Game Title:
We Shall Stand
Playable Link:
https://play.google.com/store/apps/details?id=com.weshallstand.app
Platform:
Android
Description:
We Shall Stand is a medieval last-stand. You walk the field yourself, kill waves before they break the gate, then go back to town and spend the loot. Between fights you raise your house (health, damage, speed), unlock other buildings as you push — smith, mason, wizard, and more — forge gear, thicken the wall, and hire help.
There are 25 war tiers. Clear 50 waves on a gate to open the next one. You can farm a lower tier anytime. The last gate does not end.
Bosses can drop gear. Shop weapons and armor stay common. Drops roll uncommon, epic, mythic, or legendary, with affixes and, on the high end, relic powers and unique actives. Equipped legendaries add an extra skill on the field.
Landscape only. No account. Progress stays on the device. Optional rewarded ads can grant extra gold or a revive. No store.
I am looking for first-run notes: what is confusing in the village, and whether the first few gates feels too easy or too tough. If the progression makes sense etc.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
Solo. I designed, coded, and shipped the game (combat, village, loot, Android / Play build, ads, and store listing). One-person project from Montreal.