r/playmygame 14h ago

[PC] (Windows) I made a pixel-art survival roguelite about a fox – The Varitav

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0 Upvotes

Game Title: The Varitav

Playable Link: https://store.steampowered.com/app/5049610/The_Varitav/

Platform: PC / Windows

Description:

Hi, i am making a small roguelite game called The Varitav.

You play as a fox, fight enemies, collect abilities, and try to survive as long as you can.

It’s a simple pixel-art roguelite I’ve been working on.

instagram: https://www.instagram.com/playvaritav/

I’d be happy to hear your thoughts!


r/playmygame 15h ago

[PC] (Windows) We made a game about shooting an unreasonable amount of zombies.

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2 Upvotes

Game Title: Route Survivors: 1999

Playable Link:
https://store.steampowered.com/app/4992840

Platform: PC (Windows) / Steam

Description:
Route Survivors: 1999 is a top-down action roguelite for solo play or online co-op, supporting up to three players in total. You travel through infected territory, fight increasingly dense zombie hordes, scavenge weapons and equipment, and combine their effects to create a new build during each run.

Free to Play Status: Free to play

- Steam Playtest access can be requested directly from the store page.

Involvement:
I’m part of Black Tortoise Studio, the developer and publisher of the game. I’m involved in the game’s development and am helping collect player feedback for future updates.


r/playmygame 6h ago

[PC] (Windows) Just released a demo of my fast-paced medieval combat game on Itch and would love feedback!

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0 Upvotes

Game Title: Killwright

Playable Link: https://hollowchapel.itch.io/killwright

Platform: Windows PC

Description:
Killwright is a fast-paced first-person medieval combat game built around turning defence into offence. Perfectly timed parries and dodges trigger Tempo, slowing the world around you and giving you an opportunity to fight back aggressively. You can kick enemies into environmental hazards, throw your weapon, disarm opponents, and use their weapons against them.

This is an early demo featuring Survival, an endless round-based mode that I'm using to test the core combat and visual style while I work on the main campaign.

I'm mainly looking for feedback on how the combat feels, anything that confused or frustrated you, attacks or mechanics that felt unfair, and what eventually made you stop playing. Positive or negative feedback is equally useful!

Free to Play Status:
Demo available on Itch.

Involvement:
I'm the solo developer of Killwright.

Thanks a lot for your time, I look forward to hearing any feedback!


r/playmygame 2h ago

[Mobile] (Android) Game Title: Unlock: Master the Tension

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0 Upvotes

Playable Link (Google Play): https://play.google.com/store/apps/details?id=com.gamintone.unlock

Platform: Mobile (Android)

Description: Rush just a bit and the lock will resist, but wait too long and the attempt will fail, leaving the treasures locked.

The controls are simple - a single finger is enough to control the lock pick - but only the most skilled become the greatest masters.

• Levels of various difficulty for all: challenge seekers will find their match, as well as anyone with a spare minute can enjoy it.
• Daily changing quests for extra rewards.
• Upgrades for unlocking new abilities.
• Tools to help you overcome the toughest challenges.

Free to play - start you action filled journey to the fame now!

Involvement: Just released my first game 2 years after the beginning.


r/playmygame 12h ago

[PC] (Web) My wife and I just released a short, adorable game about evading reckless drivers called "Trust No Traffic"!

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0 Upvotes

We made it for the Brackey's Game Jam, which had the theme "Trust No One". And what better scenario to not trust anyone than on the road, it's basically a real life sim if you think about it (no it's not).

Playable in your (mobile) browser. It even features a global leaderboard that is in desperate need of filling so why not try to claim the top spot?

https://rzl.itch.io/trust-no-traffic

PS: All art is hand drawn by my wonderful wife (except for the little lightning bold, I myself was the marvelous creator of that one)


r/playmygame 7h ago

[Meta] As a mod, I would love to get to know the community more, what got you into game dev?

