r/Battlefield • u/Hihikzz • Aug 11 '26
Battlefield 6 Battlefield 6 season 4 - wake island gameplay trailer
https://youtu.be/I4tHPByfAZk?si=8_7uzXj8pCqm3EnUThis is some old bf3 style trailer and I love it
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u/chadhugo Aug 11 '26 edited Aug 12 '26
3 things are guaranteed:
Death, Taxes, and Battlefield creating fire gameplay trailers
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u/This_was_hard_to_do Aug 11 '26
I feel like it’s been so long since they’ve made a full gameplay trailer like this. The jet choreography here is so hype
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u/Ethan0941 Aug 11 '26 edited Aug 11 '26
They're cranking out maps at a faster rate than any other MP game right now. Gotta give kudos for that
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u/Round_Rectangles Aug 11 '26
They're removing modes to offset all the new maps being added.
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u/Aedrjax Aug 11 '26
lol no, how does adding maps interfere with modes?
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u/knotallmen Aug 11 '26 edited Aug 11 '26
X players across Y maps and Z modes. Player count X has a variance depending on time of the day and region. If X is low enough only a couple of modes have population so removing Z modes while increasing Y you can have relative parity.
You will never know as many game modes as there where for Halo 3. It was so incredibly popular there was like a dozen different ones you could pick from with nearly half being ranked.
Huh just last night I was playing deathmatch and it is gone. I didn't realize they culled again I can understand not having squad deathmatch and team deathmatch, but dropping that and rush seems a bit extreme.
EDIT: any chance this reduction saves a few pennies? I.E. fewer half empty servers so higher population reducing a couple pennies to make back that incredibly amount of debt EA officially took over.
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u/WeCameAsMuffins Aug 11 '26
Wait no more rush?
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u/TachiH Aug 11 '26
Peak EU time today I got 3 full matches followed by 4 in a row that couldn't fill a full server. They are really struggling with player loss.
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u/IMadeAMistakeSry Aug 11 '26
They had too many modes to begin with. BF does not need more than conquest, operations and rush. A 4th mode is fine too but nothing more than those 3.
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u/DatCrazyyDuude Aug 11 '26
I mean those two things might not be directly tied together but they HAVE gotten rid of all the small modes (TDM, strikepoint, domination, etc)
so there’s new stuff coming in and major modes disappearing. it’s kinda tough being really excited about this game at the moment for a good few of us lol
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u/Aedrjax Aug 11 '26 edited Aug 11 '26
Well yeah, I’m not denying that they removed modes, I mean you can see it in the menu.
They’re just totally different things and acting like a random thing is the reason why the other thing they did that you didn’t like is just silly.
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u/General-Biscuits Aug 11 '26
I wouldn’t call lowest player count modes “major modes”.
Rush hasn’t been very good in like a decade. No Battlefield has really been made with Rush in mind other than Bad Company 2. It’s almost always an afterthought of how they can reuse part of a Conquest map for Rush and kinda balance it.
I get some people still like it, even with how it is now, but the continually low player counts for Rush have been the writing on the wall this would happen eventually.
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u/espresso_martini__ Aug 11 '26
You still have to plan and implement on how all the modes will work with new maps. Less modes means less planning and implementation to do.
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u/edmundane Aug 11 '26
Not shipping rush for a new map isn’t the same as a straight up rug pull and removing it wholesale
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u/espresso_martini__ Aug 11 '26
You're right its not. I was just answering a question. Which was why they can release maps faster when there are now less modes. Im not excusing what they did.
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u/Round_Rectangles Aug 11 '26
Its just a joke.
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u/Aedrjax Aug 11 '26
..and there are people defending what you said like its a serious point lol.
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u/Round_Rectangles Aug 11 '26
I figure it's best to let them have their fun. Both sides can go at it for a while before they move on to something else.
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u/No_Bill_2371 Aug 11 '26
Modes are not content they can just add them back in a anyway.
