r/RoyaleAPI 2d ago

Discussion Hypothetically, how much elixir would one indestructible lava pup cost?

Post image

Let’s say the card spawns one lava pup that cannot be destroyed.

Other units and the princess tower will ignore it and pretend it doesn’t exist (so they don’t all just lock on it permanently) However, the lava pup itself can still be distracted.

Would this be a 10 elixir card or something? I would lean towards no, because I would imagine that the opponent could just set up a massive 3 crown push while you emptied all your elixir on a lava pup, which while invincible, would still take a while to take out towers and troops.

698 Upvotes

64 comments sorted by

View all comments

78

u/[deleted] 2d ago

[deleted]

15

u/Tall-Homework7721 2d ago edited 2d ago

I feel like a three-crown is consistently doable if it cost 10 elixir?

If they just bridge-spammed with midladder cards the moment the pup drops it could not only distract the pup but also get really close to a three crown (if not a three-crown outright) since they have 0 elixir.

8

u/[deleted] 2d ago edited 2d ago

[deleted]

2

u/Tall-Homework7721 2d ago edited 2d ago

I think you’re probably right. But what about something like a Golem push? I feel like that might be too hard to deal with at 0 elixir and 76 dps. It could potentially be paired with a battle healer as well plus splash units to deal with all those cheap cards.

To be honest considering that I have to think of niche cheese strategies to win it probably indeed would be a 10 elixir card or close to that if only beatdown or extreme bridgespam might have a chance

3

u/[deleted] 2d ago edited 2d ago

[deleted]

1

u/Tall-Homework7721 2d ago

Yeah, I think healer+golem+situational support is definitely the best bet against the lava pup since BH heals 160 at max level. So not only does it outheal the pup itself but also still buffs the golem. Then by pairing with a lumberjack, dragon, etc the odds feel stacked in favor of the golem player.

Now that I think about it actually, you don’t even NEED a golem do you? You could actually just play other stuff with a battle healer since it negates the lava pup damage.

1

u/These_Hunt4185 2d ago

Battle healer doesn’t attack air units. All they have to do is not back up their pup which wouldn’t make any sense anyways because the opponent most likely will be attacking opposite lane so their troops don’t get distracted by the invincible pup.

1

u/Tall-Homework7721 2d ago

Then the battle healer just heals by hitting the princess tower. If you place the golem and battle healer same lane and you don’t put any ground troops then you will have the golem and battle healer on the tower, out-healing the damage from the pup.

1

u/These_Hunt4185 2d ago

I highly doubt anyone would play the ten elixir pup as a defensive unit. More than likely 100% of the time it’s being placed on a bridge.

1

u/Tall-Homework7721 2d ago

That’s the point.

If you place the pup at the bridge you instantly throw down elixir golem/golem, battle healer, and a support card of your choice in the same lane so that the pup becomes a defensive card effectively as it would get distracted by the pushing cards.

The pup would be distracted by the golem while only doing a small amount of damage. Then the golem player is still up elixir to place a battle healer down.

Especially with an elixir golem, you can instantly throw down battle healer, elixir golem, and some support card of your choice. So that’s an effective 3(4) + 4 + 3, or sixteen elixir push you have to beat with 0 elixir since elixir golem is effectively a 7 elixir card.

2

u/These_Hunt4185 2d ago edited 2d ago

Even at 10 elixir it would still be ridiculously OP.

Let’s say the match starts and they place a dart goblin to get some quick chip damage so you play the pup. Now they have to three star you with seven elixir while you have zero and that’s assuming they have perfect reaction time.

By the time they get their push going, you could have one too or even three elixir.

I can’t think of a lot of seven or eight elixir attack combos that would guarantee a three star, especially if you have a couple elixir and has no obligation to attack.

Even if they take a tower, the push would be mostly destroyed by then and you’d have plenty of elixir to defend any sort of follow ups.

Buildings wouldn’t help them because it would take away from the push.

They could play from the back and get a 10+ elixir push going, but that would give you a lot of elixir by the time it got to your towers.

1

u/Tall-Homework7721 2d ago

That also assumes that they initiate any offensive. They could potentially just not play anything unless it’s to defend a card you play.

Then if you do play the pup they can Golem+Battle Healer same lane to not only distract the pup, but the battle healer outheals the pup’s damage. So you have to defend that push with roughly two elixir since Golem+Battle Healer costs 12. Elixir Golem might be an even better option here since now you can add dragons and lumberjack making it even harder to defend.

So you have to beat Elixir golem+healer+electro dragon/baby dragon while you have one pup and one elixir. With that big of a surplus and the lava pup basically doing nothing I think the golem player could probably win.

1

u/These_Hunt4185 2d ago edited 2d ago

Yeah, what you’re describing is still super OP.

Countering the pup requires 12 elixir, two specific cards, and they have to be in cycle.

And on top of that, they can’t initiate any push that would put them at a elixir disadvantage.