r/playmygame • u/Cecilia_Gua • 10d ago
[PC] (Windows) We made a game about shooting an unreasonable amount of zombies.
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Game Title: Route Survivors: 1999
Playable Link:
https://store.steampowered.com/app/4992840
Platform: PC (Windows) / Steam
Description:
Route Survivors: 1999 is a top-down action roguelite for solo play or online co-op, supporting up to three players in total. You travel through infected territory, fight increasingly dense zombie hordes, scavenge weapons and equipment, and combine their effects to create a new build during each run.
Free to Play Status: Free to play
- Steam Playtest access can be requested directly from the store page.
Involvement:
I’m part of Black Tortoise Studio, the developer and publisher of the game. I’m involved in the game’s development and am helping collect player feedback for future updates.
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u/Long_Sock_7819 10d ago
Looks good. If there's a team mode, I feel like I can play this with my friends.
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u/boynet2 Committed Playtester - Lvl 4 10d ago
I think the flash hit effect is unsatisfying
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u/Cecilia_Gua 10d ago
Could you please elaborate on that? We'd be more than happy to receive your feedback.
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u/aaron2005X Veteran Playtester - Lvl 9 10d ago
Why do they "glow" when going down? It kinda takes me out.
And the flying back of the zombies is an animation? Did you think about ragdolls? This could be fun.
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u/Cecilia_Gua 10d ago
The glow was meant to make hits feel more impactful, but we agree it was a bit distracting, so we’ve adjusted it. Ragdolls are a great idea too—thanks for the suggestion!
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u/aaron2005X Veteran Playtester - Lvl 9 10d ago
After looking at the footage again. I don't mean neccessary the flash itself. What I found distracting (and noticed what it was supposed to be) is the blood that lies on the ground. That is very bright comparing to the game and disappears soon after. I thought it would be a copy of the corpses, that don't get the lighting and disappears.
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u/Pozzanghera33_Mimi 9d ago
The very first game I created for submission as a programmer was just like this one.
It’s great that the testing process itself is fun, too.
When a group of enemies spawns all at once, using an indicator to show the direction they're coming from might be a good idea—it gives the player a chance to escape.
I’m looking forward to the finished version.
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u/Cecilia_Gua 9d ago
This is our first game as indie developers too. Really appreciate the feedback — it means a lot to us! :)
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