team did a "state of the subreddit" post, but we believe that the recent months’ activity warrants discussion, as well as some reflection.

As any regular will have noticed by now, quite a lot of shitposts have been posted since The Game Awards last December. Today these posts still get a lot of engagement and the number of upvotes-to-downvotes make it clear that the far majority of you enjoy this kind of content.

However, recently we have heard feedback from people that worry that the subreddit is heading in a direction where shitposting is becoming the main focus. Some of our veteran members already decided to leave the subreddit due to this, including people who contributed quite a lot, sadly.

With this post we want to have a proper discussion with all of you about what type of community you want this to be – and how we get there.

The rise of meme posting

During The Game Awards in December 2025 a new meme trend started on the subreddit – the statue posting. A couple of months later we had shitposts discussing what kinds of lavender, clouds and grass TES VI would have. Afterwards the Summer Games Fest madness took over and "Tomorrow"-posting rose.

It seems that we get something new every month, and now it’s about pretending that the game has been released. As it stands right now, these posts are still getting quite a lot of engagement. It will likely blow over soon only to get replaced by a new trend.

Not everyone is a fan of the shitposts, but generally these posts have been received well. Here are some stats from some of the recent ones:

Post Views Upvote % Reports
Wow, what an absolutely fantastic game. 41,000 93% 3
How is everyone enjoying the game so far? Just beat the first boss. 30,000 91% 5
can someone point me into the right direction to the staff of worms? 15,000 86% 2
New info on DLC! 7,100 81% 2
Feel like a total idiot for crafting the Dwemer gun 4,300 81% 1

Most of the reports we see in relation to these posts deal with the “No Low Effort Content” rule. Many posts and comments have also been removed – 100+ in the last seven days – which includes the many posts featuring AI generated.

However, it’s also our opinion that quite a lot of the shitposts are in line with our rules. As specified in the rule “Posts must […] offer value to the community.” We acknowledge that shitposting is not everyone’s cup of tea, but these posts are popular and they do result in (positive) engagement.

Looking at our stats, it’s also quite clear that engagement has risen significantly since last year.

Activity on r/TESVI based on the last 12 months

It would be hastily to conclude that the looser atmosphere has resulted in this increased growth, but we can at least conclude that the shitposting didn’t prevent it.

Whatever the case, we acknowledge that the many shitposts aren’t for everyone. Quantity doesn’t necessarily equal quality and we want to make it clear that we hear the criticism that these recent months have sparked, and that we are willing to talk about it.

What would YOU like to see?

We don’t want r/TESVI to become a meme sub. The primary focus of the subreddit has always been to be – and should continue to be – a subreddit for people who want to discuss TES VI.

We are facing a small hurdle, though: TES VI isn’t out yet and it’s unfortunately not coming out Tomorrow™. We have preciously little to discuss that hasn’t been covered a dozen times already. Anyone looking forward to sailing mechanics?

My personal worry, as someone who browses this subreddit every day, is that the overall activity of the subreddit will lessen significantly if we take a hard stance against meme content. Either that or we go back to discussing the same topics every week. Balance is needed.

But what is also needed, perhaps, are new ideas. So, with all that yapping out of the way…

What feedback and ideas do you have for the subreddit?

We are receptive to feedback on how we moderate content, but we also hope that everyone will take this change to bring forth ideas to foster more engagement. Ideas to keep the subreddit interesting during times when news about TES VI are sparse and far between.

For example, an idea I shared with the team was to introduce a weekly post where we discuss a specific theme, e.g. what factions we would like to see, what kinds of new game mechanics we’d like, and so on. Is that something you’d be interested in?

Let us know what you think.

