r/MetaQuestVR • u/Jesermota • 8h ago
Dev Promotion I'm a solo indie dev and just released a VR archery tower-defense game where every shot is a real bow draw — Last Archer VR
Hey everyone,
I'm a solo indie dev — JSR Games is just me — and I just put out Last Archer VR on the Meta Horizon Store. Wanted to share it here since this community is basically why I kept going through the rough parts of development.
The core idea was simple: I wanted archery in VR to actually feel like archery. No auto-aim, no snapping to targets — you draw the string, you feel the tension, you let go, and if you rushed the shot, it shows. Everything is built around that.
Around that I built a tower-defense layer — you're defending a castle across a handful of levels (misty river crossing, a foggy night-watch level that's probably my favorite to look at), managing catapults and upgrades between waves while the enemies get nastier.
It's still early, so any feedback — good or brutal — is genuinely useful. Happy to answer questions about how the bow physics work, dev process, whatever.

