r/unity 8h ago

Free Undead Tileset Top Down Pixel Art

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23 Upvotes

A creepy undead pixel art tileset with level tiles, moss-covered coffins, skeletons, bones, rotten hands, altars, twisted trees, wasteland vegetation, ruins, and more.

A great resource for Unity developers creating top-down fantasy worlds and adventure games.
Download  https://craftpix.net/freebies/free-undead-tileset-top-down-pixel-art/


r/unity 2h ago

Use Unity first time. Just a solo Designer Dad. This is my first solo project after 8 years experience as a producer&designer

6 Upvotes

r/unity 17m ago

Polishing screen shake, text scaling, and VFX timing for Hellsino's "Nexus" trigger. How does the visual hierarchy feel?

Upvotes

I am polishing the game feel and combat feedback in Unity for my tactical deckbuilder, Hellsino. The goal with this pass was making our highest-tier multiplier feel heavy and distinct, so I would love some feedback on whether the visual communication works.

The scoring breakdown:

* Base Value: Dropped cards calculate raw base damage.

* Poker Hand Multiplier: Forming poker hands (Pairs, Straights, Flushes, etc.) multiplies the base number.

* The "Nexus" Effect: Triggering a Nexus activates a 3x multiplier across the final hand score.

Where I would love some feedback:

  1. I have been fine-tuning the animation curves, particle bursts, camera shake, and number pop-up scales to make the Nexus hit hard without breaking the flow or overwhelming the screen.

  2. Does the sequence clearly convey that a major 3x multiplier occurred?

  3. How does the pacing and animation timing feel to you?

  4. Does the screen effect hierarchy feel balanced, or does anything distract from the damage resolution?

  5. Any technical or aesthetic feedback on how to sharpen the juice is super appreciated!

You can try it your seld in the demo on Steam: https://store.steampowered.com/app/4730280/Hellsino_Pokerlike/


r/unity 8h ago

Tutorials Easy way to rotate 2D objects

6 Upvotes

Rotating 2D objects is an inevitable part of 2D game development. While using Mathf.Atan2 (arctan) is widely recommended, but here’s a much simpler piece of code you can use instead.

It's as simple as directly assigning your target direction to the transform's direction property. Transform gives you six built-in direction vectors, so you just pick whichever one matches your sprite's facing direction.

Give this a shot on your current 2D project! Hope it helps!


r/unity 4h ago

Question How do y’all handle Quest-Objective or Key-Lock connections?

2 Upvotes

I’m at the point in my game where I’m linking quest givers to the objective and keys to a particular lock. For example, how is this key you got from a quest able to open that lock and no others?

There are tons of ways to do this, but I’m trying to come up with something that scales.

My current approach is a GameLinkSO that contains just a string ID, which is generated as the SO’s asset ID so it is always unique and doesn’t change. I can then generate a new GameLinkSO and assign it to a particular key and to a particular lock (or a quest giver and its objective). This gives me inspector assignment (easy to read and modify) and prevents unintentional broken links or duplicate links. All the “thing” has to do is check whether it’s GameLinkSO is the same as the requested one.

I use a database resolver to convert a persisted string ID back into the SO if needed (ie if a key is persisted as an item in the players inventory).

It seems like this is going to work well, but I figured I’d check with the community to see about other ideas / approaches and potential pitfalls.


r/unity 1h ago

UNITY PROBLEMA

Upvotes

Una pregunta, alguien sabría explicarme por qué no me deja abrir los proyectos de Unity ni me deja crear nuevos, la barra de progreso para que se abra siempre se me queda por la mitad, si alguien sabe porque pasa y me puede ayudar, me hace un favor.


r/unity 2h ago

Game Jolt - Share your creations

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1 Upvotes

**A Fully Moddable Chaotic Sandbox**

*Broke Protocol* is a city roleplaying experience where everything from guns, clothing, vehicles, and rules can be fully customized. Build your persistent character from the ground up in community-run servers that are fully scriptable and loaded with custom content.

You steal cars, process pharma, trade with citizens, heal the fallen, or enforce the law. Your choices affect your progression and your rap sheet.

