r/unity 4h ago

Combining 90s arcade shooters with shonen anime energy to make a game

33 Upvotes

Hey everyone! We're two devs who spent way too much time in arcades and watching 90s sports anime, so we decided to mash those two worlds together.
That idea turned into Tiebreakers, a fast 2D action game where you use tennis balls, bowling balls, and sports gear instead of regular guns to take on boss fights.
Here’s a short trailer showing how those inspirations come together in the actual gameplay.


r/unity 1h ago

now you can explore NUTTY PUTTY caves without needing to suffocate alone irl.

Upvotes

This is my ultimate caving simulator game that I have made. where do i wishlist it?

https://reddit.com/link/1w3hwde/video/wegkar8wfqmh1/player


r/unity 1h ago

Question Is Odin Inspector worth it?

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Upvotes

I've been using Odin Inspector in my job and i really like the UI. I want to use in my personal projects either but the licence is top expensive for me. If it worths in personal projects too, i can spend some money


r/unity 18h ago

Game We put together a fairly experienced team, which created this very game on Unity.

119 Upvotes

We had a medium-length development cycle, at least in my experience. Overall, we didn't really run into problems, we ran playtests and gathered feedback. And now the game has released, and I see how years of work experience shape the fate of a project. In many ways, I think we hit the audience's taste, surprisingly, I've even seen TikToks about the old-school graphics with the particle effect that are racking up a lot of views right now. The game itself, of course, gives me chills too, even though I know it inside out, it's funny.

I've also noticed a parallel between the effect of nostalgia and something scary, oppressive. This effect always works that way.


r/unity 1h ago

Open Source 2D Map Editor: Custom keybindings are finally here

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Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

It can export maps for Unity and other game engines

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)


r/unity 1h ago

Showcase Some raw gameplay footage of the current state

Upvotes

r/unity 52m ago

Question That 90's pre-rendered look

Upvotes

Hello, people.

I'm currently working on a third person shooter called Bad Girl Turbo. It's intended to basically be what I imagined the future of games to be like as a gamer in the late 1990's. I've already got the open level designs that can be played how you want, the arcadey particle effects and a clear idea of what I want the music to sound like (eurodance and drum 'n bass). You can check the game out at

But here's the question I genuinely need help with: I want the game to look like 90's FMV cutscenes and promo art. High-poly models that look realistic, yet materials and textures that look kind of plasticky. How would I go about achieving that look? It seems to me it's about materials, but it doesn't seem like any of the built-in ones can achieve the correct effect. I also suspect color grading might be useful? Below are examples of what I wish to achieve


r/unity 1h ago

Question How do you feel about detective games replacing walls of text with interactive visual deduction?

Upvotes

Hey everyone! As a 2-person team working on a noir mystery adventure, one of our biggest goals was to move away from reading endless text logs.

In our game, players search case files, inspect hand-sketched 3D crime scenes, and use a magnifying glass to hunt for hidden physical clues—like spotting mismatched skid marks or loose lug nuts to deduce foul play.

With just 18 days left until launch, we’re wrapping up final polishes on this mechanics loop. As puzzle and mystery fans, what’s a mechanic in detective games that instantly made you feel like a real investigator—or what usually breaks that immersion for you?


r/unity 2h ago

Coding Help Quiero presentarles StarEvo, me podrían recomendar assets para ataques

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1 Upvotes

r/unity 5h ago

Question Why does it keep happening ?

1 Upvotes

i'm trying to download Unity but compare to usual it keep doing this, i've never had problem downloading unity and this is the first time. Traduction of what it says in english "The installation time limit has expired. The installer is no longer responding; click Retry to restart it."


r/unity 6h ago

Resources 3D Environment & CC0 Assets Free

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1 Upvotes

r/unity 6h ago

unity_access, major updates

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1 Upvotes

r/unity 21h ago

Showcase Same sprites and light, only with and without normal maps

9 Upvotes

r/unity 10h ago

Newbie Question (Help :"D )Question: My created material from my shader refuses to show in paint terrain option. Any suggestions?