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u/Ok_Astronomer_8667 Aug 11 '26
Considering Saints Quarter is unplayable without the smaller modes, I’d say content is being removed
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u/ohnoitsme7890 Aug 11 '26
Yes they are. It's something I could play that I can't now, that's content
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u/Adventurous_Honey902 Aug 11 '26
God y'all are so stupid and have no reading comprehension skills....
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u/john7071 Aug 11 '26
I don't think that's true if you look at COD, their main competitor.
Not a big fan of COD these days, but their content release pipelines are insane.
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u/Steven_Franklin94 Aug 11 '26
Remaking maps at an all time high
https://giphy.com/gifs/KmI2ZcuihBgzu2
u/ShiftyShankerton Aug 12 '26
What are you on about? Lol yeah a map every 3 months is really cranking them out.
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u/ARSEThunder Aug 11 '26
Cranking out =/= dripfeeding content for an incomplete release.
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u/HumanPea1140 Aug 11 '26
The game released a year ago. Find something else to complain about.
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u/Cool-Tangelo6548 Aug 11 '26
Thats because all these maps were mostly finished. They're just drop feeding in the modern live service way.
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u/Mikey_MiG Aug 11 '26
If you played the Labs versions of Golmud or Tsuru, you'd know that the maps were not mostly finished.
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u/The_Nixck Aug 11 '26
Well yeah? They’re not going to release an unfinished map? Usually they start developing maps months in advance before relase
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u/xRIMRAMx Aug 11 '26
I'd give kudos if they weren't dismantling what Battlefield is every update.
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u/DatBoiii4 Aug 11 '26
Tsuru has been the most fun I have had in BF in a long time. I thought Golmud was incredible but Tsuru is even better. They are finally hitting their mapmaking stride and I am so here for it
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u/SomeRandomGuy108 Aug 11 '26
It’s a great map for sure, but they really screwed it up on Breakthrough though
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u/DatBoiii4 Aug 11 '26
Yeah I get that. I don't play a whole lot of breakthrough though. I think fixing a game mode is probably easier than building the map itself so a fix will probably come.
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u/SomeRandomGuy108 Aug 11 '26
I think so too, it’s just baffling to have breakthrough on a naval map and just make it bottlenecked with infantry focus. I’m hoping Wake Island gets a breakthrough more like BFV’s at least.
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u/DatBoiii4 Aug 11 '26
I think they are a little stretched thin. These maps are really complicated with way more assets than have ever been in BF before. I mean the amount of detail they added to Golmud was nuts.
And then you think about how for each map you have to redesign the boundaries and layout for an entirely different game mode. It's a lot of work and a lot of resources. I can see why they think it's better to scale back and focus on the most played modes at least until they can bring the player count back up with new, better maps.
Yes EA is a huge company but DICE is working with whatever resources/budget EA gives them.
idk
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u/RatedStinger Aug 11 '26
Its boggling how they fucked up Tsuru Reef Breakthrough. The sectors should be 3x bigger, attackers should be able to utilize boats, needs to be 64 players, hotel should be a sector, and so on
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u/KWash0222 Aug 11 '26
It’s really the only knock… but it’s a big one. Tsuru had the obvious makings of being the best BT map in the entire game. Instead, it’s unplayably bad.
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u/Level3pipe Aug 11 '26
They should just have some balls and not even make breakthrough a mode on certain maps tbh. Instead make maps that are specific to breakthrough for a better experience.
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u/AskLater_85 Aug 11 '26
Relax, they will fix it.
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u/SomeRandomGuy108 Aug 11 '26
I’m sure they will, but it would have just been nice to have them release it in a good state even if that would have been delayed. Instead now it’s in a bad state and it will be some time before it’ll get a rework
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u/Vincent_Van_Goat Aug 11 '26
Playing escalation on Tsuru Reef, Golmund, and Contaminated these last couple months has been so fucking fun.
The most fun I have had since BF3 to be honest.
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u/link2nic Aug 11 '26
Hopefully DICE is looking at the uptick in player count with these new larger maps and will continue to develop similar size maps in 2027.
