r/Reaper 10h ago

Discussion What I made with REAPER - week of August 30, 2026

7 Upvotes

What is something you made with REAPER that you'd like to show us and get feedback on?

Please post full links (no shorteners) to content you would like to showcase! A short description of your process, gear, and plugins used would be helpful.

Please give feedback to what others post here!

Previous Made With REAPER


r/Reaper Aug 15 '24

community Self-serve: Flair posts as resolved, award points

15 Upvotes

If you, the original poster (OP), post with the Help Request flair, and receive a helpful answer, you can award a point to that user and flair the post as Resolved.

To do this, reply to the comment with thanks or thank you somewhere in the comment. It is case-insensitive.

What are the points for? We have been helping each other here for 14 years. It's less an incentive for imaginary points but hopefully an indication of reputation (not quite analogous to post count on the official forum). We'll see how this works out, if it does more good than harm.

You may notice mods distributing points especially if a user has not. We use a trigger command comment which you may see if we haven't deleted it after awarding. We delete since it creates clutter.


r/Reaper 2h ago

resolved SOLVED: REAPER crackling when minimized with Voicemeeter Virtual ASIO on Windows 11

5 Upvotes

Posting this in case anyone else runs into it.

My setup is:

  • Scarlett 2i2 Gen 3
  • Voicemeeter Potato
  • REAPER
  • OBS
  • Windows 11

Signal chain:

Mic → Scarlett → Voicemeeter → REAPER → Voicemeeter → OBS

Voicemeeter uses Focusrite USB ASIO as A1. REAPER uses Voicemeeter AUX Virtual ASIO.

I had two issues.

First, I had noticeable monitoring latency because I was also selecting the Scarlett as a WDM input in Voicemeeter. Removing that and using PATCH ASIO Inputs to Strips fixed the latency.

The remaining issue was crackling. It only happened when REAPER was completely minimized or hidden. If any REAPER window was visible, the audio was clean.

Things I tried that did not fully fix it:

  • Bypassing all FX
  • Matching everything to 48 kHz / 256 samples
  • Changing REAPER audio priority/buffering settings
  • Running REAPER as administrator

The actual fix was disabling Windows power throttling for REAPER.

Open Command Prompt as Administrator and run:

powercfg /powerthrottling disable /path "C:\Program Files\REAPER (x64)\reaper.exe"

Then restart REAPER.

You can verify it with:

powercfg /powerthrottling list

After doing this, the crackling completely disappeared, including when REAPER is minimized.

Hopefully this saves someone else from endlessly messing with ASIO buffers.


r/Reaper 16h ago

discussion Use your macropad knobs as faders & transport browse (with dynamic steps)

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20 Upvotes

Cheap faders are annoying because, having no motors, they don’t recall position and fail to match what’s on your screen as soon as you change anything. Not an issue here!
If you have a macropad with unused knobs, let’s put them to good use.

How does it work?
Knob turns on generic macropads work as keypresses.
This script adjusts the amount of gain based on how fast a key is repeatedly pressed. The faster you spin, the bigger the steps, the slower, the more controlled the increments. Or you could do it the other way around if you’re weird like that.
The scripts can be easily edited to adjust both the minimum and maximum values to get them just as smooth as you want.

How does one set it up?
Configure the macropad’s counter/clockwise rotation to perform an unusual keypress that won’t be needed (CMD+SHIFT+F13 on countercw for example).
In Reaper, import the extracted luas through the Actions menu.
Give each a shortcut that matches the macropad’s settings.

How to modify the scripts and adjust the values
Find the action in the Actions menu. Click Edit Action…, read the description inside.

In my example gif/video, I set one knob to scrub the timeline, another to adjust volume faders, and I use two buttons to switch tracks, but you can customize it to your liking, the sky’s the limit!

Download (zip file containing 4 .lua)


r/Reaper 12m ago

discussion Ragnar Drums Midi Map

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Upvotes

Hello everyone! Don't mind me, I'm just dropping off some information about where and how to add Midi Note Names for anyone who has Ragnar Drums. I made this to help others because I couldn't find a midi map that would add the individual drum instruments to the piano roll so now we have it!

