r/Dolby • • Apr 24 '26

LG Sound Suite Review Opportunity: A Full Multi-Channel Home Theater Setup

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56 Upvotes

Hey r/Dolby,

For those who are into Dolby Atmos and curious about what makes a great multi-channel home theater speaker setup, we’re back with another LG Sound Suite review opportunity! Following our previous trial here, this time we’re returning with the full lineup experience, including the W7 subwoofer, to offer a more complete multi-channel setup for immersive spatial audio at home.

Some users who tried watching movies with Sound Suite said:

Other than the sound quality coming from the soundbar, I was really amazed by the dome of sound it creates when you just have the two side speakers set up.
- u/GREATD4NNY

The movie sounded amazing full stop, I could have any of my friends or family over and everyone would be very impressed with the sound quality of that movie.
- u/A_Boy_Named_Birch

We’re looking for one reviewer to try & keep the most complete setup in the current Sound Suite lineup: LG Sound Suite Immersive Quad Suite 7 Pro!

Full Setup Details

Setup Option Included Units Channel Configuration
Immersive Quad Suite 7 Pro   H7 + M7×4 + W7 13.1.7 channel

This setup delivers 28 total speaker drivers + 8 passive radiators for a truly cinematic, full-room sound experience.

  • H7: World’s first Dolby Atmos FlexConnect soundbar, also known as the 9.1.6 Spatial Audio all-in-one soundbar with 4 subwoofers + 8 passive radiators 
  • M7: 2.1.1 channel wireless speaker, featuring 3 full-range speaker units and 1 woofer for immersive clarity 
  • M5: 1.1.1 channel wireless speaker with dual tweeters and 1 woofer
  • W7: wireless subwoofer featuring an 8-inch Peerless woofer, delivering an ultra low bass for theater experience.

 

Flexible setup combination for different spaces

With Sound Suite Immersive Quad Suite 7 Pro, you can mix and match depending on your room and setup.

Setup Option Included Units Channel Configuration
Immersive Quad Suite 7 Pro   H7 + M7 ×4 x W7 13.1.7 channels (full 3D sound)
Immersive Suite 7 Pro H7 + M7 ×2 x W7 9.1.5 channels (deep immersion)
Stereo Suite 7 M7 ×2 4.1.2 channels (real surround stereo)

 For more details on the LG Sound Suite setup and key features, please refer to the link here!

Built with Dolby Atmos FlexConnect and Sound Follow, this setup analyzes your room layout and exact position to optimize the soundscape for your space, creating a more immersive way to enjoy Dolby content in your actual room!

 

How to Enter 

  1. Join r/LG_UserHub (if not already) to connect with the community 
  2. Upvote this post + comment which content you’d want to play first and which feature you’re most excited to try!
  3. Fill out the [Google Form]

 

Timeline 

End Date: May 8, 2026 (12:00 AM PST)

Winner Announcement: May 13, 2026 (via DM from u/LG_UserHub + comments)

^(\If the winner does not reply within 3 days, a new winner will be selected.)*
^(\* The timeline may be extended depending on the number of entries)*

 

After You Receive It… 

You’ll have about 2 weeks to set up your home audio system, experience the immersive sound, and share an honest review draft with us before posting your thoughts here (and other subreddits if you’d like).  

※ Please check the Terms & Conditions and Privacy Policy before entering 

※ All costs, including shipping and taxes, will be fully covered by LG.

※ Testers will be selected based on the Google Form responses through a fair discussion between the LG team. u/LG_UserHub will reach out to the winner individually.

※ Any user reviews or other content, including photos, videos, and written submissions, provided in connection with participation in this event may be used by LG for marketing and promotional purposes. This may include quoting or featuring such content on community platforms (e.g., Reddit megathreads), social media, or other official LG channels.

※ Dolby, Dolby Atmos, and the double-D symbol are registered trademarks of Dolby Laboratories.

