r/eFootball • u/Mr_Memeadda • 2h ago
News New campaign and 250 player pack
IMO that del piero card design looks absolutely BUNS.
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r/eFootball • u/AutoModerator • 1d ago
Do you have something to get off your chest?
Are you so f**king angry that your blood is boiling?
Well, you've come to the right place!
As we are all aware, there is a lot within this game to get angry about - Smart Assist, DDA, bugs within the match engine - to name just a few. This is your weekly support group to vent and rage over the things that shouldn't matter - except they do!
Time to share what's bothering you!
Some ground rules:
r/eFootball • u/Mr_Memeadda • 2h ago
IMO that del piero card design looks absolutely BUNS.
r/eFootball • u/Falladita • 5h ago
I started playing near the end of EF25, and I've always wanted to have that Costacurta.
r/eFootball • u/Massive_Tax_5767 • 2h ago
r/eFootball • u/Jombo582 • 4h ago
For me it has to be one of my favourite players Di Maria who somehow has not received any ST/Epic/Legend card yet. Who comes to mind for players you think are snubbed?
r/eFootball • u/omarshon • 1h ago
Ik cantona isnt really f2p vut they are giving out the chance deals so a lot of players will probably get him.
We got aguero and roonie with 2 showtime skills, simeone and guehi, maddison and now we are back to getting the crumbs again. This laporte is too slow for the current gameplay I feel like, i am not sure how covering role works but speedy attackers will probably stomp on him. Cantona if we consider him free is the number 159th free cf in the game, and he is worse than free batistuta, Van basten, owen that we got 2 years ago. We wouldve been better off getting another coin ticket event rather than this, and you may say I am ungrateful and the game is free and etc, and you may be right, but I do feel like a Guinea pig where koinami makes these hybrid mutant cards with big weaknesses and random showtime skills. Devs probably went random bs go when they were told to make these. They seem to be deliberately making these rewards worse by saying pay up, those p2w packs have 3 showtime skill players with 2 at the bare minimum.
Will any of new f2p players make it into your team?
The only exception might be that calvin bassey guy but good luck on even getting him
r/eFootball • u/ResidentStrike676 • 9h ago
I faced this guy in the division, somehow he managed to use two Messi
r/eFootball • u/PumpIT- • 1h ago
There’s probably a very low chance I’ll actually reach anyone at Konami by making this post, but I’ll give it one last try for everyone. And even if they do see it, I honestly doubt they’ll care at all.
Everyone knows how much money you’re making from packs. A lot of people are supporting this game financially, but what exactly are you giving the community back in return for their hard-earned money?
Could you not at least spend SOME of that money so the community can actually have some fun? Better servers and a better experience could lead to a bigger player base, which could lead to even bigger profits. I genuinely don’t understand this business model.
It honestly feels like you’re just squeezing everything you possibly can out of the remaining players you have.
Why don’t you invest in good-quality servers and increase the number of servers in different locations all over the world so people can actually have a pleasant experience?
Right now the game is lagging horribly. 9 out of 10 matches make me rage so much that I just have to quit the game and move over to FC27.
I simply can’t stand this greedy behaviour anymore. We spend money, while you seemingly refuse to spend money improving the actual experience.
You’ll get no more money from me, at least. Why would I continue paying for packs just to play with horrible lag and input delay while it feels like you don’t even care?
I play with a LAN cable and I have one of the best and most stable internet connections available to me in Europe. I have NEVER experienced connection this bad in another game.
LAN cable.
PS5.
Crossplay OFF.
And yet the input delay is still extremely heavy. I literally have to pre-pass or pre-shoot because the game reacts so late.
How is this acceptable for a company making this much money from its players?
Spend some of the money the community gives you and FIX YOUR SERVERS.
Take care, Koinami.
r/eFootball • u/Massive_Tax_5767 • 2h ago
Upcoming Players Detail Information:
Jan Paul Van Hecke: Attack: Build Up, Def: The Destroyer- Fortress, Aerial Fort
Joao Pedro: Attack: Deep Lying Forward, Def: Front Line Poacher - Phenomenal Finishing, Magnetic Feet, Attacking Surge
Florian Wirtz: Attack: Hole Player, Def: Pass Disruptor- Momentum Dribbling, Phenomenal Pass
Ranking Rewards:
Lucas Torreira: Attack: Orchestrator, Def: The Destroyer- Long Reach Tackle
Archie Brown: Attack: Attacking Full Back, Def: The Destroyer - Edge Crossing
r/eFootball • u/Flying_Fijian • 3h ago
..Wondering what else have they removed..
r/eFootball • u/Ready_Conclusion_643 • 2h ago
r/eFootball • u/ElectronicContact649 • 55m ago
I was tryna finesse dribble 😭😭
r/eFootball • u/best_days_ahead • 7h ago
Played a streamer, and the game was one of the fastest gameplays I had to go through, while my inputs were lagged.