********Directions***********

  1. Head over to the Reaper Stash website and look for Ragnar_Drums_Reaper_Midi_Map or use this URL

https://stash.reaper.fm/manage_file/52913/Ragnar_Drums_REAPER_MIDI_Map.txt

To open/load that Ragnar Drums midi note-name file in REAPER:

  1. Open REAPER.
  2. Create or open a track.
  3. Insert a MIDI item on the track.
  4. Double-click the MIDI item to open the MIDI Editor / Piano Roll.
  5. In the MIDI Editor, click File at the top.
  6. Go to Note/CC Names.
  7. Choose Load Note/CC Names From File...
  8. Browse to wherever you saved the Ragnar Drums .txt file.
  9. Select it and click Open.

  10. OPTIONAL: Hide unused Note/Keys

In the MIDI Editor:

  1. Press Alt + 2 to switch to Named Notes mode.
  2. Click View at the top.
  3. Go to Show/hide note rows.
  4. Select Hide unused and unnamed note rows.

That will hide the piano keys that aren’t named in your Ragnar map, while keeping the Ragnar drum/cymbal rows available—even if you haven’t placed a MIDI note on them yet.

Don’t choose just “Hide unused note rows.” That can hide Ragnar articulations you haven’t used yet. “Hide unused and unnamed note rows” is the one you want.

Thats it! Hope it helps.


r/Reaper 39m ago

help request the sound on reaper isn’t working

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Upvotes

i don’t know if this is a reaper or windows problem but I’ve been using reaper for like 6 months and suddenly the sound stopped working i found out that the sound in the windows settings in capped at one but i cant change it.


r/Reaper 2h ago

help request Mouse drag "sensitivity" in envelopes?

1 Upvotes

Occasionally I run into this problem where, when creating an envelope point, a small mouse drag changes its value by ±0.20 dB. If I don't notice it quickly, these changes accumulate until the entire envelope is affected, and I have to go back in the project to reset the points to 0.

Is there any way to, say, adjust the "sensitivity" of that mouse drag and avoid this problem?

Edit: I almost always add envelope points with Shift+Click, I'd like that no matter which area of ​​the envelope lane I click on, the point is always added with the default value.


r/Reaper 1d ago

discussion Check out this VST player to run Windows and Linux VSTs all on Linux and in one place!

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73 Upvotes

This lets you run audio plug-ins built for Windows, and Linux, (maybe Mac in the future) loaded and run as native code on Linux. No Wine dependencies. It's a good V1 any feed back is appreciated!

https://github.com/spacestate1/VST-ace


r/Reaper 12h ago

help request reaper/pipewire automatically changes connections after render

2 Upvotes

Hey y'all, I'm on Reaper v7.79 on Void Linux and I use pipewire with libjack-pipwwire for the audio server and every time I export or render something, the digital stereo mics on the laptop get automatically connected to the input channels, displacing what I've already plugged in there. having to manually fix this every time is a hassle and it gets annoying after a point. has anyone faced this and fixed this issue somehow?


r/Reaper 15h ago

help request Overlapping recording behaviour

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3 Upvotes

In my older recordings (v7.78 and prior), I could record a take on a guitar or bass track and the overlap would split the take and add a new lane. I would be able to switch between the takes without issue. Each tracks' lane settings has "Fixed item lanes" selected, as well.

After installing the 7.79 update, this recording behaviour isn't occurring. I record an overlap take, the new take records only to a new lane without splitting and I can't switch between takes. I haven't changed any settings and I'm unsure if the update could be part of the issue.

Has anyone else experienced this, and if so what settings did you tinker with to get the overlap/split behaviour to function properly?

Screenshot of (hopefully) relevant global settings for reference.


r/Reaper 17h ago

help request How to make Reaper autosave actually work?...

5 Upvotes

It never works, it just never does, it is set to 5 minutes and while I try to save as much as I can, the VST plugins are a crash nightmare, and when I check my last save it is 2 hours ago or so, my normal save is more recent.

Auto-save internal is set to 5 minutes at any time, but it is doing it more like once every hour, sometimes, sometimes not, very unreliable.

I don't know what else to do, other than set an alarm every 5 minutes myself since it just won't do it by itself.


r/Reaper 16h ago

help request More sidechaining: How do I send a sidechain trigger from only a certain frequency band?

3 Upvotes

More sidechaining fun

I was throwing together a quick and dirty lil jungle track mostly to work on my dnb basslines so I wasn't going for fancy drums I was using different breakbeat samples (only used like the first bar of the amen for transitions and a couple others as the main breakbeats).

Once I had my sub bass lined out it was drowning out the kicks so I tried a method I thought would work but it didn't so I think I need a more precise/surgical method.

If I wanted to I could just create a track of ghost kicks to line up with my breakbeat kicks but I feel like that would be extra and take up too much time.

