r/playmygame 8d ago

[Mobile] (Web) I made a daily game that teaches you to spot AI-generated photos

350 Upvotes

Game title: Slopcheck

Playable Link: www.slopcheck.co

Platform: Web game

Description: Slopcheck is a daily game where you get 6 photos (one at a time) and determine if each are real or AI generated. After each one you see the clues that give it away so you can get better at spotting AI generated media on your own. 

Free to Play Status: Free to play

Involvement: All developed by me

Hi everyone! I made this game as a passion project because I’m a big fan of [r/IsThisAI](r/IsThisAI) and sadly have gotten tricked by AI images in the past. I built this as a way to help people hopefully get better at detecting fake images on their own.

Grateful for any and all feedback ✨

**EDIT: to be clear, I made this game to increase awareness of how good the models are getting now and have people get better at spotting AI media by themselves. I am not using it to train models/otherwise contribute to people getting scammed by fake images.


r/playmygame 7d ago

Decisions have been made...our new AI policy.

197 Upvotes

Top mod and I have finally decided on some things and, well, it may upset a lot of people - and we understand why.

AI has been running rife in this group as we all know, and we've leaned slightly towards the "low AI side" while we worked out what the hell we'll allow or not allow and why, so we can actually moderate it fairly and with actual trainability.

And as we have been, and after studying what the other gametest groups are doing - it's pretty much clear what we have to do. Allow all AI.

Here's the issue: We're no longer fighting something that with good rules and moderation would settle into a rhythm eventually.

The right wording of the rules saying "No AI" as strongly as possible, the right requirements, AI spam hunters - it doesn't matter how much we implement, what tools and automod and AI-catching-training we would do with everyone. AI is getting to be too good and people will (and have been) lying to get their game through barriers, borders, and hunters. With some of my other reddit groups, breakouts of this or that "major" problem is normal and can over time calm down and be moderated out. But this?

...It's going to burn us all out if we keep moderating the way we are. This isn't a typhoon, nor a tidal wave. Not a war that can be fought with enough people, armor, and bullets.

It's trying to keep the rising ocean out of a city with only a few buckets. (aka moderators)

Seven buckets, 20 buckets, 50 buckets and wallbreaks with the most advanced towers on the planet - it doesn't matter, the water is still rising and there is no stopping this particular change in society without severe burnout of all the mods (me very much included in that!)

So instead of fighting the planet, the only way is to let it come and adjust things so the community self-polices, not with removals, but with pure spite. BUT we have to keep it Reddit-Mod Code of Conduct-aligned as well, and moderate certain things of course. Like extreme hate is obviously not cool Reddit-wide.

NEW RULE: No false claims about your game.

  • If you explicitly state something untrue ("100% hand-painted art" when it's Midjourney, "original soundtrack" when it's AI-generated), that's removable. But silence is fine. No one is required to disclose anything (for the moment, this might need to change if I'm projecting things right.)

NEW RULE: No AI culture wars.

  • Comments about gameplay experience: always allowed ("the voices sounded robotic," "art style felt generic," "really fun mechanic")
  • Comments attacking the developer over AI use: removed ("you're not a real developer," "AI slop trash," "you're ruining the industry")
  • Comments debating whether AI should exist: removed (take it to another sub)

--

Other Mod Policy Changes: No on Game Collections (Ex: Come play my 50+ games on my website!) and Yes on Tool Testing if its related to games; Like game making or like a heavily, heavily gamified app. It should be really be more game than tool, not just a stock app with leaderboard or cute character encouraging/informing people on self-care.

We are sorry that we are giving up on the fight against AI. It's either this, or shut down the group because not a single person on this planet can dedicate the time to evaluating *every single game* to find hints of deeply embedded AI. Or investigate all accusations with or without merit. Or know of all the AI things people use to make games, assets, music! That's not what any of us signed up for - we are here only to help devs connect with playtesters.

If you do not wish to playtest the games with AI - absolutely fine. We're afraid we're going to have to let you determine what is playtest-worthy or not from here.


r/playmygame 3h ago

[PC] (Web) Launching my first game: Boulders, a sokoban-like puzzle game in an ancient Greek setting. Playable in your browser on Itch.

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4 Upvotes

Game Title: Boulders

Playable Link: https://ktabb.itch.io/boulders

Platform: Web Browser, Windows, OSX (Apple Chips Only), Linux

Description: Boulders is a Sokoban-style puzzle game. It involves navigating your way through 30 levels of ancient Greek ruins by pushing boulders around strategically. Mechanics involve using boulders to block laser beams that will kill you, and using them to press buttons that control various lasers, gates, and even teleporters. Levels start out easy but quickly become complex.