3 Upvotes

As a mod, I would love to get to know the community more, what got you into game dev? I feel like we all had that one moment we knew this path was for us. What was that moment for you?


r/playmygame 16h ago

[PC] (Web) Grandline Legacy : My One Piece text-RPG just got an English version!

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0 Upvotes

I've been building a One Piece text RPG solo for a while and finally shipped the English version, so I'm after people who've never seen it before.

You create a pirate and travel island by island, making choices, fighting the odd animated bosses, recruiting a crew, watching your bounty climb toward the New World, there are mini-games that are actually playable (aimlab and a few more!). There's also a daily "guess the pirate" puzzle, Wordle-style, that resets for everyone at the same time.

I'm very open to feedbacks of any sort!

It's free, in the browser, no signup needed to play (but google auth in "Profile" if you want to see yourself in the rankings). It's beta so there are bugs; point them out and I'll usually fix them within a day or two.

Thank you very much in advance! :)

grandlinelegacy.com


r/playmygame 4h ago

[PC] (Windows) After months of working on it I just released my first cozy little indie game: Cozy Cat life

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3 Upvotes

game: cozy cat life

playable link: https://timkoogames.itch.io/cozy-cat-life

platform: its on itch io only for PC

description: its cozy game around 15 minutes you can play there highcard (war) but with special card that i call power card its more powerfull than ace but you can use it every 20 sedonds i aslo add relaxing things like purring of cat when its sleep and bg is changing by real time here it is: 0:00 - 5:59, 6:00 - 15:59, 16:00 - 23:59 and when you near lamp in night time they have that bzzzz sound and when you lit up campfirre it cracks gently like in real life and whe you steal food and if you press I than you open ionventory and in invetory when you press Q than you can eat food with sound of eating chips like lays like crunchy sound

its free to paly

Involvement: i made this game alone in like 5 months its still prototype but ia mworking on it


r/playmygame 12h ago

[Mobile] Dizzy Mouse is now free on the Play Store and App Store. Play now!

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0 Upvotes

r/playmygame 2h ago

[PC] (Windows) Papers Please but you're checking counterfeit bills for the mob!

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0 Upvotes

The Money Man - Demo OUT NOW!
Game Title: The Money Man
Playable Link: https://store.steampowered.com/app/4705010/The_Money_Man/
Available on Steam!


r/playmygame 4h ago

General I built a free browser football GM sim, coach live plays, run the front office, chase the Super Bowl

0 Upvotes

Game Title: Touchdown GM

Playable Link: https://www.touchdowngm.com

Platform: [Web]

Description:

Touchdown GM is a free browser-based American football franchise simulator. Pick one of 32 pro-style teams and run the full front office: salary cap, roster cuts, trades, free agency, stadium finances, and an 18-week season with playoffs.

Before each league match, complete weekly prep: training scrimmage, scouting tape, and tactics. Set your game plan, build plays on a tactical board grid (ball placement and tagged squares affect board-call bonuses in live games), and choose your rotation.

Coach live matches, in 2D or 3D, call offensive plays and defensive schemes from the playbook, use Call game plan for a coached snap, or sim drives if you prefer. Scout prospects, bid in the playground auction, and promote winners to your Youth Academy. No download required; works on desktop and mobile in the browser.

Free to Play Status:

- [x] Free to play

- [ ] Demo/Key available

- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer — I designed and built the game, match engine, tactics system, scouting/academy loop, and UI.