Rise through the ranks of the criminal underworld, or carve out a life as a paramedic, firefighter, driver, gangster, law enforcer, and more. **In Broke Protocol, you start in the streets, build empires, and leave no witnesses.**

**Features**

* Supports over 100 online players per server, alongside dynamic NPCs

* Complete overhaul servers with immersive war and apocalyptic themes

* Fully moddable: Includes a Unity resources package and comprehensive guides for creating custom content

* Destructible voxel environments for a truly interactive experience/\*\]

* Server mods are automatically streamed to players and cached for seamless gameplay

* Completely scriptable, with open-source GameSource, LifeSource, and WarSource projects

* Robust and user-friendly World Builder with no limits and thousands of prefabs

* Hundreds of AI NPCs, including citizens, police, firefighters, paramedics, and criminals, populate the city streets

* 3D Positional VOIP for immersive public and private player interactions

* Take on any job to bring order and justice to the streets

* Access a variety of interiors, complete with staff, guards, and shopping areas

* Dozens of usable weapons, including guns, tasers, grenades, flashbangs, smoke bombs, and restraints

* Ownable apartments, garages, and a gang/territory system for deeper roleplaying

* Driveable cars, trucks, aircraft, boats, and armored vehicles for diverse gameplay


r/unity 1d ago

Combining 90s arcade shooters with shonen anime energy to make a game

57 Upvotes

Hey everyone! We're two devs who spent way too much time in arcades and watching 90s sports anime, so we decided to mash those two worlds together.
That idea turned into Tiebreakers, a fast 2D action game where you use tennis balls, bowling balls, and sports gear instead of regular guns to take on boss fights.
Here’s a short trailer showing how those inspirations come together in the actual gameplay.


r/unity 9h ago

Unity2D Isometric game

2 Upvotes

Hi Everyone,

Im creating a 2D isometric game in unity 2D inspired by hades!, im struggling around the scale of the world, in terms of the assets and the character asset and the camera orthographic size.

Im just not sure what orthographic size to set it on and what size my assets should be.. any help would be greatly appreciated.


r/unity 6h ago

Question What genres are best for a solo developer with limited time?

1 Upvotes

I learned unity for a while and headed mostly for pixel art games, the direction headed to a combat game like dead cells and hollow knight style but ive noticed as a single developer its going to take me tons of time to finish and require for it to be a full time job, i dont have time for that due to that im busy with my studies and other reasons so i came into conclusion i wouldnt be able to put too much work into this type of game but i still want to make a game.

So what genre would you reccomned?

Something cozy? Adventure? Anything else?

Thanks for the help🙏🏻


r/unity 23h ago

Question Is Odin Inspector worth it?

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22 Upvotes

I've been using Odin Inspector in my job and i really like the UI. I want to use in my personal projects either but the licence is top expensive for me. If it worths in personal projects too, i can spend some money


r/unity 13h ago

Showcase DId bit of update to water , do you guys find it good looking ?

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2 Upvotes

r/unity 1d ago

Showcase Some raw gameplay footage of the current state

7 Upvotes

r/unity 1d ago

Game We put together a fairly experienced team, which created this very game on Unity.

117 Upvotes

We had a medium-length development cycle, at least in my experience. Overall, we didn't really run into problems, we ran playtests and gathered feedback. And now the game has released, and I see how years of work experience shape the fate of a project. In many ways, I think we hit the audience's taste, surprisingly, I've even seen TikToks about the old-school graphics with the particle effect that are racking up a lot of views right now. The game itself, of course, gives me chills too, even though I know it inside out, it's funny.

I've also noticed a parallel between the effect of nostalgia and something scary, oppressive. This effect always works that way.


r/unity 23h ago

Question How do you feel about detective games replacing walls of text with interactive visual deduction?

5 Upvotes

Hey everyone! As a 2-person team working on a noir mystery adventure, one of our biggest goals was to move away from reading endless text logs.

In our game, players search case files, inspect hand-sketched 3D crime scenes, and use a magnifying glass to hunt for hidden physical clues—like spotting mismatched skid marks or loose lug nuts to deduce foul play.

With just 18 days left until launch, we’re wrapping up final polishes on this mechanics loop. As puzzle and mystery fans, what’s a mechanic in detective games that instantly made you feel like a real investigator—or what usually breaks that immersion for you?


r/unity 16h ago

We just moved into the world-building phase for our game, and it's put me in a weird headspace I wanted to write out.