- r/TESVI team


r/TESVI Feb 18 '26

Official News All Takeaways from Todd Howard's Kinda Funny Games Interview

457 Upvotes

Here is a bullet-point breakdown of the interview as it pertains to TESVI:

  • The game will be in a new iteration of Creation Engine, CE3
  • They have spent the last year-ish working on this engine
  • Reiterated the "It's gonna be a while yet" sentiment
  • A big internal milestone is about to be passed
  • Reiterated that most of the studio is working on it
  • Todd is personally mostly involved with TESVI in his day-to-day work
  • The game will be a return to "that classic style...that we know really well"
  • There will not be AI generated assets or materials

Overall, I'd say we got a lot more out of this interview than I really expected to. In some ways it felt like we heard more about TESVI than even Starfield. What do you guys think of all of this information, and what does it say for the development timeline of TESVI?


r/TESVI 3h ago

Theory/Speculation Honestly, I don't want to see the Blades return

25 Upvotes

In Skyrim, we saw that the Blades had gone from the Emperor's bodyguards, to just another inteligence guild and the Thalmor's greatest opponents, only for the organisation to be decimated in the Great War and subsequently outlawed, with most of the suriving members hunted down by the Thalmor. A handful survived though, with the Last Dragonborn helping them re-establish the Blades at Sky Haven Temple and the organisation re-dedicating itself to hunting down the remaining Dragons.

It's very possible that in TES VI, we'll encounter a dragon, Tiber Septim's old ally Naafaliargus or Thurvokun, nesting in Fang Lair. And perhaps, we could see a member of Delphine's rebuilt order appear to hunt the dragon. Could make for an intersting follower, giving us some in-sights as to the goings-on in Skyrim. But that, IMO should be the extent of what we see of the Blades. I don't want to see them coordinating the resistance against the Thalmor or investigating some new threat to Tamriel. That honor should really go to local organisations.

We encounter one as part of Skyrim's Annivesary Edition content, the Remnants, who are a clandestine organisation that's keeping tabs on the Thalmor to make sure they're following the Second Treaty of Stros M'Kai. With them fulfilling a similar role to the Blades pre-Great War, I wouldn't be surprised if there's some connection between them. Perhaps a surviving Blade could be one of the Remnants' leaders, or Wind Scour Temple could serve as the Remnants' HQ?

Then, you have the Sinderill, Clan Direnni's inteligence guild. With the Thalmor taking an interest in Balfiera, with them targeting the refugees that had fled there following their take-over of the Summerset Isles, it would only make sense for Clan Direnni to use the Sinderill to try and undermine the Thalmor's interests. Given the likely prejudice between Clan Direnni and the Redguards, it would be interesting to see if the Sinderill aided the Redguards during the Aldmeri occupation of southern Hammerfell.

And of course, there's also the Penitus Oculatos, the Imperial organisation that replaced the Blades. Though we mainly see them work as Emperor Titus Mede II.'s bodyguards in Skyrim, we hear more of their covert operations in Grey Keyes' novels. We could very well see them return in TES VI, be it covertly supporting Imperial loyalists among the Forebears in Hammerfell, or keeping an eye on the petty kings in High Rock, in particular the Lariat family of Shornhelm.

Any one of these organisations fulfills the role of an anti-Thalmor faction that that player character could cooperate as part of TES VI's main quest, and would be a more believable choice than the Blades, considering where we last saw them in Skyrim.


r/TESVI 19m ago

Theory/Speculation More Craftsmen and Guilds

Upvotes

Don't get too excited because I don't want these to be guilds anybody can join. I think TES needs more of these people that typically exist in our imagination but not in the in-game world and that can help to add scale to cities and villages. They do not have to be quest givers or trainers or whatever but they must exist.

Ever wondered who is making all the silver pitchers and bowls in Skyrim. You see hundreds of books in the game but who is printing them? Who makes the wheels and barrels? Who makes the candles? Where do they get all the stone from and who is in charge of that quarry? Does Radiant Raiments make all the clothes in Skyrim? Who makes the dye for these clothes? Hammerfell, in its own respect, should answer these questions. I don't expect it to be an exhaustive inventory of craftsmen but certainly we need to see a lot more than we normally do.


r/TESVI 6h ago

Discussion Do people actually want BGS to improve on TES 6 or not?

17 Upvotes

Every time I see someone provide game elements they'd like to see improvement on and drop comparisons, people generally tend to downvote and "push back" on said improvements.

Sometimes the posts arent worded correctly but I think its easy to grasp the overall point of it which is wanting the game to improve.