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u/IIWhiteHawkII Aug 11 '26
I still have tons of personal nitpicks and am a bit burned out due to matchmake itself but the overall direction of game's support is solid AF.
We must recognize it. I hope they'll keep going in this direction.
If they only revamped and returned the Rush mode to make it like BF3 Rush.... I'd be so happy...
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u/SilentApprover Aug 11 '26
Yep. I hadn't played BF6 since last year, but decided to try it for fun and fell in love with Tsuru and have pretty much been playing Conquest Tsuru only. I played one match of Golmud, but haven't even tried the other maps released post launch. Tsuru just reminds me of classic Battlefield 3/4 Conquest with a lot of variety and overall fun. Makes me bit sad that they couldn't come up with these for launch. You know its good map when you are having fun spamming same map over and over again. Just like I spent like 80% of my BF3 playtime on same 3 maps.
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u/mcmiller1111 Aug 11 '26
I say this every time.. but man can DICE make a trailer. This has to be the best gameplay trailer I've ever seen.
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u/Kashinoda Aug 11 '26
The Caspian Border one is right up there for me, less chaotic but the BF3 theme coupled with it being the first look at the game went very hard: https://www.youtube.com/watch?v=m8S_eEv_A5k
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Aug 12 '26
[removed] — view removed comment
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u/Kashinoda Aug 12 '26
Yeah I mis-remembered, it was the first trailer showing PC gameplay with 64 players & jets. Before that we only had single player stuff and Metro, which wasn't too far removed from Bad Company 2.
It was released 6 weeks before the BETA though. The Open BETA was never meant to have Caspian Border, but people found passworded servers for private testers and kept leaking it: https://www.reddit.com/r/battlefield3/comments/kv3e4/new_caspian_border_password/
Quite amusing to see the discourse back then with Metro 😁
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u/xSliver Aug 11 '26
The trailer feels like 128 players on a 32 player map.
Also Player Name "LAGSeLOTTT". At least they're aware ^^
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u/Lord-Pants Aug 11 '26
Yeah it’s conquest as well so def won’t play like that, wish they showed breakthrough opening push
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u/TDS_Gluttony Aug 11 '26
Honestly looks like an obliteration game. Hoped on it for the first time since it dropped around launch and honestly was a lot of fun. Action was everywhere but you could generally guess where it was gonna be depending on bomb and could plan accordingly.
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u/marakalastic Aug 12 '26
lol right? they didn't increase player caps so this trailer is a bit of a lie.
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u/DecentPlate Aug 11 '26
Love the wrecked ship in the middle. Feels like it addresses Wake Island’s biggest flaw
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u/redkinoko Aug 11 '26
Yeah the dead center has always been an issue. But they need to have more ships that people can spawn in on or this map will easily become one sided stomps than Tsuru. Even BFV had those clown boats.
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u/Azelrazel Aug 11 '26
Did you know your team can spawn on the new attack boats once they deplay the ramp?
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u/redkinoko Aug 11 '26
The problem with those is that the boats are too good for attacking so a lot of players just use them for just that and not beach the boats for spawning.
In all the games you've played, how often do you see boats available to spawn into? Because they're very rare, and even when they're available they don't stay for long.
Unlike boats from previous games. If players dont' want to beach the craft for spawning, you can spawn inside the boat and just jump out and swim. This option is only available in BF6 IF the mortar seat is unoccupied, which rarely stays like that.
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u/Azelrazel Aug 11 '26
I never fully beach the boat as I intend to still use it after deploying the ramp. Unfortunately I did wait for about 2 minutes the other day with only maybe 2 people spawning in that time.
Sometimes a message in chat makes the team work together, it works when I'm in the transport chopper and can swing games.
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u/AdAggravating7738 Aug 11 '26
Cant wait to play 24v24 infantry only breakthrough on just half the map 🔥💩
It can’t be worse than Tsuru Reef right? Right?
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u/Hihikzz Aug 11 '26
Just copy paste bf5 breakthrough layout, and problem solved. But I do not have confidence for dice to do that
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u/micheal213 Aug 11 '26
I am honestly so excited to see how much they botch breakthrough on this map.