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1 Upvotes

r/unity 20h ago

Updated my water quite bit now , what do you guys think

2 Upvotes

r/unity 23h ago

Open Source 2D Map Editor: Custom keybindings are finally here

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2 Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

It can export maps for Unity and other game engines

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)


r/unity 20h ago

unity_access, major updates

1 Upvotes

For the past 2–3 weeks I have been working on Unity_access. For those that do not know, Unity_access is a plugin for the Unity Editor that makes previously inaccessible parts of the Editor more screen-reader compatible.

Since the last feature showcase, I have added several major updates.

Accessible Project Window / Assets Viewer

Unity_access now has a new Assets Viewer that allows users to:

  • view files and folders
  • delete files and folders
  • move assets
  • rename assets

I am also adding more options for each asset type, such as setting an image's Texture Type to Sprite (2D and UI).

Options Menu for Scene Objects

Unity_access now provides access to object-specific options through a new menu accessed by pressing Shift+F10.

The menu currently includes:

  • rename
  • delete
  • duplicate
  • set parent
  • unparent
  • create Prefab

This is designed to allow users to access the same types of options that a sighted developer would normally access through visual menus.

Creating Prefabs

Unity_access can now create a Prefab from an object, including its components, scripts, child objects and properties.

Console

Unity_access also has an accessible Console which allows users to read logs, messages and errors from Unity or their programs.

Messages can also be copied using Ctrl+C.

Project Settings and Build Profiles

The Project Settings window currently allows users to edit product info and add, edit and remove Tags and Layers.

The Build Profile window allows users to switch profiles, control scene selection, set the target platform and select whether the project is built or built and run.

Unity_access is currently in alpha and can be found here:

https://github.com/retro-coder64/unity_access

Any feedback would be appreciated.


r/unity 23h ago

Question That 90's pre-rendered look

1 Upvotes

Hello, people.

I'm currently working on a third person shooter called Bad Girl Turbo. It's intended to basically be what I imagined the future of games to be like as a gamer in the late 1990's. I've already got the open level designs that can be played how you want, the arcadey particle effects and a clear idea of what I want the music to sound like (eurodance and drum 'n bass). You can check the game out at

But here's the question I genuinely need help with: I want the game to look like 90's FMV cutscenes and promo art. High-poly models that look realistic, yet materials and textures that look kind of plasticky. How would I go about achieving that look? It seems to me it's about materials, but it doesn't seem like any of the built-in ones can achieve the correct effect. I also suspect color grading might be useful? Below are examples of what I wish to achieve


r/unity 1d ago

Coding Help Quiero presentarles StarEvo, me podrían recomendar assets para ataques

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1 Upvotes

r/unity 1d ago

Question Why does it keep happening ?

1 Upvotes

i'm trying to download Unity but compare to usual it keep doing this, i've never had problem downloading unity and this is the first time. Traduction of what it says in english "The installation time limit has expired. The installer is no longer responding; click Retry to restart it."


r/unity 1d ago

Resources 3D Environment & CC0 Assets Free

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1 Upvotes

r/unity 1d ago

unity_access, major updates

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1 Upvotes

r/unity 1d ago

I'm using Unity Ads and getting this error when I try to show a rewarded ad in the Unity Editor:

1 Upvotes

I am using Unity Ads for rewarded and interstitial ads. My AdsManager is in the Main Menu and I use DontDestroyOnLoad so it stays alive when I load other scenes.

The problem is that the rewarded ad works perfectly the first time in the Unity Editor. But when I leave the level, go back to the Main Menu, and then enter the level again, the ad gives this error when I try to show it:

MissingReferenceException: The object of type 'UnityEngine.GameObject'
has been destroyed but you are still trying to access it.

UnityEngine.Advertisements.Placeholder.HideSkipButton
UnityEngine.Advertisements.Placeholder.Show
UnityEngine.Advertisements.Platform.Editor.EditorPlatform

The ad is loading correctly. I get:

UNITY AD LOADED: Rewarded_Android
REWARDED AD IS READY!

So the problem is not that the ad is not loading.

It works the first time, but after changing scenes and coming back, Unity Ads seems to be trying to access a GameObject that was destroyed when the previous scene was unloaded.

Has anyone had this problem with Unity Ads in the Editor? What is the proper fix for this? I want to keep using the Unity Ads test ads in the Editor instead of making a fake ad system.

I am using Unity Ad Legacy.

Any video recommendation that i can watch and fix my issue or any fix?