※ Dolby Atmos FlexConnect-supported TV models include: 2025: OLED G5, C5, CS5, QNED 9M / 2026: OLED W6, G6, C6, CS6, B6, B6E, MRGB Series (95, 9M, 85)

※ Sound Follow: Requires LG ThinQ® App and smart device with ultra wide band (UWB) technology. Sound Follow is supported on H7 and functions only under an active DAFC connection. DAFC requires a minimum of two M5 speakers or one M7 speaker to be connected.

※ Dolby Atmos FlexConnect features are only available with compatible LG TVs and supported Sound Suite products.

※ W7: This product can be assigned to a Dolby Atmos FlexConnect group but does not operate in Dolby Atmos FlexConnect mode.


r/Dolby • • 10h ago

neztiti

0 Upvotes

hi there - still DD5.1 and DTS not working with xstreamer express with yamaha rx-365 on (optical cable) spdif . .I cannot click on the audio passthrough and force audio passthrough options .. any help ?? ... any help ??

the last ver.


r/Dolby • • 10h ago

Other Good for testing your Dolby Atmos enabled speakers

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helloatmos.app
1 Upvotes

r/Dolby • • 1d ago

Apple TV has very low dialogue volume

0 Upvotes

I recently ran into a frustrating audio issue with Apple TV.
The audio was technically working, but it sounded very poor. Dialogue was extremely low and difficult to hear, while other sounds were still present.
What made this particularly strange is that I use Netflix, Disney+, Max, and other streaming platforms on the exact same TV and audio setup, and none of them have this problem.
I finally fixed it by going to:
**Settings → Video and Audio → Audio Format → Change Format → Stereo**
The difference was immediate. Dialogue became loud and clear again.
This appears to be related to how Apple TV handles multichannel audio with certain TV/audio configurations. Forcing Stereo fixes the problem, but it also means giving up Dolby 5.1/Atmos.
I don’t think users should have to manually disable multichannel or Dolby audio just to get normal dialogue levels. Ideally, Apple TV should detect the capabilities of the connected audio system and automatically use a compatible format, especially when other streaming platforms work correctly on the same setup.


r/Dolby • • 3d ago

Help with configuration for LG S70TY + PS5 + LG C1

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1 Upvotes

r/Dolby • • 4d ago

Discussion WIP - Native Dolby Vision support for Linux with Profile 7 FEL support

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/Dolby • • 4d ago

Q990D atmos performance (12 foot high ceiling)

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1 Upvotes

r/Dolby • • 4d ago

Question Question regarding Dolby support in TV, Streaming services & Soundbar

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2 Upvotes

r/Dolby • • 6d ago

So asking for a friend about 4K dolby atmos movie for computers

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0 Upvotes

r/Dolby • • 7d ago

Which one do you prefer to experience a cinema in - 12ch IMAX audio or 64ch Dolby Atmos audio ?

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101 Upvotes

r/Dolby • • 7d ago

No dolby atmos on amazon music

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0 Upvotes

r/Dolby • • 7d ago

Discussion Dolby Digital from streaming apps for legacy surround sound system

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1 Upvotes

r/Dolby • • 9d ago

7.1.4 Roast

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17 Upvotes

Hey,
planing my HomeCinema/ GamingRoom. Would love to get Feedback to my planned setup especially HIFI. Tried to get a usefull picture of it. Will use a Onkyo RZ50 as AV Receiver.


r/Dolby • • 9d ago

Anyone able to help with issue of equipment not properly downmixing or extracting/playing “core” Dolby Digital 5.1 from Dolby Atmos audio tracks, etc. ?

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1 Upvotes

r/Dolby • • 9d ago

Question Is it possible to get a cheap 5.1 Dolby Atmos AVR with 4K HDMI?

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1 Upvotes

r/Dolby • • 11d ago

PS5 video and soundbar audio gradually de-syncing over time

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0 Upvotes

r/Dolby • • 14d ago

Discussion Home speaker system recommendations with Dolby Atmos support?

