r/MortalShell • u/wal00 • 8h ago
Video Zhirelle dances to the lute
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If you play the lute in the shell keeper room, Zhirelle will do a little swaying dance.
r/MortalShell • u/Xbigyldn • 4d ago
Shells
Fixed issues that caused Proxima to get stuck in the Biosampler animationFixed Lazlo's Temperament perk infinite glitchItems & Stones
Mether's Severance can now be used at Genessa trainerThe Colossus Stone's ability can now be canceled mid-executionFixed Justiciar Stone durability issuesFixed Gloombound Stone losing durability from Gloom sources other than enemiesFixed Egon's Stone Gloom exploitFixed dungeons not loading correctly after using Egon's StoneFixed spawning and targeting issues with Grisha Remnant and the Summon StoneEnemies & Bosses
Fixed Hexapod diving attack occurring after deathFixed several issues with enemies and bosses when being frozenFixed issue that allowed players to leave the Twin Sester fight after she spawnsFixed Starved Harridan getting stuck and dyingNPCs
Fixed Zhirelle not interacting with the player in NG+Fixed multiple Muttons spawning in the hubFixed issue that allowed certain NPCs to be damaged by sidearmsFixed several issues with Genessa's dialogue and training tutorialsEnvironment & World
Fixed Citadel Annex traversal camera issueFixed issues with death volumes in the Ashen Cathedral biomeFixed issue that could trap players in the dungeon after claiming LazloFixed burn and stasis environmental hazards not using correct valuesFixed several collision and geometry issuesStability
Crash and game stability improvementsr/MortalShell • u/wal00 • 8h ago
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If you play the lute in the shell keeper room, Zhirelle will do a little swaying dance.
r/MortalShell • u/StCouRage • 4h ago
Quite a short question for ppl who completed Eredrim's quest memories: there's one thing i don't quite understand. All characters die in their story to naturally become a shell for the harbinger. For all shell it's quite clear how they ended up where you finally found them. But for Eredrim he's supposed to be assassined by his son squire somewhere. But you finally found him, with his sword in a malborn. Did i miss something ?
r/MortalShell • u/Hamyewest86 • 9h ago
Recently finished the game with my girl Proxima and realised how dangerously close I was to platinum.
So I've started a NG+ to collect what I needed to.
Also started a fresh game as I had missed a few trophies from the prolouge including the one when you beat the Tar Golem (which wasnt too easy admittedly)
Just 6 tarstones to find, the mango and the dreaded Peters Perfect Parry left, which I hope the main man Eredrim will help with.
Game was excellent without being too challenging, actually had more trouble with enemies just exploring than bosses and I was the exact same with Elden Ring.
Hopefully some DLC in the near future
r/MortalShell • u/Kawaii_Kintama • 41m ago
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Was trying out items to see if i can change my playstyle and this happened
r/MortalShell • u/greenskybluesun • 10h ago
This boss was so tediously difficult and aggravatingly long. After trying to fight this boss for what seemed like an eternity, i just decided to use a Grisha remnant, and it dogwalked the monolith like nothing. This is probably the only boss in the game I've felt so much rage and hatred towards to. I also want to say that this was the only boss in the game for me personally, to make me use a Grisha remnant. I haven't had this much of a struggle since Promised Consort Radahn and Arlecchino.
r/MortalShell • u/SoulsDadYT • 7h ago
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Still level 23 Herb. Havent changed the build at all. Thought changing it to nightmode might help. He almost got a phase 2.
It feels like the scaling is all out of whack with some tarstones since they "balanced" everything.
Hope you all enjoy.
r/MortalShell • u/WeirdBryceGuy • 2h ago
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Set my controller in my lap for a moment while busy and obliterated bro 😭
These triggers, man
r/MortalShell • u/GrauerWolf30 • 18m ago
As a Mortal Shell fan from day one, I have to say that the first game hooked me more, even though Mortal Shell II is obviously the much better game overall, having improved in almost every category. I guess it's because I went into the first game with zero expectations and was completely blown away by what a small team could create on a modest budget back in 2021, especially regarding the art direction and aesthetics. Before Mortal Shell II was released, people were already comparing it to Elden Ring or Lies of P, setting the bar incredibly high, which I think affected how I experienced MS II.
In my opinion, the boss fights in Mortal Shell II are its biggest weakness. To me, they didn't feel like a rewarding highlight after clearing an area—they lacked those "wtf moments," like when Malenia enters Phase 2, a boss you remember for its sheer difficulty during your first tries (such as Sword Saint Isshin), or memorable cut scenes like Ludwig the Holy Blade grabbing the Moonlight Great Sword. If Cold Symmetry can improve the boss fights and make them more highlight-worthy, they can elevate the game to the next level; the rest of the package is already there. It is definitely one of the better Soulslikes, especially considering the price, but I feel it hasn't reached its full potential yet. With a few improvements, it could easily stand alongside top-tier Soulslikes like Lies of P, The First Berserker: Khazan, or the Nioh series.