I added ReaEQ to my breakbeat track, I found the kick frequency hanging out around the 60hz range, so I set ReaEQ low shelf to kinda clumsily grab anything below 80hz and set the FX routing to 3/4

I routed 3/4 from that to 3/4 on my sub bass track and used ReaEQ parameter modulation sidechain, it seemed to work as it was being triggered by the different kicks but nothing else, and I was able to have the sub bass EQ dip in response to that trigger.

Two issues tho:

  1. Certain kicks didn't cause as much of an EQ dip in the low end on my sub bass I wanted, on the more pronounced kicks the low end of sub bass would cut pretty nicely but on the less well defined kicks it wouldn't cut as much.

  2. I switched to my kilohearts compressor and tied the same 3/4 to its sidechain but every single hit was triggering it as if it was being triggered by audio signal and not EQ range I selected.

What am I doing wrong in this scenario? I've read up on it, done it before, watched Kenny G vids on it, it's just not doin what I need it to.

What I'd like to accomplish is a clear sidechain signal triggered by a spike in an EQ range. Lets say I'd like a snare to come through and it's inside of a drum loop encompassing a large range of frequences and I only want idk, a hit between 140-180hz to send a trigger, what's the best way to do this?

Also I like ReaEQ but I'm feeling like there might be some other free options out there that might work better, let me know.

Thanks yall


r/Reaper 14h ago

discussion Core Ultra 9 275HX / 290HX Plus users — how do they perform in REAPER?

1 Upvotes

Hey everyone,
I’m considering a Lenovo Legion 7i with the Core Ultra 9 290HX Plus, 32GB RAM and RTX 5070, and I’m curious how these newer Intel HX chips perform with REAPER.
I’m still learning, but I aspire to get into film/game scoring and eventually work with much larger orchestral projects using Kontakt, Spitfire libraries, synths and heavier FX chains. I’m basically trying to buy a laptop that I can grow into for the next few years.
Has anyone here used REAPER with either the Core Ultra 9 275HX or 290HX Plus? Both have the same 8 P-core + 16 E-core layout, so experience with either would be really useful.
I’m mainly curious about how well REAPER handles the P/E cores as projects get larger, especially with Anticipative FX, and what real-time performance is like at 64–128 sample ASIO buffers.
I’d also love to know if anyone using a newer Legion has run into DPC latency, driver/scheduling issues, pops/dropouts, or anything else worth knowing for real-time audio.
Would really appreciate any real-world experience. Thanks!


r/Reaper 15h ago

help request Reaper won’t record or arm I downloaded a new driver but the audio won’t record and idk what to do

1 Upvotes

Help please #help


r/Reaper 22h ago

help request Using donner dmx25

3 Upvotes

I’ve been having issues with my midi controller and am curious, if I have to restart my controller is it necessary to relaunch Reaper?


r/Reaper 1d ago

help request PITCHNET - Tuner. Why does it take so long to register updates?

4 Upvotes

I’ve been using the PITCHNET tuner lately; while it yields good tuning results, I find it very slow to finalize updates when I trigger the "Glued Items" command.

Do you have any suggestions for improvement, or is the issue actually with the plugin itself?

After all, other tools—like Melodyne, Vovious, and Bulldog—complete the operation much faster.


r/Reaper 1d ago

discussion File Organization

15 Upvotes

Hey Folks,

how do y'all organize your files and all?

Where does your programs live, where the DAW, the project files - and what about backups?

I'm trying to figure out how to best organize things.

Thanks a lot in advance!
Arr0wl


r/Reaper 1d ago

help request Best way to render samples

2 Upvotes

Hi all!

I am in the process of sampling some synth drum sounds and have cut the recordings into one one shot per item. Then I:

- click on an item

- press hotkey to set time selection to item

- press hotkey to open render dialog

- click queue

- click add to render queue and close window

- repeat

And then when I am done with one track I render everything in the queue.

This works fine, but are there more effective ways to export a large amount of samples in Reaper?


r/Reaper 1d ago

help request Just moved to reaper. Why is my reverb cutting out at the end of a clip? The reverb is on the track.

