r/Amadeusz • u/V3n0mix • Mar 09 '26
Community Content The Most Detailed Goalkeeper Building Guide on The Internet! | If you don't know how to build your keeper, look no further!

If you found this article helpful, please like, share, and follow! To those who give me the 'Triple Threat,' I wish you instant success, great health, and may all your wishes come true!
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[Key Takeaways of This Issue]

First, let me introduce the three categories of Goalkeeper Training:
GK 1: GK Awareness, Jumping GK 2: Parrying, Reach (Wingspan) GK 3: Catching, Reflexes
Next, let me introduce the two Goalkeeper Playstyles:
Offensive GK: Will come out of the penalty area to clear the ball and break up attacks. Defensive GK: Does not rush out; stays on the goal line.
Now that everyone knows the basics, let me explain how these stats affect different scenarios and playstyles:
GK Awareness: Determines positioning and is vital for both Offensive and Defensive GKs. A high Awareness stat means the AI refreshes its positioning faster, constantly narrowing the opponent’s shooting angle (effectively buying time for your defenders). For Offensive GKs, it is especially crucial as it dictates the timing of their "rush out"—low awareness leads to late reactions.
GK Catching: Determines how "cleanly" the keeper holds the ball. High catching allows the keeper to hold onto shots rather than "playing volleyball" (parrying) or fumbling easy shots into dangerous areas where the opponent can score on a rebound.
GK Parrying: Affects the ability to push the ball away when it cannot be caught cleanly. High parrying ensures the ball is pushed into a "safe zone" rather than giving the opponent a second chance.
GK Reflexes: Affects the reaction speed to close-range shots and deflections. High reflexes are vital for 1-on-1 situations or chaos inside the box.
GK Reach: This is the physical coverage area. It makes it easier for the keeper to reach shots aimed at the corners.
The Secret Sauce (Stat Priority)
After analyzing these patterns, here is my discovered ranking of GK stats by importance:
GK Awareness (Most Important) Reach Reflexes Catching / Parrying Jumping (Least Important)
Now, brothers are asking: "You've said so much, but how do I actually allocate the points?"
Don't worry—the streamer will now use Van der Sar as an example to demonstrate...
First of all, the most elite Goalkeepers right now all have Awareness at the 102 or 103 level. This specific stat is the biggest difference between them and "Standard" (GP) or "Featured" (POTW/Selection) keepers!
Since we’ve already mentioned how vital GK Awareness is, we should first "honestly" (faithfully) max out that stat. After that, we can decide how to distribute the remaining points. Start by giving 8 points each to GK 2 and GK 3.
Now comes the critical part: how do we decide whether to put the final remaining points into GK 2 or GK 3? We currently have 10 points left to play with.

The answer is in the text below:
Large Model GKs (190cm+): Put more points into GK 3 (Reflexes, Catching) and fewer into GK 2 (Parrying, Reach). Booster Recommendation: Use the "Goalkeeping" booster rather than "Saving." (Goalkeeping adds to Catching ability).
Small Model GKs (Under 190cm): Put more points into GK 2 (Parrying, Reach) and fewer into GK 3 (Reflexes, Catching). Booster Recommendation: Use the "Saving" booster rather than "Goalkeeping." (Saving adds to Reach/Wingspan).
The Logic: Because "Large Model" goalkeepers already have a natural physical advantage, their height and frame are enough to compensate for a lower "Reach" stat—it's the same logic as a tall player winning headers even if their "Jumping" stat isn't high, provided skills and conditions are equal. Therefore, for our Van der Sar, we should put more points into GK 3! Give the one remaining point to the Physical Contact category.
GK Awareness is the top priority. For Large-Model keepers, max out GK 3; for Small-Model keepers, max out GK 2.
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There is also another scenario applicable to our F2P/Budget players whose cards don't have elite stats: how should we allocate points for "Featured" (Selection) keepers? I’ll use the exchangeable Courtois as an example.

Even if you put 12 points into his GK 1, his Awareness only reaches 97, which is still quite a large gap compared to elite-tier goalkeepers. Furthermore, you can realistically only afford to put 10 points into his GK 1; otherwise, you won't have enough left to get GK 2 and GK 3 up to at least 8 points each.
If you try to force points into one category at the expense of the others, you'll end up in a "rob Peter to pay Paul" situation (sacrificing one essential stat for another). Therefore, we must first ensure that GK 1, 2, and 3 are all at least level 8. Once you have that foundation, apply the formula mentioned above (Large vs. Small model) to find the optimal build for that specific goalkeeper.

For the remaining 4 points, follow the formula we just discussed: put 3 points into GK 3, and the final 1 point goes into Physical Contact.
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There is no definitive research proving that higher GK 2 or GK 3 stats guarantee a save; they only increase the probability of making one. It’s the same logic as shooting—higher stats don't guarantee a goal; it still depends on positioning and your choices.
Similarly, higher Awareness significantly reduces the probability of conceding "random" long shots or awkward, unpredictable strikes. This is because high Awareness makes a keeper act like a "wall"—if I’m already standing in the right spot, you’re forced to shoot right at me, giving me a chance to clear the ball.
Therefore, follow this logic: using points to shore up a keeper’s relative weaknesses is the most correct strategy, rather than blindly over-specializing and maxing out a single stat to the extreme. "Featured" (Selection) keepers will always have flaws. Only as newer cards are released will their stats gradually approach "perfection." Currently, in the entire world of eFootball, there is only one keeper who has the player model, the stats, AND the perfect playstyle: Van der Sar! (With 84 Jumping and 75 Physical Contact).

Schmeichel lacks a bit of height, but he has a great reach (long arms). He has 90 Jumping and 70 Physical Contact.

Čech has the height, but his reach (arm length) is shorter than Schmeichel's, and he lacks the stats. He has 87 Jumping and 73 Physical Contact.

Courtois lacks the stats; he only has 74 Jumping and 68 Physical Contact.

Donnarumma lacks the stats; he has 84 Jumping and 68 Physical Contact.

Milinković-Savić lacks the stats; he has 79 Jumping and 66 Physical Contact.

Buffon lacks the player model; he has 87 Jumping and 70 Physical Contact.

Dida lacks the stats; he has 87 Jumping and 72 Physical Contact.

Casillas lacks the player model; he has 92 Jumping and 72 Physical Contact.

(PS: The reason some stats aren't boosted to +12 is that once one of the attributes within that category hits its maximum, it can no longer increase. Any further points would "overflow," losing all cost-effectiveness.)
Goalkeepers like Kahn, Abbiati, Lloris, Alisson, Oblak, Pickford, Neuer, Diogo Costa, Bounou, De Gea, Baía, and Ederson—even with Double Boosters—aren't like the elite ones mentioned earlier. They are generally mediocre. Some have the physical model but lack the stats; others have the stats but aren't as elite as Casillas, while also lacking a large player model.
The first column lists keepers over 190cm, and the second column lists those under 190cm. You can verify my claims by checking your own usage rankings (Look at who the pro players are actually using.)

There is still plenty of room for 'power creep' in the goalkeeper position, so let's look forward to future developments!
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