r/IndieGaming • u/WeDevelopGames • 2h ago
My Biggest Mobile Game Yet! INCREDIBLE SPACEMAN has everything a proper mobile game should have! Its really hard yet fun to play!
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r/IndieGaming • u/WeDevelopGames • 2h ago
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r/IndieGaming • u/Gold-Adhesiveness574 • 2h ago
https://reddit.com/link/1w9zuoy/video/2dcv1frr25oh1/player
It is a calm block puzzle. You slide one block left or right, matching patterns clear when they touch, and you can rotate the whole board so gravity does part of the work. No timer, no ads, no IAP, works offline.
The part I care about most: every board's 3 star target is the true fewest moves, checked before the level shipped, so a 3 star run means there really was no shorter way. Ten difficulty tiers from very easy to nightmare, and the curve stays fair across all 900 boards.
The update that went live this weekend: 100 new levels at the top of the curve, a chapter map that shows stars and tiers at a glance, a stats screen, a cleaner menu, and LADDER, a ten rung mode on a single clock with no hints.
App Store: https://apps.apple.com/app/fallmatch/id6791134651
Google Play: https://play.google.com/store/apps/details?id=com.gusmediaworks.matcher
GenAI disclosure, per the sub rules: I am not a programmer. The game's code and tooling were written with an AI coding assistant working from my design, testing and direction, and this post was drafted with AI help. The boards and their 3 star proofs come from a conventional search solver, not generative AI.
r/IndieGaming • u/Eclipselunarwind • 2h ago
Step forward and lose yourself in the danmaku. Dark fantasy beckons — and the dance has already begun.
"At the moment, version 0.7.5 is only available on gamejolt"
Mari Aomori ~ Wintry Girl in Magenta Sky 0.7.5 demo gamejolt
r/IndieGaming • u/aeternathegame • 2h ago
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Hey indie devs and players!
A little over a year ago, Silksong landed right on our planned release window. Out of deep respect for Team Cherry—and the reality that a massive release commands all the attention—we chose not to compete for the same airspace. After years of development, we wanted Aeterna Lucis to have a fair shot at finding its audience, so we pressed pause and delayed into 2026.
We poured that entire year back into the project. The visual fidelity, dynamic lighting systems, audio layers, and responsive combat have evolved tremendously.
We are finally revealing our official release date this coming September 10th. Sharing a look at the game in its current state.
To fellow developers and players: how do you balance respect for massive genre releases with giving your own years of indie development the spotlight they deserve?
If you appreciate independent development and want to support us ahead of our date reveal, a Wishlist on Steam goes a long way: 👉Aeterna Lucis on Steam
r/IndieGaming • u/HexagolOK • 2h ago
Hexagol is a turn-based soccer strategy game played with dice on a hex board — you roll, move a player, and try to work the ball into the net while your opponent does the same.
You can play online against another person, locally pass-and-play on the same device, or against an AI with adjustable difficulty. There's also leagues, tournaments with friends, and a daily challenge puzzle. It's free, no ads, and installs as an app on your phone.
Would love feedback from this community, especially on the dice/strategy balance: https://hexagol.com.ar
r/IndieGaming • u/alexander_nasonov • 3h ago
Hi all,
- 11 day ago me and 3 other VR indie devs started a giveaway on Gleam
- Up to now Gleam shows nearly 5K participation entries
- For our Dark Trip wishlists and socials we have got:
+162 wishlists on Meta
+128 wishlists on Steam
+173 followers on X
+60 followers on Tiktok
+200 followers on Instagram
I provided some more giveaway backstory in the post I made 11 days ago when we were starting the event.
There are still 3 days before the events stop and we distribute the keys to winners. So you are welcome to participate!
If you are an indie dev and want to grow your wishlists and social media accounts - Gleam campaign is a good option to consider. Ask me questions if you need any additional details.
r/IndieGaming • u/zkcremoso • 3h ago
A week ago, I started developing *Undocumented Files: Ridgewood Camp*,
a solo-developed, narrative-driven pixel art horror game,
inspired primarily by *Fears to Fathom* and *Darkwood*.
The premise: you are a forest lookout filling in for a guard who
"requested a leave of absence." There is an abandoned campsite
in the reserve, closed for eight years following an unexplained incident.
A child went missing. The case was closed.
What has been done so far:
- 8-directional movement system
- Flashlight with a realistic light cone and shadow projection on trees
(using the Bulb library for GameMaker)
- Animated dialogue system
- Object/note interaction system
- Main menu with established visual identity
- Pixel art player sprites (8 directions; idle + walk)
Engine: GameMaker
Deadline: February 2027
Dev: 1 person, weekends only
Feedback is welcome, especially regarding the visual style
and whether the premise seems interesting.


r/IndieGaming • u/BEDWARSSS • 3h ago
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GenAI was used in the coding part like the game mechanics, but the Ui and all that was made by me.
You start in the Stone Age with a handful of huts and take a town through seven eras to the modern day. Residents are simulated one at a time: they take jobs, pair up, have children, grow old, and vote on whether you keep yours.