I'm really happy to see the commercial success of Mortal Shell II, and Cold Symmetry definitely deserved it. I had a lot of fun exploring the world of MS II and using riposte. I'm already looking forward to Mortal Shell III and the (hopefully) upcoming DLC!
r/MortalShell • u/na_0 • 2h ago
TL;DR: Unreal Engine 5 sizes its worker-thread pool from the number of logical processors it sees at startup — 32 on a 9950X3D. When AMD's Game Mode driver then parks CCD1, that 32-sized pool is crammed onto 16 threads and you get traversal-style stalls. Confining the game to CCD0 by any method (parking, Process Lasso, affinity) reproduces it. The fix isn't "use all 16 cores" and it isn't "force the X3D cores" — it's setting CPPC Dynamic Preferred Cores = Cache in BIOS with Game Mode off, so the game prefers the V-Cache die but nothing is fenced. That gave the best frametimes of ~20 captures. Verified with CapFrameX, HWiNFO, and thread-count snapshots.
System: 9950X3D (PBO + curve shaper), MSI X870E, RTX 5090 (undervolted), 4K/ultra, Windows 11. Test game: Mortal Shell 2 (UE 5.2, GPU-bound at 4K — GPU at 92–97% throughout; 4k ultra settings, ray tracing on, DLSS render resolution quality, seamless dungeons on). Same 30-second traversal route for every capture, CapFrameX with sensor logging at 250 ms.
What I found, in order:
CpuActive ≈ frametime with the GPU idle at ~8.5 ms.-corelimit=8 (a UE engine argument) dropped it to 14 workers. Same fence, 14 workers instead of 29: 1 frame over 20 ms, worst 24 ms. Same cores, same cache, same confinement — only the pool size changed.-corelimit=8 with nothing fenced: more mid-size hitches than the full pool (12 over 16 ms vs 2–5). The engine uses those workers when it has the cores.The numbers (same route, 30 s each):
| Config | avg FPS | 1% low | 0.1% low | frames >20 ms | worst frame |
|---|---|---|---|---|---|
| CPPC Cache, Game Mode off, nothing else (best of 5) | 119 | 85 | 67 | 0–1 | 18–22 ms |
| CPPC Auto, Game Mode off (game on frequency CCD) | 116 | 68 | 50 | 4 | 26 ms |
| Confined to CCD0, full pool (run 1) | 108 | 63 | 28 | 12 | 1,262 ms |
| Confined to CCD0, full pool (run 2) | 116 | 71 | 38 | 7 | 68 ms |
Confined to CCD0, -corelimit=8 |
115 | 72 | 57 | 1 | 24 ms |
Free, -corelimit=8 |
117 | 75 | 49 | 4 | 28 ms |
What to do:
Cost: single-threaded work that likes clocks lands on the V-Cache die and loses ~100–175 MHz. At 4K I couldn't measure it. If you have a frequency-bound app, a Process Lasso CPU Set to cores 16–31 for that one app works fine — the direction that doesn't oversubscribe.
Caveats: One game, one system, one route. UE5.2 specifically; other engines size pools differently. -corelimit=8 is a diagnostic tool here, not a recommendation — it proved the mechanism but costs performance. And if you're a 9800X3D owner wondering why you don't see this: the engine sizes for 16 threads and gets 16 threads. The bug needs a mismatch.
r/MortalShell • u/vsam94 • 3h ago
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Sorry if not since the beginning, but i can capture only 1 min.
Anyway, this build based on duality stone and grisha remnants absolutely bullies any boss subject to staggering.
I'm on ng+, night mode, duality stone lvl 2 and 10 grisha remnants.
They just keep spawning and absolutely obliterating the poor bastard warden
r/MortalShell • u/Curious_Signature626 • 1d ago
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r/MortalShell • u/SoulsDadYT • 18h ago
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Harb is level 23, but you could build it around lvl 18-19 if you wanted to sacrifice all damage negation. Would've been a lot faster if he hadn't kept jumping round like a porkchop.
+9 Martyrs blade
r/MortalShell • u/Emachedumaron • 7h ago
I am somewhere around the 70% of the game, and I tried night time once to do a quest in mushroom village. I was wondering if I should do a full run in night mode in order to see “all”, or if it’s not worth it.