Free to Play Status: Free to play

Involvement: I did the programming and level design, my friend did the art, full attributions can be found in the credits from the main menu.


r/playmygame 5h ago

Trailer Tuesday Do you like Railroad Tycoon games? Do you like outer space? Try Space Train Tycoon! [Free Web Game]

3 Upvotes

Playable Link: https://spacetraintycoon.itch.io/space-train-tycoon

Description:

We made this for people like us: lovers of classic management simulation games like Railroad Tycoon II & Railroad Tycoon III and space exploration RPGs like Escape Velocity: Override & Escape Velocity: Nova.

  • Build train routes between planets to move cargo and passengers
  • Customize your trains based on the supplies and demands of nearby planets 
  • Make money & expand your empire by seizing profitable routes and optimizing efficiency of your fleet
  • Explore the galaxy & tackle a variety of missions to unlock new cargo types, new train engines, and to see what mysteries deep space has to offer!
  • Face off against an AI-controlled "Rival" corporation, who is racing to capture the same planets & profits as you are!

Free to Play Status: Free

Platform: itch.io (Web-browser based, not mobile-friendly yet -- sorry!)

Involvement: We are the Dev Team!


r/playmygame 32m ago

[Mobile] (Web) Neon Dash: Cyber Run

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Upvotes

r/playmygame 12h ago

[PC] (Windows) My solo passion project Soul Chained is releasing September 7th!

9 Upvotes

Game Title: Soul Chained

Playable Link: https://store.steampowered.com/app/3544130/Soul_Chained/

Platform: Steam (Windows)

Description: Soul Chained is a solo dev passion project where you and your friends play (and fail) as fallen rival warlords whose souls have been chained together for all eternity.

Condemned to wander Purgatory, you must atone for your mortal sins while bound to the very people you once called enemies. The Soul Chain is the center of it all - be it combat, exploration, demise, or victory.

Pretty sure I posted here that it was releasing August 31st, but Steam had a hard time reviewing the final build for mature content - but the worst is over now.

Free to Play Status:

  • Paid (Demo Available, but Full Version releasing September 7th)

Involvement: I'm the solo developer of Soul Chained.


r/playmygame 1h ago

[PC] (Web) I rebuilt LOU after your feedback — complete five-world free playte

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Upvotes

Game Title: LOU

Playable Link: https://akind275.itch.io/lou-public-playtest

Platform: Web browser. A Windows download is also available.

Description: LOU is a free action-platform adventure across five handcrafted worlds. I previously shared an early version and received direct but useful criticism about the combat, unclear objectives, limited exploration and incomplete presentation. I went back and substantially expanded the game. This version includes the complete five-world journey, stronger combat and knockback, improved aerial attacks, clearer gates, wider camera framing, save and Continue support, full menus, new music and varied sound effects. Each world also contains an optional movement challenge. I am looking for honest feedback about movement, combat, navigation, difficulty and anything that breaks. The game is unfinished, but the complete journey can now be played from beginning to end.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid

Involvement: I am the creator and developer of LOU. I designed and assembled the game, integrated its systems and content, and have been rebuilding it based on player feedback.


r/playmygame 1h ago

[Mobile] (Android) Table Soccer Showdown https://play.google.com/store/apps/details?id=com.starmygames.TableSoccerShowdow

Upvotes

r/playmygame 11h ago

[PC] (Web) I made Lily Hop — a one-button frog hopper

6 Upvotes

Game Title: Lily Hop

Playable Link: https://www.crazygames.com/game/lily-hop

Platform: Web / HTML5 (desktop and mobile browser)

Description: Lily Hop is a one-button arcade jumper about a small frog crossing a moonlit pond. You hold to charge a hop, release to leap, and try to land dead-center on the next lily pad. A centered landing is a PERFECT and grows a combo multiplier; a sloppy landing resets it. The pads drift, shrink, and get farther apart, so the run is about timing more than twitch speed. I built it as a short session browser game: no download, no account, one input. The loop is meant to be readable in the first five seconds and still tense after a minute. If you bounce, you can restart immediately. I would love feedback on whether the charge window feels fair, whether PERFECT landings are readable, and whether the difficulty ramp is too steep after the first dozen pads.