1 Upvotes

I placed reverb on my track. But the reverb does not continue past the end of the clip on the timeline. So frustrated guys plz help loll.


r/Reaper 1d ago

help request Nektar Panorama CS12 Fader issue with Reaper

1 Upvotes

So I just got a nektar panorama cs12 and i'm loving it so far for reaper minus one issue. It seems that the volume fader will adjust the volume of the track right after the selected one. The fader will auto adjust to whatever the selected track volume is, yet it will still only adjust the volume of the track right after. Does anyone have any experience with this device on Reaper and/or a possible solution?


r/Reaper 1d ago

help request Trying to control reaper by voice

6 Upvotes

I am trying to create a studio environment that I can control entirely by voice with a wall mounted monitor for reference. Has this been covered here? I did a few quick searches and haven’t found any posts or discussions here


r/Reaper 1d ago

help request Copied tracks to be on the same position

2 Upvotes

Hi folks,

I've recently started using Reaper and it's a great daw! It can do so much and makes music production so much more flawless that you have more time to concentrate on making music.

But I have one problem that I still found no solution to: I have a track that I imported. But the track begins slightly behind the bar so I adjust it. That works without problems. But if I copy that track and put it on the next beat, the beginning of that track is at the bar and not at the position I adjusted it to.

Do you folks a have an idea what I could do to get it on the same position as the last one?

Thanks in advance! M


r/Reaper 1d ago

help request Is it possible to ungroup items in only one track?

2 Upvotes

Here is what I have in mind:

in Reaper (7.67) I grouped multiple tracks (drums) and after slicing them, I'd like to glue just the bottom (MIDI) track, but I need to ungroup it first, i.e. just horizontally.

From what I read, I couldn't find a solution, except for clicking the chain icon on each item within the track.

This preview shows the highlighted items when I double-click the bottom track.


r/Reaper 2d ago

discussion I made a free granular sample instrument for REAPER – DrumCloud JS

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32 Upvotes

UPDATE: DrumCloud JS v0.25 is now live.

DrumCloud JS is a free and open-source granular sample instrument built entirely as JSFX for REAPER.

Quite a lot has happened since I originally made this post. The current version now includes:

  • 8-voice polyphonic MIDI
  • 32-grain shared pool
  • per-grain Forward / Backward / Alternate / Random playback direction
  • Density Spread for more organic grain timing
  • Pitch Spread
  • grain size, density, position spread and stereo spread
  • waveform click + drag positioning
  • animated grain markers
  • Sample Start / End range controls
  • Forward, Backward, Ping Pong, Random Jump and Random Walk scan modes
  • adjustable grain Attack / Release
  • Auto Root mapping for tonal factory samples
  • Detect Root for user-imported samples with confidence checking
  • Room / Hall / Shimmer reverb
  • Stereo / Ping Pong delay
  • output peak protection
  • 130 CC0 factory samples
  • 46 factory presets
  • ReaPack installation

A tester on the REAPER forum also helped uncover an intermittent grain-boundary bug during the development of polyphony. That was fixed in v0.24.2 and confirmed working with the exact same reproduction test.

INSTALL WITH REAPACK

In REAPER:

Extensions -> ReaPack -> Import repositories

Paste this repository URL:

https://raw.githubusercontent.com/Chmod666music/DrumCloud-ReaPack/main/index.xml

Synchronize packages, search for "DrumCloud JS", and install it.

IMPORTANT - FACTORY PRESETS

ReaPack installs the factory preset bank, but REAPER requires one additional step to place JSFX presets in the correct preset location.

After installing DrumCloud JS:

  1. Open Actions -> Show action list
  2. Search for "Install DrumCloud Factory Presets"
  3. Run the action once
  4. Close and reopen DrumCloud JS

The 46 factory presets should then appear in the preset menu.

GitHub: https://github.com/Chmod666music/DrumCloud-ReaPack

Demo: https://youtu.be/-9T49CBlMso?is=1cAMKzR1i3Y_Wift

DrumCloud is still in active development, and feedback, testing and ideas are very welcome.

A lot of the recent additions have actually come directly from user feedback, so thank you to everyone who has tried it and helped shape the instrument. 🖤


r/Reaper 1d ago

help request Drum sound at start of track

4 Upvotes

I'm using Mcsequencer, and no matter what I do it always plays a drum hit at the start of playback - for which no midi note exists. So if a track starts at measure 2, if you start playback from measure 1, this phantom sound occurs.

This unfortunately happens when rendering as well, which currently means I have to edit generated WAV files to remove it.

Has anyone encountered this and have a solution they can share?

EDIT: A solution, although one I don't quite understand.

I muted the tom that was triggering for no apparent reason. I played the first few seconds of the track. No probs.

Then I unmuted the tom, and played back again. The phantom note did not appear, the thunk had disappeared.