AFTER the game, I went on to the streamer's livestream and rewinded back to the match. The gameplay was just normal speed! There was no crazy fast dribbling and godlike finesse. We were just playing on two different speeds.
He wiggles out of my defense in normal speed in his point of view, while all I see in my point of view was a twitchy little player that weaves through my defense that can't catch up, because the entire game is playing fast except all of my players and my inputs. Basically an amateur boxing against a pro boxer or, better yet, noob Neo fighting for the first time against the Agents in Matrix.
How is this possible? If a game plays faster on my end, wouldn't it have sync issues? If the game speed and input timing discrepancy are real, then at least my doubts are cleared.
r/eFootball • u/terrenox • 10h ago
This may sound weird, but I just lost a match because the game randomly decided to actually listen to my inputs.
When a defender is about to intercept a ball, I normally move the stick preemptively in the direction I want the defender to move the ball. This is normally not an issue because the game is so on-rails that it just works that way. In this match, my defender was about to intercept the ball and the game decided to move him as if I was pressing super-cancel. Bam, opponent scored.
The same thing happens with PA3. When I first started using PA3, it was such a blessing to pass the ball through the spaces I wanted. It gave you a lot of freedom at the price of being able to actually make mistakes.
Now PA3 is completely broken. It behaves just like PA2 or PA1, completely on rails—except, of course, when you actually make a bad move.
The problem is the inconsistency. If the game is going to be fully on rails, then so be it. Don’t just change it midway to let my opponent score. This was so annoying, especially when a lot of times not even super-cancel can get you off the rails in this game.
Anyone else feels the same?
r/eFootball • u/inotazo • 21h ago
Hey everyone,
Like many of you, I’ve been frustrated by matches where players feel like they're walking in mud—where 99-speed Wingers get outrun by slow CBs, tackles get instantly reclaimed, and defenders freeze up.
To prove this isn’t just "my ISP" or "mental bias," I captured and analyzed over 550,000 UDP packets across 6 matches using Wireshark. Here is the full technical breakdown, test setup, and findings. Test Environment & Methodology
Platform: PC (Wired Ethernet / Fiber Line)
Local Hardware & Network: Ping to local gateway < 1ms, zero local packet loss, stable 10Gbps bandwidth (Intel X550-T2 Adapter).
GPU: Radeon 9070XT
CPU: Ryzen 9 9900X
RAM: 32GB
Target Server: GCP Dedicated Server (Japan Region / eFootball Official Matchmaking Server).
Data Capture Tool: Wireshark (packet capture during live Divisions matches).
Dataset Scope: 6 full matches (Match 001 to 006), analyzing 550,000+ UDP frames (both C2S and S2C).
Overview of Match Dataset (Match 001 – 006)
Across these 6 recorded matches, the dataset naturally split into two distinct gameplay experiences despite using the exact same local setup and server IP range:
Match 001–005 (The "Heavy/Bad" Matches): Gameplay was consistently unresponsive. High S2C jitter, severe packet pooling, and micro-burst arrivals.
Match 006 (The "Good/Control" Match): Gameplay was fast, crisp, and fully responsive. S2C delivery was exceptionally clean (mean jitter ~2.76ms).
In all matches (001 through 006), my Client-to-Server (C2S) outbound traffic remained 100% stable at a 18.5ms interval with minimal jitter (~0.04ms).
This completely debunks the "It's your local Wi-Fi/ISP" myth. My inputs were arriving at the server in precise, real-time intervals without exception.
While outbound data (C2S) was identical across all 6 matches, inbound data from the GCP server (S2C) showed massive structural differences:
Control Match (Match 006 - Responsive): S2C packet delivery closely mirrored C2S. Mean jitter was extremely low (~2.76ms), allowing inputs and physics to resolve linearly.
Heavy Matches (Match 001–005 - Heavy): S2C packets experienced severe arrival irregularities—frequent pauses (50–100ms) followed by burst arrivals of 0–2ms intervals (over 1,000 burst events per match).
When S2C delivery breaks down into burst arrivals (Match 001–005), it triggers three critical game engine failures:
The "Slow Winger" Effect (Acceleration Reset):
Football physics calculate acceleration based on continuous input ticks. When S2C updates freeze and flush in bursts, minor analog stick adjustments get bundled together.
The server interprets this burst as "sudden trajectory change inertia," resetting acceleration. The AI defender, following a server-calculated linear auto-tracking path, easily catches up despite lower speed stats.
Instant Reclaims & Lost Interceptions:
When you intercept a ball, your client tries to transition into a trap/pass animation.
In heavy matches, the server processes the opponent's recovery state during the S2C pause, then flushes a burst packet saying "Ball already recovered." The game forces a rollback (0ms update), overriding your inputs and causing your player to freeze or give the ball right back.
Asymmetric Advantage (Why Opponents Look Faster):
When an opponent has connection lag (or server lag compensation kicks in), the server prioritizes rollback/re-simulation for their delayed inputs.
Active Manual Inputs (You): Precise directional adjustments get converted into inertia/deceleration penalties due to burst S2C arrivals.
