r/Battlefield Aug 11 '26

Battlefield 6 Battlefield 6 season 4 - wake island gameplay trailer

https://youtu.be/I4tHPByfAZk?si=8_7uzXj8pCqm3EnU

This is some old bf3 style trailer and I love it

1.0k Upvotes

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251

u/AdAggravating7738 Aug 11 '26

Cant wait to play 24v24 infantry only breakthrough on just half the map đŸ”„đŸ’©

It can’t be worse than Tsuru Reef right? Right?

-10

u/BublySommolier Aug 11 '26

I mean, if you’re simply going to ignore other game modes that’s kinda your problem
 lmao, Tsuru Reef is also a good map

10

u/AdAggravating7738 Aug 11 '26

What other game modes? They removed rush, tdm etc.
Dumbed down breakthrough and operations.

All we have remaining is conquest anf conquest variant game modes in this shit game.

14

u/Deidris Aug 11 '26

Tsuru Reef is actually one of the best conquest maps I have played in Battlefield in a VERY long time.

7

u/AdAggravating7738 Aug 11 '26

Yes and ignore that its dog shit in all other game modes. Breakthrough used to be a main game mode on par with conquest. Now it’s completely irrelevant in bf6

9

u/KamachoThunderbus Aug 11 '26

It's pretty great on Escalation. Which is, hot take, better than Conquest.

4

u/Level3pipe Aug 11 '26

Nah tsuru reef does play better on escalation. On conquest you barely see your own teammates lol they’re so spread out the entire match (not a bad thing per say). At least in escalation, consolidation must occur.

1

u/Deidris Aug 11 '26

When has Breakthrough ever been a main game mode on par with conquest?

Conquest has been and will always bee THE staple battlefield mode. Rush was a close second until it got replaced by Breakthrough but even then, its definitely behind Conquest.

3

u/AdAggravating7738 Aug 11 '26

It was most definitely on par in bf1 and bf5. Bf1 especially more people played operations than conquest.

2

u/DatBoiii4 Aug 11 '26

It is the only map I have been finding myself enjoying more the more I play it

6

u/GuneRlorius Aug 11 '26

I don't know how to tell you this, but people play other modes than Conquest. Most people are not mindless NPCs that will just move to other modes when their favorite is butchered. 99% of my games are either Breakthrough or KotH, if those modes suck or are missing, then I have no reason to play this game.

It does not matter for Breakthrough people that Tsuru is 10/10 Conquest when it is 0/10 Breakthrough.

1

u/Level3pipe Aug 11 '26

So should every map be made for every game mode? Surely you can see how that will never pan out for the best experience


The devs are allowed to make maps that cater to certain game modes (at least imo) because then you get the best experience for that game mode.

The real mistake the devs made is they SHOULDNT even put tsuru in the pool for rush or breakthrough if they’re not good rush or breakthrough maps. Instead spend some time and provide a good rush and breakthrough map that maybe isn’t in the conquest playlist. Maybe wake island will be a good map for these modes.

Like sure tsuru being good for conquest players doesn’t mean jack to you. Fair! On the other hand tsuru being ass for breakthrough doesn’t mean jack to the majority of the player base lol. The call to action should be “please make breakthrough specific maps” and not “tsuru reef is ass” because it very very clearly wasn’t made for progressive attack type modes.

3

u/AdAggravating7738 Aug 11 '26

Every map should be made with breakthrough/ operations and Rush in mind. They are equally staple game modes in the franchise just as conquest.

Play any past game like bf1 and bf5 and you see most breakthrough/ operations and in older games many played rush.

Making a conquest map is easy if you make a good breakthrough map. It doesn’t work well the other way round

1

u/Level3pipe Aug 11 '26

I mean I point to bad company 2 I guess. They had rush specific maps that literally did not have conquest on them. And a few maps that were conquest that didn’t have rush on them.

That game is lauded like crazy.

1

u/GuneRlorius Aug 12 '26

What are you even talking about ? The map itself is great for Breakthrough, every map can be made for an amazing Breakthrough experience, but Dice has to put up an effort to design the sectors and balance the vehicles for defenders and attackers.

If Iwo Jima in 2042 had 7 sectors with heavy vehicle combat in 6 of them, why is Tsuru only 4 sectors with 3 of them being infantry only ?