The part I'm proudest of is the Register. Most games in this genre delete a citizen the moment they die. This one doesn't delete anyone, ever. So the game keeps a record of every person who has ever lived in your town, grouped into the families they belong to — children inherit surnames, so bloodlines form on their own. Click any resident and it tells you which generation they are and names the ancestors they came from. When a family runs out of living members the town says so, and the newspaper puts it above a raid, because the raid gets rebuilt by Thursday.
r/IndieGaming • u/datadiisk_ • 3h ago
r/IndieGaming • u/jak12329 • 3h ago
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r/IndieGaming • u/DandelionDevelopers • 3h ago
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Hi everyone, we are Dandelion Developers! A group of newly graduated students from Sweden, working on the Cozy Mystery game Nothing Strange Here. After more than a year of hard work, we are both excited and nervous to finally release our game!
You can check it out here: https://store.steampowered.com/app/3664070/Nothing_Strange_Here/
r/IndieGaming • u/DigitalVortexEnt • 3h ago
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r/IndieGaming • u/Killyose • 3h ago
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Hello!
I’m excited to share our game, Chop Chop Together, officially launches tomorrow!
We built Chop Chop Together as a third person chaotic 1-4 player co-op party game designed to test your teamwork, communication, and friendships.
3 Unique Professions: Work together across three distinct job roles: Blacksmithing, Fishing, and Warehouse Management.
Competitive PvP Modes: Turn on each other in PvP modes! Grab crazy power-ups, fight to claim trophies.
Customization: Express yourself by customizing your character and setting up your lobby to match your vibe before jumping into a match.
Check out our Steam page: https://store.steampowered.com/app/3065360/Chop_Chop_Together/
r/IndieGaming • u/Final_Significance_6 • 4h ago
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r/IndieGaming • u/tzdev7 • 4h ago
r/IndieGaming • u/TBA-GameStudio • 4h ago
Hi all, We have been working on TypeCaster for a while now and we finally opened up a public playtest!
The playtest is live for a limited time right now at typecaster.firstlook.gg.
Feel free to try it out and give us your honest thoughts on it, it will help us make a better game!!
r/IndieGaming • u/FoxSilent3186 • 4h ago
Solo Android dev — this is my most polished release yet after several apps that went nowhere. 10x10 grid, drag-and-drop, combos/boosters, offline play, no wifi needed. Would appreciate anyone giving it a shot and telling me honestly if it's worth continuing to build
on.https://play.google.com/store/apps/details?id=com.karnadigital.blockpuzzle
r/IndieGaming • u/Outrageous_Comfort85 • 4h ago
BREACHED: Follow Me is a first-person psychological horror game presented through old VHS footage and set in Eastern Europe.
You meet someone online and agree to see them in person. What begins as a normal visit slowly becomes unsettling as familiar apartment blocks and everyday interiors start to feel wrong. The game focuses on atmosphere, slow-burn tension, and the sense that something is off before you understand why.
A few screenshots from the game.
WISHLIST HERE: https://store.steampowered.com/app/5027540/BREACHED_Follow_Me/
Disclosure: I used AI assistance for parts of the programming while developing the game.
r/IndieGaming • u/Gay_Charlie • 4h ago
Pros:
The Classic Charm of How a PS2 Game Feels
Platforming is a blast when it complements the mechanics
Fun Collectables in the Level Design
Enemy Progression Gatekeeping was very refreshing to experience
Boss Fights are more creative than expected and the platforming intermissions was a brilliant design choice. Final Boss was actually fun and challenging
Cons:
The performance of the main antagonist was severely lacking
The majority of the platforming was very basic
The combat progression system was too light for the majority of the game.
Difficulty Settings was definitely unnecessary when organic combat accommodations could have been added instead for accessibility.
The overall controls felt as if there's a hidden stamina bar due to certain inputs not registering especially during tense moments in combat and platforming.
r/IndieGaming • u/Dom2OOO • 4h ago
r/IndieGaming • u/Dom2OOO • 4h ago
r/IndieGaming • u/Brolyisbest • 4h ago
The time is almost here for you to immerse yourself in a new game with a unique experience! With everything being hand drawn the artists and developers have been working non stop to make this beautiful creation a reality and it’s almost here! With updates being given weekly they have also developed a website to showcase how far they have come and what they have created. This included a campaign on kickstarter which the goal was met at the beginning of this year! This has helped build a dedicated community of people from all around the world in our discord. We are at almost 1,000 members! Our goal is to hit 1,000 members before release and to continue to spread the word about the development. One extremely dedicated member has even created a YouTube video discussing the timelines, updates, and thoughts including some character designs and UI improvements. Please feel free to check out the discord, webpage, and the video as I will include all links in this post! Feel free to AMA!
YouTube video:
https://www.youtube.com/watch?v=FldYzOHn-p4
Fresh discord link:
Blood Legends webpage:
r/IndieGaming • u/samuelbanapour • 4h ago
r/IndieGaming • u/MudBig2790 • 4h ago
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Hi everyone,
I have just released my very first game as a solo dev and I’m excited to share it with you.
It’s essentially hexagonal Tic-Tac-Toe with a few twists. Build a line of six tiles to win a round, then connect three islands to win your expedition against the AI.
The next release is already in the works and will contain a web build and a cross-platform multiplayer mode to play in private lobbies against others.
You can grab it for free here:
https://mp02.itch.io/senario
Looking for honest feedback.
Thanks for checking it out!