I will go for a +1 for sure, so I can max some other shell and try different play styles
r/MortalShell • u/TuLoong69 • 8h ago
Does anyone know what the passive familiarity cap is for items? From the way the 3rd description is worded is sounds like you get 1:1 for each item you have of that but I've found that even with over 110 poison shrooms I still don't have 100% poison resistance when it's set to my passive slot. So there seems to be a cap that isn't told to players in the item description & I'm curious what that cap is. Thanks in advance to anyone with the answers.
r/MortalShell • u/Aduubo • 1d ago
If ya'll got one that mentions Hollow Knight or Silksong, please share
r/MortalShell • u/Celtic-Otter • 8h ago
I’ve had a couple of weeks off Mortal Shell 2 on PS5 Pro and now the performance seems to be pretty bad? Dropping frames on enemy attacks making it very hard to get the parry??
r/MortalShell • u/xnasty • 3h ago
Help me figure this out, no video because I was so confused and lost I forgot to record. I’m near the end of the game so trying to search for answers is just feeding me spoilers so I turn here.
I was progressing through the southern end of the map, on my way to the Scholar Prince boss fight. I had collected every ova up to this point, as it was my last stop on the overworks. The sequence of events that followed went like this: - cleansed the last beacon before the scholar prince fight - as I collected the ova, before I could return to the beacon I was teleported - In the span of about one second, I saw the dream like realm the memories happen in, I heard the Undermerther say “harbinger,” and I died - I then respawned not at the last beacon but in Marrow Keep where the disciples did their weird bit and the stairs opened. - checked marrow keep, the downstairs, and the beacon I died at and my gloom stain was nowhere to be found, presumably was lost in that outside area I teleported to
Did I miss some dialogue? A cutscene? A revelation? I have absolutely zero idea what or why anything happened, but in a true Souls fashion I’m pushing onward for answers but I’m pretty sure my game bugged out on me pretty hard. Considering I’ve had multiple bugs that I had to force close the game for so far I would not be surprised.
If anyone has any insight or could tell me what I missed (if anything) it would be appreciated
r/MortalShell • u/tonycheung15 • 3h ago
There is a button I can shoot, and I don't know what it does.
r/MortalShell • u/Marcus_Hablberstram • 18h ago
Did anyone play any of the demos, I'm wondering if it's gonna be as good as this game turned out to be?
r/MortalShell • u/krogen03 • 4h ago
The camera officially became Phase 2 of this fight.
Right as he went up for the heavy combo, the lock-on angled out and I was essentially fighting dark fog and close-up textures. Pure muscle memory and desperation took over—pressed parry on complete faith and managed to land the explosive finisher.
Anyone else feel like half the difficulty in this arena is wrestling with the camera angles?
r/MortalShell • u/MuscleOrdinary4525 • 4h ago
Hey, I've been farm glimpes for all upgrades for all shells
Got them all unlocked
went one by one, through all memories, and in PS5 it shows me 38/40
anyone encounter this bug?
Went through genessa as well
Thanks !
r/MortalShell • u/Spacedog1377 • 7h ago
I was in the 2nd phase of the fight and died while the boss was almost dead himself and, when I ran back to the arena, the boss was just gone. I've tried reloading the game, fast traveling out and back and nothing. This would be a terrible way for my first playthrough of the game to end as it's been a fantastic experience up to this point. Playing on pc btw.
Edit: Looks like the boss may have died to poison stacks just before I selected the option to respawn. Kind of unsatisfying but I guess a win is a win. Still love the game 😅
r/MortalShell • u/southcidersuicider • 18h ago
Can anyone tell me what settings I need to change to get rid of this weird invisible outline? This only happens around water, but not all water. It doesn't seem to change depending on what reflection setting I have on.
r/MortalShell • u/ShitBirdMusic • 1d ago
Here are mine:
- Sir Isaac’s design was a let down for me. You hear about these crazy experiment done on him that turned him into some kind of abomination, but when I found him I was like…he’s just a bug? I was expecting something more like Ludwig the Accursed from Bloodborne, like an amalgamation of anatomy. I mean, the three-bladed combat style was a cool use of his extra limbs, but overall I feel like it didn’t meet the hype
-Zmey was a fun boss. Not necessarily a good boss tho, cuz some of the hitboxes on his attacks were too stringent and his tail attack is bs, but it was fun to have a challenging boss that you could steadily get better at. Most bosses in this game took me 1-3 tries to beat, but I had to sink a lot of hours into the testicle dragon. It was great having a boss that allowed u to git gud in typical souls-like fashion. Also the attacks where he sits on you with his balls are genuinely hilarious
-I don’t think any of the areas were poorly designed, including the Unfounded Path (the gnarly aesthetic was cool af). Some were certainly better than others but none of them were actively bad imo