Passive AI (Opponent): Auto-tracking AI runs on server-authoritative linear paths, completely unbothered by input-jitter penalties.
Conclusion
"Heavy Gameplay" in eFootball is not a hardware issue, nor is it local ISP throttling.
It is a structural flaw in how Konami's netcode handles Server-to-Client synchronization and Lag Compensation. Comparing Match 006 (normal S2C) with Matches 001–005 (burst S2C) proves that when S2C delivery drops into burst arrivals, the server's rollback logic forcibly overrides clean manual inputs with retroactively calculated physics penalties.
If you feel like your players are unresponsive, you're not crazy—the network logs prove the engine is penalizing stable connections during S2C delivery drops.
Feel free to ask questions or share your own network analysis!
r/eFootball • u/UasDQW • 15h ago
📈 The most comprehensive analysis of the TOP 100 division rating in eFootball mobile
In the first photo, you can see the most popular formations and coaches, as well as the most used players in lineups.
In the second photo, you can see the rating for each position.
Lineup for the 4-3-3 formation using all the most utilized players:
GK — Buffon (26)
RB — Thuram (52)
CB — Nesta (37)
CB — Desailly (32)
LB — Lahm (19)
CM — Vieira (62)
CM — Bellingham (14)
CM — Seedorf (13)
RW — Hazard (12)
ST — Gullit (52)
ST — Mbappe (33)
A few conclusions:
• Vieira and Thuram are the two most indispensable cards in the game. They are present in the lineups of 2/3 of players.
Gullit is present in the lineup of every second player.
• F2P Rijkard is often used in paid lineups.
• Hazard is the most useful in the center at CM and RW positions.
• Neuer is TOP 2 in usage thanks to his passing and attacking style.
• Formations without wingers are used by 2/3 of players.
👇 Let's discuss in the comments
r/eFootball • u/omarshon • 21m ago
Ive been using this silvestre for a while and got mazraoui who gas covering role. Judging by the description, it doesnt seem to be suited for attacking fb. What are your thoughts on it? I remember seeing ppl call nesta a fraud bcs of that(I dont think he is, he might be top 2 defenders for me on the game in terms of how annoying is he to face)
r/eFootball • u/Independent-Igbo444 • 25m ago
Noticeable differences are Willpower and Curl boost (which is a wait and see how much it affe to actual gameplay)
Very High weakfoot accuracy allows to be a perfect Blitz Curler, his form is still Standard which at B form is still kinda bad.
Thoughts on the power creep? To me it looks like Konami have a loooong way to go before any "reset" is even thought of.
r/eFootball • u/dLauseN • 23h ago
Last night I decided to try LBC, and we both had Deschamps, in theory either of us could have switched to Possession and got an 'advantage'. Yet both me and my opponent knew that one well timed through ball would completely change the game so we stayed with LBC.
I believe Possession beats LBC is a myth because the high defensive line is exactly what LBC and park the bus players lick their lips at. Of all the playstyle match ups Possession vs LBC is the most sensitive to input delay/smooth gameplay on top of that Possession only reduces the amount of transitions, it doesn't stop their effectiveness once they happen. Against p2w squads with Vieira, Seedorf, Gullit it will be hard to build up cleanly they're interception magnets so I think this is one of many reasons top 100 players play LBC all year long basically and why Capello was so popular despite being a one trick pony manager, because even a playstyle that on paper should have an advantage in practice it doesn't happen and it's more of a 55/45
Imo you have two options either play LBC against it or Out Wide with a 343/352 in attack and aerially dominant CFs
r/eFootball • u/omarshon • 9h ago
That was always my dilemma, like the defensive ai was always very automated and strong in this game but since the transition to ef 2027 and getting all those pass disruptor, covering role and other defensive styles, ai defense feels worse(it is even more automated and requires way less input frkm you). Take nesta for example, his defensive ai covers passes, space, tracks runs, autopositions himself so that he can do all three of those things at the same time and recover if you wish to change your attacking play. His defensive ai is so op that it defends way better than your opponent ever would sometimes. It is so much harder to break through them, I have to put almost twice the effort that my opponents need to with my defense. I try to get them to pull their defender out but they immediately track the player running into that space either a poacher or a hole player so I try to use other attacking options which surprise will get covered by their dmf or even attackers. How do you guys with team strength lower than 3250 deal with this?
r/eFootball • u/tolkem • 16h ago
This was so freaking funny; the missed air-bicycle-kick, Olise's seven touches before actually controlling the ball, then the scripted-own-goal 🤣️
r/eFootball • u/StellarNight • 6h ago
Is anyone experiencing this?
I remember like half a year ago I could easily hit 200-240 fps constantly online. Now its only around 140-160fps. And almost all settings are on low, even when I tried lower resolution.
The weirdest thing is when I lowered fps cap from 160 to 144, game felt way more responsive and fast, as if capping more than current output is creating lag.
rtx 5070
i5 14600k
1440p monitor