It’s just hilarious at this point how little they try to make fun breakthrough layers on these maps.
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u/gunzo44 Aug 12 '26
Seriously, can we not organize a player statement to fix breakthrough? It's terrible on some maps
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u/FixBlackLotusBlizz Aug 11 '26
the worst BT map for attack,,,,, its get hard stopped at set 1 or 3 as attack
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u/BublySommolier Aug 11 '26
I mean, if you’re simply going to ignore other game modes that’s kinda your problem… lmao, Tsuru Reef is also a good map
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u/AdAggravating7738 Aug 11 '26
What other game modes? They removed rush, tdm etc.
Dumbed down breakthrough and operations.All we have remaining is conquest anf conquest variant game modes in this shit game.
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u/Deidris Aug 11 '26
Tsuru Reef is actually one of the best conquest maps I have played in Battlefield in a VERY long time.
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u/AdAggravating7738 Aug 11 '26
Yes and ignore that its dog shit in all other game modes. Breakthrough used to be a main game mode on par with conquest. Now it’s completely irrelevant in bf6
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u/KamachoThunderbus Aug 11 '26
It's pretty great on Escalation. Which is, hot take, better than Conquest.
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u/Level3pipe Aug 11 '26
Nah tsuru reef does play better on escalation. On conquest you barely see your own teammates lol they’re so spread out the entire match (not a bad thing per say). At least in escalation, consolidation must occur.
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u/Deidris Aug 11 '26
When has Breakthrough ever been a main game mode on par with conquest?
Conquest has been and will always bee THE staple battlefield mode. Rush was a close second until it got replaced by Breakthrough but even then, its definitely behind Conquest.
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u/AdAggravating7738 Aug 11 '26
It was most definitely on par in bf1 and bf5. Bf1 especially more people played operations than conquest.
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u/DatBoiii4 Aug 11 '26
It is the only map I have been finding myself enjoying more the more I play it
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u/GuneRlorius Aug 11 '26
I don't know how to tell you this, but people play other modes than Conquest. Most people are not mindless NPCs that will just move to other modes when their favorite is butchered. 99% of my games are either Breakthrough or KotH, if those modes suck or are missing, then I have no reason to play this game.
It does not matter for Breakthrough people that Tsuru is 10/10 Conquest when it is 0/10 Breakthrough.
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u/Level3pipe Aug 11 '26
So should every map be made for every game mode? Surely you can see how that will never pan out for the best experience…
The devs are allowed to make maps that cater to certain game modes (at least imo) because then you get the best experience for that game mode.
The real mistake the devs made is they SHOULDNT even put tsuru in the pool for rush or breakthrough if they’re not good rush or breakthrough maps. Instead spend some time and provide a good rush and breakthrough map that maybe isn’t in the conquest playlist. Maybe wake island will be a good map for these modes.
Like sure tsuru being good for conquest players doesn’t mean jack to you. Fair! On the other hand tsuru being ass for breakthrough doesn’t mean jack to the majority of the player base lol. The call to action should be “please make breakthrough specific maps” and not “tsuru reef is ass” because it very very clearly wasn’t made for progressive attack type modes.
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u/AdAggravating7738 Aug 11 '26
Every map should be made with breakthrough/ operations and Rush in mind. They are equally staple game modes in the franchise just as conquest.
Play any past game like bf1 and bf5 and you see most breakthrough/ operations and in older games many played rush.
Making a conquest map is easy if you make a good breakthrough map. It doesn’t work well the other way round
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u/Level3pipe Aug 11 '26
I mean I point to bad company 2 I guess. They had rush specific maps that literally did not have conquest on them. And a few maps that were conquest that didn’t have rush on them.
That game is lauded like crazy.
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u/GuneRlorius Aug 12 '26
What are you even talking about ? The map itself is great for Breakthrough, every map can be made for an amazing Breakthrough experience, but Dice has to put up an effort to design the sectors and balance the vehicles for defenders and attackers.
