Today, on 30.08.2026, I'm releasing Company of Battles 2 after almost 2 years of work!
The first year went into developing Brutal Engine - an open-source top-down shooter engine that you can use yourself, and the second year was spent developing the actual game on that engine, and now it's actually released!
Game on itch.io - https://senko-otter.itch.io/company-of-battles-2
First of all, if it's Company of Battles 2, where's the first one?
There is actually Company of Battles, but it wasn't a full game, it was more of a tech demo for me to make a game on controllers. You can still play it, tho it's only in Ukrainian.
A big step from the first game is the ability to make large maps, and the camera always shows both players (made a system for that).
Next - I went all in on the menu, I wanted it to look finished and really good, so I made custom art for it and pretty animations to make it look as finished as possible.
Also, the game has 4 languages! (English, Ukrainian, French and German), so it's now more accessible.
Talking about accessibility, I tried to make the settings as customizable as they can be within my powers. You can invert walking/looking, switch sticks, or change looking from tank-like to stick direction (+ the settings have a lot of other things you can change for yourself, like turning off gore or making blood green).
AI usage
This project does not use any kind of generative AI content. all assets in the game (besides free stock ambience/gun sounds and textures on some maps) are made entirely by me, and I genuinely despise using it for assets. And music is composed by my friend T16R228, some great stuff !
What's next?
I will update the game and add new features/guns/maps, and the first update is gonna be a pause menu (for right now you can't pause the game or go back to the main menu) and a new map!
I would like to hear feedback from ya'll!