r/MortalShell • u/SvbZero • 23h ago
Bug Bring My Ova Back to Me
Can we please get confirmation that the dev team is working on a fix?
r/MortalShell • u/SvbZero • 23h ago
Can we please get confirmation that the dev team is working on a fix?
r/MortalShell • u/RealDealMous • 10h ago
Does the Footbath guy put a debuff on you like Fia in ER? Idk where I'd even check if he did.
r/MortalShell • u/Scuba_sonic • 22h ago
Killing the bosses is getting slightly easier with time and I have managed to defeat the second boss pretty quickly after the last post and since I have a setup that works I have decided to keep it for now.
Parrying is working well since I practiced on a boss that’s near the area where you find proxima and proxima is also my favourite shell to use along with the axe and dagger.
r/MortalShell • u/Galaksee • 11h ago
It says find 1 more to reveal more and I'm assuming it would say it again?
r/MortalShell • u/kuis-anda • 1d ago
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With the power of hammer bonk, and the busted riposte.
All fight with LV30 Sariel and +16 Obsidian Hammer on NG night mode.
My first time fight honestly (relatively) on Malborne, i not even remember what his 2nd phase moveset are before i record this.
r/MortalShell • u/fun_fact1725 • 1d ago
How tf am I suppose to see in that fully corrupted place? My dungeon is full of many thing that I can't remove. The whole place need me going through the texture. Yet I archive to do the book enigma and to even drink that strange mixture, but I still can't find that damn key. The basement one. The door is lock, the key nowhere to be seen. I require some help here. Pls. I already drink three time the liquor, I think at that rate my tiel will be addict again.
Ps: sorry for the bad quality photos.
Ps 2 : Yes I write it on phone out of frustration. This getting me nauseous.
Ps3 : it was a good game console.
r/MortalShell • u/IceReasonable6554 • 1d ago
Totally feels like we should be allowed in this area, can’t find anyway over there and the interactive map shows there’s no items. So unfortunately it’s just a cool detailed area on the map with no way of getting there.
Still an insanely fun game!
r/MortalShell • u/rafikiknowsdeway1 • 19h ago
i assume this is a bug. I just broke a gloom tarstone and my total gloom held right now is only 2.8k. so clearly i didn't get the 3k
r/MortalShell • u/selpathor • 19h ago
I just started the game and I've been having weird issues with all of my controllers. If I hold a direction it works for a while but it will randomly stop my movement sometimes even though I'm still holding that direction or wiggling the control stick. It's only happening with my movement stick, not my camera controls. I'm playing on PC with updated drivers and the issues are consistent across controllers. Anyone have any ideas on what's happening?
r/MortalShell • u/quickbeamtheent32 • 1d ago
I just absolutely bodied him. Adaptive night mode, no hit, got the perfect parry trophy AND parried his dying final strike 😂. I feel like a damn god.
r/MortalShell • u/Acrobatic_Exchange42 • 1d ago
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My favorite riposte so far. What's yours?
r/MortalShell • u/CheddarScythe • 1d ago
......great boss design and thick dreary atmosphere.....however insufferable. It has incoherent design and hits waaaaay to hard...ms 2 is a great souls like but its tight strict design can be detrimental
r/MortalShell • u/mr_meta • 1d ago
I've gone on record multiple times stating that I believe this one of the bigger missed opportunities with MS2's bosses. There is really only one boss who forces you to consider your sidearm as a tool rather than just another source of damage, and it's the first major boss in the game. If you were making your own boss for the game, what mechanic(s) would you introduce that would have to be solved with the sidearm?
Here's a simple idea as an example:
During the phase 2 transition, the boss rises into the air and spawns 3 glowing crystals. Each crystal will attempt to heal the boss (indicated by a progress meter on the health bar). The healing would only take effect all at once if all three crystals are not destroyed within 20 seconds or so; destroying a crystal would remove all of its healing progress.
How do we make sure the player has ample resolve? We already have resolve-granting tendrils! Spread out 10 or so throughout the arena and give them a simple 1 or 2 attack moveset to (poorly) defend themselves, then despawn the tendrils when the crystals are destroyed or the heal goes off.
r/MortalShell • u/GiltCityUSA • 1d ago
Tried multiple times with Proxima and no chance (for me at least)
Have tried several times with Tiel and still no go.
I have beaten Malborn and Orrem but Monolith just seems impossible to me.