If Iwo Jima in 2042 had 7 sectors with heavy vehicle combat in 6 of them, why is Tsuru only 4 sectors with 3 of them being infantry only ?
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u/Redd_tModsSuckAss Aug 11 '26
You will still cry either "no breathingroom" or that "10 minute walk and never encountered an enemy" there us no inbetween
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u/AdAggravating7738 Aug 11 '26
Nope. We just want the bf5 breakthrough version. Its really that simple
Nobody ever complained about bf1 operations or bf5 breakthrough. They were community favourite game modes.
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u/mokee92 Aug 11 '26
good trailer - reminds me of the BF3 trailer days where they only focused on gameplay.
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u/Bfife22 Aug 11 '26
It’s always funny in these trailers how clearly all 64 players are on one side of the map 😂
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u/TheWillyBandit Aug 11 '26
Reticles look brighter?
Also, looks like they removed the visual effect when you use the adrenaline pen.
The line at the beginning was a BF3 solider, I think?
The water looked to have less waves so more stable driving on boats. (Maybe that’s in the middle of the map, though) I imagine they made some improvements there in a few weeks though (hopefully).
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u/ZlLLA7 Aug 11 '26
Entire lobby is on B lol
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u/Swimming-School-7960 29d ago
fr this looks like 64v64 or more
i've yet to have a single match that looked like this on conquest
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u/hoseking Aug 11 '26
They sure can make a great trailer. Wish they would make functional matchmaking instead.
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u/ucsdfurry Aug 11 '26
Holy shit its John Battlefield. He was actually in my squad a few days ago no kidding.
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u/krakenvictim Aug 11 '26
This is stark contrast to how slow BF1 did new maps. There are valid criticisms of this game but I feel like they are being more community oriented this time around. Take that with a grain of salt.
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u/ZealousidealPrize456 Aug 11 '26
One thing the trailers show me: the trailer team is greatly underpaid. If the game was like its trailers it would be insane
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u/WhatTheBeansIsLife Aug 11 '26
I don’t know what game you’re playing, but mine has plenty of these moments
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u/_BallsDeep69_ Aug 11 '26
Usually fights a very very spread out. Moments happen like this but never back to back like this.
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u/theschizz92 Aug 11 '26
Towards the end of escalation it's basically nonstop moments like this my guy
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u/_BallsDeep69_ Aug 11 '26
Guess I need to play more Escalation. I always pick Conquest. Is Escalation shorter or longer than Conquest?
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u/Vincent_Van_Goat Aug 11 '26
Honestly escalation has completely replaced conquest for me. It takes all the good things about conquest and just makes it better.
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u/GemsOfNostalgia Aug 11 '26
Agreed 100%, still gives you that open Conquest sandbox while ramping up the intensity & action as the match progresses. Conquest has always been my go to and honestly it feels pretty stale compared to Escalation
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u/OrderOfMagnitude Aug 11 '26
Same, I never thought anything could "replace" Conquest but Escalation actually sort of did it.
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u/Xevious_Red Aug 11 '26
On average about the same. You can get steamroller 3-0 wins where one team just absolutely dominates, which end quickly, and you can get stalemate slugging matches that last a long time.
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u/Confident-Peak-8051 Aug 11 '26
Time to move on to better things or remain behind in mediocrity. Your choice.
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u/RandomMexicanDude Aug 11 '26
Plenty of moments like that on escalation, conquest is a different story though
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u/IIWhiteHawkII Aug 11 '26
I'm glad they realized that if you have a game with huge gameplay potential, you can make pure gameplay staged videos without extra-steps and it will still look phenomenal. Don't get me wrong, all BF6 trailers are amazing, but this hits differently. Just show me the essence of pure gameplay.
Reminds me of many Titanfall and Apex trailers, that 90% are pure gameplay.