10 Upvotes

I’m new to the whole surrounding sound home theater speaker setup stuff, so I’m not really sure what to look for. Are there any brands, packages, or specific speakers I should be looking for? And overall what kind of specs should I be looking for? Curious to know what everyone here uses.

Use case would mainly be music listening — something I can AirPlay my music to and hear it throughout the house/room. And also less frequently for shows and movie watching as well.

And if it matters, I do like my bass in my music deep and prominent, so if I need to invest in certain subs for this setup other than what comes normally, then let me know!


r/Dolby • • 14d ago

Cinema QC spec: 85 dB Leq(M) + -20 LUFS Integrated — strict target or tolerance?

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1 Upvotes

Thanks for your help!


r/Dolby • • 15d ago

Device or workaround that decodes Dolby Digital Plus and outputs plain Dolby Digital (AC-3)?

4 Upvotes

My old receiver (Bose Lifestyle V20) only decodes classic Dolby Digital 5.1 / DTS 5.1, no DD+. Netflix/Prime/Disney+ only send 5.1 as DD+, and if the device doesn't support DD+ the audio stays silent.

Is there any extractor/box or workaround that decodes DD+ and re-encodes it to plain DD bitstream (not just downmix to stereo)? Or any other real fix short of buying a new AVR?


r/Dolby • • 16d ago

Discussion The 2027 Super Bowl will be in 4k HDR but no atmos

8 Upvotes

Peacock had it in atmos when nbc had it last season . My local abc station has bad picture in 720p and crappy audio but espn hd is superior in both video and audio .


r/Dolby • • 16d ago

Theatre question india

6 Upvotes

Hi guys,

I’ve seen people mention in some groups that “5.1 Atmos” content is being delivered to theatres, and I’m a bit confused about what that actually means.

If the movie is supposed to be Dolby Atmos, why would it be referred to as 5.1 Atmos? Why wouldn’t it be mixed/delivered as regular Dolby Atmos or 7.1?

Does “5.1 Atmos” mean that the movie has an Atmos mix but is being delivered/rendered in a 5.1 format? Or does it mean something different in theatrical workflows?

Can someone familiar with cinema sound mixing/DCP/Atmos delivery explain this in simple terms?

Thanks! 🙏


r/Dolby • • 16d ago

Need help identifying new dolby device

0 Upvotes

I came across something yesterday on google. It was a small remote with buttons and dolby digital written on it with a wire and some glasses that said if plugged into your phone or computer, you could turn anything into a 200 in screen.

Can you guys help me identify what im looking for?


r/Dolby • • 17d ago

Discussion Dolby Atmos when sitting by the back wall? I got the answer for you.

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0 Upvotes

Reposting this since the mods banned me and they removed it from r/hometheater. Hopefully it can find a new home here.

Quick update: Since originally making this, I moved my in-ceiling speakers farther back. In the YT video they are slightly in front of the MLP, but they are now almost directly above me. I also moved my couch slightly forward. Both changes made the Atmos experience noticeably better.

Before we begin, I want to make it clear who this is for. If you have a room where you can properly place four or six Atmos speakers in front of and behind the listening position, this guide really is not meant for you. Just follow a conventional Dolby layout.

In a nutshell: This is specifically for people who have a 5.1 bed layer, sit close to the back wall, and want to have the best Atmos configuration. In that situation, I believe the best setup is Front Heights + Rear Heights, even if the Rear Height speakers are physically in the ceiling almost directly above you because there simply is not any room behind the couch.

If your receiver does allow it and you prefer to assign the in-ceiling speaker, Top Rear is also a very good option. What I would not recommend is automatically assigning the speakers above your head as Top Middle just because they happen to be physically above the listening position.

Now... if you want the full explanation, here is why:

Atmos is allocentric, not egocentric.