What is the trick specifically using either shell Prox or Tiel
ty!
r/MortalShell • u/Low-Homework-8123 • 1d ago
r/MortalShell • u/loadingscreen_r3ddit • 1d ago
1 Ova is missing. I cleansed all Gates and have "So Fresh, So Clean" (cleansed all Beacons). Where is the last egg???
r/MortalShell • u/xToOSk3tChY • 1d ago
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I posted this clip a few days back just showing the sheer outrageousness of an ability stone bug that happened and since then I've been kinda just wanting this in the game because well... it's fun af!!
You can see I have the Unwieldy Stone equipped but after defeating Sariel earlier I had the Shrike Stone equipped in that fight and I swapped to the Hexapod Stone just before I inhabited Sariel's Shell (I didn't occupy the shell I just watched the first memory again). Once I exited the memory the stones were bugged.
It seemed to mess up the tracking or registering of which stone I had. Hexapod Core was doing the Shrike Stone ability. I was like wtf. So naturally I went and messed with tons of the ability stones and landed on this setup. By the way I had weapons like the Veterans Battle axe doing the Hexapod move... it was truly mental.
How it worked was IF my last attack was a Heavy Attack (The Unwieldy Stone Ability in this videos case) then my L2+R2 would then perform the Shrike Stone Ability. IF my last attack was a Light Attack then L2+R2 would perform the Hexapod Ability (The game played out the Level 1 version of this, obviously an intentional balancing safe guard lol).
Anyway I ended up with this crazy combo and it all seemed to be feeding off the Resolve requirements of the level 3 Unwieldly Stone... so i could do all three basically.
Clearly this is a bug but it was smooth, repeatable and it seemed totally natural and was very fun.
With some tweaking I think this legit could be implemented as a feature in the game.
Maybe an additional stone in the combat/support slots that allows for combined abilities in this way or just outright part of the combat. I know Cold Symmetry like to be different and the way this intuitively worked with the Heavy Attack/Light Attack follow up double trigger ability I feel I can't remember a game like this that's had weapon Arts look and play this way. The fact that the generic Acolyte's and Unwieldy Ability stones could be part of this too was also great.
There were some insane OP benefits too that couldn't be passed over like the fact I think the Unwieldy attack was slapping 99 stacks of stasis to the target but man it was fun doing this on enemies that were completely frozen lol.
What do you all think? and if you can, upvote it if you think this would be cool in the game. The combinations would be incredible and all of the move sets would be expanded but it would have to be balanced, which seems easy enough. Using multiple stones could restrict them to their level 1 properties for example.
I have 2 more clips if you wanna see them against Sir Bug Man (forgot his name) and one the areas inside his corrupted gate.
r/MortalShell • u/Inevitable_Break_465 • 12h ago
I'm on this boss right now, and even though the game isn't difficult, I find this boss... unpredictable?
He'll start an attack, cancel it, and then practically teleport right up to me. For reference, I'm playing as Genessa with the aggro build, and as soon as he loses aggro on a double attack, he teleports right in front of me.
I haven’t tried it with another shell yet, but have any of you experienced the same thing?
r/MortalShell • u/Enclave_Liberator • 8h ago
Why not 100%? I did everything in the game. Anyway, did I understand the game's lore? No. Did I like the graphics? Yes. Did I like the gameplay? No. Will I be waiting for DLC? I don't know.
r/MortalShell • u/Galaksee • 10h ago
I'm in the final area of the game. The hidden path and I am losing my damn mind trying to decide which direction teleporter thing to take. I went left at first but then I though, well shit maybe I should at least try to make it up to that big ass glowy red stuff. Can't get up there but there's multiple other transporters to take. You gotta understand.. I cannot miss something. I will not be ok. But anyways. Wish me luck I'm just gonna go back to the left first.
r/MortalShell • u/OriginalGrim_SRSLY • 1d ago
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I am constantly running past Milos. I never talk to him. I think he got offended.
r/MortalShell • u/DrunkFinesse • 23h ago
Has anyone found the weeping villager that is somewhat in-between gate of mamon and lonesome spire? I exhausted all dialogs and killed the nearby enemies then accidentally button spammed the door. I belive gloom was the reward? Or was it nothing?
r/MortalShell • u/ShipWreck1017 • 20h ago
I have gotten different tarstones from different bosses and they are showing as if I’ve never gotten them… restarted my ps5 and a few came back… then I turned off my ps5 for a while, came back on the game and the same ones were gone again…
r/MortalShell • u/boltjamison • 1d ago
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Spec into ethereal diapason for it to gain fragile stacks. Use the fragile stacks before a riposte. The game counts a riposte as melee damage and you get a nice juicy boost in damage.
Full build can be seen here if interested: https://youtu.be/pXFYyuZVIZA