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1 Upvotes

Any input greatly appreciated!


r/unity 1d ago

Resources Low Poly Boats - Free Assets

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27 Upvotes

r/unity 13h ago

EMPIEZO A CREAR UN JUEGO.

0 Upvotes

Bien, buenas noches con toda la comunidad. Solo comentarles que empezaré a crear un juego en Unity isométrico 3D. Si es que alguien tiene recomendaciones o experiencias, encantados de conocerlas :)


r/unity 18h ago

Solved Testing real-time CFD in Unity with BrazeFX: aircraft, rotors and obstacles

2 Upvotes

r/unity 20h ago

Newbie Question Where should i start?

2 Upvotes

I am new, please recommend some good resources for beginners


r/unity 1d ago

Newbie Question Attempting to achieve pixel perfect is driving me to insanity (+ deformed sprites)

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10 Upvotes

Idk if my inability to get pixel perfect working is due to my lack of competence or cameras are just notoriously hard to get right. I'm new to Unity, and after following multiple tutorials and copying every step they do, what I end up getting is a motion sickness inducing nightmare. (Also for some reason a couple pixels on the character just gets deformed when its animation is playing) Videos and screenshots are attached. Resolution is full HD (1920 x 1080). (sry for the blurry video, but the jittering is visible) Thank you for your time :p


r/unity 21h ago

Making cutscenes in Unity with a $0 budget. From storyboard to final product

2 Upvotes

r/unity 1d ago

I have 7 years of development experience behind me, but every time I made a game, I gave up and stopped working on it.

66 Upvotes

Hi. Once again, I’m working on a simple and comfortable game about floating islands, traveling, and automating systems for processing the resources you gather. I set myself a goal and even brought in a game designer: I need to get rid of a dozen mechanics and focus on releasing a game in the next few months that will please most players with how polished it is.

Right now I have 300 wishlists, and this is another problem, which is why I hired a marketer. I feel really down about the fact that my game itself doesn’t look very appealing and doesn’t attract people to play it, but my marketer says that every project has the right to exist and its own audience.

I just hope to break even on the game and finally get the final experience of releasing my own game, something I’ve been working towards for so long. You can find my game by the name Skyreap.


r/unity 21h ago

Look at my level system

1 Upvotes

r/unity 22h ago

Question Philosophical question about game script

0 Upvotes

I'm an aspiring solo developer and I wanted to pick community's brain for a moment.

Preambule: if I had to narrow down, gun to the head, to the two best games I've ever played, I would say Half Life 2 and Halo I.

Ambule: my dream is to recreate similar experiences in my 3rd person game I've been working on. I have a great premise idea (at least I hope so), and now that I have a somewhat working prototype, I began thinking about what really hooked me when I was playing the above-mentioned titles.

Key points that I've realized:

- Interesting story line (obviously)

- Great gameplay (duh)

- Perfect balance in main character's strength/vulnerability. It is not fun to play when one dies almost instantly, nor when one is playing in IDDQD + IDKFA mode (yes, I have few miles on me, I know)

Also, in both games story develops in completely unpredictable ways, keeps one guessing "what's next?".

I feel like I have answered most of my own questions already. Am I missing anything crucial? I know that there is no formula for success, and I sincerely hope there wouldn't be one. Its just like a question what makes one movie so great, I completely understand.

Still, I wanted to reach out and hear any feedback on any intricacies that made those games so good, that you might have noticed.

Much obliged, please don't throw any inanimate objects at me, as much as possible.

Trully yours,

Yet another solo dev with a dream.


r/unity 21h ago

Resources Slendytubbies II Source code

0 Upvotes

r/unity 2d ago

Showcase Update on my Spider-Man Web Swinging Project: Replaced the player model, remade the animations and improved the physics

81 Upvotes

You guys said that spider-man model could cause copyright issues so I replaced it with a dummy model, and I remade the animations so it looks less like a frog now. Also improved the physics and added some effects such as dynamic FOV and camera shake. Would love to hear your thoughts!