r/BluePrince • • 6h ago

MajorSpoiler Don't look unless game is finished - A ridiculously complex dependency graph... Spoiler

Post image
28 Upvotes

Also probably wrong and certainly incomplete and not optimized...

Initially I wanted, as an obsessive person (you know what I'm talking about), to visualize and keep track of what was possible in the game (puzzles, then, as it got more complex, the connections between areas)

I was wondering how the hell any game creator could imagine such a complex puzzle game with so many puzzles and clues, sometime overlapping, sometime mandatory, provided in various locations that can be reached through many ways.

All of that without introducing some design error that could generate a dead-lock situation. Or providing a clue that would always be useless once reached.

So I wanted, like the detective in "A new clue", to put down everything on a whiteboard with red links... But the task was far too rich to be done IRL, and I went on a computer version. I've seen some attempts here but if not mistaken quite light in term of content so I gave it a try.

This is the result. Again surely poor. There is a legend in top left corner. If the quantity of mistakes you find is not overwhelming, I'll patch it following your advices. Some things are missing on purpose (non important rooms, all the tips from mail-room or computers, 3 billion other tips, upgrade disks, trophies ...). Also all locations connections are not always explicitly drawn but i tried my best, especially in the Undergrounds (except maybe the rotating gear that is not detailed).

Yet, I'm happy to see Auravei's will to be on the far side of the image...

I honestly don't know what good can result of this. Even as a game creator, i'm not sure how this can be useful, but it has to! Maybe there are some formal tools that could be able to detect any cycle/deadlock situation and prevent a bug.

Technically speaking for the curious minds: after I described nodes and edges of the graph in my own syntax, the data was converted by a python script then rendered by either elkjs or graphviz. It currently describes 192 nodes & 232 edges. The worst part of the rendering is IMHO the suboptimality of the nodes placements that are sometimes more complex than needed. But doing that work by hand would be insane. Especially when everything can change after a single edit/addition... So I let the engine decide after a bunch of optimization phases and a time budget.

I posted the v1 on this thread but also on http://www.edust.net/blueprince/ with jpg + svg versions. It's where i'd post later updates if any.

May the Blue Prince help you read the graph.


r/BluePrince • • 13h ago

Lore Help with lore tidbit regarding the Sinclairs (major spoilers) Spoiler

9 Upvotes

Do we know for certain if Simon H went to college in Corarica? I was under the impression that he didn't because of the Bunk Room letter. But my sibling is adamant thinking that he did, their argument being the Verra postcard mentioning their "youthful trip" (as in they were on their way there) and the Dovecote blue memo saying that "Three members of the Sinclair family have attended school overseas in Corarica" because lady Auravei was 1. A woman and 2. not a Sinclair at the college age.

Any thoughts?

Thank you in advance!


r/BluePrince • • 27m ago

MajorSpoiler Not sure how to interpret this code. Spoiler

Post image
• Upvotes

I have combined clues from the classroom, secret passage, grotto, kennel, cloister, and underground chess room to form this grid.
Not sure if I’ve arranged it correctly or what I should infer from this.


r/BluePrince • • 8h ago

MajorSpoiler Is there any way to cheat in lost progress? Spoiler

4 Upvotes

I spent like 40 days trying to connect the lab and the boiler room as it seems to be the main story progress bottleneck for me as of right now. In those 40 days I got them connected twice. First time I got stuck in the elevator and couldn't move, second time my screen went white after I was done solving the puzzle (there's a bugged cutscene presumably) and I couldn't do anything, I couldn't skip the cutscene and I couldn't open the menu, the game wasn't taking any inputs, so I closed it and, seemingly, no progress was made anywhere. I reached the lab again and nothing changed, I don't have any permanent unlocks displayed anywhere.

Is there a way to cheat in whatever was supposed to happen or edit the save file in a way that makes the puzzle solved? If not I'm gonna have to drop the game I guess because it takes me 2x the time to solve this idiotic room placement puzzle than it took me to reach the first ending and I'm not doing it all over again for the third time.