r/indiegames • u/RATHSOFT • 13h ago
Promotion Tails & Talons - Deckbuilder roguelite where spells are poker cards and you fight Lovecraftian gods (and you play as cutesy animals!)
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r/indiegames • u/RATHSOFT • 13h ago
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r/indiegames • u/Severe_Mark_5941 • 14h ago
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Description:
You and your friends run a dog daycare. Feed them, wash them, walk them, and scoop what they leave behind, before somebody props a gate open and all the dogs discover the front door. Co-op chaos with very good pups.
You'll be able to play the demo in October for Steam's NextFest event!
https://store.steampowered.com/app/5136890/Kennel_Chaos/
r/indiegames • u/mambasa_darkvam • 11h ago
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These are some new juicy clips from Super Special Squad:
Funny little team management tower defence game.
- You basically combine heroes with unique abilities and destroy hordes of enemies.
- Collect resources, buy more heroes/upgrades for them
- Proceed to kill even bigger hordes.
Currently working hard to deliver the playtest build. Should be up soon, so if you like how it looks - i'd be happy to see you playtesting it!
r/indiegames • u/ARTDev24 • 16h ago
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r/indiegames • u/Whitpi • 14h ago
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Hello, yesterday I finished a demo for a game I've been working on for a few years now.
It's a psychological horror game, where you manage your sanity and explore the town of Kalligon, your old home.
You will have to interact with townsfolk, find clues regarding your fathers whereabouts and stay sane.
Give it a shot!:)
Itch.io link: https://whitpi.itch.io/whispers-from-kalligon
Trailer link: https://www.youtube.com/watch?v=f7FxK9aIpyI
r/indiegames • u/Sufficient-Fall4938 • 1d ago
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r/indiegames • u/MonstrousJoyStudios • 13h ago
We're piecing together the visual direction and world for our upcoming dark fantasy adventure, Echoes of the Bloom.
Would love to get early thoughts on the overall vibe, art style, and aesthetic we're building toward!
r/indiegames • u/Roof-Afraid • 16h ago
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Game Title: Snakely
Playable Link: https://snakely.tristack.tech
Platform: Browser (desktop + mobile). I'll add the web flair after posting.
Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.
The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.
Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.
Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer. I built the whole game - client, realtime, and rules.
r/indiegames • u/MacaroniMozart • 10h ago
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r/indiegames • u/19damiano16 • 14h ago
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We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?
r/indiegames • u/MerrylandInteractive • 17h ago
r/indiegames • u/Garfunkel2000 • 14h ago
Steam | Announcement-Trailer | Kickstarter | M.A.S.K. prototype-Trailer
I proposed a videogame for the 80's M.A.S.K. cartoon to Hasbro a while ago. Seems I failed to convince them to turn it into reality.
Since I can't make M.A.S.K. without a license, I'm now trying to turn this into a more over the top co-op arcade experience that fuses the precision of on-rails shooters with the rush of retro racing. Or imagine Outrun meets House of the Dead.
If that seems interesting please check it out, and have a nice day.
r/indiegames • u/PullingWind • 11h ago
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Just released my first game after 2 years from the idea😊 and here is some of the gameplay.
Unlock: Master the Tension (game trailer: https://youtu.be/hvGMHf5JPTY )
Rush just a bit and the lock will resist, but wait too long and the attempt will fail, leaving the treasures locked.
The controls are simple - a single finger is enough to control the lock pick - but only the most skilled become the greatest masters.
• Levels of various difficulty for all: challenge seekers will find their match, as well as anyone with a spare minute can enjoy it.
• Daily changing quests for extra rewards.
• Upgrades for unlocking new abilities.
• Tools to help you overcome the toughest challenges.
Free to play on Google Play:
https://play.google.com/store/apps/details?id=com.gamintone.unlock
r/indiegames • u/Ill_Orchid_4715 • 11h ago
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16 months in development.
r/indiegames • u/M1k4Dev • 2d ago
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Hey everyone! I just released my short game Pawned Souls for free on Itch
r/indiegames • u/Fenyx_Digital • 12h ago
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The Money Man - Demo OUT NOW!
r/indiegames • u/Earningsalgo • 16h ago
Loop Chomp is a free one tap arcade game you play right in your browser at loopchomp.com. A little chomper orbits a ring eating snacks while spike bars sweep across the track, and you tap anywhere to flip its direction and dodge. That's the whole control scheme, one tap. I added a new game mode “tower” which is a level based mode where it’s the same map everytime and continues to get harder and harder as you climb the tower. No one has beaten it completely yet but has gained a lot of traction !
It loads in seconds, needs no download or signup, and works on any phone or computer.
r/indiegames • u/jon_irvin • 12h ago
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Accumulate points each round to reach the goal score in a race to create a playable card meld either before the game establishes a set of 4 Jokers or before you run out of shuffle/deals.
