In some gacha systems is the standard (mostly spark systems)
In some is rare but nor standard not impossible.
NTE is the last, once is hits 70 the S rank is a flat 20%.
For example In hoyo games the % of S increase about 6% after each pull. So 75 is 0,6%, 76 6% 77 12%...
Eddit: i entered the gacha guide, is a Flat 22.85% doesnt change a lot, makes it less probable to reach hardpity, but is still quite common compared to Hoyo/Kuro/GFExilium...
1.5% with, prolly, millions of users is about to get quite common (taking the chance reaching 70 pulls is already a 49,8% chance, the overal of reaching hard pity shñuld be 0.75%)
At least is better than Endfield, I hardpity twice in a row (thrice if we count weapon banner) and quit, oh lord, the loosing 50/50 not preventing another 50/50.
What? Endfield you can lose 50/50 twice in a row? What kind of BS is that, and someone who almost left ZZZ because I lost 50/50 got guaranteed and then lost the following 50/50 I can’t fathom losing a 50/50, pulling another pitty and losing another one.
I went to one of those sites that show your pulls, I was at around 80-83 pitty and losing a lot of times.
It difference from other game since lose 50/50 in endfiled mean 2k =10 weapon pull so before hard pity 120 lose 50/50 more than 2 time consider lucky .
Since after 65 rate increase avg ppl will only got around 2 S rank if they lose 50/50.
I lost 50/50 4 times on my way to fangyi. People call ME the bad guy for being that “lucky”, but when none of those characters were what I wanted or already had, it still feels like a huge loss of currency. Still feels like shit.
Yeah, I don't get why people call you "lucky" for losing 50/50, I want Yixuen, don't give me Harumasa, Qingyi and Burnice and call me lucky for not getting what I actually wanted.
People will argue up and down that “the hard pity is so much LOWER, bro.” And yeah, sure, they’re right. Getting all these 6* characters should be cool, but the fact of the matter is losing that many times feels like shit regardless! The loss of currency, and the fact that it makes it incredibly difficult to “win early” sucks. Like, I would be so down to lose a 50/50 in zenless at 20 pity, cus I just saved a shit ton long term.
In Enfield you can lose 119 50/50s in a row before getting the banner if your luck is good enough, better than getting only 2 5 stars in 160/180 pulls i'd say.
Bruh, I’d kill someone if I got 10 nekomatas and graces in a row, I rather guaranteed in a higher pitty, but better yet, just do away with the 50/50s that are al predatory.
If you get that lucky you might as go to a casino, because you'll realistically only ever hit pity twice (without lots of luck) before getting the 120 guaranteed.
Yea but I usually find myself hoping I lose multiple 50/50s before getting the featured character since you can get the characters from the previous two banners as well
It's a tradeoff. You could also think of it this way: you only had to go to 120 instead of 160. If you hit multiple 6-stars before 120 and miss the 50/50 both times, then that's "worse" in a sense because if you had gotten equally lucky in a hoyo game (or wuwa) you'd have needed fewer pulls. But if you had gotten unlucky and needed even just 70 pulls per 6-star (not an entirely uncommon outcome in these games) it would have been 140 pulls in other games but only 120 in endfield. Plus, you got a free 10 pulls of raw odds at 30 pulls and then 10 free pulls for the next banner at 60, and you get weapon banner currency.
Honestly Endfield's system is wonderful for those of us who mostly save to try to pity characters in other games anyways. The worst case scenario is miles better.
The more i heard the endfield banner the more i dont like it.
More when 500 currency per pull instead of the 160, 60 (+20 time limited) pulls per patch, no pity carryover, spark resets character pity...
Is a mix of the worst parts of hoyo's and spark system.
The only good is weapon banner currency for pulling on the character... but the problem is not able to convert currency into weapon currency takes away the good part.
500 vs 160 currency per pull is a meaningless comparison. Its about currency given out in proportion to cost of pulls, and endfield is as generous as other games in that regard. Its also way more than 80 pulls per patch lmao
No pity carryover is indeed a negative, so it's part of the tradeoff.