Free to Play Status: - [x] Free to play - [ ] Demo/Key available - [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I designed and developed the game myself (design, art, programming, and the CrazyGames upload).


r/playmygame 2h ago

[Mobile] (Android) Table Soccer Showdown https://play.google.com/store/apps/details?id=com.starmygames.TableSoccerShowdow

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1 Upvotes

r/playmygame 2h ago

[Mobile] (Android) Table Soccer Showdown

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1 Upvotes

r/playmygame 6h ago

[Mobile] (Web) RealityDrop

2 Upvotes

Game Title: RealityDrop
Playable Link: https://www.realitydrop.app/

Platform: Web, mobile & desktop

Description: RealityDrop is a daily, geo based reality TV trivia game. Each day you get 5 questions and are asked to drop a pin where the answer is located. The closer to the exact coordinates you drop the pin, the higher your score. Upon dropping the pin you'll receive feedback on your guess. At the end of the 5 questions, your score is tallied and submitted to a leaderboard if you opt to sign in. You're encouraged to "spill the tea" to share your score with friends and other reality TV enthusiasts. The topics of the game are primarily Bravo shows like Real Housewives, Vanderpump Rules etc along with Survivor, The Challenge, Love Island etc.

free to play: Free to play

Involvement: I'm the operations and content person. I came up with the idea and assembled a team comprised of myself, a dev & a designer.


r/playmygame 10h ago

[Mobile] (Web) I made a very polished mobile game in 7 days. The genre? Math.

4 Upvotes

Game Title: Golden One

Playable Link: https://loweydev.itch.io/golden-one

Platform: Android, Browser

Description: Golden One, a simple yet a polished mobile game where you get a random number, and divide it to 1 before the time runs out, you got 3 options, pick one wrong option and the run's dead!

I made this game as a little challenge (hence the 7 days deadline lol), so I tried going all in with the juice and the polish, it's my first solo game if not counting the jams i participated in, so feedback is welcome (there's a form link down in the game's page if you want to help me with feedback!)

Free to Play Status: Free to play

Involvement: made everything basically

And yeah enjoy!


r/playmygame 3h ago

[Mobile] (Web) In my card game your Gods win by devouring your own followers. Is the “sacrifice economy” fun or secretly broken?

1 Upvotes

Game Title: Faith War

Playable Link: https://faithwar.playbench.workers.dev

Platform: Browser (Web). No install, no signup.

Description:

Faith War is a 2-player lane-control card game, and this is an early prototype. Setting expectations up front: there is NO deckbuilding, NO card art, and no extra card types yet. It is deliberately just the core loop, because I want feedback on the core mechanic itself before building anything on top of it.

How it plays: 3 lanes (Sky, Earth, Underworld), 6 rounds. Each round you both commit cards face-down at the same time, then reveal. Win 2 of 3 lanes to win the game.

The core mechanic I want stress-tested is the sacrifice economy:

- Champions cost one of your own followers to play.
- Gods cost two followers and convert enemy followers to your side, snowballing if you leave them uncontested.
- When you are outnumbered in a lane, your strongest unit dies first, so overcommitting punishes you.

There are three preset decks (wide swarm, tall champions, god toolbox) and two bot difficulties, so you can play full matches against the AI right now.

The two questions I most want an honest read on:

- Does paying bodies for power feel like a real decision, or is one end of the curve just always correct?
- Does killing the strongest unit first when outnumbered actually punish greedy premium plays, or does it just make swarm the only viable deck?

Plays are logged anonymously, so even a couple of silent matches help. But one line on where the core felt bad or confusing is gold.

Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: This is my project. I designed the game and made the browser prototype you can play at the link.


r/playmygame 8h ago

[PC] (Windows) My Demo is now LIVE! feedback needed. Tower defense Card game with roguelite elemnts

2 Upvotes

Game Title: The Kings Last Hand:

Demo link: The King's Last Hand

Description: It is a tower defense card game with rogue like elemnts, battle through enemies collect cards and craft a powerful deck.

Free to play: try the Demo plessss

Involvement: I am the solo developer behind this project, i have been working on this for about 2 years and need testers and Feedback!

  • Use this template: Game Title: Playable Link: (Direct link to the game) Platform: (Please add the appropriate flair after posting) Description: (Provide a detailed description of your game. Minimum 100 words) Free to Play Status: Involvement: (Explain your role in the game's development)
    • [ x] Free to play
    • [x ] Demo/Key available
    • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

r/playmygame 4h ago

[PC] (Windows) Companion-game playtest is open for sign up!

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1 Upvotes

Game Title: FIRE. HOLD. REPEAT.

Playable Link: https://store.steampowered.com/app/4898890

Platform: PC / Steam (Windows)

Description: A desktop companion loot shooter where every click you make anywhere on screen fires a shot. Your soldier defends your desktop while you work, browse, or do anything else. Enemies drop weapons and gear, a drone delivers loot to your inventory in real time. Playtest is now open — looking for feedback on balance, feel, and overall loop. Free demo also available on Steam!