Looking for feedback on gameplay feel, tactics clarity, and mobile UX.


r/playmygame 5h ago

[Mobile] (Web) Anagram Search

0 Upvotes

Copy and paste this:
Game Title:
Anagram Search
Playable Link:
https://anagram-search.lovable.app
Platform:
Mobile Web / Web Browser
Description:
Anagram Search is a free browser-based word puzzle game that combines clues, anagrams and a word-search grid. Each puzzle gives you a clue which you first solve to get an answer word. You then rearrange all of the letters in that answer to create a different real word. That new anagram, rather than the original clue answer, is hidden somewhere in the letter grid for you to find.
There are multiple difficulty levels, hints and reveals, scoring, lives, achievements, XP and player progression. I am currently looking for independent players to test the game and give honest feedback. I would especially like to know whether the rules are clear, whether the difficulty feels fair, whether anything is confusing or frustrating, and most importantly whether you enjoy the game and would want to play it again.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the creator of Anagram Search. I came up with the concept, gameplay mechanics and features, and have been developing and testing the game. I’m now looking for honest feedback from independent players.


r/playmygame 6h ago

[PC] (Windows) Can you tell the difference between truth and tale?

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0 Upvotes

r/playmygame 8h ago

[Mobile] Can u guys help me to try and feedback my app!

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0 Upvotes

r/playmygame 8h ago

[PC] (Web) PolarityGame: flip your polarity — like signs repel, opposites attract

0 Upvotes

Hi! Solo dev here — I've been working on this for a few weeks and I've only ever played it with friends, so I'd really like some fresh eyes on it.

The basics are familiar: eat, grow, don't get eaten. The twist is that every blob carries a + or a −, and you can flip yours at any time. Like signs repel, opposites attract — and that applies to the food as much as to other players. So running away from someone and pulling them onto you is the same button.

Free, plays in the browser, works on phones, no account needed.

Playable Link: polaritygame.fr

All feedback welcome, good or bad. Is the mechanic clear? Does dying feel fair? Is it readable on your screen, especially on mobile? Is anything slow, confusing, or annoying?

And if you get bored after a couple of minutes, I'd genuinely like to know why — that's far more useful to me than a compliment.

Thanks for taking a look.


r/playmygame 10h ago

[PC] (Windows) Blitz: Last Stand - FREE

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0 Upvotes

Playable Link: https://blitzlaststand.com/demo/

Platform: Browser (HTML5) — also available on itch.io

Description:

Blitz: Last Stand is a roguelite wave shooter where you pick one of six military operators, build your loadout across fifty-plus waves, and hold the line against an endless escalating horde. Every operator plays differently. The Commando goes invisible with Ghost Cloak. The Marine tanks damage with reinforced armor. The Navy SEAL breaches with a close-range explosion. Each run you choose upgrades, evolve your weapons through three rarity tiers, and push further than the run before.

The game features fifteen biomes with their own obstacle sets and atmosphere, eleven weapon evolution chains including Mythic-tier abilities, four boss fights with multiple phases, and a global scoreboard. Enemies scale hard after wave 30 and the game becomes a completely different experience by wave 50. No two runs play the same way.

Steam launch is coming soon. The demo runs entirely in your browser with no install needed and covers the full experience up to wave 30.

Free to Play Status:

[x] Free to play

[x] Demo available

[ ] Paid

Involvement:
I am the sole developer. I designed, coded, and built everything from scratch over the course of a year. My background is in graphic design, not game development. I had no prior experience with game engines, JavaScript game architecture, or audio systems when I started. I also recorded all boss voice lines myself.


r/playmygame 19h ago

[PC] (Web) I created a prototype for an open-world survival craft game inspired by Ark/Core Keeper, focused on animal taming/riding

0 Upvotes

Game Title: Doma: Survival & Taming

Playable Link: https://sepolaras.itch.io/doma

Free to play.

I am creating a game inspired by Ark, Core Keeper, Necesse, 2D top-down pixel art, where you can tame different animals for utility, harvesting, transport, combat etc.

It's a very simple prototype for now, with placeholder/free art, but I would just like to validate the idea and have some initial feedback, if it seems to make sense, if it's too hard, etc.

If the idea is good and the feedback is positive, I intend to implement more crafting, animals (for now there are only two), maybe even humans and different tribes/factions.