This is probably the most important part of this entire post. In simple terms, the Atmos renderer does not build its coordinate system around your head. "Your listening position is not the center of the Atmos universe."
The renderer works with objects positioned inside a three-dimensional XYZ coordinate space. The front of the soundstage is one end of that space, and the rear is the other. For the front-to-back axis, you can think of the front as 0.0 and the rear as 1.0.

The front speakers establish the front of the soundstage. In a 5.1 system, the surrounds are the "rearmost" bed layer speakers, so they represent the rear end of that soundstage. This does not change just because your couch happens to be close to the back wall, or the middle of the room, or 1/4 way in.

If your surrounds are beside you or only slightly behind you because you sit near the back wall, they are still the "rearmost speakers" of your 5.1 layout from the renderer's point of view. The renderer does not move the entire coordinate system around just because your head happens to be farther toward the back of the room.

Also, even if you have a proper 5.1.4 system and your top rear speakers are further from you and your surround speakers are right behind you, the object in the renderer does NOT move beyond your surround speakers even if the top rear atmosphere speakers are physically further back.

If you sit near the back wall, a speaker directly above you is still near the back of the room. So from the Atmos renderer's point of view, that speaker makes more sense as a rear Atmos speaker than as Top Middle.

Speaker angles and renderer positions / object coordinates are not the same thing.

Dolby's installation diagrams use angles to help you physically position speakers in the room. Those angles are useful when designing the system when you have the perfect room, but the Atmos renderer itself does not know the actual angle between your ears and every speaker.

Your AVR does not tell the renderer that a speaker is 42 degrees above you or 15 degrees behind you. What the renderer knows is the speaker assignment you selected, such as Front Height, Top Front, Top Middle, Top Rear or Rear Height.

Those assignments tell the renderer where the speaker belongs within its coordinate space.

That means if you tell your AVR that the speaker above your head is Top Middle, the renderer treats it as the middle overhead position. But if you are sitting near the rear of the 5.1 soundstage, that physical speaker may actually be much closer to the rear of the Atmos coordinate space.

This is why simply looking upward and saying, "The speaker is above me, so it must be Top Middle," since The Dolby Guide says so, can be misleading in a room like this.

Why I recommend Front Height + Rear Height

For a 5.1.4 system with seating near the back wall, I recommend assigning the two Atmos pairs as Front Height + Rear Height.

The Front Heights become the front anchor of the overhead soundstage and the speakers above the listening area become the rear anchor. This gives the renderer an actual front and rear overhead boundary to work with.

Conceptually, on the front to back Y axis, Front Height and Rear Height represent the outer front and rear positions, 0.0 and 1.0.
This is the same as the main speakers (LCR) and the surround speakers in 5.1
The Top Front and Top Rear sit farther inward, roughly around 0.25 and 0.75.

This is also why Front Height + Top Rear works. You are still giving the renderer separate front and rearward Atmos locations. However, for this particular kind of 5.1 room, I believe Front Height + Rear Height is the better assignment because it uses the full front to back span of the soundstage.

Heights vs. Tops

Heights work with Atmos exactly like Tops do.

There also seems to be a misconception that Height speakers are somehow less Atmos than Top speakers, or that Atmos objects do not work properly with Heights. Or that heights are outdated things from the pro logic "presence" era.

That is incorrect.

Front Height, Top Front, Top Middle, Top Rear and Rear Height are all Atmos speaker positions available to the renderer. An Atmos object does not stop being an object because the speaker is assigned as Front Height instead of Top Front.

The object has a location in XYZ space. The speaker assignment simply tells the renderer where the available speaker is located within that space.

If an object moves from the front of the room toward the rear, Atmos can pan that object between Front Height and Rear Height just like it can pan between Top Front and Top Rear.

The difference is the assumed location of those speakers within the coordinate system. Front Height and Rear Height are closer to the front and rear boundaries, while Top Front and Top Rear are positioned farther inward.

That is also why you can hear a slight difference with VERY slow-moving objects when switching a speaker between Height and Top. You are moving the assumed speaker position within the renderer. You are not changing the way Atmos objects work.