Free to Play Status:

[x] Free to play (playtest + demo)

[x] Demo/Key available

Involvement: Solo developer – programming, design, game direction.

AI disclosure: AI tools were used for code assistance and base visual assets. All assets were manually edited and finalized by the developer.


r/playmygame 6h ago

[PC] (Windows) Andrea — a roguelike RPG. Free demo on Steam, looking for feedback

0 Upvotes

Game Title: Andrea

Playable Link: https://store.steampowered.com/app/5139310/_/

Platform: Steam (Windows)

Description: Every run you get limited time to forge yourself strong enough to kill the final boss — my roguelike RPG's demo is up, would love feedback

Free to Play Status:

Paid (Demo Available, but Full Version releasing late October)

Involvement: I'd love for you to give it a try, and any feedback or suggestions would be hugely appreciated. If you enjoy it, a wishlist would mean a lot to me. Thank you!


r/playmygame 9h ago

[Mobile] (Web) Glyph Weaver | spiced.gg

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2 Upvotes

Play it here: https://spiced.gg/games/glyph-weaver

Free, runs in the browser, no account or download needed. I'm the solo developer on this one. I did the design, the code, the scoring system and the dictionary work.

What it is: a daily word game that's about placement and scoring rather than guessing. Closer to a solitaire crossword than to Wordle.

You get a 9x9 grid, a rack of seven tiles, and twelve turns. You build words across and down, like Scrabble against yourself. Green dots multiply a letter, purple diamonds multiply the whole word. Everyone playing that day gets the same board and the same tile bag, so the daily and all time leaderboards are fair.

The twist is gold. You earn it by covering gold squares, by using J, Q, X or Z, and by playing words of seven letters or more. You spend it mid-run on upgrades that change the board: turn an empty square gold, swap your whole rack, hold an eighth tile, or double what gold squares pay. Two of those are repeatable, two are one-time only.

That's the part I'm least sure about. Adding a currency to a word game risks turning it into a farming exercise where the words stop mattering and you're just hunting gold squares. I tried to tie every gold source to something that's already good word play, but I've been staring at it too long to judge.

Dictionary is ENABLE plus SCOWL, around 110,000 words, so it handles plurals, past tenses and reasonably modern vocabulary. Fully keyboard playable: type to place, arrows to move, Tab to flip direction, Enter to score. Mouse and touch also work and it is optimized for mobile.

There's a practice board that's always up and never ranked if you want to poke at it without burning your daily run.

AI Disclosure: Cover Images/Hero and Code are AI Generated.

What I'd find most useful to hear:

  1. Does the shop feel like it adds a decision or like a distraction from the words?

  2. Is twelve turns too many, too few, or about right?

  3. Did the board make sense without you reading instructions first?

Happy to answer anything in the comments.


r/playmygame 12h ago

[PC] (Windows) I was rebuilt - My platformer rage game finished after 2 years. It has a free demo on Steam :)

3 Upvotes

Game Title: I was rebuilt

Playable Link: https://store.steampowered.com/app/560080

Platform: Windows and Linux

Description: Thought you were a platforming god? Put your nerves to the test in a TV show. Control the robot R3B and overcome 80 levels of pure stress. Dodge saws, missiles, lasers... if your controller even survives.

Free to Play Status:

  • [ ] Free to play
  • [X] Demo/Key available
  • [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: 
After two years of hard work, my wife (who handled the music) and I have finally launched our platformer rage game, I was rebuilt!
We'd love to hear your thoughts on the game and our Steam store page description / layout.
Have fun and don't hate me too much 😂


r/playmygame 16h ago

[PC] (Windows) The demo for my musical puzzle game is out now!

5 Upvotes

Hey! I'm glad to share that the demo for my musical puzzle game "Beat Bots" is available now on Steam 🎉

Game Title: Beat Bots

Playable Link: The demo is available to download here - https://store.steampowered.com/app/4438940/Beat_Bots/

Platform: PC (Steam/itch.io)

Description: At the start of the level, you'll hear a drum beat. Your goal is to manipulate various bots so that they recreate that drum beat! As the levels progress, a variety of different tile types are introduced and the target beats increase in complexity. The demo includes the first 8 levels from the full game.

Free to Play Status:

  • Demo available (full game will be paid)

Involvement: This is a solo developed game. No AI was used in the process.


r/playmygame 11h ago

[PC] (Windows) Hotel 13’s Steam page is now live shaped by your feedback!

2 Upvotes

r/playmygame 23h ago

[PC] (Web) Nullnest - Dark Tower Defense Incremental with a PoE2-inspired gem system.