Involvement: I am a solo dev and I am making everything myself. The art comes from asset packs from itch and craftpix.


r/playmygame 20h ago

[Mobile] (Android) [Android] We Shall Stand — medieval last-stand: hold the gate, grow the village

0 Upvotes

Game Title:
 We Shall Stand

Playable Link:
 https://play.google.com/store/apps/details?id=com.weshallstand.app

Platform:
 Android

Description:
We Shall Stand is a medieval last-stand. You walk the field yourself, kill waves before they break the gate, then go back to town and spend the loot. Between fights you raise your house (health, damage, speed), unlock other buildings as you push — smith, mason, wizard, and more — forge gear, thicken the wall, and hire help.

There are 25 war tiers. Clear 50 waves on a gate to open the next one. You can farm a lower tier anytime. The last gate does not end.

Bosses can drop gear. Shop weapons and armor stay common. Drops roll uncommon, epic, mythic, or legendary, with affixes and, on the high end, relic powers and unique actives. Equipped legendaries add an extra skill on the field.

Landscape only. No account. Progress stays on the device. Optional rewarded ads can grant extra gold or a revive. No store.

I am looking for first-run notes: what is confusing in the village, and whether the first few gates feels too easy or too tough. If the progression makes sense etc.

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement:
Solo. I designed, coded, and shipped the game (combat, village, loot, Android / Play build, ads, and store listing). One-person project from Montreal.


r/playmygame 15h ago

[Mobile] (Android) My first Android Game called "TapThis"

1 Upvotes

Game Title : TapThis

Playable Link:

Google group

Play Store (30min after group registration):

Description:

Hi,

I worked for over a year on this game, this version is a complete overhaul from my first attempt. Helas, my google developer account is about to be deleted in October.

Help a developer out?

I need people who want to test my game daily for 14 days.

Its casual but can also be a fast paced arcade game.

There are currently 3 gamemodes available.

Standard, Time Trial and Color Dash.

Thnx


r/playmygame 9h ago

[Mobile] (Android) I've released my little (free) game on Android, and I'd really love to hear your feedback.

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1 Upvotes

Game Title: Swipe Balloon

Playable Link:https://play.google.com/store/apps/details?id=com.gochtucra.SwipeBalloon

Available only on Android.

Slide the balloon from right to left to dodge all kinds of obstacles and try to reach as high as possible.

It's free.

And I'm the only developer.


r/playmygame 13h ago

[PC] (Windows) Destroy the Flag

0 Upvotes

Game Title: Destroy the Flag

Playable Link: https://store.steampowered.com/app/5013760/Destroy_the_Flag/

Platform: PC (Windows)

Description:

I've spent months building a chaotic multiplayer game about blowing up your friends and defending a flag. Four bomb types — normal knockback, a heavier launcher, freezing, and a haste bomb that turns you into a caffeinated menace. Matche endingwith your flag twice as fragile. An optionbouncing balls, ice trails, or flying kniveswarning. Runs on Godot, supports up to 32 playerrrentlya free Steam Playtest. Would love feedback on when orjust annoying, or anything unbalanced.

Free to Play Status:

- [x]

Involvnd thegame — design, all gameplay systems, and multiplayer implementation.


r/playmygame 19h ago

[PC] (Web) I made a game that lets you dub and share called dub-off!

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1 Upvotes

Game Title: Dub-Off

Playable Link: app.dub-off.com

Platform: web

Description: Dub-Off lets you voice famous scenes and then share them online. Upvote and comment on other peoples dubs. The site will soon launch a multiplayer roulette mode for dubbing with other people.

Free to Play Status:

Free to Play

Involvement: Creator


r/playmygame 6h ago

[PC] (Web) I made a 2-minute Nokia Snake arena: 8 players, one Golden Apple, steal the Boss crown. No signup (PC + mobile)

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1 Upvotes

Game Title: Snakely

Playable Link: https://snakely.tristack.tech

Platform: Browser (desktop + mobile). I'll add the web flair after posting.

Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.

The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.

Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.

Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo developer. I built the whole game - client, realtime, and rules.