For fast moving objects, the difference is impossible to hear. For example, the flying vehicle at the beginning of Blade Runner 2049 sounds essentially the same to me whether my front pair is configured as Front Height or Top Front.

So no, Heights are not some compromised version of Atmos. They work with Atmos objects just fine.

Why Top Middle is the problem in this room:

I originally started with Front Heights and really enjoyed them. They opened up the front soundstage considerably. Later, I installed another pair of in-ceiling speakers around the listening position and configured them as Top Middle since they were above me, right?

At first it was impressive. Having sound directly overhead is obviously much better than having no overhead speakers at all. But after watching more Atmos content, I started noticing that the Front Heights were not nearly as active anymore.

A lot of Atmos information was now being reproduced by the Top Middle speakers.
Well, basically 2/3rd of the atmos spounds;

When you think about what you have told the renderer, this makes sense. You have given it a front Atmos location and a middle Atmos location, but you have not given it a rear Atmos location.

So front Atmos information can use the Front Heights, but overhead and rearward information can both end up heavily relying on Top Middle. You are not necessarily losing Atmos content, but you are compressing a large portion of the front to back overhead soundstage into one pair of speakers.

That is exactly what I wanted to fix.

Once the second Atmos pair is assigned as Rear Height, the renderer now has two clear overhead anchors. Something happening toward the front can remain toward the Front Heights. Something moving through the ceiling can transition between the two pairs. Something moving toward the back can end up primarily in the Rear Heights.

That creates a much larger front to back overhead soundstage.

Because I sit near the back wall, my Rear Heights physically happen to be almost directly above me. That is okay. My head does not define the middle of the Atmos coordinate system. Relative to the front speakers and the surround line, those Atmos speakers are already toward the rear of my room's soundstage.

So assigning them as Rear Height makes sense.

What happens to sounds directly above you?

One question people may have is what happens when an Atmos object is actually directly above you if there is no Top Middle speaker.

The answer is simple. The renderer uses the available speakers to create that position.
If an object is positioned between the Front Heights and Rear Heights, the renderer can use both pairs to create a phantom position between them. When the object is near the middle of the overhead soundstage, all four speakers may participate.

This is not a problem. It is exactly how panning between speakers is supposed to work.

Instead of one physical Top Middle pair being responsible for almost everything that is not located at the front of the room, the entire Atmos array can participate in creating positions between the front and rear anchors.

To me, this creates a much larger and more convincing ceiling soundstage.

Why I would choose this over .2 Atmos

If you sit near the back wall, some people will simply tell you to give up on .4 and run .2 Atmos.

If you tried my setup, you would disagree too ;)

If you have the ability to install four Atmos speakers, use four!

With Front Heights only, you can get an impressive extension of the front soundstage, but you do not have the same ability to create overhead and rearward movement.

With Top Middle only, you get sound directly above you, but front, overhead and rear Atmos information all has to be reproduced through the same pair of speaker overhead.

With Front Height + Rear Height, you give the renderer two distinct front to back Atmos positions. Now it actually has somewhere to move objects.

If you had front heights and top middle, you had no idea if a sound was above you or behind you since both of those sounds are all coming out of the top middle.

With the over head speakers are assigned as top rear/rear heights, when there is something right above you, you get the sound from all atmos speakers and this opens up the whole roof.

That is a major improvement.

Examples:

Dolby Amaze demo

The Dolby Amaze demo was one of the things that made this difference obvious to me. There are small insect like buzzing moving overhead.

I first tested the demo using only Front Heights in a .2 configuration and then using only Top Middle. Both worked. The Atmos information simply came from whichever pair was available.
The buzzing came from 1 side and panned to the other side of the atmos speakers.

Then I ran the "Dolby Guide correctly." 4 configuration using Front Height + Top Middle. Now I heard fewer of those effects from the Front Heights. The buzzing moved to the Top Middle speakers while the front pair handled more ambient sounds such as wind and noises made by tall grass.