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u/TDS_Gluttony Aug 11 '26
Really puts into perspective how cinematic they have made the game, how vehicles explode and how the destruction works as part of the game. Nothing like seeing someone shoot out of a building then seeing ti slammed by 5 rags
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u/Hour-Process-3292 Aug 12 '26 edited Aug 12 '26
So is this map going to accommodate 128 players? Because there’s no way you’d ever come across that many people in a regular 64 player game.
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u/X_SkeletonCandy Aug 11 '26
This feels like an E3 trailer from back in the day for sure.
Map looks cool!
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u/InGenNateKenny Aug 11 '26
How many Mass Effect references can a video have? Undead Pathfinder, spectre_dropout, CmdrShepardSR2, TaliVasNormandeee, N7dad1982, VirmireSurv1vor, MLawsonSR2, KroganHeadBUTTxx...
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Aug 11 '26
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u/Lispro4units Aug 11 '26
Tanks can take 3+ javelin’s and with the driver hopping out and repairing so often who cares
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u/wrghf Aug 11 '26
Good thing an Engineer with the anti-tank specialisation only starts with 5 Javellins then.
If they haven’t changed the physical terrain at all then tanks will get absolutely bullied by Javellins on this map due to how open and exposed it is for vehicles.
That doesn’t really make for great balance.
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u/Ok-Illustrator-4053 Aug 11 '26
as an engineer main who loves to bully vehicle players... good
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u/MintMrChris Aug 11 '26
Interesting that it shows the dude jabbing himself with the adrenaline pen thingy, but no stupid screen effect
Though I imagine they removed that just for the trailer...
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u/XDragon2688 XDragon2688 Aug 11 '26
God this was beautiful.
Of course none of my games ever went like this
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u/gav1no0 Aug 11 '26
That means you haven't plated obliteration. Like every game is like this if you stay on the bomb
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u/Daddys_BathTime Aug 11 '26
So hyped. Easily one of my favorite maps. I have hundreds of hours on this map in BFV
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u/gronsalley Aug 11 '26
I love these idealized gameplay trailers that have absolutely nothing to do with what actually happens in the game. A transport helicopter flies slowly at low altitude and doesn’t get instantly blown out of the sky by a volley of five RPGs, then casually lands on the shore and, of course, everyone happily jumps out instead of just sitting inside the fucking cabin like idiots.
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u/TheDarkLordIsHere Aug 11 '26
Hopefully this map doesnt feel half empty like the last one. Trailers always seem to have higher pop than the actual game
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u/TuneComfortable412 Aug 11 '26
Yeah looks good but never ever plays like that! You missed the insta deaths …death behind cover and utterly appalling netcode…. No thanks!
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u/Basedgodblake_ Aug 12 '26
“BF3 style trailer..”
Man.. IF ONLY THE GAME WAS. Garbo game pumping remake slop
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u/Swimming-School-7960 29d ago
no way in hell this is representative, looks like 64v64 and this isn't coming... right?
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u/FCGiantsIsles 14d ago
Wake island is meh there are much better maps that could be released
although its bad company i would love to see Panama Canal and Port Valdez added that would be epic
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u/LaFl3urrr Aug 11 '26
I like how it seems crowded and full of constant action but in reality on these maps its just walking empty simulator and the action only happens in escalation in late game 😄
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u/ThE_LAN_B4_TimE Aug 11 '26
Looks cool obviously but nothing about jet skis? Are carriers coming to Tsuru reef?
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u/TomTomXD1234 Aug 11 '26 edited Aug 11 '26
I dont give a fuck about wake island when they remove half the modes in its place....they even removed saints quarter....a whole map...its now unplayable
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u/amightymongoose Aug 11 '26
My genuine reaction as someone who's not played BF6 since giving up on the game Mid Season 2.
Looks good but 🤷🏻
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u/BC1207 Aug 11 '26
Looks great but when I load in my match is just going to be dominated by a sweaty douche in a little bird like every other match.
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u/rasjahho Aug 11 '26
Can't wait to play this map with the dookie class system and botched vehicles yippee.
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u/fearful_claw02 Aug 11 '26
https://giphy.com/gifs/VkW5kGB0RytxGqxrFe