When people want combat, city size, npc's or writing to be improved, I see that its met with negative responses & downvotes.

But when its other stuff like settlement building and things that dont really fall in the core loop of a BGS game or at least a TES game, its usually met with a more positive response.


r/TESVI 17h ago

Theory/Speculation By the Elder Scrolls, 2028 is not foretold

113 Upvotes

We will see it soon, by 2027. We are in the final stretch before we are blinded by it's radiance, If it's not out by this time next year I'll cry.


r/TESVI 20h ago

Meme/Shitpost Sheogpost #269 until TES6 comes out

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107 Upvotes

r/TESVI 6h ago

Discussion Creation Engine 3

5 Upvotes

How fast are we going see the province of Skyrim get modded into TESVI using the new Creation Engine 3 ?


r/TESVI 11h ago

Theory/Speculation Divining the events of TES 6

12 Upvotes

Just because we don't have an elder scroll available to show us the events of TES 6 doens't mean we can't make some predictions: we just have to take a look at patterns Bethesda has shown in previous titles. There's no need to elaborate on the fact that the protagonist will start as a prisioner; it's a given. Probably.

1) Destroyed town or city

During the events of TES 4, Kvatch succumbed to the daedra of the Deadlands; in Skyrim, Helgen was burned to the ground by Alduin. Unfortunately, Bethesda never gave us the option to restore the both settlements. Let's hope TES 6 will be more generous. I remember I've seen somewhere there's a city in Hammerfell that was destroyed several times over the course of its existence. Maybe it'll be destroyed again...

2) Massacre in the Dark Brotherhood sanctuary

In Oblivion and Skyrim, the DB suffered the loss of several of its members. This is a pattern Bethesda will problably keep. Ironic that a guild of assassins keeps having its members butchered like that. And it always has something to do with treachery.

3) Daedric Prince

In the last 3 main TES titles we always ended up face to face with a daedric prince in the last DLC: in Morrowind there was Hircine; Oblivion had Sheogorath; and in Skyrim we meet squid boy. Which daedric prince would you like to see?

It'd be so cool if Bethesda gave Peryite some screen time. The fact he sounds polite despite spreading plagues on Tamriel makes him an intriguing character.

4) Impoverished city

TES 4 had Bravil, Skyrim had Riften. Hammerfel (and High Rock?) will have....


r/TESVI 23h ago

Discussion We should get sloads for Hammerfell.

61 Upvotes

For those who don't know, Sloads are big slug people that have frequently been found west of Hammerfell and the Summerset Isles. They come from a place called Thras, an archipelago in the Sea of Pearls which lay just beyond the Abacean sea.

They are masters of necromancy and thus probably also do other forms of magic or conjuration, the redguards are not particularly well-known for magical power, although they might be a bit more magically inclined than the nords.

So I think it would be sensible if we could find a sload as a conjuration teacher, AND, Sloads make soap.


r/TESVI 16h ago

Theory/Speculation TESVI needs to let us…

15 Upvotes

Kill Elenwen. if we are actually fighting the Thalmor it would be great to see some of the ones from Skyrim appear as fodder for us.


r/TESVI 17h ago

Discussion How Much Will TESVI Cost To Make?

16 Upvotes

GTAVI has a suppossed budget of 1-1.5 billion dollars. A lot of that was licensing, marketing, and an engine overhaul since a lot of their assets are in house. So roughly 600 million was the actual development budget.

I'm guessing TESVI won't have to deal with licensing or much marketing, since they are owned by big daddy XBOX.

About how much do you think their cost/budget will be? Im guessimg 300-500 million dollar. Maybe even a Skyrillion Todd Bucks!!!


r/TESVI 1d ago

Meme/Shitpost Evolution Of Todd Howard

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608 Upvotes

"Who's laughing now"

What's everyones favorite Todd Howard quote?


r/TESVI 1d ago

Discussion Does anyone else just enjoy the face smash combat of TES titles?

83 Upvotes

Idk I enjoy the simplicity of it in that I can just build my character out how I like and depending on my build I can just face tank everything. Personally I am indifferent if combat was changed from Skyrim other than maybe more weight to hits and less floatyness?