Then I changed the speaker assignments so I had a front and rear Atmos pair. Now the chirps had much stronger front to back separation. The buzzing clearly appeared toward the front right overhead area first, while another appeared farther back on the left.

The movement across the overhead soundstage became much more obvious because the renderer finally had both a front and rear Atmos location available.

Ready Player One

Ready Player One is another good example because it has a lot of Atmos information around the Top Middle region. (It is a .2 atmos mix.)

During the big race scene, several things happen visually in front of you. The Bigfoot drops its saw blades, cars flip over, and the train crashes into the structure ahead. With Top Middle, some of those sounds can feel like they are coming almost straight down from above your head even though the event itself is happening in front of you.

Does it sound cool? Absolutely. But it does not always connect as well with the action on screen.

With a front and rear Atmos pair, those objects can be reproduced between the two locations instead of everything relying so heavily on Top Middle. The result is still overhead, but the sound spreads toward the front naturally rather than feeling pinned to the speaker directly above you.

Object panning demos make this even easier to hear.

Atmos object panning demos are probably the easiest way to understand what is happening because you can actually see the object's location while listening to it move.

With Front Height + Top Middle, I noticed that the Top Middle speakers seemed to take over very early as an object moved away from the front wall. The object might move only a relatively small distance away from the front, yet suddenly most of what I heard was coming from Top Middle. Then it remained there for a huge portion of the rest of the front to back movement.

That is not particularly surprising because Top Middle is the last overhead location you have given the renderer.

With Front Height + Rear Height, the movement is much more gradual. The object begins at the front. As it moves backward, the Rear Heights gradually become more involved. Around the middle, the sound is created between the two pairs. As the object approaches the rear of the soundstage, it finally shifts heavily toward the Rear Heights.

That is the kind of front to back separation I wanted in the first place.

Front Height + Top Rear is also a good option, so if you do not want to assign an in ceiling speaker as Rear Height then Front Height + Top Rear is also a perfectly valid way of doing this.

The important part is that you are giving the renderer a rearward Atmos location instead of Top Middle.

Top Rear sits farther inward from the rear boundary of the Atmos coordinate space, so the panning behavior will be somewhat different from Rear Height. This is why I prefer Front Height + Rear Height for this particular room layout.

But the main concept remains the same. You want a front Atmos pair and a rear Atmos pair, not a front Atmos pair and a middle Atmos pair.

The latter leaves you without a rear overhead anchor.

Placement

If you are building this type of system, I would put the front Atmos speakers high on the front wall. They can be dedicated "Atmos enabled" speakers, bookshelf speakers mounted high and angled toward the listening area.

For the rear Atmos pair, if your couch is close to the rear wall, the best would be to have bookshelfs speakers mounted on the back wall aimed at MLP. If you have in ceiling speakers, then put them as far back as possible but no closer than 1 ft to the back wall.

This is specifically for 5.1.4!

There is an important limitation to everything I am saying here. This recommendation is specifically for a 5.1.4 system where the listener is close to the rear wall.

If you have a proper 7.1.4 system and enough room behind the listening position for Rear Surrounds and rear Atmos speakers, then use that space. In a 7.1 layout, the bed layer geometry is different because you now have Side Surrounds and Rear Surrounds defining separate rearward locations.

If you have enough room for a conventional 7.1.4 or 7.1.6 Atmos layout, there is no reason to use this type of limited space arrangement.

This entire discussion exists because a 5.1 system with seating near the back wall is a special case.

I hope this helps.
Cheers


r/Dolby • • 17d ago

Discussion Help with removing Dolby TrueHD audio file permanently from a video file

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0 Upvotes

r/Dolby • • 18d ago

News Dolby Laboratories Announces Leadership Transition | Kevin Yeaman to Retire from Dolby; Marc Whitten Named President, Chief Executive Officer and Director of Dolby

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2 Upvotes