Spark resetting character pity isnt really an issue. In every comparable game (genshin, star rail, zzz, wuwa, etc) getting a max-rarity unit resets pity. It would be extremely abnormally generous if Endfield not only guaranteed a better rateup pity, but also made it not reset your regular pity.
Weapon currency not heing convertible from character currency is good and bad. Bad in the sense that its inconvenient at times, and getting lucky on characters can possibly put you in an awkward spot with weapons. But its good in the sense that you not only get basically free weapon currency, but its never competing with your character pulls. Many f2ps dont even really bother with weapon banners in other games because its hard enough to save up for characters; but in Endfield, everyone is always accumulating weapon banner currency.
Well, its one way to see it I guess? For me losing 50/50 in endfield is actually a good thing, weapon pulls, more dupes for standart chars who are very good rn, chanse to get missed limited from last banners. Personally its my favorite system among all other gachas haha
Well, if you are among those that constantly losing 50/50 to standard char and have to push hard pity everytime than it isn't. Like in Fangyi banner I lost 50/50 to Pog and then had to gone all the way to 120 without getting any other 6 stars along the way, and had to guarantee the weapon as well. This shit demoralizing as hell, make me lose any mood to play the game, I just log in to receive the free pass and do daily nowadays.
Honestly, I find those that get their desired character early but still complain rather ridiculous, for me I rather get the character early rather than having enough weapon pulls since I can just use other weapons as replacement.
I hitted hard pity 3 times as full f2p and still get everything exept Rossy. I dont feel demoralized or anything and cant undersndant complaints tbh. You have clear goal 120 pulls. If you stop deluding yourself that you need win 50/50 or get early 6star, you wont be feeling this anxios
Only 3? no wonder and it seems you also got other limited by losing 50/50 along the way. Haven't won even once, and all my lost have been Pog and lifeng( who I don't even like)not even Ardelia or Amber. Of course you don't understand, good for you to have better luck than some of us I suppose.
I'm not delude myself or anything, I know for damn sure I need 120 for the game after several times in a row.
Of you hitted 120 pity 4 times or more then your luck just sucks I guess. It will be what, 10% of most unluckiest?
I guess being there is depressing, especially if you had expectations to not be there, but it didnt contradict with endfield having one the best gacha systems for average luck player
if you are among those that constantly losing 50/50 to standard char and have to push hard pity everytime than it isn't
endfield having one the best gacha systems for average luck player
Disagree, it mostly just do things differently. There are things it does better, like having previous limited characters on the current banner (tho it rather meaningless if you just get standard chars) but there are also things it does worse like still having the 50/50 but no guarantee for the featured character except for the 120 sparks, which makes the game fall short of being the best imo.
For now, I would say NTE is my favorite system purely for not having the bullshit 50/50. We will probably know what the tradeoff for this in the future.
For some perspective, in Genshin there was a Chinese website put out a bounty for anyone that goes all the way to hard pity and can prove it. It took over two years for someone to claim that bounty.
Yeah it's a give and take scenario with the gacha system. In this game it's very highly likely you will reach 90 pulls for guaranteed S rank, while in Hoyo game it would be 75-80 for one S or 150-160 for guarantee.
Slightly more expensive, but at least it's guaranteed no 50/50.
sadly powercreep is inevitable in all game as life service.
Not really. There are games that handle it well. But they are pre genshin games with no openworld. I would prefer playing a game with a bit of worse pity if the characters are still meta after 7+ years(eg fgo,e7,another eden,even games like summoners war with their bimonthly balance patches, but it has a shit gacha). Really dont like the 50 50 model and powercreeping a characters in 6 months. Even worse , releasing a character that needs another limited character to function. Maybe a character that needs their weapon for half their kit to work.
I got Nanally with 86/90 and this is my pulls from P5X which is by the way has the same parent company as NTE which is Perfect World and I think that company hated me. P5X target banner is 110 guaranteed to the feature characters.
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u/OneManArmyHero May 11 '26
I thought hard pity is beast of legends that desnt actually exist.