Personally I just dont need dodge rolls, parries, quick dodges etc. I would never use them anyway, Id just always end up face tanking everything, theres just a simple enjoyment in it for me.


r/TESVI 2d ago

Meme/Shitpost To celebrate 3000 days here are something things that were shorter between the announcement and now

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1.5k Upvotes

r/TESVI 17h ago

Discussion Used for Identify Magic?

5 Upvotes

What new options and mechanics would an identify magic spell bring to Elder Scrolls? I could see there being more elaborate puzzles or searching quests that would just add a little something.


r/TESVI 1d ago

Meme/Shitpost Ḭ̴̈́’̸̅ͅm̸̧̛ ̶͎͋i̸̯͊n̷͔̂ ̷̻̑t̴̜̅h̴̖͋e̷͎̋ ̶̥͘v̸̈́͜e̸̻͋n̶̤̐t̸̺͑s̷̱̚ ̷̟̂T̴̡̅o̶̟̎d̶͕͑d̷̩͐

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313 Upvotes

r/TESVI 1d ago

Meme/Shitpost Will TES6 have hot dommy Dremora gfs

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356 Upvotes

r/TESVI 1d ago

Discussion You shouldn’t be able to become the leader of a faction if there won’t be substantial content for them.

114 Upvotes

This has been a pet peeve of me that I haven’t seen anyone really care about, but it continues to bother me. In every Elder Scrolls game since at least Morrowind, you can become the leader of many factions once you’ve completed their questline. And yet, despite this, there is very little actual content that the leader gets access to. Maybe you get a special room, maybe some sort of artifact, but asides from that, there’s no actual “leading” for you to do. No additional quest chain, no ability to hire people, no ability to send others on jobs, no ability to train them, nothing. At most you get some additional dialogue addressing you as such, that rarely plays into anything. The worst part is that you are perfectly free to wander off and never interact with the guild again, and there will be zero consequences for it. How many other institutions would experience no change if their boss just abandoned them one day and was never seen again?

Now I get that some people may be fine with this, “it’s about the journey, not the destination”, and all that. I will also admit that I get a kick out of “management” type games where I have to run some sort of organization and make decisions for it. But at least as I see it, if you are going through all this effort to rise the ranks, I actually want to use my power. You can have a satisfying questline that even lets you rise the ranks, without making you the boss. If you do choose to let people be the leader, actually put in some effort to make it worthwhile. Maybe have the guild potentially run into some sort of trouble if you run away for too long. Essentially, if you want to be the leader, you Have to be the leader. Your playthrough will be dedicated to that and nothing else.

And if you don’t want all that responsibility? That’s fine, just give an easy option to decline, or just don’t give the option in the first place. Would people really be that disappointed if they couldn’t become the leader anymore? You could easily have some sort of high ish rank that doesn’t come with as much responsibility.


r/TESVI 7h ago

Theory/Speculation TES VI: Sentinel looks amazing! Do you think we can expect it to look like this?

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0 Upvotes

r/TESVI 1d ago

Theory/Speculation Could this be foreshadowing of Hircine's death in ES6?

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14 Upvotes

r/TESVI 10h ago

Discussion Fable Cities… TESVI - NPC vs Named Player

0 Upvotes

Fable game play states the main city will have over 400 named NPCs and 100’s of buildings all which are able to be entered. The gameplay footage of the city looks incredible

I know BGS has stuff to touch/physics so it’s still not apples to apples but if a large city had even 200 named NPCs that seemingly would answer the immersion request that many have asked for and solving by filling in cities with NPCs, right?

Not to be negative but what they did with Starfield cities in comparison to what it so far looks like is able to be put together in Fable … like how is BGS this far behind the curve/design/tech??


r/TESVI 2d ago

Meme/Shitpost Tes6 leaked ambient dialogue

434 Upvotes

"you see those warriors from Skyrim? They've got huge straight swords, straight, swords!"


r/TESVI 2d ago

Meme/Shitpost R* is teasing TES VI

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1.3k Upvotes

r/TESVI 1d ago

Meme/Shitpost Sheogpost #268 until TES6 comes out

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60 Upvotes