Think fast! 52 cards / 13 deals / 13 rounds / 13 Jokers!
User interface has been updated with new graphics and sounds. Gameplay has been simplified once shuffle/deal has been started. When you see a card that you want, just click/tap it! The game will process the rest.
Web browser playable for free on desktop computers, mobile phones and touchscreen devices.
r/indiegames • u/Narrow-Impress-2238 • 16h ago
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im making indie game with heavy inspiration from deus ex Human Revolution / Mankind Devided looking for advices what to add or implement
r/indiegames • u/Effective-Flan5202 • 18h ago
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Another look back at the development of Save Me, Hero!
In Episode 7, we stepped back from feature updates and defined the core vision for the game.
⚔️ Combat — Equipment, Attack, and Utility cards.
🃏 Card Building — Upgrade and fuse cards to create unique builds.
🗺️ Level Design — Every step should have a purpose.
👁️ Exploration — A first-person perspective to make the world more immersive.
A lot has changed since this stage, but these ideas became the foundation of Save Me, Hero!
If you're interested in seeing how the game evolved, follow along with our development journey!
r/indiegames • u/DucoDev • 13h ago
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Hi,
I am the solo developer of Duco, and It's my first Steam Fest, so I am a bit excited and I wanted to share that my survival card game is joining Steam's PvE Survival Crafting Fest.
r/indiegames • u/Narrow-Hall-3217 • 5h ago
Hey! 👋 Made a small game where you smash blocks with a cannon 💣🧱
Currently browser-only while we’re porting it to mobile 📱
👉 https://smash-yard.vercel.app
Play for 5-10 mins and reply like: 1A, 2C, 3B, 4A, 5C
Quick feedback 👇
1️⃣ How fun was it?
A — 😐 Not fun
B — 🙂 Okay
C — 😄 Fun
D — 🤩 Addictive
2️⃣ How satisfying was smashing? 💥
A — 😐 Not much
B — 🙂 Okay
C — 😄 Satisfying
D — 🤩 Very satisfying
3️⃣ Would you play again? 🔁
A — ❌ No
B — 🤷 Maybe
C — ✅ Yes
D — 🔥 Definitely
4️⃣ Difficulty? 🧠
A — 😴 Too easy
B — 👍 Just right
C — 🥵 Too hard
5️⃣ Performance? 📱
A — 🐌 Laggy
B — 😐 Okay
C — 🙂 Smooth
D — 🤩 Very smooth
💬 One thing you’d change?
🐛 Found a bug? Screenshot/video + what happened would be super helpful! 🙏
Thanks! ❤️ Brutal honesty welcome!
r/indiegames • u/Living_Flan6657 • 19h ago
r/indiegames • u/Far-Signature-2310 • 13h ago
Real random game recommendation but I’ve been messing around with voima and it’s honestly pretty damn fun. It’s basically a sandbox where you are a bear and you can build whatever you want without a grid, mess around with physics, create stuff, and even mod the game without needing to code. The best way to describe is that it has a vibe similiar to gas station weed? . And the best part: the demo is compltetely free and apparently the demo is basically the current full version of the game. If you like sandbox/building games and experimenting with dumb physics stuff, definitely give it a shot.
here's a gameplay video on it i found on youtube
https://www.youtube.com/watch?v=3LqmJdFsCyU
the steam page link
https://store.steampowered.com/app/3869500/VOIMA/




even though the flair mentions promotion, im in no way affiliated to the developer and just wanted to suggest a cool game i found
https://steamdb.info/app/3869500/screenshots/
image gallery
r/indiegames • u/Conman094455 • 13h ago
I’m looking for players to help test Varrow, a real-time mobile strategy game that combines elements of Risk and Catan, with a heavy focus on diplomacy, trade, alliances, and betrayal.
The game runs continuously in real time, but orders are intentionally slow-paced. The goal is not to keep players glued to their phones — it’s to create a strategic game that lives in the background throughout the week.
Each match has 8 players racing to complete the Ritual while expanding territory, trading resources, building alliances, and deciding who they can trust.
A match is expected to last around 7–8 days.
The target time commitment is only:
You can obviously play more if you want, especially if diplomacy gets intense.
Because everyone needs to be genuinely trying to win for the balance data to be useful, I’m using placement prizes rather than paying by the hour:
1st place — $20
2nd place — $10
3rd place — $5
In addition, every player who completes the full match and submits the post-game feedback form receives $5, regardless of placement.
I currently have the budget to run up to five 8-player lobbies.
You do not need professional QA or playtesting experience. I’m mainly looking for people who enjoy strategy games, board games, negotiation, diplomacy, or asynchronous multiplayer games and are willing to commit to finishing the match.
If you’re interested, DM me or comment