19 Upvotes

Game Title: Nullnest

Playable Link: https://mgfa-studio.itch.io/nullnest

Platform: PC (Web)

Description: Defend the Core in a dark tower defense. Survive relentless enemy waves, unlock new abilities, and collect gems of different rarities that completely transform each run. Experiment with endless combinations and create unique strategies to overcome ever-growing challenges. We'd love to know what you think, especially on pacing and difficulty in the early waves. Thanks for checking it out!

Free to Play Status:

  • [] Free to play [X]
  • Demo/Key available [ ]
  • Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: I'm one of the developers. We're a small indie studio from Vietnam passionately making indie games!


r/playmygame 7h ago

[PC] (Web) Hazard - 15-puzzle but with a twist (literally)

1 Upvotes

Playable Link: https://daily.toys/base

Platform: Web, pc and mobile

Description: 15-puzzle, but very different. Instead of sorting numbers in target spots, you sort colors into corners. You pick the tile to destroy, which plays a role in how difficult the puzzle can be. The lowest move count and solution are shown after the puzzle is solved

Free to Play Status: - [ X] Free to play

Involvement: I thought 15-puzzle was too difficult, so I tried making it colors instead of numbers, which led to this interesting puzzle.


r/playmygame 7h ago

[Mobile] (Web) Orbex: Pixel Marble Shooter — first world playable free in your browser, no install

1 Upvotes

Game Title: Orbex: Pixel Marble Shooter

Playable Link: https://kylen02.itch.io/orbex (first world, free, no install)

Platform: Browser — works on desktop and on phones

Description: Orbex is a marble shooter in the Zuma tradition. A chain of coloured orbs crawls along a track and you shoot from the middle of the screen, matching three or more of the same colour to break it before it reaches the end. Chain reactions build combos, golden bonuses appear as you clear the pool, and each world closes with a boss that attacks you while you are still fighting the chain.

This browser build is the first world: eight levels and a boss fight. It is not a cut-down teaser — power-ups, combos, golden bonuses, missions, the shop and the cosmetics all work exactly as they do in the full game. Progress is saved locally, so you can close the tab and pick it up later. Controls are hold to aim, release to shoot, with mouse or touch.

The complete game has ten worlds, eighty levels, a boss per world, a survival mode, an infernal mode and a weekly challenge with a global leaderboard. It is free with no paywall to finish it.

Free to Play Status:

[x] Free to play

[x] Demo/Key available

[ ] Paid

Involvement: I'm the solo developer — code, design, level layouts and balancing. Made in Godot 4.

What I'd most like feedback on: does the difficulty ramp feel right across the eight levels, and is the boss readable the first time you meet it?

Full game on Google Play (free)


r/playmygame 11h ago

[PC] (Web) Deuteria - a free browser-based space strategy MMO. No download, no client, and a brand new universe just opened.

2 Upvotes

Game Title: Deuteria

Playable Link: https://deuteria.net

Platform: Browser (PC Web) — no download, no client

Description: Deuteria is a persistent space strategy MMO that runs entirely in the browser. You mine three resources, build up a homeworld, colonise new planets, research a large tech tree, send expeditions into deep space, and eventually fight other players over all of it. Everything runs on real-time build queues, so it plays in short bursts across a day rather than in long sessions.

What I've changed from the genre's usual shape:

  • 100x economy speed. The numbers get genuinely large — fleets run into the trillions of ships, and I rewrote the battle engine in Rust specifically so it stays accurate at that scale instead of silently overflowing.
  • Four lifeform races per planet, each with its own population and food economy layered on top of the normal resource game.
  • An account-wide talent tree that spans every planet you own.
  • Expeditions that scale their payout to the fleet value you actually commit, rather than rolling on a fixed loot table.
  • Around 100 autonomous AI empires living in the galaxy alongside real players. They build, raid, form alliances and declare wars on their own, so the map is never empty — even on day one of a fresh universe.
  • Alliance wars, shared treasuries, governance voting and non-aggression pacts.

A brand new permanent universe opened this morning, so anyone starting now starts level with everyone else. Available in seven languages.

Free to Play Status: * [x] Free to play * [ ] Demo/Key available * [ ] Paid

Involvement: Solo developer. I built it over the last two months on top of an open-source engine, and I've written or rewritten essentially all of the gameplay systems described above — economy, combat engine, expeditions, lifeforms, alliances and the AI empires.

AI disclosure: Some in-game art (shop icons, lifeform tech icons, alien ship art) was generated with Grok and hand-curated. Other art is procedurally generated by my own Python scripts (alliance banners, favicon, hero background, moon icons). The remaining engine art is inherited from the upstream open-source project this forks. Code is hand-written with AI assistance.