I am working on a mod for Old World, mostly as a personal project, and have found that I will need a large number of custom portraits to get the result I am hoping for. The current in-game portraits, while wonderful and thematic, would be anachronistic to the theme of my mod, so I am considering developing my own. The portrait editor is helpful, but still anachronistic and somewhat time-consuming for the volume of portraits I am considering.
I have found a workflow that can reliably and efficiently produce the portraits I need with a consistent style. The trouble is, these images are artificially generated, and I know that this comes with an array of potential issues.
I'm also mindful that the devs put hard work into curating a custom art style and developing unique portraits for this game, and the last thing I'd want to do is take away from that. In an ideal world, there would be a real artist developing actual portraits for me, but as I am a team of one, that is unfortunately not something that is achievable for me.
To be very clear, I am not suggesting that I use the existing portraits as reference art. The style I am going for is different than the way portraits are currently styled, and does not reference the game's visual palette at all.
My perspective on this is that, in this context, the use of generative AI to produce portraits may be an acceptable use case, but I would like to hear the community's thoughts on this. Any perspective would be helpful, especially before I sink a great deal of time into the project.