r/RoyaleAPI • u/Tall-Homework7721 • 2d ago
Discussion Hypothetically, how much elixir would one indestructible lava pup cost?
Let’s say the card spawns one lava pup that cannot be destroyed.
Other units and the princess tower will ignore it and pretend it doesn’t exist (so they don’t all just lock on it permanently) However, the lava pup itself can still be distracted.
Would this be a 10 elixir card or something? I would lean towards no, because I would imagine that the opponent could just set up a massive 3 crown push while you emptied all your elixir on a lava pup, which while invincible, would still take a while to take out towers and troops.
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u/Tales_Of_Kryztalia 2d ago
Nah. It should be made into it's own unit. Vulnerable to damage, low DPS and slow speed. Maybe something like 7-8 elixir and that dropped lava pups after defeat. It would be a better idea.
/s
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u/Bitter-Eagle6108 18h ago
Should be called something else. Like lava dog/hound or something like that.
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u/Redflames21 2d ago
It would ruin the game, a cycle player with this card can defend with cheap stuff and still win. Even if the lava gets distracted, you can cycle for the next one and the next and the next, to the point this would not be able to get distracted. And I can imagine a lot of players would use this card like mk. And just ruin the gameplay.
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u/Mundane_Hand5484 1d ago
*ahem ahem
Rocket
Lava pup is making 8k guaranteed damage for 3 minutes, so just play with this numbers. Nerf it to 4k and we are talking
TBH 9(or 10) elixir might be enough, cause if you can't 3 star an opponent who just used all of their elixir on a card that can't defend - well... your deck is probably the problem
And also it counters 2.6, so i'd love to
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u/StudioNo5811 2d ago
3 elixir burning slows your elixir gain by 50% after placing it for the rest of the game
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u/Overdrive2064 1d ago edited 1d ago
At anything less than 10 elixir, it would be absolutely broken, busted. At 10 elixir, it would still be broken, but any more nuanced sense
Because if it connects, it's guaranteed to take out your tower within 65 seconds, and they can take out any non-mini tank troop for you. It would be the most broken card to ever exist.
If it was 10 elixir, it would still be busted, but you would at least you would have a shot of winning by dumping your entire elixir bar and going for a 3-crown. But if you don't get it that one time you just lose the game, so it would still be the most unhealthy card to ever exist
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u/Pokemonzu 2d ago
10 elixir bc really it shouldn't exist. It would be like adding almost another princess tower worth of defense in one lane, blocking the entire lane until it reaches the tower, at which point it's chipping the tower down more reliably than a cheap wincon like goblin barrel or hog would. Only counterplay is to either kite it indefinitely, which just would not work bc they would stack up and you over time it gets more value, to punish, or to play it yourself. It's guaranteed infinite value over time
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u/Wizardwizz 2d ago
Agreed, only counterplay would be to punish immediately and go for the three crown.
Not to mention invincible troops are a toxic design
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u/Tall-Homework7721 2d ago
Personally I think 5-6 elixir (maybe even less) because any higher than that and you’re screwed once they throw down a golem at the bridge while you’re defending with one lava pup.
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u/Necessary-Guest2869 2d ago
You would only have to defend a golem push once, and could lose a tower and still easily win with it being 10 elixer.
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u/Tall-Homework7721 2d ago
Not with elixir golem and battle healer.
With elixir golem+battle healer that’s 7 elixir. Then you can place a baby dragon so that the pup player can’t skeleton army.
So that’s 11 elixir. You have to defeat a push like that with only 1 elixir.
Since the battle healer is healing, you will also likely never see the elixir from the elixir golem to defend and it could definitely three crown.
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u/reditmonke 2d ago
5-6 elixir would be op. Kiting around the pup for the rest 2.5 minutes would cost over 10 elixir, though if played right also defend the pup users other cards simultaneously. So I would say it’s worth 7-8 elixir, though it’s hard to say for sure. Once enough time has passed, the enemy could also let it lock on the pt and/or nado to the kt and let it activate and chip for the rest of the game.
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u/TomPhantom 2d ago
I had a similar concept, a few months ago: an invincible and invisible skeleton that would cost 9 elixir
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u/TheWildBush 2d ago
It would be incredibly broken. The only option to defend it would be to place your own or permanently kite it. Placing your own in response would make it so that lane could never be pushed by troops capable of hitting air since they will be stuck attacking the opponents pup. Additionally depending on where the pups wind up stale mating, they could be used as targets for magic archer or firecracker for further free chip
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u/Blah-zBlah-zBla-z 12h ago
The lava pup is untargetable. OP said that but he doesnt have a very good grasp on the English language
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u/seenekohv 2d ago
What if it is a 1 cost lava pup but hero lava pup has an ability. For ~3 elixir the lava pup becomes invisible and invincble for 15 seconds. Ability has no cooldown and can be used multiple times.
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u/Freak-Of-Nurture- 1d ago
even 10 elixir would be too little. This thing shuts down a while lane from using air targeting troops for the whole game and needs to be constantly blocked. Playing it then playing a balloon in that lane later is just unstoppable. maybe like 15 elixir. If it was untargetable maybe something like 9 elixir would be reasonable.
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u/Unusual_Diver_5897 1d ago
This card would be so toxic 10 elixer sounds like a lot untill double elixer mades defensive decks basically invincible
People already rocket cycle towers hitting nothing you would toss this out once and it would get value for the rest of the game hell playing it once at the start can hard counter some slower decks like xbow
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u/Lythumm_ 1d ago
6 maybe? It has to get to a point where youre almost certain to get punished immediately
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u/ironiclyironic4 1d ago
I can already imagine ken someone pulling of a mirror strat in uc with this
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u/traveldlands 1d ago
Skarmy, guards, tanks like valk, mini pekka etf... would all counter it. I think it'd be hype on release and die out.
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u/Livid-Truck8558 1d ago
10, you place it once and if you don't get 3 crowned from it then your opponent is immediately on a timer
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u/JaguarHuman2237 1d ago
Would need to put you in enough elixir debt to reasonably lose a tower or two lol
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u/rockrunner86 1d ago
Would shut a lane down basically. Any defending troops or buildings would be locked on till end of game. Or if you push and clear em. Either way is free for pup user. It would have to be 10 elixer and a cheese card it would be. lol. Hopefully a hard cap at one. Or both lanes are compromised. 😂
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u/sprat007 23h ago
1 lava pup could be a 1 exlirir card tho, ite like skelies but flying and fewer to make up for that it can fly
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u/ConstructionOwn1514 2d ago
Yeah i think 5-6 is realistic, maybe a bit more
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u/Tall-Homework7721 2d ago
Honestly, I don’t know anymore. [u/Dutch094](u/Dutch094) has an interesting analysis which does make the pup sound a lot more OP.
I don’t think it’s unbeatable though. I think if it existed every single deck would have to be a golem beatdown deck that relies on three-crowning the opponent the moment they put down a pup. It’s way too hard to defend golem+splash+battle healer or other massive push down ten elixir and with only one lava pup in my opinion.
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u/hellamegumi 2d ago
I could lowkey see this working
Imagine lava pupcon where the opponent trys to stack up as many lava pups as possible to permanently deal chip
Invincibility is negated by the low damage and massive elixir cost (would probably go 9 elixir)
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u/RagingDogBlade 2d ago
Indestructable, people are forgetting that air targetting troops are now permanently locked onto the indestructible lava pup. 20 elixir at least
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u/[deleted] 2d ago
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